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path: root/slideshow/opengl/vortexVertexShader.glsl
AgeCommit message (Expand)AuthorFilesLines
2016-02-25slideshow: Only use texture() in GLSL 1.50, fixes Intel on WindowsEmmanuel Gil Peyrot1-1/+1
2016-02-25slideshow: Add an ugly workaround for Intel’s matrix multiplicationEmmanuel Gil Peyrot1-4/+11
2016-02-25slideshow: Move Vortex calculations to the geometry stage, fixes IntelEmmanuel Gil Peyrot1-14/+0
2016-02-09slideshow: Add shadows to the Vortex transitionEmmanuel Gil Peyrot1-6/+13
2016-01-20slideshow: Change quads into cubes in the Vortex transitionEmmanuel Gil Peyrot1-72/+28
2016-01-05Fix typosAndrea Gelmini1-1/+1
2016-01-05slideshow: Define inverse() to bring back the GLSL version to 1.20Emmanuel Gil Peyrot1-1/+44
2016-01-05slideshow: Improve the Vortex transition to match PowerPoint betterEmmanuel Gil Peyrot1-39/+69
2015-12-15chmod -xTor Lillqvist1-0/+0
2015-12-15Use #version 140 to get inverse()Tor Lillqvist1-1/+1
2015-12-11slideshow: Fix lighting in the Vortex transitionEmmanuel Gil Peyrot1-6/+26
2015-11-19slideshow: Use gl_ModelViewProjectionMatrix in vertex shadersEmmanuel Gil Peyrot1-1/+1
2015-11-10Improve the Vortex transitionTor Lillqvist1-3/+11
2015-11-09Simplify and improve (?) the Vortex transitionTor Lillqvist1-34/+14
2015-11-07Improve transition shader portabilityTor Lillqvist1-5/+12
2015-11-06Make the Vortex transition a bit more interestingTor Lillqvist1-16/+56
2015-10-27Nothing that would be covered by that hereTor Lillqvist1-25/+6
2015-10-27Initial work on a "Vortex" transitionTor Lillqvist1-0/+88