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path: root/chart2/opengl/screenTextFragmentShader.glsl
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2014-09-23add translucent balck background for history renderingxukai1-3/+3
Change-Id: I9da69bdb29bb780776355e79fab61d5d9bb844a4 Reviewed-on: https://gerrit.libreoffice.org/11583 Reviewed-by: Kohei Yoshida <libreoffice@kohei.us> Tested-by: Kohei Yoshida <libreoffice@kohei.us>
2014-09-02texture*D in GLSL is deprecated and not available in core contextsMarkus Mohrhard1-2/+4
Change-Id: Ia5da0899d73aea22fe7bae735e57e30dcd37b254
2014-09-02replace all attribute and varying in chart shadersMarkus Mohrhard1-1/+1
Next step to a pure OpenGL 3.2 core context. Change-Id: Ifcfccd9ffc8adcc3b7338e10cb25aeb8496909a3
2014-09-02we need to switch to OpenGL 3.2 core for OSXMarkus Mohrhard1-1/+1
A 3.2 core context only supports GLSL 150 core and above. This at least removes all vompile errors related to missing or wrong version requirements. In a next step we need to make use of modern GLSL features now. Change-Id: I59f1bc84ab4f64cc6520309b7da25adc3e116997
2014-09-02make sure that all shaders contain a version stringMarkus Mohrhard1-0/+2
This is necessary for OSX where we are using a core context that does not implement any legacy features anymore. Change-Id: I59536e99761691d910fef62cf82ceb03e57725ae
2014-08-13modify screen text color to blueweigao1-1/+2
Change-Id: I80435a980550a2b74657442ef1b44ca8e3825a97
2014-06-21use shader to calculate alpha channelweigao1-1/+2
Conflicts: chart2/source/view/main/GL3DRenderer.cxx Change-Id: I3cf9636b36ffd47589dd3ab61278802ca73644ce
2014-05-26initial work on screen textMarkus Mohrhard1-0/+17
Screen text is positioned in screen coordinates and therefore in 2D. This means it will not move with the camera. Change-Id: I3cf2e8859871ebc8034396b4c2d6f1ff9fe5d9f6