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diff --git a/winaccessibility/source/service/AccMenuEventListener.cxx b/winaccessibility/source/service/AccMenuEventListener.cxx
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+/**************************************************************
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements. See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership. The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied. See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ *
+ *************************************************************/
+
+#include <com/sun/star/accessibility/XAccessible.hpp>
+#include <com/sun/star/accessibility/AccessibleStateType.hpp>
+#include <com/sun/star/accessibility/AccessibleEventId.hpp>
+#include <com/sun/star/accessibility/AccessibleRole.hpp>
+#include <com/sun/star/accessibility/XAccessibleEventBroadcaster.hpp>
+
+#include "AccMenuEventListener.hxx"
+#include "AccObjectManagerAgent.hxx"
+#include "unomsaaevent.hxx"
+
+using namespace com::sun::star::uno;
+using namespace com::sun::star::accessibility;
+
+AccMenuEventListener::AccMenuEventListener(com::sun::star::accessibility::XAccessible* pAcc, AccObjectManagerAgent* Agent)
+ :AccComponentEventListener(pAcc, Agent)
+{}
+AccMenuEventListener::~AccMenuEventListener()
+{
+}
+
+/**
+ * Uno's event notifier when event is captured
+ * @param AccessibleEventObject the event object which contains information about event
+ */
+void AccMenuEventListener::notifyEvent( const ::com::sun::star::accessibility::AccessibleEventObject& aEvent )
+throw (::com::sun::star::uno::RuntimeException)
+{
+ switch (aEvent.EventId)
+ {
+ case AccessibleEventId::CHILD:
+ handleChildChangedEvent(aEvent.OldValue, aEvent.NewValue);
+ break;
+ case AccessibleEventId::SELECTION_CHANGED:
+ //don't need to process anything,just same as word behavior
+ //handleSelectionChangedEvent();
+ break;
+ default:
+ AccComponentEventListener::notifyEvent(aEvent);
+ break;
+ }
+}
+
+/**
+ * handle the CHILD event
+ * @param oldValue the child to be deleted
+ * @param newValue the child to be added
+ */
+void AccMenuEventListener::handleChildChangedEvent(Any oldValue, Any newValue)
+{
+
+ Reference< XAccessible > xChild;
+ if( newValue >>= xChild)
+ {
+ //create a new child
+ if(xChild.is())
+ {
+ XAccessible* pAcc = xChild.get();
+ //add this child
+ pAgent->InsertAccObj( pAcc,pAccessible);
+ //add all oldValue's existing children
+ pAgent->InsertChildrenAccObj(pAcc);
+ pAgent->NotifyAccEvent(UM_EVENT_CHILD_ADDED, pAcc);
+ }
+ else
+ {}
+ }
+ else if (oldValue >>= xChild)
+ {
+ //delete an existing child
+ if(xChild.is())
+ {
+ XAccessible* pAcc = xChild.get();
+ pAgent->NotifyAccEvent(UM_EVENT_CHILD_REMOVED, pAcc);
+ //delete all oldValue's existing children
+ pAgent->DeleteChildrenAccObj( pAcc );
+ //delete this child
+ pAgent->DeleteAccObj( pAcc );
+ }
+ else
+ {}
+ }
+
+}
+
+/**
+ * handle the SELECTION_CHANGED event
+ */
+void AccMenuEventListener::handleSelectionChangedEvent()
+{
+ pAgent->NotifyAccEvent(UM_EVENT_SELECTION_CHANGED, pAccessible);
+}
+
+/**
+ * handle the Menu_popup event
+ */
+void AccMenuEventListener::fireStatePropertyChange(short state, bool set)
+{
+ if( set )
+ {
+ // new value
+ switch(state)
+ {
+ //for sub menu is popup, there is a menu selected event.
+ case AccessibleStateType::SELECTED:
+ pAgent->IncreaseState( pAccessible, state);
+
+ pAgent->UpdateChildState(pAccessible);
+ break;
+ default:
+ AccComponentEventListener::fireStatePropertyChange(state, set
+ );
+ break;
+ }
+ }
+ else
+ {
+ switch(state)
+ {
+ //for sub menu is popup, there is a menu selected event.
+ case AccessibleStateType::SELECTED:
+ pAgent->DecreaseState( pAccessible, state );
+
+ break;
+ default:
+ AccComponentEventListener::fireStatePropertyChange(state, set
+ );
+ break;
+ }
+ }
+}