diff options
Diffstat (limited to 'vcl/source')
-rw-r--r-- | vcl/source/opengl/OpenGLContext.cxx | 109 | ||||
-rw-r--r-- | vcl/source/opengl/OpenGLHelper.cxx | 9 |
2 files changed, 113 insertions, 5 deletions
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx index 03d0a5d05811..1ce8ce8e5fca 100644 --- a/vcl/source/opengl/OpenGLContext.cxx +++ b/vcl/source/opengl/OpenGLContext.cxx @@ -9,6 +9,7 @@ #include <config_opengl.h> +#include <desktop/exithelper.h> #include <vcl/opengl/OpenGLContext.hxx> #include <vcl/opengl/OpenGLHelper.hxx> #include <vcl/opengl/OpenGLWrapper.hxx> @@ -839,6 +840,107 @@ bool OpenGLContext::ImplInit() #elif defined( _WIN32 ) +namespace +{ + +bool tryShaders(const OUString& rVertexShader, const OUString& rFragmentShader, const OUString& rGeometryShader = "", const OString& rPreamble = "") +{ + GLint nId; + + // Somewhat mysteriously, the OpenGLHelper::LoadShaders() API saves a compiled binary of the + // shader only if you give it the digest of the shaders. We have API to calculate the digest + // only of the combination of vertex and fragment (but not geometry) shader. So if we have a + // geometry shader, we should not save the binary. + if (rGeometryShader.isEmpty()) + { + nId = OpenGLHelper::LoadShaders(rVertexShader, rFragmentShader, rPreamble, OpenGLHelper::GetDigest( rVertexShader, rFragmentShader, rPreamble)); + } + else + { + assert(rPreamble.isEmpty()); + nId = OpenGLHelper::LoadShaders(rVertexShader, rFragmentShader, rGeometryShader); + } + if (!nId) + return false; + glDeleteProgram(nId); + return glGetError() == GL_NO_ERROR; +} + +bool compiledShaderBinariesWork() +{ + static bool bBeenHere = false; + static bool bResult; + + if (bBeenHere) + return bResult; + + bBeenHere = true; + + bResult = + ( +#if 0 // Only look at shaders used by vcl for now + // canvas + tryShaders("dummyVertexShader", "linearMultiColorGradientFragmentShader") && + tryShaders("dummyVertexShader", "linearTwoColorGradientFragmentShader") && + tryShaders("dummyVertexShader", "radialMultiColorGradientFragmentShader") && + tryShaders("dummyVertexShader", "radialTwoColorGradientFragmentShader") && + tryShaders("dummyVertexShader", "rectangularMultiColorGradientFragmentShader") && + tryShaders("dummyVertexShader", "rectangularTwoColorGradientFragmentShader") && + // chart2 + (GLEW_VERSION_3_3 ? + (tryShaders("shape3DVertexShader", "shape3DFragmentShader") && + tryShaders("shape3DVertexShaderBatchScroll", "shape3DFragmentShaderBatchScroll") && + tryShaders("shape3DVertexShaderBatch", "shape3DFragmentShaderBatch") && + tryShaders("textVertexShaderBatch", "textFragmentShaderBatch")) : + (tryShaders("shape3DVertexShaderV300", "shape3DFragmentShaderV300"))) && + tryShaders("textVertexShader", "textFragmentShader") && + tryShaders("screenTextVertexShader", "screenTextFragmentShader") && + tryShaders("commonVertexShader", "commonFragmentShader") && + tryShaders("pickingVertexShader", "pickingFragmentShader") && + tryShaders("backgroundVertexShader", "backgroundFragmentShader") && + tryShaders("symbolVertexShader", "symbolFragmentShader") && + tryShaders("symbolVertexShader", "symbolFragmentShader") && + // slideshow + tryShaders("reflectionVertexShader", "reflectionFragmentShader") && + tryShaders("basicVertexShader", "basicFragmentShader") && + tryShaders("vortexVertexShader", "vortexFragmentShader", "vortexGeometryShader") && + tryShaders("basicVertexShader", "rippleFragmentShader") && + tryShaders("glitterVertexShader", "glitterFragmentShader") && + tryShaders("honeycombVertexShader", "honeycombFragmentShader", "honeycombGeometryShader") && +#endif + // vcl + tryShaders("combinedVertexShader", "combinedFragmentShader") && + tryShaders("dumbVertexShader", "invert50FragmentShader") && + tryShaders("combinedTextureVertexShader", "combinedTextureFragmentShader") && + tryShaders("textureVertexShader", "areaScaleFragmentShader") && + tryShaders("transformedTextureVertexShader", "maskedTextureFragmentShader") && + tryShaders("transformedTextureVertexShader", "areaScaleFastFragmentShader") && + tryShaders("transformedTextureVertexShader", "areaScaleFastFragmentShader", "", "#define MASKED") && + tryShaders("transformedTextureVertexShader", "areaScaleFragmentShader") && + tryShaders("transformedTextureVertexShader", "areaScaleFragmentShader", "", "#define MASKED") && + tryShaders("transformedTextureVertexShader", "textureFragmentShader") && + tryShaders("combinedTextureVertexShader", "combinedTextureFragmentShader") && + tryShaders("combinedTextureVertexShader", "combinedTextureFragmentShader", "", "// flush shader\n") && + tryShaders("textureVertexShader", "linearGradientFragmentShader") && + tryShaders("textureVertexShader", "radialGradientFragmentShader") && + tryShaders("textureVertexShader", "areaHashCRC64TFragmentShader") && + tryShaders("textureVertexShader", "replaceColorFragmentShader") && + tryShaders("textureVertexShader", "greyscaleFragmentShader") && + tryShaders("textureVertexShader", "textureFragmentShader") && + tryShaders("textureVertexShader", "convolutionFragmentShader") && + tryShaders("textureVertexShader", "areaScaleFastFragmentShader")); + + if (!bResult) + { + OpenGLZone::hardDisable(); + TerminateProcess(GetCurrentProcess(), EXITHELPER_NORMAL_RESTART); + } + + return bResult; +} + +} // unnamed namespace + bool OpenGLContext::init(HDC hDC, HWND hWnd) { if (mbInitialized) @@ -964,6 +1066,13 @@ bool OpenGLContext::ImplInit() return false; } + if (!compiledShaderBinariesWork()) + { + wglMakeCurrent(NULL, NULL); + wglDeleteContext(hTempRC); + return false; + } + wglMakeCurrent(NULL, NULL); wglDeleteContext(hTempRC); diff --git a/vcl/source/opengl/OpenGLHelper.cxx b/vcl/source/opengl/OpenGLHelper.cxx index 8418706c3784..5892a625300e 100644 --- a/vcl/source/opengl/OpenGLHelper.cxx +++ b/vcl/source/opengl/OpenGLHelper.cxx @@ -66,7 +66,6 @@ OString loadShader(const OUString& rFilename) { OUString aFileURL = getShaderFolder() + rFilename +".glsl"; osl::File aFile(aFileURL); - SAL_INFO("vcl.opengl", "Reading " << aFileURL); if(aFile.open(osl_File_OpenFlag_Read) == osl::FileBase::E_None) { sal_uInt64 nSize = 0; @@ -76,11 +75,12 @@ OString loadShader(const OUString& rFilename) aFile.read(content.get(), nSize, nBytesRead); assert(nSize == nBytesRead); content.get()[nBytesRead] = 0; + SAL_INFO("vcl.opengl", "Read " << nBytesRead << " bytes from " << aFileURL); return OString(content.get()); } else { - SAL_WARN("vcl.opengl", "could not load the file: " << aFileURL); + SAL_WARN("vcl.opengl", "Could not open " << aFileURL); } return OString(); @@ -289,12 +289,12 @@ namespace sal_uInt64 nBytesRead = 0; aFile.read( rBinary.data(), nSize, nBytesRead ); assert( nSize == nBytesRead ); - SAL_INFO("vcl.opengl", "Loading file: '" << rBinaryFileName << "': success" ); + VCL_GL_INFO("Loading file: '" << rBinaryFileName << "': success" ); return true; } else { - SAL_WARN("vcl.opengl", "Loading file: '" << rBinaryFileName << "': FAIL"); + VCL_GL_INFO("Loading file: '" << rBinaryFileName << "': FAIL"); } return false; @@ -405,7 +405,6 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName, OString aFileName = createFileName(rVertexShaderName, rFragmentShaderName, rGeometryShaderName, rDigest); bBinaryResult = loadProgramBinary(ProgramID, aFileName); - VCL_GL_INFO("Load binary shader from '" << aFileName << "'" << bBinaryResult); CHECK_GL_ERROR(); } |