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2013-11-15measuring the time it takes to render a tilePtyl Dragon1-0/+2
2013-11-15Adjust parameter defaults to give pleasant resultTor Lillqvist1-4/+10
2013-11-15Keep tile top-left corner fixed, don't center itTor Lillqvist1-2/+2
2013-11-15Tweak default values of tunables and use larger default step sizeTor Lillqvist2-7/+11
2013-11-15Reduce NSLog verbiage a bitTor Lillqvist2-2/+1
2013-11-15fix less than 1 step limitPtyl Dragon1-4/+4
2013-11-15changed testing app UI to be more clear what it doesPtyl Dragon4-5/+34
2013-11-15added linking of width and heightPtyl Dragon3-41/+81
2013-11-15in progress of linkinh width and heightPtyl Dragon4-18/+58
2013-11-15Saving the graphics state around touch_lo_draw_tile() seems unnecessaryTor Lillqvist1-3/+0
2013-11-15No Y flip needed hereTor Lillqvist1-4/+0
2013-11-15UISteppers now go down as wellPtyl Dragon1-3/+5
2013-11-15tiledrendering new stepper ui for torPtyl Dragon3-19/+105
2013-11-15Use actual executable path in the fake argvTor Lillqvist1-3/+1
2013-11-15added units MLODpxes and MLORipsPtyl Dragon1-5/+3
2013-11-15touch_lo_get_content_size() returns CGSize nowTor Lillqvist1-2/+2
2013-11-15ready for integration with CATiledLayerPtyl Dragon1-1/+1
2013-11-151st implementation of touch_lo_get_content_sizePtyl Dragon1-0/+3
2013-11-15refactored mlo_uno to be in lo C++ conventionsPtyl Dragon3-152/+161
2013-11-15for torPtyl Dragon1-6/+6
2013-11-15now iOS draws something (upside down)Ptyl Dragon1-4/+4
2013-11-15now showing blank tilePtyl Dragon1-0/+1
2013-11-01Dummy implementation of touch_ui_dialog_modal()Tor Lillqvist1-1/+8
2013-10-31Fixe project for Xcode5 iOS7 new solver changesRoi Illouz2-7/+8
2013-10-30added stub for void touch_ui_selection_none in MLOGestureEnginePtyl Dragon1-0/+4
2013-10-29New CustomTarget, move Xcode setup to MakefileRoi Illouz1-2/+3
2013-10-20Fix breakpoint support for XcodeRoi Illouz1-7/+11
2013-10-20fix save several file on by reseting the xstorable on closePtyl Dragon1-0/+1
2013-10-19added save to ios app and removed keyboard on openPtyl Dragon6-8/+53
2013-10-18ios tile testing app donePtyl Dragon15-20/+337
2013-10-18Add dummy touch_ui_selection_start()Tor Lillqvist1-1/+15
2013-10-17The Emacs mode for Objective-C is called "ObjC"Tor Lillqvist85-85/+85
2013-10-17added for infrastructure for ios tile testing appPtyl Dragon18-0/+478
2013-10-17infrastructure for ios tile testing appPtyl Dragon20-238/+263
2013-10-17added draw tile signature and select all fixptyl@cloudon.com2-3/+1
2013-10-17Make the MobileLibreOffice project work better in a srcdir!=builddir scenarioTor Lillqvist1-2/+2
2013-10-16Make libc++ optional for iOS and use the right library in the Xcode projectsTor Lillqvist1-4/+0
2013-10-16For clarity, prefix the LO-specific Xcode configuration variables with LO_Tor Lillqvist1-6/+6
2013-10-16No mlo_select_all(), probably left out accidentally from Ptyl's commitTor Lillqvist1-0/+2
2013-10-16Use libc++ here, too, as we now do for the LO codeTor Lillqvist1-4/+4
2013-10-16Add dummy touch_ui_keyboard_visible()Tor Lillqvist1-0/+7
2013-10-16Adapt to changed <touch/touch.h> APITor Lillqvist2-2/+4
2013-10-16Use WORKDIR instead of hardcoding unxiosr.proTor Lillqvist1-4/+4
2013-10-16We want config_host, not config_buildTor Lillqvist1-2/+2
2013-10-16Set ARCHS = armv7 otherwise Xcode complains for me about armv7sTor Lillqvist1-0/+2
2013-10-15Add the new iOS app project filesptyl@cloudon.com80-0/+6861