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2014-12-02Resolves: fdo#70157 fix crash on loadingCaolán McNamara1-3/+7
Change-Id: I0d248a195852c14cd95d4e337823076dd2fbc19d (cherry picked from commit 8302d048653d9ac25d3cb9ab9277df715053ad6a)
2014-12-02request a stencil on windowsMarkus Mohrhard1-1/+1
Change-Id: Ib8f337d80c5576380344893c49c4fa0284f1dc4b
2014-12-02introduce SAL_FORCEGL and document the variablesMarkus Mohrhard1-1/+11
SAL_FORCEGL can force OpenGL even if the driver is blacklisted. Change-Id: Idc763d81fef6dbdf915154995205fbf2b1f060b4
2014-12-02whitelist some driversMarkus Mohrhard2-4/+26
Especially the ones from our developer machines as they are better tested than anything else. Change-Id: Id6ff6bcae314c03453d82ee4e64aaef1bd5ed84a
2014-12-02block all RDP sessions from using OpenGLMarkus Mohrhard1-0/+6
Normally you only get the Microsoft OpenGL 1.1 driver for RDP so it is save to just block it. Change-Id: Id9b3af23d56926b09316fbf8b873e271060d2c6a
2014-12-02fix few problemsMarkus Mohrhard1-16/+12
Change-Id: I4216ec60c7cf07bd92a157f4a86e2560cdbdca93
2014-12-02connect all pieces for OpenGL windows blacklist, part 3Markus Mohrhard2-5/+130
Change-Id: Iaaafe7da8e717f7b127ab5806773a5a5d75b82d5
2014-12-02port blacklist from mozilla code to LibreOffice, part2Markus Mohrhard2-1/+411
Change-Id: Ia5810aa5f9e1e169b5f0217f6f176a253dc1439d
2014-12-02block my OpenGL driverMarkus Mohrhard1-0/+5
Kendy and I both ahve the same issue related to the driver returning the wrong attribute location in some shaders Change-Id: I496c0f545f7c28c71a94ca8a9ff9fb0b0df46005
2014-12-02fix glx resource leakMarkus Mohrhard1-2/+8
Change-Id: I013676d2f4caa0479c917a7f833966be8f0b8009
2014-12-02make glxtest available in salmainMarkus Mohrhard11-4/+119
Change-Id: Ic8bc3f2d5d96506590d35138089ead2eac984314
2014-12-02WaE: private field 'mnAttribIndex' is not usedTor Lillqvist2-2/+0
Change-Id: I939e184f6706fc0135f6906f0c183e5166aba5bb
2014-12-02vcl: use resetToReInitialize to avoid context problems on Windows.Michael Meeks2-0/+20
It appears that we have to do this for VirtualDevices, where we have freed / re-allocated the underlying resource, or we fail to switch the current context, and render to the wrong place, before blatting a blank texture over the top of it. Change-Id: I0253f216ea7dc9786374dc83ca38f4f6295e3035
2014-12-02vcl: OpenGL texture creation debug.Michael Meeks1-0/+6
Change-Id: I6a21c89329d9e9396ed16ce58b184339719adab7
2014-12-02vcl: Fix a coordinate issue when getting a bitmap from a VirtualDeviceLouis-Francis Ratté-Boulianne2-1/+5
Change-Id: I06fef2765f2dc9d64a991385a984a4c75a1fd424
2014-12-02vcl: Only load OpenGL shaders once for each contextLouis-Francis Ratté-Boulianne16-818/+569
Change-Id: Idbf9026c5e64ef41d4c913153dfddf36923ff7de
2014-12-02vcl: improve vcldemo & outdev test.Michael Meeks2-9/+84
Change-Id: I1ebc3c3b3cffabc8ba446ecd45ac2d9b0d45aff1
2014-12-02Blind Windows build fix attemptStephan Bergmann1-1/+1
Change-Id: If0090978882c9333ad9c66af4df698914d3127ab
2014-12-02vcl: re-init windows graphics impl after virtualdevice size change.Michael Meeks1-0/+9
Change-Id: I6188617aa2cf2e237ec0724d1442564fbf3fe297
2014-12-02vcl: Consolidate size information around the GeometryProvider.Michael Meeks13-104/+48
Conflicts: vcl/inc/openglgdiimpl.hxx Change-Id: I1d764a8dba1850d2475f08e1014a085846f336c3
2014-12-02vcl: create a GeometryProvider interface.Michael Meeks10-25/+64
Implemented by both SalFrame and SalVirtualDevice, to help us to un-tangle code that needs to operate on resources associated with both of these without special cases. Change-Id: If681a002647e20c57186577fe039d4ac85bba872
2014-12-02vcl: remove SalVirtualDevice::GetWidthMichael Meeks12-61/+1
It is presumed that #i59315# is fixed already, and that this is no longer necessary. Change-Id: Ifb2f6550fac2481c4fec269b38d6e806753cb53e
2014-12-02vcl: initial outdev unit test - for VirtualDevices.Michael Meeks3-0/+120
Change-Id: Ia2bb1f8110c738cfbf6ff84293af115b32abeb93
2014-12-02vcl: Use the current OpenGL context for VirtualDevice and Bitmap if possibleLouis-Francis Ratté-Boulianne25-276/+612
Conflicts: include/vcl/opengl/OpenGLContext.hxx vcl/inc/openglgdiimpl.hxx vcl/opengl/gdiimpl.cxx vcl/opengl/x11/gdiimpl.cxx vcl/source/opengl/OpenGLContext.cxx Change-Id: I17f6ce66fb8b5bc027d35b4016ae56c24ee0a738
2014-12-02coverity#1255909 Uninitialized scalar fieldCaolán McNamara16-205/+85
Change-Id: I162199233c9d3feb03e7ab33b777174b2a03035a Reviewed-on: https://gerrit.libreoffice.org/13104 Tested-by: LibreOffice gerrit bot <gerrit@libreoffice.org> Reviewed-by: Caolán McNamara <caolanm@redhat.com> Tested-by: Caolán McNamara <caolanm@redhat.com>
2014-12-02Fix Windows build.Kohei Yoshida2-0/+3
Change-Id: I9ddd1a9bf572ffa570e23193b01176af8df6f8ed
2014-12-02WaE: implicit conversion of NULL constant to 'boost::detail::sp_nullptr_t'Tor Lillqvist1-1/+1
Change-Id: I71923bdeb7b66662f114b3e72d9e3846f8b9ff92
2014-12-02use boost::shared_ptr instead of manual ref countingMarkus Mohrhard4-32/+10
Change-Id: I3c2ed9b5641202ff965c3a0c833c8201b2b1548b
2014-12-02no need to declare variables before useMarkus Mohrhard1-3/+2
Change-Id: Ia732e283fa07ec5ece58e49dca2dcc5c61495109
2014-12-02if we use hungarian notation let use it consistentlyMarkus Mohrhard1-5/+5
Change-Id: Ia17a5d983afb98e0b348909a66be85ea55f8a47a
2014-12-02request also a stencil sizeMarkus Mohrhard1-0/+1
Change-Id: Ib3b8b70aa50dd1a42108e3e9091350bf1d315b03
2014-12-02windows opengl: Transparency of the native widgets.Jan Holesovsky2-2/+2
Change-Id: Ifa6ba5735582effc27ac68556c2367077705d1d6
2014-12-02windows opengl: We should actually use Init() from OpenGLSalGraphicsImpl.Jan Holesovsky2-2/+1
Change-Id: I524883b0f0bbce9a8b6f893771f144feeee49934
2014-12-02vcldemo: extended text rendering testLászló Németh1-1/+1
Change-Id: Iafc2fa397c6779f93a529fff814f1ce01829c1d3
2014-12-02implement windows OpenGL blacklist, first stepMarkus Mohrhard4-0/+761
Change-Id: I408b76855693c64473dba3bb3fa94374fff01fae
2014-12-02WaE: C4701: potentially uninitialized local variable 'mnStartTime' usedTor Lillqvist1-1/+1
Change-Id: I210760099eb630c1306630e49bf84a2f3bf7a3b6
2014-12-02vcl: misc. TODO comment expansion.Michael Meeks1-3/+4
Change-Id: Iac9e998c2737a370aff382f8c4ae68af8e59f521
2014-12-02vcl: Make sure the active framebuffer is the right one before drawingLouis-Francis Ratté-Boulianne1-0/+3
Change-Id: Icc30bee1d58dbf8f5e7b65ba90cfdf0c9135b464
2014-12-02vcl: Re-flip native X11 widgets upside down in OpenGL backendLouis-Francis Ratté-Boulianne1-2/+2
Change-Id: I1819f8e3357dc2f805b0ecebca0659fe073ec611
2014-12-02vcl: Improve precision and performance of clipping when region is a RegionBandLouis-Francis Ratté-Boulianne2-1/+41
Change-Id: I7a481ba86d03b0eb8f4b456e38cfa89b6cbc209d
2014-12-02vcl: Track the GL context's clip region and update before drawing when neededLouis-Francis Ratté-Boulianne3-28/+34
Change-Id: Ibec92851dc87f6696ee55a8db10fe160cd97d09c
2014-12-02vcl: Move the painting fence to the OpenGL contextLouis-Francis Ratté-Boulianne4-6/+8
Change-Id: I462e68a1ad7a56fafe57504959cf169a70665f81
2014-12-02vcl: Always use the same OpenGL context when drawing in a windowLouis-Francis Ratté-Boulianne16-72/+264
Change-Id: Ief0e947149c133aaa8e81973e088c4df6432bfdc
2014-12-02vcl: Use old method for pixmap painting for GTK widgets without OpenGLLouis-Francis Ratté-Boulianne2-57/+101
Change-Id: Ie6078308f7a7f70683a7f963b15857b5dac753b0
2014-12-02vcl: Draw native widgets twice on black/white background to synthesize alphaLouis-Francis Ratté-Boulianne14-293/+481
Change-Id: Ic4c073360070a559855732d2de41ae9085d7d51b
2014-12-02vcl: Correctly set the values for the GL scissor test when clippingLouis-Francis Ratté-Boulianne1-1/+2
Change-Id: I5ff59f93a3760e6a920860f8aa5fc3f62d0d183d
2014-12-02vcl: Actually returns the number of rectangles for the RegionBandLouis-Francis Ratté-Boulianne2-2/+2
Change-Id: I6be30b28fa608855919890dc47145ef5a3648021
2014-12-02vcl: Apply the OutputDevice transformation to the gradient clipping polygonLouis-Francis Ratté-Boulianne2-12/+8
Change-Id: I16845c6cb0c110749112d608c209020f21549e70
2014-12-02vcl: Implement copyArea in OpenGL backendLouis-Francis Ratté-Boulianne1-4/+19
Change-Id: If98a2f39a7f3c3079abe7f5e293d7761db0ed8f9
2014-12-02vcl: Make sure the texture unit is the right one before bindingLouis-Francis Ratté-Boulianne1-0/+1
Change-Id: I392190a6927a6eb725c86bcf5278e3cd4491eb5c