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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+package org.openoffice.xmerge.merger.diff;
+
+import org.w3c.dom.Node;
+import org.w3c.dom.NodeList;
+import org.w3c.dom.NamedNodeMap;
+
+import org.openoffice.xmerge.ConverterCapabilities;
+import org.openoffice.xmerge.merger.Iterator;
+import org.openoffice.xmerge.util.Debug;
+import org.openoffice.xmerge.util.Resources;
+
+import java.util.Vector;
+import java.util.List;
+
+
+/**
+ * <p>This is an implementation of the <code>Iterator</code> interface.
+ * It will traverse the tree and find <code>Node</code> sequences.</p>
+ *
+ * <p>Note: Once the XML Tree is parsed, then the <code>Iterator</code> will
+ * be a snap shot of that tree. That means even the tree is modified later,
+ * than the cached paragraph <code>Node</code> list will not be updated
+ * accordingly. For this reason and for performance reasons this
+ * <code>Iterator</code> does not support any operation methods such as
+ * insert, remove or replace. The main purpose of this
+ * <code>Iterator</code> is to be used with difference, not with merge.</p>
+ *
+ * @author smak
+ */
+public abstract class NodeIterator implements Iterator {
+
+ private List nodeList = null;
+ private int currentPosition = 0;
+ private Node root;
+ private ConverterCapabilities cc_ = null;
+
+
+ /**
+ * Standard constructor.
+ *
+ * @param cc The <code>ConverterCapabilities</code>.
+ * @param node The initial root <code>Node</code>.
+ */
+ public NodeIterator(ConverterCapabilities cc, Node node) {
+ cc_ = cc;
+ nodeList = new Vector();
+ root = node;
+ markTree(node);
+ }
+
+
+ public Object next() {
+ if (currentPosition < nodeList.size() - 1) {
+ currentPosition++;
+ return currentElement();
+ } else {
+ return null;
+ }
+ }
+
+
+ public Object previous() {
+ if (currentPosition > 0) {
+ currentPosition--;
+ return currentElement();
+ } else {
+ return null;
+ }
+ }
+
+
+ public Object start() {
+ currentPosition = 0;
+ return currentElement();
+ }
+
+
+ public Object end() {
+ int size = nodeList.size();
+
+ if (size > 0) {
+ currentPosition = size - 1;
+ return currentElement();
+ } else {
+ return null;
+ }
+ }
+
+
+ public Object currentElement() {
+
+ if (currentPosition < 0 || currentPosition >= nodeList.size()) {
+ return null;
+ }
+
+ return nodeList.get(currentPosition);
+ }
+
+
+ public int elementCount() {
+ return nodeList.size();
+ }
+
+
+ public boolean equivalent(Object obj1, Object obj2) {
+ boolean equal = false;
+ String errMsg = null;
+ if (!(obj1 instanceof Node && obj2 instanceof Node)) {
+ errMsg = Resources.getInstance().getString("NOT_NODE_ERROR");
+ Debug.log(Debug.ERROR, errMsg);
+ } else {
+ Node node1 = (Node)obj1;
+ Node node2 = (Node)obj2;
+
+ equal = compareNode(node1, node2);
+ }
+ return equal;
+ }
+
+
+ public void refresh() {
+ nodeList = new Vector();
+ markTree(root);
+ currentPosition = 0;
+ }
+
+
+ /**
+ * Used to compare two <code>Node</code> objects (type/name/value)
+ * and all their children <code>Node</code> objects.
+ *
+ * @param node1 The first <code>Node</code> to compare.
+ * @param node2 The second <code>Node</code> to compare.
+ *
+ * @return true if <code>Node</code> is equal, false otherwise.
+ */
+ protected boolean compareNode(Node node1, Node node2) {
+ boolean equal = false;
+
+ nodeCheck: {
+
+ if (node1 == null || node2 == null) {
+ break nodeCheck;
+ }
+
+ // nodevalue is short
+ if (node1.getNodeType() != node2.getNodeType()) {
+ break nodeCheck;
+ }
+
+ // nodeName will not be null
+ if (!node1.getNodeName().equals(node2.getNodeName())) {
+ break nodeCheck;
+ }
+
+ // nodeValue can be null for a lot of type of cells
+ if (node1.getNodeValue() == null && node2.getNodeValue() == null) {
+ // empty
+ } else if (node1.getNodeValue() == null ||
+ node2.getNodeValue() == null) {
+ break nodeCheck;
+ } else if (!node1.getNodeValue().equals(node2.getNodeValue())) {
+ break nodeCheck;
+ }
+
+ // try to compare attributes
+ if (!attributesEqual(node1, node2)) {
+ break nodeCheck;
+ }
+
+ // don't need to compare if both node do not have children
+ if (!node1.hasChildNodes() && !node2.hasChildNodes()) {
+ equal = true;
+ break nodeCheck;
+ // don't need to compare if one node has children but not the other
+ } else if (!node1.hasChildNodes() || !node2.hasChildNodes()) {
+ equal = false;
+ break nodeCheck;
+ // need to compare if both node has children
+ } else if (!childrenEqual(node1, node2)) {
+ break nodeCheck;
+ }
+
+ equal = true;
+ }
+
+ return equal;
+ }
+
+
+ /**
+ * Compare the children of two <code>Node</code> objects. This
+ * method can be intentionally overridden by any class that
+ * extend from <code>NodeIterator</code> so that it can have
+ * its own children comparison if necessary.
+ *
+ * @param node1 The first <code>Node</code> to compare.
+ * @param node2 The second <code>Node</code> to compare.
+ *
+ * @return true if children are equal, false otherwise.
+ */
+ protected boolean childrenEqual(Node node1, Node node2) {
+
+ boolean equal = false;
+
+ childrenCheck: {
+ NodeList node1Children = node1.getChildNodes();
+ NodeList node2Children = node2.getChildNodes();
+
+ if (node1Children == null || node2Children == null) {
+ break childrenCheck;
+ }
+
+ if (node1Children.getLength() != node2Children.getLength()) {
+ break childrenCheck;
+ }
+
+ // compare all the childrens
+ equal = true;
+
+ for (int i = 0; i < node1Children.getLength(); i++) {
+ if (!compareNode(node1Children.item(i),
+ node2Children.item(i))) {
+ equal = false;
+ break childrenCheck;
+ }
+ }
+ }
+
+ return equal;
+ }
+
+
+ /**
+ * Compare attributes of two <code>Node</code> objects. This
+ * method can be intentionally overridden by any class that
+ * extends from <code>NodeIterator</code> so that it can have
+ * its own attribute comparison.
+ *
+ * @param node1 The first <code>Node</code> to compare.
+ * @param node2 The second <code>Node</code> to compare.
+ *
+ * @return true if attributes are equal, false otherwise.
+ */
+ protected boolean attributesEqual(Node node1, Node node2) {
+
+ boolean equal = false;
+ String nodeName = node1.getNodeName();
+ NamedNodeMap attrNode[] = new NamedNodeMap[2];
+ attrNode[0] = node1.getAttributes();
+ attrNode[1] = node2.getAttributes();
+
+ // attribute node will be null if node is not an element node
+ // and attribute nodes are equal if both are not element node
+ if (attrNode[0] == null || attrNode[1] == null) {
+ if (attrNode[0] == null && attrNode[1] == null) {
+ equal = true;
+ }
+ return equal;
+ }
+
+ // compare the attributes from node1 vs node2 and node2 vs node1
+ // though it's a little inefficient for the duplication of comparison
+ // as the number of attributes is not so many, it should not be
+ // a big problem.
+ int len [] = new int[2];
+ int src, dst;
+
+ attrCheck: {
+ for (int i = 0; i < 2; i++) {
+
+ if (i == 0) {
+ src = 0;
+ dst = 1;
+ } else {
+ src = 1;
+ dst = 0;
+ }
+
+ len[src] = attrNode[src].getLength();
+
+ for (int j = 0; j < len[src]; j++) {
+ Node srcAttr = attrNode[src].item(j);
+ String srcAttrName = srcAttr.getNodeName();
+
+ // copy the supported attrs
+ if (cc_ == null ||
+ cc_.canConvertAttribute(nodeName, srcAttrName)) {
+
+ // check whether the attribute exist in dst node
+ Node dstAttr = attrNode[dst].getNamedItem(srcAttrName);
+
+ if (dstAttr == null) {
+ Debug.log(Debug.INFO,
+ "[NodeIterator] Attr not exist in dst - "
+ + srcAttrName);
+ break attrCheck;
+ }
+
+ // then compare the attribute values
+ if (!srcAttr.getNodeValue().equals(
+ dstAttr.getNodeValue())) {
+ Debug.log(Debug.INFO,
+ "[NodeIterator] Attr diff src: " +
+ srcAttr.getNodeValue() + " dst: "+
+ dstAttr.getNodeValue());
+ break attrCheck;
+ }
+ } // end if cc_ loop
+ } // end for j loop
+ } // end for i loop
+
+ // the whole checking is done smoothly and all attributes are equal
+ equal = true;
+ }
+
+ return equal;
+ }
+
+
+ /**
+ * Check whether a <code>Node</code> is supported. This method
+ * can be intentionally overridden by any class that extends from
+ * <code>NodeIterator</code> so that it can specify which
+ * <code>Node</code> to support.
+ *
+ * @param node <code>Node</code> to check.
+ *
+ * @return true if <code>Node</code> is supported, false otherwise.
+ */
+ protected abstract boolean nodeSupported(Node node);
+
+ // doing a depth first search for the tree and mark all supported nodes
+ private void markTree(Node node) {
+
+ // if this is a supported node, then we add it to our cache table
+ if (nodeSupported(node)) {
+ nodeList.add(node);
+ } else {
+ // or we go through all children nodes recursively
+ // (can be optimized in future)
+ String nodeName = node.getNodeName();
+ if ( cc_ == null || cc_.canConvertTag(nodeName)) {
+ NodeList nodeList = node.getChildNodes();
+ int nodeListLength = nodeList.getLength();
+ for (int i = 0; i < nodeListLength; i++) {
+ markTree(nodeList.item(i));
+ }
+ }
+ else {
+ Debug.log(Debug.INFO, " [NodeIterator::markTree] Skipping node "
+ + nodeName);
+ }
+ }
+ }
+}
+