Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2014-05-15 | implement new struct and shaders for picking | Markus Mohrhard | 2 | -0/+38 |
2014-05-08 | add reverse image shader | weigao | 2 | -0/+37 |
2014-05-05 | fix whitespace issues | Markus Mohrhard | 2 | -29/+31 |
2014-05-05 | add vertex shader and fragment shader for 3D rendering | xukai | 2 | -0/+139 |
2014-03-17 | Revert "Move OpenGLRender to vcl" | Markus Mohrhard | 10 | -0/+273 |
2014-03-14 | Move OpenGLRender to vcl | Zolnai Tamás | 10 | -273/+0 |
2014-02-15 | remove unused shader | Markus Mohrhard | 2 | -38/+0 |
2014-02-03 | add the remaining symbols | Markus Mohrhard | 1 | -6/+31 |
2014-02-03 | working symbol rendering based on point sprites | Markus Mohrhard | 2 | -6/+58 |
2014-01-31 | add license headers to glsl files | Markus Mohrhard | 12 | -0/+130 |
2014-01-31 | apparently the OpenGL doc is wrong, we need GLSL 1.20 | Markus Mohrhard | 2 | -2/+2 |
2014-01-29 | gl_PointCoord is already in GLSL 110 | Markus Mohrhard | 2 | -2/+2 |
2014-01-29 | add Symbol2D rendering | Peilin | 12 | -0/+104 |