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path: root/slideshow/Library_OGLTrans.mk
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2014-11-10merge vcllo and vclopenglloMarkus Mohrhard1-1/+0
Change-Id: I419ca67dc1f87dd9ac751aa5a094fecf58136edb
2014-09-02basegfx -> glm in OGLTransMarkus Mohrhard1-0/+1
Change-Id: I3f3002d975f3ee2732c5e132b3b67531356aad5c
2014-09-02use generic implementation for OSXMarkus Mohrhard1-9/+3
Change-Id: I9b82ca8bb6c1c6453bbedac2c60bec4d6a98c009
2014-08-13remove useless OGL transition shader codeMarkus Mohrhard1-2/+0
Change-Id: I8930aab2b4d3fd00916f12b86fa06b5e011542ac
2014-05-20use VCL's OpenGLContext for 3D transitionsDavid Tardon1-0/+2
Change-Id: I510518461eb8bc9669d0de2679c34c473f66b175
2013-04-22Move to MPLv2 license headers, with ESC decision and author's permission.Michael Meeks1-22/+4
2013-01-26gbuild: remove various pointless calls that don't add anythingMichael Stahl1-4/+0
Change-Id: I7eccac4fa8890c2873c6bbd7f8f5bf5b0dd006d2
2013-01-26gbuild: do not copy boost headers aroundMichael Stahl1-1/+4
- do not use gb_UnpackedTarball_copy_header_files for boost - adapt the optimization in concat-deps.c for new path - use boost_headers in all LinkTargets that require it - add explicit include paths to mysqlc, mysqlcppconn, libvisio, liborcus Change-Id: I0c43e73ed43cc9d2e6bce8faf55e992d655a0bb9
2013-01-10Rename the "unx" folder to "generic" to match realityTor Lillqvist1-6/+6
Change-Id: I73eb1f36e2a7be5d97e8da837bbf4ffad8282897
2013-01-10Make the OpenGL transition code buildable for WindowsTor Lillqvist1-2/+3
Whether it works at run-time is another question;) Use the same source files as for X11, with relevant conditional coding. The Windows OpenGL import library corresponds to OpenGL 1.2, so we can't directly use APIs from OpenGL 1.3 or newer. (Even if they as such are present in the "Mesa" headers we use.) So look up also glActivetexture() dynamically. Change-Id: I2280e2ad7e190356e9409cc28142fa9fc33e078b
2013-01-10The "unx" and "win" OGLTrans_Shaders.cxx files were effectively identicalTor Lillqvist1-1/+1
Just some OSL_TRACE/SAL_INFO changes in the "unx" one. And it isn't like the "win" one would actually compile for Windows as is anyway, as it unconditionally uses glX stuff. So certainly it is better to have just one copy, and if we want to make the OpenGL transitions build on Windows then add ifdefs for Windows to it. Change-Id: If6887e24a0fc03c7e0e77f003d08feb51c264f30
2012-09-28gbuild: invert handling of standard system libraries:Michael Stahl1-2/+0
Always link in gb_STDLIBS, except when the library explicitly opts out with gb_LinkTarget_disable_standard_system_libs. Change-Id: I489a99114fbfa46d0421a27cf6c7b899dc268a4a
2012-09-28gbuild: gb_Library_PLAINLIBS_NONE cleanup for WNT:Michael Stahl1-1/+1
add a new gb_LinkTarget_use_system_win32_libs to abstract different linker options on MSVC and GCC. Change-Id: Ic9bf2545f59bf7871e6fc06b290c486ddfbec03d
2012-09-28gbuild: gb_Library_PLAINLIBS_NONE cleanup for unxgcc/solarisMichael Stahl1-4/+4
Change-Id: Ia7f64bdd0fd81c5dcc08d828db4602b65e2da949
2012-09-28gbuild: clean up Mac OS X framework handling:Michael Stahl1-1/+1
There are currently 3 different mechanisms being used for frameworks, which is of course intolerable so we invent a 4th one and standardize on it: gb_LinkTarget_use_darwin_frameworks (This doesn't mean using add_libs or externals was wrong, it was just inconsistent... and i don't see an obvious benefit of using externals here) Change-Id: I5de9020402c87e7236c6a358c47f02fa56642d3d
2012-09-28gbuild: replace direct gb_STDLIBS use with ...Michael Stahl1-1/+2
... new gb_LinkTarget_add_standard_system_libs Change-Id: Ib2bc843098db3d8c6822b45a3d21724e67f57d69
2012-09-28gbuild: split uwinapi out of gb_STDLIBSMichael Stahl1-0/+1
Change-Id: I53316e0b9369d806197bccb42cf22d3497af43e7
2012-07-02targetted improvement of UNO API includes / usageMichael Meeks1-4/+1
2012-05-29group external headers togetherMatúš Kukan1-1/+1
2012-04-08gbuild: "use" vs. "add":Michael Stahl1-5/+5
Naming convention for gbuild methods: - "add" is used for stuff that is logically a part of the target (i.e. not registered at the Module, but defined in the target's makefile) - "use" is used for stuff that is logically a different target (i.e. it is registered at the Module, has it's own makefile, may be in a different module than the target)
2012-02-10fdo#39491 -I$(OUTDIR)/inc is set in SOLARINCMatúš Kukan1-1/+0
2011-12-06normalize Red Hat, Inc. spellings, and bump to latest templateCaolán McNamara1-5/+4
2011-11-27remove pch from the include listNorbert Thiebaud1-1/+0
2011-11-27remove pre-compiled header support in gbuild and gbuildified moduleNorbert Thiebaud1-2/+0
2011-09-10convert Mesa to gbuild and add to tail_buildPeter Foley1-0/+2
2011-08-10prefer makefile-gmake-mode to plain makefile-modeTakeshi Abe1-1/+1
2011-07-30Add consistent Emacs and vim mode linesTor Lillqvist1-1/+2
2011-07-21Merge branch 'master' into feature/gnumake4Bjoern Michaelsen1-1/+5
2011-06-21gnumake4: postmerge fixes in sd and slideshowBjoern Michaelsen1-4/+2
2011-06-17remove all traces of offuh from makefilesDavid Tardon1-1/+5
2011-04-23ObjC compile should ot take Exception flagsNorbert Thiebaud1-1/+1
2011-04-21gbuildize slideshowDavid Tardon1-0/+111