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path: root/vcl/inc/opengl/win/gdiimpl.hxx
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2014-12-03vcl: Don't create new contexts for Virtual Devices on WindowsLouis-Francis Ratté-Boulianne1-1/+0
Change-Id: I561a8142f986aca89e796ce2c4a0902fae41f9e6
2014-12-02vcl: Consolidate size information around the GeometryProvider.Michael Meeks1-5/+2
Conflicts: vcl/inc/openglgdiimpl.hxx Change-Id: I1d764a8dba1850d2475f08e1014a085846f336c3
2014-12-02vcl: Use the current OpenGL context for VirtualDevice and Bitmap if possibleLouis-Francis Ratté-Boulianne1-1/+1
Conflicts: include/vcl/opengl/OpenGLContext.hxx vcl/inc/openglgdiimpl.hxx vcl/opengl/gdiimpl.cxx vcl/opengl/x11/gdiimpl.cxx vcl/source/opengl/OpenGLContext.cxx Change-Id: I17f6ce66fb8b5bc027d35b4016ae56c24ee0a738
2014-12-02windows opengl: We should actually use Init() from OpenGLSalGraphicsImpl.Jan Holesovsky1-2/+0
Change-Id: I524883b0f0bbce9a8b6f893771f144feeee49934
2014-12-02vcl: Always use the same OpenGL context when drawing in a windowLouis-Francis Ratté-Boulianne1-0/+9
Change-Id: Ief0e947149c133aaa8e81973e088c4df6432bfdc
2014-11-17vcl: copyBits should operate on mrParent if no context supplied.Michael Meeks1-0/+1
eg. OutputDevice::DrawOutDev: mpGraphics->CopyBits( aPosAry, NULL, this, NULL ); Change-Id: I0b041bb5aa6aba573b9f589842084722481cb438
2014-11-14windows opengl: Proof-of-concept text rendering.Jan Holesovsky1-0/+1
We don't have a method that would paint a texture with transparency yet. We also need to limit the size of the DIBSection exactly to what we are going to paint, no point in creating a huge bitmap that is mostly empty (but the part where is the text being drawn). Change-Id: Ice0bf325743d08e19e636be73cef6aff3cde5704
2014-11-10add code for getting device width and height on window devicesMarkus Mohrhard1-1/+3
Change-Id: Ib1b84745cd1211a5194da78d83646ade4b01e72a
2014-11-10fix windows buildMarkus Mohrhard1-0/+34
Change-Id: I4f8d4f9393b931f7593486f8e1fadee7ad35902a