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path: root/chart2/opengl/renderTextureVertexShader.glsl
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2014-09-02replace all attribute and varying in chart shadersMarkus Mohrhard1-3/+3
Next step to a pure OpenGL 3.2 core context. Change-Id: Ifcfccd9ffc8adcc3b7338e10cb25aeb8496909a3
2014-09-02we need to switch to OpenGL 3.2 core for OSXMarkus Mohrhard1-1/+1
A 3.2 core context only supports GLSL 150 core and above. This at least removes all vompile errors related to missing or wrong version requirements. In a next step we need to make use of modern GLSL features now. Change-Id: I59f1bc84ab4f64cc6520309b7da25adc3e116997
2014-09-02make sure that all shaders contain a version stringMarkus Mohrhard1-0/+2
This is necessary for OSX where we are using a core context that does not implement any legacy features anymore. Change-Id: I59536e99761691d910fef62cf82ceb03e57725ae
2014-05-08add reverse image shaderweigao1-0/+19
Change-Id: Ibd3aff8aeb71626dada762b53cde8f50f7fbf812