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Diffstat (limited to 'xmloff/source/draw/ximp3dscene.cxx')
-rw-r--r--xmloff/source/draw/ximp3dscene.cxx32
1 files changed, 9 insertions, 23 deletions
diff --git a/xmloff/source/draw/ximp3dscene.cxx b/xmloff/source/draw/ximp3dscene.cxx
index 971fda1607fc..afa7658b6c8f 100644
--- a/xmloff/source/draw/ximp3dscene.cxx
+++ b/xmloff/source/draw/ximp3dscene.cxx
@@ -352,33 +352,21 @@ void SdXML3DSceneAttributesHelper::setSceneAttributes( const com::sun::star::uno
// world transformation
if(mbSetTransform)
{
- aAny <<= mxHomMat;
- xPropSet->setPropertyValue("D3DTransformMatrix", aAny);
+ xPropSet->setPropertyValue("D3DTransformMatrix", uno::Any(mxHomMat));
}
// distance
- aAny <<= mnDistance;
- xPropSet->setPropertyValue("D3DSceneDistance", aAny);
-
+ xPropSet->setPropertyValue("D3DSceneDistance", uno::Any(mnDistance));
// focalLength
- aAny <<= mnFocalLength;
- xPropSet->setPropertyValue("D3DSceneFocalLength", aAny);
-
+ xPropSet->setPropertyValue("D3DSceneFocalLength", uno::Any(mnFocalLength));
// shadowSlant
- aAny <<= (sal_Int16)mnShadowSlant;
- xPropSet->setPropertyValue("D3DSceneShadowSlant", aAny);
-
+ xPropSet->setPropertyValue("D3DSceneShadowSlant", uno::Any((sal_Int16)mnShadowSlant));
// shadeMode
- aAny <<= mxShadeMode;
- xPropSet->setPropertyValue("D3DSceneShadeMode", aAny);
-
+ xPropSet->setPropertyValue("D3DSceneShadeMode", uno::Any(mxShadeMode));
// ambientColor
- aAny <<= maAmbientColor;
- xPropSet->setPropertyValue("D3DSceneAmbientColor", aAny);
-
+ xPropSet->setPropertyValue("D3DSceneAmbientColor", uno::Any(maAmbientColor));
// lightingMode
- aAny <<= mbLightingMode;
- xPropSet->setPropertyValue("D3DSceneTwoSidedLighting", aAny);
+ xPropSet->setPropertyValue("D3DSceneTwoSidedLighting", uno::Any(mbLightingMode));
if( !maList.empty() )
{
@@ -472,13 +460,11 @@ void SdXML3DSceneAttributesHelper::setSceneAttributes( const com::sun::star::uno
aCamGeo.vup.DirectionX = maVUP.getX();
aCamGeo.vup.DirectionY = maVUP.getY();
aCamGeo.vup.DirectionZ = maVUP.getZ();
- aAny <<= aCamGeo;
- xPropSet->setPropertyValue("D3DCameraGeometry", aAny);
+ xPropSet->setPropertyValue("D3DCameraGeometry", uno::Any(aCamGeo));
// #91047# set drawing::ProjectionMode AFTER camera geometry is set
// projection "D3DScenePerspective" drawing::ProjectionMode
- aAny <<= mxPrjMode;
- xPropSet->setPropertyValue("D3DScenePerspective", aAny);
+ xPropSet->setPropertyValue("D3DScenePerspective", uno::Any(mxPrjMode));
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */