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2012-06-07Use the new THIRTYTWO_BIT_TC_MASK_RGBA format for Android and iOSTor Lillqvist1-1/+1
Change-Id: I7cc8c5943454edea7fdef50b125d0baa95fc3f8b
2012-06-05Use 32bpp bitmaps on Android (and iOS)Tor Lillqvist1-1/+1
Modify DocumentLoader correspondingly. Take Android bug 32588 into account. Ideal would be to extend the XDevice stuff, or something, so that one could hand it a pre-allocated RGBA buffer into which the drawing/rendering would go. Then one could get rid of the silly convert-to-BMP phase, which prefixes the bitmap data with BMP and DIB headers (and thus, I guess, has to copy and allocate another copy). Will see. Change-Id: I4597cd933db8faa8105dc8f19638d712d5d2238a
2012-05-28android: fix mouse click positioning, add more keymappings, fix focus.Michael Meeks1-12/+44
2012-04-11Drop unused EGL stuffTor Lillqvist1-3/+0
2012-04-11Drop plasma_now()Tor Lillqvist1-7/+0
2012-04-04Add debugging output (this file is experimental anyway)Tor Lillqvist1-0/+13
2012-04-02Don't crash in a non-NativeActivity app where mpApp is NULLTor Lillqvist1-5/+4
2012-02-25android: move DamageTracker concept into SvpSalFrame and try to use itMichael Meeks1-14/+75
2012-02-24android: get basic 0-9, a-z keyinput workingMichael Meeks1-5/+17
2012-02-03android: implement theming to get default font set, 1st cut at GetWorkAreaMichael Meeks1-0/+72
2012-02-03android: An attempt to handle mouse events.Jan Holesovsky1-1/+24
2012-02-03android: get the focus window from SvpSalFrameMichael Meeks1-6/+1
2012-02-01android: queue redraw on keypress (for now), and get the ALooper loop rightMichael Meeks1-24/+15
2012-01-31android: undo broken AnyInput method causing app startup to fail.Michael Meeks1-5/+5
2012-01-31android: get BGR to RGB swap right in conversionMichael Meeks1-2/+2
2012-01-31android: debug / dump multi-touch eventsMichael Meeks1-1/+9
2012-01-30android: add start of keycode mappingMichael Meeks1-35/+179
2012-01-30android: ask for RGBA visual, and flip images the right way up.Michael Meeks1-4/+7
2012-01-28android: unwind horrific event dispatching bug causing all the grief.Michael Meeks1-190/+50
2012-01-27android: try blitting a big texture to the screen instead; fails.Michael Meeks1-7/+69
2012-01-27android: un-successful attempt to use eglLockSurfaceKHRMichael Meeks1-20/+52
is this method even implemented for android, seems to be a no-op.
2012-01-27android: add EGL and pixel redrawing modes + start of 565 conversionMichael Meeks1-58/+168
2012-01-26Add APP_CMD_FOO symbolic printoutTor Lillqvist1-1/+27
2012-01-26Add reply to question in comment;)Tor Lillqvist1-0/+7
2012-01-26Include the separate tag argument in the __android_log_print() callsTor Lillqvist1-2/+2
It's the *third* argument that is the printf-style format string.
2012-01-26android: get at least something onto the screenMichael Meeks1-6/+11
2012-01-26android: move lo-bootstrap to osl/detail, Attach threads as createdMichael Meeks1-8/+18
2012-01-25android: add first cut of frame contents blitting, and error dialogMichael Meeks1-27/+76
2012-01-25android: move event handling to members of SalInstanceMichael Meeks1-53/+108
rename app -> mpApp and initial handling of frames, we will need a mini window-manager in here, most likely.
2012-01-25Bin global_android_app and instead use lo-bootstrap APITor Lillqvist1-18/+19
Instead of introducing a global variable, use the already existing saved android_app pointer in lo-bootstrap.c, and just add a function to retrieve it from there. Store it in the AndroidSalInstance. Reanme osl/detail/android.h back to android_native_app_glue.h, which is the name of that file in NDK/sources. "android.h" sounded to me too grand, as if it was some universal Android header. But if we do start to modify the android_native_app_glue stuff heavily, then it indeed makes sense to call it something else. Until then, revert also some whitespace changes to android_native_app_glue.c for it to be as close as possible to the "upstream" one in the NDK, for clarity.
2012-01-25android: more vcl pieces, wake/yield/loop bits and test patternMichael Meeks1-2/+155
2012-01-25WaE: unused parameter 'nType'Tor Lillqvist1-0/+1
2012-01-24android: re-factor headless a little, and start on the mainloopMichael Meeks1-23/+47
2012-01-20android: add missing VCL init symbol goodnessMichael Meeks1-1/+54
2012-01-18android: tweak headless, expand docs, and start custom android backendMichael Meeks1-0/+82