Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2015-11-10 | Improve the Vortex transition | Tor Lillqvist | 1 | -3/+11 |
2015-11-09 | Simplify and improve (?) the Vortex transition | Tor Lillqvist | 1 | -34/+14 |
2015-11-08 | Now I understand why that multiplication by 10 was there originally | Tor Lillqvist | 1 | -1/+1 |
2015-11-07 | Improve transition shader portability | Tor Lillqvist | 6 | -5/+22 |
2015-11-06 | Make the Vortex transition a bit more interesting | Tor Lillqvist | 2 | -24/+65 |
2015-11-06 | Add a 'Ripple' transition | Tor Lillqvist | 1 | -0/+33 |
2015-10-27 | Nothing that would be covered by that here | Tor Lillqvist | 2 | -50/+12 |
2015-10-27 | Initial work on a "Vortex" transition | Tor Lillqvist | 2 | -0/+136 |
2015-10-26 | Bin dead code | Tor Lillqvist | 1 | -2/+0 |
2015-10-26 | Actually, the permTexture is 256*256 pixels | Tor Lillqvist | 1 | -3/+1 |
2015-10-26 | Add confused comment | Tor Lillqvist | 1 | -0/+2 |
2014-08-13 | remove useless OGL transition shader code | Markus Mohrhard | 3 | -0/+149 |