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-rw-r--r--vcl/inc/opengl/program.hxx1
-rw-r--r--vcl/opengl/gdiimpl.cxx68
-rw-r--r--vcl/opengl/program.cxx23
3 files changed, 78 insertions, 14 deletions
diff --git a/vcl/inc/opengl/program.hxx b/vcl/inc/opengl/program.hxx
index 2fab98c6b4d5..3c194d887ba9 100644
--- a/vcl/inc/opengl/program.hxx
+++ b/vcl/inc/opengl/program.hxx
@@ -106,6 +106,7 @@ public:
void DrawArrays(GLenum GLenum, std::vector<GLfloat>& aVertices);
protected:
+ bool EnableVertexAttrib(GLuint& rAttrib, const OString& rName);
void SetVertexAttrib( GLuint& rAttrib, const OString& rName, const GLvoid* pData, GLint nSize = 2 );
GLuint GetUniformLocation( const OString& rName );
};
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index 58b4d62cca2e..720aa19411c7 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -615,6 +615,8 @@ void OpenGLSalGraphicsImpl::DrawPoint( long nX, long nY )
GLfloat(nX), GLfloat(nY)
};
+ std::vector<GLfloat> aExtrusion(3, 0);
+ mpProgram->SetExtrusionVectors(aExtrusion.data());
ApplyProgramMatrices(0.5f);
mpProgram->DrawArrays(GL_POINTS, pPoint);
CHECK_GL_ERROR();
@@ -959,6 +961,8 @@ void OpenGLSalGraphicsImpl::DrawConvexPolygon( sal_uInt32 nPoints, const SalPoin
}
ApplyProgramMatrices();
+ std::vector<GLfloat> aExtrusion(nPoints * 3, 0);
+ mpProgram->SetExtrusionVectors(aExtrusion.data());
mpProgram->DrawArrays(GL_TRIANGLE_FAN, aVertices);
CHECK_GL_ERROR();
@@ -1002,6 +1006,8 @@ void OpenGLSalGraphicsImpl::DrawConvexPolygon( const tools::Polygon& rPolygon, b
}
ApplyProgramMatrices();
+ std::vector<GLfloat> aExtrusion(nPoints * 3, 0);
+ mpProgram->SetExtrusionVectors(aExtrusion.data());
mpProgram->DrawArrays(GL_TRIANGLE_FAN, aVertices);
CHECK_GL_ERROR();
@@ -1052,6 +1058,8 @@ void OpenGLSalGraphicsImpl::DrawTrapezoid( const basegfx::B2DTrapezoid& trapezoi
}
ApplyProgramMatrices();
+ std::vector<GLfloat> aExtrusion(nPoints * 3, 0);
+ mpProgram->SetExtrusionVectors(aExtrusion.data());
mpProgram->DrawArrays(GL_TRIANGLE_FAN, aVertices);
CHECK_GL_ERROR();
@@ -1163,25 +1171,23 @@ void OpenGLSalGraphicsImpl::DrawRegionBand( const RegionBand& rRegion )
ADD_VERTICE( rRect.BottomRight() );
}
#undef ADD_VERTICE
-
+ std::vector<GLfloat> aExtrusion(aRects.size() * 6 * 3, 0);
+ mpProgram->SetExtrusionVectors(aExtrusion.data());
ApplyProgramMatrices();
mpProgram->DrawArrays(GL_TRIANGLES, aVertices);
CHECK_GL_ERROR();
}
-void OpenGLSalGraphicsImpl::DrawTextureRect( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted )
+void OpenGLSalGraphicsImpl::DrawTextureRect( OpenGLTexture& /*rTexture*/, const SalTwoRect& rPosAry, bool /*bInverted*/ )
{
OpenGLZone aZone;
SAL_INFO("vcl.opengl", "draw texture rect");
- GLfloat aTexCoord[8];
- rTexture.GetCoord( aTexCoord, rPosAry, bInverted );
- mpProgram->SetTextureCoord( aTexCoord );
DrawRect( rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnDestWidth, rPosAry.mnDestHeight );
}
-void OpenGLSalGraphicsImpl::DrawTexture( OpenGLTexture& rTexture, const SalTwoRect& pPosAry, bool bInverted )
+void OpenGLSalGraphicsImpl::DrawTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted )
{
OpenGLZone aZone;
@@ -1192,7 +1198,14 @@ void OpenGLSalGraphicsImpl::DrawTexture( OpenGLTexture& rTexture, const SalTwoRe
mpProgram->SetShaderType(TextureShaderType::Normal);
mpProgram->SetIdentityTransform("transform");
mpProgram->SetTexture("texture", rTexture);
- DrawTextureRect( rTexture, pPosAry, bInverted );
+
+ GLfloat aTexCoord[8];
+ rTexture.GetCoord(aTexCoord, rPosAry, bInverted);
+ mpProgram->SetTextureCoord(aTexCoord);
+ mpProgram->SetMaskCoord(aTexCoord);
+ mpProgram->SetAlphaCoord(aTexCoord);
+
+ DrawTextureRect( rTexture, rPosAry, bInverted );
mpProgram->Clean();
}
@@ -1405,6 +1418,13 @@ void OpenGLSalGraphicsImpl::DrawAlphaTexture( OpenGLTexture& rTexture, const Sal
mpProgram->SetTexture("texture", rTexture);
mpProgram->SetBlendMode( bPremultiplied ? GL_ONE : GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA );
+
+ GLfloat aTexCoord[8];
+ rTexture.GetCoord(aTexCoord, rPosAry, bInverted);
+ mpProgram->SetTextureCoord(aTexCoord);
+ mpProgram->SetMaskCoord(aTexCoord);
+ mpProgram->SetAlphaCoord(aTexCoord);
+
DrawTextureRect( rTexture, rPosAry, bInverted );
mpProgram->Clean();
}
@@ -1421,6 +1441,11 @@ void OpenGLSalGraphicsImpl::DrawTextureDiff( OpenGLTexture& rTexture, OpenGLText
mpProgram->SetTexture( "mask", rMask );
mpProgram->SetBlendMode( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ GLfloat aTexCoord[8];
+ rTexture.GetCoord(aTexCoord, rPosAry, bInverted);
+ mpProgram->SetTextureCoord(aTexCoord);
+ mpProgram->SetAlphaCoord(aTexCoord);
+
GLfloat aMaskCoord[8];
rMask.GetCoord(aMaskCoord, rPosAry, bInverted);
mpProgram->SetMaskCoord(aMaskCoord);
@@ -1444,6 +1469,7 @@ void OpenGLSalGraphicsImpl::DrawTextureWithMask( OpenGLTexture& rTexture, OpenGL
GLfloat aTexCoord[8];
rTexture.GetCoord(aTexCoord, rPosAry);
mpProgram->SetTextureCoord(aTexCoord);
+ mpProgram->SetAlphaCoord(aTexCoord);
GLfloat aMaskCoord[8];
rMask.GetCoord(aMaskCoord, rPosAry);
@@ -1464,6 +1490,10 @@ void OpenGLSalGraphicsImpl::DrawBlendedTexture( OpenGLTexture& rTexture, OpenGLT
mpProgram->SetTexture( "mask", rMask );
mpProgram->SetTexture( "alpha", rAlpha );
+ GLfloat aTexCoord[8];
+ rTexture.GetCoord(aTexCoord, rPosAry);
+ mpProgram->SetTextureCoord(aTexCoord);
+
GLfloat aAlphaCoord[8];
rAlpha.GetCoord(aAlphaCoord, rPosAry);
mpProgram->SetAlphaCoord(aAlphaCoord);
@@ -1477,7 +1507,7 @@ void OpenGLSalGraphicsImpl::DrawBlendedTexture( OpenGLTexture& rTexture, OpenGLT
mpProgram->Clean();
}
-void OpenGLSalGraphicsImpl::DrawMask( OpenGLTexture& rMask, SalColor nMaskColor, const SalTwoRect& pPosAry )
+void OpenGLSalGraphicsImpl::DrawMask( OpenGLTexture& rMask, SalColor nMaskColor, const SalTwoRect& rPosAry )
{
OpenGLZone aZone;
@@ -1487,8 +1517,15 @@ void OpenGLSalGraphicsImpl::DrawMask( OpenGLTexture& rMask, SalColor nMaskColor,
mpProgram->SetIdentityTransform("transform");
mpProgram->SetColor( "color", nMaskColor, 0 );
mpProgram->SetTexture("texture", rMask);
+
+ GLfloat aTexCoord[8];
+ rMask.GetCoord(aTexCoord, rPosAry);
+ mpProgram->SetTextureCoord(aTexCoord);
+ mpProgram->SetMaskCoord(aTexCoord);
+ mpProgram->SetAlphaCoord(aTexCoord);
+
mpProgram->SetBlendMode( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- DrawTextureRect( rMask, pPosAry );
+ DrawTextureRect(rMask, rPosAry);
mpProgram->Clean();
}
@@ -1560,6 +1597,8 @@ void OpenGLSalGraphicsImpl::FlushDeferredDrawing()
TextureDrawParameters& rParameters = rColorTwoRectPair.second;
ApplyProgramMatrices();
mpProgram->SetTextureCoord(rParameters.maTextureCoords.data());
+ mpProgram->SetMaskCoord(rParameters.maTextureCoords.data());
+ mpProgram->SetAlphaCoord(rParameters.maTextureCoords.data());
mpProgram->DrawArrays(GL_TRIANGLES, rParameters.maVertices);
}
}
@@ -2069,6 +2108,13 @@ bool OpenGLSalGraphicsImpl::blendBitmap(
mpProgram->SetShaderType(TextureShaderType::Normal);
mpProgram->SetIdentityTransform("transform");
mpProgram->SetTexture("texture", rTexture);
+
+ GLfloat aTexCoord[8];
+ rTexture.GetCoord(aTexCoord, rPosAry);
+ mpProgram->SetTextureCoord(aTexCoord);
+ mpProgram->SetMaskCoord(aTexCoord);
+ mpProgram->SetAlphaCoord(aTexCoord);
+
mpProgram->SetBlendMode(GL_ZERO, GL_SRC_COLOR);
DrawTextureRect(rTexture, rPosAry);
mpProgram->Clean();
@@ -2363,7 +2409,9 @@ void OpenGLSalGraphicsImpl::doFlush()
GLfloat aTexCoord[8];
maOffscreenTex.GetCoord( aTexCoord, aPosAry );
- pProgram->SetTextureCoord( aTexCoord );
+ pProgram->SetTextureCoord(aTexCoord);
+ pProgram->SetMaskCoord(aTexCoord);
+ pProgram->SetAlphaCoord(aTexCoord);
GLfloat fWidth( maOffscreenTex.GetWidth() );
GLfloat fHeight( maOffscreenTex.GetHeight() );
diff --git a/vcl/opengl/program.cxx b/vcl/opengl/program.cxx
index 2331080d28c1..de6cec774840 100644
--- a/vcl/opengl/program.cxx
+++ b/vcl/opengl/program.cxx
@@ -93,12 +93,15 @@ bool OpenGLProgram::Clean()
return true;
}
-void OpenGLProgram::SetVertexAttrib( GLuint& rAttrib, const OString& rName, const GLvoid* pData, GLint nSize )
+bool OpenGLProgram::EnableVertexAttrib(GLuint& rAttrib, const OString& rName)
{
if( rAttrib == SAL_MAX_UINT32 )
{
- rAttrib = glGetAttribLocation( mnId, rName.getStr() );
+ GLint aLocation = glGetAttribLocation(mnId, rName.getStr());
CHECK_GL_ERROR();
+ if (aLocation < 0)
+ return false;
+ rAttrib = GLuint(aLocation);
}
if( (mnEnabledAttribs & ( 1 << rAttrib )) == 0 )
{
@@ -106,8 +109,20 @@ void OpenGLProgram::SetVertexAttrib( GLuint& rAttrib, const OString& rName, cons
CHECK_GL_ERROR();
mnEnabledAttribs |= ( 1 << rAttrib );
}
- glVertexAttribPointer( rAttrib, nSize, GL_FLOAT, GL_FALSE, 0, pData );
- CHECK_GL_ERROR();
+ return true;
+}
+
+void OpenGLProgram::SetVertexAttrib( GLuint& rAttrib, const OString& rName, const GLvoid* pData, GLint nSize )
+{
+ if (EnableVertexAttrib(rAttrib, rName))
+ {
+ glVertexAttribPointer( rAttrib, nSize, GL_FLOAT, GL_FALSE, 0, pData );
+ CHECK_GL_ERROR();
+ }
+ else
+ {
+ VCL_GL_INFO("Vertex attribute '" << rName << "' doesn't exist in this program (" << mnId << ")");
+ }
}
void OpenGLProgram::SetVertices( const GLvoid* pData )