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vcl: Ignore i965’s shader compiler debug
(cherry picked from commit 928fe134ff6ea85f732b36a1ab11336f1d829531)
slideshow: Fix a few issues in the Glitter transition
Remove an unused variable, add comments, reduce the time a tile stays
black, and don’t rely on implicit casts of integers into floats.
(cherry picked from commit 22480b20130d10f4691cdf0a658040be7f36e47b)
slideshow: Improve the Ripple transition to match PowerPoint better
(cherry picked from commit 1d411cad5a7d78ead8cffb5da522f1e0fba31187)
slideshow: Improve the Vortex transition to match PowerPoint better
(cherry picked from commit d886fef25c5978dd4b07fa0e3ce2402874a6c29a)
slideshow: Define inverse() to bring back the GLSL version to 1.20
(cherry picked from commit a301da7cb6c562cd21983d9b3b34dc01235a82a5)
Change-Id: Ifd33ae982b762af3ea8d88b2b2de259aabeebc9a
Reviewed-on: https://gerrit.libreoffice.org/21116
Reviewed-by: Tor Lillqvist <tml@collabora.com>
Tested-by: Tor Lillqvist <tml@collabora.com>
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Change-Id: I9032af7583f0cf97664d2f84d5aead0cb1547c1a
(cherry picked from commit 3b397f8a41ccc810ce5048d80b1e3dab827cb093)
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Change-Id: Iaf482b357577ff8a5511607844a69c90ea28d29f
(cherry picked from commit d9116f2235e1a79c86446fc67231684edac49d82)
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Change-Id: Iacddc7b84bf0be8bb112cba88cc7fd36f72e7ca0
(cherry picked from commit c0b8c035db9afd6271e0382c4f10ad44d3aa0dbb)
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Change-Id: I1572e101be0f5d9267dd48e96212689d80d1d023
(cherry picked from commit c5228bd0e430c3e45383939cdbd3e6dc7ee9dca6)
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No transition makes use of repeat, and it could lead to some artifacts
when writing transitions.
Change-Id: Icf6f4f0eb74c28d8c75991e717b6b4ffe9df5060
(cherry picked from commit b4383be80b0f24ebee670eec558d0963404d40d4)
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This is the ground work for some later transitions in slideshow.
Change-Id: Ib200cf7fabd579256a5255b0fb5d8c4accf7d24b
(cherry picked from commit facfbeb5cbff191da956827bc37df7bc74ed0b81)
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Change-Id: Ice61bfbd75aafd4197584c34ef7fbed80c20c184
(cherry picked from commit 129b8b85c945091665ad3ae1c4fa3b6d9a157d25)
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Instead replace it with no transition at all.
Change-Id: If7085e2ecd79eda80097f96bebbb2f9d11161c22
(cherry picked from commit 9e991f43e57d7a74fa2db10a46021cbe2218ac5a)
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Change-Id: If87f441607adf2ed0aa31023352774e7372b7edb
(cherry picked from commit 463739f44e75798dbdb1239c7374ed5254a9e9d4)
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Change-Id: Ifb22c75c77d6bb5d3f144a1ed92bbcdf8d1112fd
(cherry picked from commit c831e4851f35ddef5ef45062ba291d07dda4b1b4)
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Change-Id: I870ef7885fe569c89bde63a70ef038c4133ffbfd
(cherry picked from commit 859e64aa730fa380ecaab92527e2cfe97c299a4f)
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Change-Id: If5f7368bf53dd59e66e990e4f2c57b6ee2cba44b
(cherry picked from commit a74e8ab7841a67ae353c537d449d27a931ba67d8)
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Change-Id: I9d6c3ad0d2cc2f691afb2c8622471286f8a5e1c7
(cherry picked from commit 7d1c123a55d222868e27673685c25d62b1e96cd5)
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Change-Id: I2380fc7f8462514e6c032b18b44df51fbaaccb9f
(cherry picked from commit 566eca14481ea70c83aef30824da911ccf834b41)
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Change-Id: Ib799244c6c3dd8d6fd21adc28e68690287caebd0
(cherry picked from commit 4fcebe9f8a69f40bb8629da69df5974851515d2e)
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Change-Id: I13c91af15caad888b4b56dbf92b63fdb0a97b47d
(cherry picked from commit f9a0564fb900764485f5e44c9b01a467022b792f)
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When using appearing animations on shapes, some of the slide transitions
incorrectly don't show these shapes. Same for disappearing shapes - both
states are wrong during slide transition time. Fix slide bitmap
generator to take final slide states into account.
Change-Id: Iea0e576009a109c7f44a7a6498b0ee5b2c4791c5
Reviewed-on: https://gerrit.libreoffice.org/20199
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Thorsten Behrens <Thorsten.Behrens@CIB.de>
(cherry picked from commit 57387eb30d07f15b1b2a798e0e4dcb0f4543945c)
Reviewed-on: https://gerrit.libreoffice.org/20375
Reviewed-by: Christian Lohmaier <lohmaier+LibreOffice@googlemail.com>
Tested-by: Christian Lohmaier <lohmaier+LibreOffice@googlemail.com>
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Change-Id: Ied01ccf789877c15080797de3723588e09fa6c7c
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Change-Id: I0ba164cdc1c473184b953bffd7d264d1ec8733b6
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Change-Id: Ia6dcc352531a6bf067f3e87086cb275b00f81c97
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Change-Id: Iec854a8369a7a9f845f261233e46aea8097db109
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With ReflectionTransition requiring 3.0 instead.
Change-Id: I9497dab91017d1d81a6a5a369524849ce5774694
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Change-Id: I9bf701a7f19d0f778b8fec7a39b762cc89b061b7
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Change-Id: Ia585a5064362c261c137d8c4abefcfda7cb7bdd7
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Change-Id: Ie0be68055152347e82da66cb48cf76c54b7966c0
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Change-Id: I509dd0bdda284abb2b8abdb809bf1dec8b9632ce
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Change-Id: I57ab559112201269ce389bb6eff737168cec1e78
Reviewed-on: https://gerrit.libreoffice.org/20119
Reviewed-by: Noel Grandin <noelgrandin@gmail.com>
Tested-by: Noel Grandin <noelgrandin@gmail.com>
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This removes the hack reflections were previously, where a black quad
was drawn on top of a mirror version of the first primitive only.
Change-Id: I8c0863ab30e85d0130a8d7e838f3514e9be93788
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Change-Id: I94187b9316a206578bb738411053afe070703f09
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Many transitions don’t like the simplistic default shader, especially
since it doesn’t handle lighting or reflections properly.
Those issues are addressed in the following commits. TODO: except
lighting.
Change-Id: Ia99308deb87c97d9bbe1da32aac64d0437061a84
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...than by template parameter pack (even if that requires using ServiceDecl*, as
initializer_list cannot take reference types)
Change-Id: Ia986201b52d8daedfe925f132ebc79bc2c0ba378
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Change-Id: Ib1f06cb5f925535858bc14aab6f59ad7fd2a3a8d
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Change-Id: I89281db92f9b75e972313a95c33473d7649a9bef
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We are still using glPushMatrix/glMultMatrix/glPopMatrix until
everything is moved to shaders, at which point we will upload it with
glUniformMatrix instead.
Change-Id: I1684700eb9ed5867c5a2ae2b4e8cf2f1805f4d70
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We now set the state and upload all vertices data at once, before each
batch, in order to minimize GL calls during drawing.
The next step will be to move to shaders, in order to use per-primitive
uniforms instead of changing the global modelview matrix and issuing
another draw call.
Change-Id: I8c7cf29047047b9cad575cc6264485ae77d6ba10
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ftransform() is deprecated, and we shouldnât do an extraneous
multiplication to obtain the two matrices together.
Change-Id: Iaa16c106b8b702468f7be643a812107f0967acdd
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Change-Id: Ia45a3ec98a1f548b5a976f485d4165bb3d1ff2e4
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Change-Id: I0aefe2130a85303213e247676d45546d9859cf62
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Change-Id: I8687127cd9ccf6a6ddd87d934f7462a69a047053
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and improve the script a little
Change-Id: I2792ea4dd5df3a50736fbe209225c3f16fb86b84
Reviewed-on: https://gerrit.libreoffice.org/20033
Reviewed-by: Noel Grandin <noelgrandin@gmail.com>
Tested-by: Noel Grandin <noelgrandin@gmail.com>
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update the plugin with lessons learned from the mergeclasses plugin and
re-run it
Change-Id: I9d622eb3d05fceaf8fa764c533c8fa5dfb4c7711
Reviewed-on: https://gerrit.libreoffice.org/20015
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noelgrandin@gmail.com>
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Change-Id: I4a46f7f1ec289f96f9fd1b849317b7548ac29383
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Ported update_pch.sh to Python with improved performance
and features. The new script is invoked from the same
update_pch.sh which calls it for each library in
parallel, although it can be invoked directly.
The ported script (update_pch) updates all PCH files
in ~15 seconds where the old script took ~4500 seconds.
In addition, the new script supports 3-tiered headers
(system, module, and local) and is very flexible to
support other improvement. It has a per-library
optimal configuration settings that can be updated
using another new scripts (update_pch_autotune.sh)
which finds optimal per-PCH settings.
PCH files have been generated using the new scripts
which builds significantly faster (2-3x, depending
on module and configuration) and the intermediate
binaries are noticably smaller (by several GBs).
The new script stamps each generated PCH file with
the command that generated it to make it trivial
for users to update them, and also adds the command
to invoke another script (update_pch_bisect) that
helps find missing headers or conflicting headers
that may break the build after updating the PCH.
Finally update_pch has built-in unit-tests for
makefile parsing and other core functionality.
Change-Id: Ib933b50e50374d7e2e7e3e95ba8799b0cc8a27fa
Reviewed-on: https://gerrit.libreoffice.org/19965
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
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Change-Id: I8b0475a6dcde53202a489b9d3265add9fe068cbc
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Change-Id: I0ec07eb25d538d82d740a33f05b0a4f002adf36a
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Change-Id: Ie89b64c4399cd0092eee579660c9fe85f8ca8e73
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We don't need them in a MSVC or OS X compilation either.
Change-Id: I00181fe0a047df09bbdfcce34c07eb2ebc45a2da
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The GLEW headers are enough, and what we actually use in these
places. In addition to handling GL extension things in its dynamic
fashion, GLEW headers also have declarations for standard,
non-extension, OpenGL API, including xgl and wgl ones.
Most likely we don't need mesa_headers on Windows or OS X either, and
can drop them completely.
Change-Id: Ic0d8d6238c862f8fe4a74e99e95344dcbf540980
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