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Diffstat (limited to 'xmerge/source/xmerge/java/org/openoffice/xmerge/merger/diff/NodeIterator.java')
-rw-r--r-- | xmerge/source/xmerge/java/org/openoffice/xmerge/merger/diff/NodeIterator.java | 384 |
1 files changed, 384 insertions, 0 deletions
diff --git a/xmerge/source/xmerge/java/org/openoffice/xmerge/merger/diff/NodeIterator.java b/xmerge/source/xmerge/java/org/openoffice/xmerge/merger/diff/NodeIterator.java new file mode 100644 index 000000000000..308affeb130a --- /dev/null +++ b/xmerge/source/xmerge/java/org/openoffice/xmerge/merger/diff/NodeIterator.java @@ -0,0 +1,384 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +package org.openoffice.xmerge.merger.diff; + +import org.w3c.dom.Node; +import org.w3c.dom.NodeList; +import org.w3c.dom.NamedNodeMap; + +import org.openoffice.xmerge.ConverterCapabilities; +import org.openoffice.xmerge.merger.Iterator; +import org.openoffice.xmerge.util.Debug; +import org.openoffice.xmerge.util.Resources; + +import java.util.Vector; +import java.util.List; + + +/** + * <p>This is an implementation of the <code>Iterator</code> interface. + * It will traverse the tree and find <code>Node</code> sequences.</p> + * + * <p>Note: Once the XML Tree is parsed, then the <code>Iterator</code> will + * be a snap shot of that tree. That means even the tree is modified later, + * than the cached paragraph <code>Node</code> list will not be updated + * accordingly. For this reason and for performance reasons this + * <code>Iterator</code> does not support any operation methods such as + * insert, remove or replace. The main purpose of this + * <code>Iterator</code> is to be used with difference, not with merge.</p> + * + * @author smak + */ +public abstract class NodeIterator implements Iterator { + + private List nodeList = null; + private int currentPosition = 0; + private Node root; + private ConverterCapabilities cc_ = null; + + + /** + * Standard constructor. + * + * @param cc The <code>ConverterCapabilities</code>. + * @param node The initial root <code>Node</code>. + */ + public NodeIterator(ConverterCapabilities cc, Node node) { + cc_ = cc; + nodeList = new Vector(); + root = node; + markTree(node); + } + + + public Object next() { + if (currentPosition < nodeList.size() - 1) { + currentPosition++; + return currentElement(); + } else { + return null; + } + } + + + public Object previous() { + if (currentPosition > 0) { + currentPosition--; + return currentElement(); + } else { + return null; + } + } + + + public Object start() { + currentPosition = 0; + return currentElement(); + } + + + public Object end() { + int size = nodeList.size(); + + if (size > 0) { + currentPosition = size - 1; + return currentElement(); + } else { + return null; + } + } + + + public Object currentElement() { + + if (currentPosition < 0 || currentPosition >= nodeList.size()) { + return null; + } + + return nodeList.get(currentPosition); + } + + + public int elementCount() { + return nodeList.size(); + } + + + public boolean equivalent(Object obj1, Object obj2) { + boolean equal = false; + String errMsg = null; + if (!(obj1 instanceof Node && obj2 instanceof Node)) { + errMsg = Resources.getInstance().getString("NOT_NODE_ERROR"); + Debug.log(Debug.ERROR, errMsg); + } else { + Node node1 = (Node)obj1; + Node node2 = (Node)obj2; + + equal = compareNode(node1, node2); + } + return equal; + } + + + public void refresh() { + nodeList = new Vector(); + markTree(root); + currentPosition = 0; + } + + + /** + * Used to compare two <code>Node</code> objects (type/name/value) + * and all their children <code>Node</code> objects. + * + * @param node1 The first <code>Node</code> to compare. + * @param node2 The second <code>Node</code> to compare. + * + * @return true if <code>Node</code> is equal, false otherwise. + */ + protected boolean compareNode(Node node1, Node node2) { + boolean equal = false; + + nodeCheck: { + + if (node1 == null || node2 == null) { + break nodeCheck; + } + + // nodevalue is short + if (node1.getNodeType() != node2.getNodeType()) { + break nodeCheck; + } + + // nodeName will not be null + if (!node1.getNodeName().equals(node2.getNodeName())) { + break nodeCheck; + } + + // nodeValue can be null for a lot of type of cells + if (node1.getNodeValue() == null && node2.getNodeValue() == null) { + // empty + } else if (node1.getNodeValue() == null || + node2.getNodeValue() == null) { + break nodeCheck; + } else if (!node1.getNodeValue().equals(node2.getNodeValue())) { + break nodeCheck; + } + + // try to compare attributes + if (!attributesEqual(node1, node2)) { + break nodeCheck; + } + + // don't need to compare if both node do not have children + if (!node1.hasChildNodes() && !node2.hasChildNodes()) { + equal = true; + break nodeCheck; + // don't need to compare if one node has children but not the other + } else if (!node1.hasChildNodes() || !node2.hasChildNodes()) { + equal = false; + break nodeCheck; + // need to compare if both node has children + } else if (!childrenEqual(node1, node2)) { + break nodeCheck; + } + + equal = true; + } + + return equal; + } + + + /** + * Compare the children of two <code>Node</code> objects. This + * method can be intentionally overridden by any class that + * extend from <code>NodeIterator</code> so that it can have + * its own children comparison if necessary. + * + * @param node1 The first <code>Node</code> to compare. + * @param node2 The second <code>Node</code> to compare. + * + * @return true if children are equal, false otherwise. + */ + protected boolean childrenEqual(Node node1, Node node2) { + + boolean equal = false; + + childrenCheck: { + NodeList node1Children = node1.getChildNodes(); + NodeList node2Children = node2.getChildNodes(); + + if (node1Children == null || node2Children == null) { + break childrenCheck; + } + + if (node1Children.getLength() != node2Children.getLength()) { + break childrenCheck; + } + + // compare all the childrens + equal = true; + + for (int i = 0; i < node1Children.getLength(); i++) { + if (!compareNode(node1Children.item(i), + node2Children.item(i))) { + equal = false; + break childrenCheck; + } + } + } + + return equal; + } + + + /** + * Compare attributes of two <code>Node</code> objects. This + * method can be intentionally overridden by any class that + * extends from <code>NodeIterator</code> so that it can have + * its own attribute comparison. + * + * @param node1 The first <code>Node</code> to compare. + * @param node2 The second <code>Node</code> to compare. + * + * @return true if attributes are equal, false otherwise. + */ + protected boolean attributesEqual(Node node1, Node node2) { + + boolean equal = false; + String nodeName = node1.getNodeName(); + NamedNodeMap attrNode[] = new NamedNodeMap[2]; + attrNode[0] = node1.getAttributes(); + attrNode[1] = node2.getAttributes(); + + // attribute node will be null if node is not an element node + // and attribute nodes are equal if both are not element node + if (attrNode[0] == null || attrNode[1] == null) { + if (attrNode[0] == null && attrNode[1] == null) { + equal = true; + } + return equal; + } + + // compare the attributes from node1 vs node2 and node2 vs node1 + // though it's a little inefficient for the duplication of comparison + // as the number of attributes is not so many, it should not be + // a big problem. + int len [] = new int[2]; + int src, dst; + + attrCheck: { + for (int i = 0; i < 2; i++) { + + if (i == 0) { + src = 0; + dst = 1; + } else { + src = 1; + dst = 0; + } + + len[src] = attrNode[src].getLength(); + + for (int j = 0; j < len[src]; j++) { + Node srcAttr = attrNode[src].item(j); + String srcAttrName = srcAttr.getNodeName(); + + // copy the supported attrs + if (cc_ == null || + cc_.canConvertAttribute(nodeName, srcAttrName)) { + + // check whether the attribute exist in dst node + Node dstAttr = attrNode[dst].getNamedItem(srcAttrName); + + if (dstAttr == null) { + Debug.log(Debug.INFO, + "[NodeIterator] Attr not exist in dst - " + + srcAttrName); + break attrCheck; + } + + // then compare the attribute values + if (!srcAttr.getNodeValue().equals( + dstAttr.getNodeValue())) { + Debug.log(Debug.INFO, + "[NodeIterator] Attr diff src: " + + srcAttr.getNodeValue() + " dst: "+ + dstAttr.getNodeValue()); + break attrCheck; + } + } // end if cc_ loop + } // end for j loop + } // end for i loop + + // the whole checking is done smoothly and all attributes are equal + equal = true; + } + + return equal; + } + + + /** + * Check whether a <code>Node</code> is supported. This method + * can be intentionally overridden by any class that extends from + * <code>NodeIterator</code> so that it can specify which + * <code>Node</code> to support. + * + * @param node <code>Node</code> to check. + * + * @return true if <code>Node</code> is supported, false otherwise. + */ + protected abstract boolean nodeSupported(Node node); + + // doing a depth first search for the tree and mark all supported nodes + private void markTree(Node node) { + + // if this is a supported node, then we add it to our cache table + if (nodeSupported(node)) { + nodeList.add(node); + } else { + // or we go through all children nodes recursively + // (can be optimized in future) + String nodeName = node.getNodeName(); + if ( cc_ == null || cc_.canConvertTag(nodeName)) { + NodeList nodeList = node.getChildNodes(); + int nodeListLength = nodeList.getLength(); + for (int i = 0; i < nodeListLength; i++) { + markTree(nodeList.item(i)); + } + } + else { + Debug.log(Debug.INFO, " [NodeIterator::markTree] Skipping node " + + nodeName); + } + } + } +} + |