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path: root/vcl/inc/android
AgeCommit message (Collapse)AuthorFilesLines
2012-04-11Drop unused EGL stuffTor Lillqvist1-5/+0
2012-02-25android: move DamageTracker concept into SvpSalFrame and try to use itMichael Meeks1-1/+4
2012-02-03android: implement theming to get default font set, 1st cut at GetWorkAreaMichael Meeks1-0/+6
2012-01-30android: add start of keycode mappingMichael Meeks1-3/+4
2012-01-27android: add EGL and pixel redrawing modes + start of 565 conversionMichael Meeks1-1/+9
2012-01-26android: get at least something onto the screenMichael Meeks1-1/+1
2012-01-26android: move lo-bootstrap to osl/detail, Attach threads as createdMichael Meeks1-0/+1
2012-01-25android: missing header piecesMichael Meeks1-1/+12
2012-01-25Bin global_android_app and instead use lo-bootstrap APITor Lillqvist1-0/+1
Instead of introducing a global variable, use the already existing saved android_app pointer in lo-bootstrap.c, and just add a function to retrieve it from there. Store it in the AndroidSalInstance. Reanme osl/detail/android.h back to android_native_app_glue.h, which is the name of that file in NDK/sources. "android.h" sounded to me too grand, as if it was some universal Android header. But if we do start to modify the android_native_app_glue stuff heavily, then it indeed makes sense to call it something else. Until then, revert also some whitespace changes to android_native_app_glue.c for it to be as close as possible to the "upstream" one in the NDK, for clarity.
2012-01-24android: re-factor headless a little, and start on the mainloopMichael Meeks1-0/+6
2012-01-18android: tweak headless, expand docs, and start custom android backendMichael Meeks1-0/+46
2011-06-21Add (dummy) svsys.h file for AndroidTor Lillqvist1-0/+36