summaryrefslogtreecommitdiff
path: root/chart2/opengl
AgeCommit message (Expand)AuthorFilesLines
2014-11-10move README.deprecated from chart2 to vclMarkus Mohrhard1-23/+0
2014-09-23add translucent balck background for history renderingxukai1-3/+3
2014-09-02add more notes about deprecated OpenGL featuresMarkus Mohrhard1-0/+8
2014-09-02add a note about deprecated functionalityMarkus Mohrhard1-0/+15
2014-09-02fix my last core shader errorMarkus Mohrhard1-1/+2
2014-09-02texture*D in GLSL is deprecated and not available in core contextsMarkus Mohrhard4-6/+12
2014-09-02replace all attribute and varying in chart shadersMarkus Mohrhard18-37/+38
2014-09-02we need to switch to OpenGL 3.2 core for OSXMarkus Mohrhard18-18/+18
2014-09-02make sure that all shaders contain a version stringMarkus Mohrhard26-2/+48
2014-08-13modify screen text color to blueweigao1-1/+2
2014-08-06make GL 3.0 support bars scrollweigao2-2/+10
2014-08-06make pick shader work when bars scrollweigao2-2/+10
2014-08-06add bars scroll shadersweigao3-2/+152
2014-08-06fix the light power in 3.0 versionweigao1-2/+1
2014-07-23modify the light to make the sence looks betterweigao1-2/+1
2014-06-21small whitespace changesMarkus Mohrhard2-1/+5
2014-06-21add batch render texture shadersweigao2-0/+42
2014-06-21use shader to calculate alpha channelweigao2-2/+4
2014-06-17add shaders for 3.0 glsl versionweigao2-0/+116
2014-05-28remove tab in shaderMarkus Mohrhard1-1/+1
2014-05-28add batch render shaderweigao2-0/+142
2014-05-26initial work on screen textMarkus Mohrhard2-0/+36
2014-05-15implement new struct and shaders for pickingMarkus Mohrhard2-0/+38
2014-05-08add reverse image shaderweigao2-0/+37
2014-05-05fix whitespace issuesMarkus Mohrhard2-29/+31
2014-05-05add vertex shader and fragment shader for 3D renderingxukai2-0/+139
2014-03-17Revert "Move OpenGLRender to vcl"Markus Mohrhard10-0/+273
2014-03-14Move OpenGLRender to vclZolnai Tamás10-273/+0
2014-02-15remove unused shaderMarkus Mohrhard2-38/+0
2014-02-03add the remaining symbolsMarkus Mohrhard1-6/+31
2014-02-03working symbol rendering based on point spritesMarkus Mohrhard2-6/+58
2014-01-31add license headers to glsl filesMarkus Mohrhard12-0/+130
2014-01-31apparently the OpenGL doc is wrong, we need GLSL 1.20Markus Mohrhard2-2/+2
2014-01-29gl_PointCoord is already in GLSL 110Markus Mohrhard2-2/+2
2014-01-29add Symbol2D renderingPeilin12-0/+104