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path: root/chart2/opengl/shape3DFragmentShaderV300.glsl
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2014-09-02replace all attribute and varying in chart shadersMarkus Mohrhard1-2/+2
Next step to a pure OpenGL 3.2 core context. Change-Id: Ifcfccd9ffc8adcc3b7338e10cb25aeb8496909a3
2014-09-02we need to switch to OpenGL 3.2 core for OSXMarkus Mohrhard1-1/+1
A 3.2 core context only supports GLSL 150 core and above. This at least removes all vompile errors related to missing or wrong version requirements. In a next step we need to make use of modern GLSL features now. Change-Id: I59f1bc84ab4f64cc6520309b7da25adc3e116997
2014-09-02make sure that all shaders contain a version stringMarkus Mohrhard1-0/+3
This is necessary for OSX where we are using a core context that does not implement any legacy features anymore. Change-Id: I59536e99761691d910fef62cf82ceb03e57725ae
2014-08-06make GL 3.0 support bars scrollweigao1-0/+4
Change-Id: I71d8d94f410e6c67d0e188ea2e0f79eb151758e0
2014-08-06fix the light power in 3.0 versionweigao1-2/+1
Change-Id: I0a8e86f513386b7ce0eebb38d3257c275e86085c
2014-06-17add shaders for 3.0 glsl versionweigao1-0/+87
Change-Id: I52dd49132a9b625e8be51b4d5feb7e567ffa0a6e