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diff --git a/vcl/source/window/splitwin.cxx b/vcl/source/window/splitwin.cxx
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+/*************************************************************************
+ *
+ * $RCSfile: splitwin.cxx,v $
+ *
+ * $Revision: 1.1.1.1 $
+ *
+ * last change: $Author: hr $ $Date: 2000-09-18 17:05:40 $
+ *
+ * The Contents of this file are made available subject to the terms of
+ * either of the following licenses
+ *
+ * - GNU Lesser General Public License Version 2.1
+ * - Sun Industry Standards Source License Version 1.1
+ *
+ * Sun Microsystems Inc., October, 2000
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2000 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ *
+ * Sun Industry Standards Source License Version 1.1
+ * =================================================
+ * The contents of this file are subject to the Sun Industry Standards
+ * Source License Version 1.1 (the "License"); You may not use this file
+ * except in compliance with the License. You may obtain a copy of the
+ * License at http://www.openoffice.org/license.html.
+ *
+ * Software provided under this License is provided on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+ * WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
+ * MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
+ * See the License for the specific provisions governing your rights and
+ * obligations concerning the Software.
+ *
+ * The Initial Developer of the Original Code is: Sun Microsystems, Inc.
+ *
+ * Copyright: 2000 by Sun Microsystems, Inc.
+ *
+ * All Rights Reserved.
+ *
+ * Contributor(s): _______________________________________
+ *
+ *
+ ************************************************************************/
+
+#define _SV_SPLITWIN_CXX
+
+#include <string.h>
+
+#ifndef _LIST_HXX
+#include <tools/list.hxx>
+#endif
+#ifndef _DEBUG_HXX
+#include <tools/debug.hxx>
+#endif
+
+#ifndef _SV_RCID_H
+#include <rcid.h>
+#endif
+#ifndef _SV_EVENT_HXX
+#include <event.hxx>
+#endif
+#ifndef _SV_WALL_HXX
+#include <wall.hxx>
+#endif
+#ifndef _SV_BITMAP_HXX
+#include <bitmap.hxx>
+#endif
+#ifndef _SV_DECOVIEW_HXX
+#include <decoview.hxx>
+#endif
+#ifndef _SV_SYMBOL_HXX
+#include <symbol.hxx>
+#endif
+#ifndef _SV_SVIDS_HRC
+#include <svids.hrc>
+#endif
+#ifndef _SV_IMAGE_HXX
+#include <image.hxx>
+#endif
+#ifndef _SV_SVDATA_HXX
+#include <svdata.hxx>
+#endif
+#ifndef _SV_HELP_HXX
+#include <help.hxx>
+#endif
+#define private public
+#ifndef _SV_SPLITWIN_HXX
+#include <splitwin.hxx>
+#endif
+#undef private
+
+#pragma hdrstop
+
+// =======================================================================
+
+// Achtung: Darf keine Objekte enthalten, da mit memmove/memcpy gearbeitet wird
+struct ImplSplitItem
+{
+ long mnSize;
+ long mnPixSize;
+ long mnLeft;
+ long mnTop;
+ long mnWidth;
+ long mnHeight;
+ long mnSplitPos;
+ long mnSplitSize;
+ long mnOldSplitPos;
+ long mnOldSplitSize;
+ long mnOldWidth;
+ long mnOldHeight;
+ ImplSplitSet* mpSet;
+ Window* mpWindow;
+ Window* mpOrgParent;
+ USHORT mnId;
+ SplitWindowItemBits mnBits;
+ BOOL mbFixed;
+ BOOL mbSubSize;
+};
+
+struct ImplSplitSet
+{
+ ImplSplitItem* mpItems;
+ Wallpaper* mpWallpaper;
+ Bitmap* mpBitmap;
+ long mnLastSize;
+ long mnSplitSize;
+ USHORT mnItems;
+ USHORT mnId;
+ BOOL mbCalcPix;
+};
+
+#define SPLITWIN_SPLITSIZE 6
+#define SPLITWIN_SPLITSIZEEX 6
+#define SPLITWIN_SPLITSIZEAUTOHIDE 40
+#define SPLITWIN_SPLITSIZEFADE 40
+
+#define SPLIT_HORZ ((USHORT)0x0001)
+#define SPLIT_VERT ((USHORT)0x0002)
+#define SPLIT_WINDOW ((USHORT)0x0004)
+#define SPLIT_NOSPLIT ((USHORT)0x8000)
+
+// -----------------------------------------------------------------------
+
+DECLARE_LIST( ImplSplitList, SplitWindow* );
+
+// =======================================================================
+
+static void ImplCalcBorder( WindowAlign eAlign, BOOL bNoAlign,
+ long& rLeft, long& rTop,
+ long& rRight, long& rBottom )
+{
+ if ( bNoAlign )
+ {
+ rLeft = 2;
+ rTop = 2;
+ rRight = 2;
+ rBottom = 2;
+ }
+ else
+ {
+ if ( eAlign == WINDOWALIGN_TOP )
+ {
+ rLeft = 0;
+ rTop = 2;
+ rRight = 0;
+ rBottom = 0;
+ }
+ else if ( eAlign == WINDOWALIGN_LEFT )
+ {
+ rLeft = 2;
+ rTop = 2;
+ rRight = 0;
+ rBottom = 2;
+ }
+ else if ( eAlign == WINDOWALIGN_BOTTOM )
+ {
+ rLeft = 0;
+ rTop = 0;
+ rRight = 0;
+ rBottom = 2;
+ }
+ else
+ {
+ rLeft = 0;
+ rTop = 2;
+ rRight = 2;
+ rBottom = 2;
+ }
+ }
+}
+
+// -----------------------------------------------------------------------
+
+static void ImplDrawBorder( SplitWindow* pWin )
+{
+ const StyleSettings& rStyleSettings = pWin->GetSettings().GetStyleSettings();
+ long nDX = pWin->mnDX;
+ long nDY = pWin->mnDY;
+
+ if ( pWin->mbNoAlign )
+ {
+ DecorationView aDecoView( pWin );
+ Point aTmpPoint;
+ Rectangle aRect( aTmpPoint, Size( nDX, nDY ) );
+ aDecoView.DrawFrame( aRect, FRAME_DRAW_DOUBLEIN );
+ }
+ else
+ {
+ if ( pWin->meAlign == WINDOWALIGN_BOTTOM )
+ {
+ pWin->SetLineColor( rStyleSettings.GetShadowColor() );
+ pWin->DrawLine( Point( 0, nDY-2 ), Point( nDX-1, nDY-2 ) );
+ pWin->SetLineColor( rStyleSettings.GetLightColor() );
+ pWin->DrawLine( Point( 0, nDY-1 ), Point( nDX-1, nDY-1 ) );
+ }
+ else
+ {
+ pWin->SetLineColor( rStyleSettings.GetShadowColor() );
+ pWin->DrawLine( Point( 0, 0 ), Point( nDX-1, 0 ) );
+ pWin->SetLineColor( rStyleSettings.GetLightColor() );
+ pWin->DrawLine( Point( 0, 1 ), Point( nDX-1, 1 ) );
+ if ( (pWin->meAlign == WINDOWALIGN_LEFT) || (pWin->meAlign == WINDOWALIGN_RIGHT) )
+ {
+ if ( pWin->meAlign == WINDOWALIGN_LEFT )
+ {
+ pWin->SetLineColor( rStyleSettings.GetShadowColor() );
+ pWin->DrawLine( Point( 0, 0 ), Point( 0, nDY-1 ) );
+ pWin->DrawLine( Point( 0, nDY-2 ), Point( nDX-1, nDY-2 ) );
+ pWin->SetLineColor( rStyleSettings.GetLightColor() );
+ pWin->DrawLine( Point( 1, 1 ), Point( 1, nDY-3 ) );
+ pWin->DrawLine( Point( 0, nDY-1 ), Point( nDX-1, nDY-1 ) );
+ }
+ else
+ {
+ pWin->SetLineColor( rStyleSettings.GetShadowColor() );
+ pWin->DrawLine( Point( nDX-2, 0 ), Point( nDX-2, nDY-3 ) );
+ pWin->DrawLine( Point( 0, nDY-2 ), Point( nDX-2, nDY-2 ) );
+ pWin->SetLineColor( rStyleSettings.GetLightColor() );
+ pWin->DrawLine( Point( nDX-1, 0 ), Point( nDX-1, nDY-1 ) );
+ pWin->DrawLine( Point( 0, nDY-1 ), Point( nDX-1, nDY-1 ) );
+ }
+ }
+ }
+ }
+}
+
+// -----------------------------------------------------------------------
+
+static ImplSplitSet* ImplFindSet( ImplSplitSet* pSet, USHORT nId )
+{
+ if ( pSet->mnId == nId )
+ return pSet;
+
+ USHORT i;
+ USHORT nItems = pSet->mnItems;
+ ImplSplitItem* pItems = pSet->mpItems;
+
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mnId == nId )
+ return pItems[i].mpSet;
+ }
+
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mpSet )
+ {
+ ImplSplitSet* pFindSet = ImplFindSet( pItems[i].mpSet, nId );
+ if ( pFindSet )
+ return pFindSet;
+ }
+ }
+
+ return NULL;
+}
+
+// -----------------------------------------------------------------------
+
+static ImplSplitSet* ImplFindItem( ImplSplitSet* pSet, USHORT nId, USHORT& rPos )
+{
+ USHORT i;
+ USHORT nItems = pSet->mnItems;
+ ImplSplitItem* pItems = pSet->mpItems;
+
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mnId == nId )
+ {
+ rPos = i;
+ return pSet;
+ }
+ }
+
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mpSet )
+ {
+ ImplSplitSet* pFindSet = ImplFindItem( pItems[i].mpSet, nId, rPos );
+ if ( pFindSet )
+ return pFindSet;
+ }
+ }
+
+ return NULL;
+}
+
+// -----------------------------------------------------------------------
+
+static USHORT ImplFindItem( ImplSplitSet* pSet, Window* pWindow )
+{
+ USHORT i;
+ USHORT nItems = pSet->mnItems;
+ ImplSplitItem* pItems = pSet->mpItems;
+
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mpWindow == pWindow )
+ return pItems[i].mnId;
+ else
+ {
+ if ( pItems[i].mpSet )
+ {
+ USHORT nId = ImplFindItem( pItems[i].mpSet, pWindow );
+ if ( nId )
+ return nId;
+ }
+ }
+ }
+
+ return 0;
+}
+
+// -----------------------------------------------------------------------
+
+static USHORT ImplFindItem( ImplSplitSet* pSet, const Point& rPos,
+ BOOL bRows, BOOL bDown = TRUE )
+{
+ USHORT i;
+ USHORT nItems = pSet->mnItems;
+ ImplSplitItem* pItems = pSet->mpItems;
+
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mnWidth && pItems[i].mnHeight )
+ {
+ // Wegen ICC auftrennen
+ Point aPoint( pItems[i].mnLeft, pItems[i].mnTop );
+ Size aSize( pItems[i].mnWidth, pItems[i].mnHeight );
+ Rectangle aRect( aPoint, aSize );
+ if ( bRows )
+ {
+ if ( bDown )
+ aRect.Bottom() += pSet->mnSplitSize;
+ else
+ aRect.Top() -= pSet->mnSplitSize;
+ }
+ else
+ {
+ if ( bDown )
+ aRect.Right() += pSet->mnSplitSize;
+ else
+ aRect.Left() -= pSet->mnSplitSize;
+ }
+
+ if ( aRect.IsInside( rPos ) )
+ {
+ if ( pItems[i].mpSet && pItems[i].mpSet->mpItems )
+ {
+ return ImplFindItem( pItems[i].mpSet, rPos,
+ ((pItems[i].mnBits & SWIB_COLSET) == 0) );
+ }
+ else
+ return pItems[i].mnId;
+ }
+ }
+ }
+
+ return 0;
+}
+
+// -----------------------------------------------------------------------
+
+static void ImplDeleteSet( ImplSplitSet* pSet )
+{
+ USHORT i;
+ USHORT nItems = pSet->mnItems;
+ ImplSplitItem* pItems = pSet->mpItems;
+
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mpSet )
+ ImplDeleteSet( pItems[i].mpSet );
+ }
+
+ if ( pSet->mpWallpaper )
+ delete pSet->mpWallpaper;
+
+ if ( pSet->mpBitmap )
+ delete pSet->mpBitmap;
+
+ delete pItems;
+ delete pSet;
+}
+
+// -----------------------------------------------------------------------
+
+static void ImplSetSplitSize( ImplSplitSet* pSet, long nNewSize )
+{
+ pSet->mnSplitSize = nNewSize;
+ for ( USHORT i = 0; i < pSet->mnItems; i++ )
+ {
+ if ( pSet->mpItems[i].mpSet )
+ ImplSetSplitSize( pSet->mpItems[i].mpSet, nNewSize );
+ }
+}
+
+// -----------------------------------------------------------------------
+
+static void ImplCalcSet( ImplSplitSet* pSet,
+ long nSetLeft, long nSetTop,
+ long nSetWidth, long nSetHeight,
+ BOOL bRows, BOOL bDown = TRUE )
+{
+ if ( !pSet->mpItems )
+ return;
+
+ USHORT i;
+ USHORT j;
+ USHORT nMins;
+ USHORT nCalcItems;
+ USHORT nItems = pSet->mnItems;
+ USHORT nVisItems;
+ USHORT nAbsItems;
+ long nCalcSize;
+ long nSizeDelta;
+ long nCurSize;
+ long nSizeWinSize;
+ long nNewSizeWinSize;
+ long nTemp;
+ long nTempErr;
+ long nErrorSum;
+ long nCurSizeDelta;
+ long nPos;
+ long nMaxPos;
+ long* pSize;
+ ImplSplitItem* pItems = pSet->mpItems;
+ BOOL bEmpty;
+
+ // Anzahl sichtbarer Items ermitteln
+ nVisItems = 0;
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( !(pItems[i].mnBits & SWIB_INVISIBLE) )
+ nVisItems++;
+ }
+
+ // Groessen berechnen
+ if ( bRows )
+ nCalcSize = nSetHeight;
+ else
+ nCalcSize = nSetWidth;
+ nCalcSize -= (nVisItems-1)*pSet->mnSplitSize;
+ nCurSize = 0;
+ if ( pSet->mbCalcPix || (pSet->mnLastSize != nCalcSize) )
+ {
+ long nPercentFactor = 10;
+ long nRelCount = 0;
+ long nPercent = 0;
+ long nRelPercent = 0;
+ long nAbsSize = 0;
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( !(pItems[i].mnBits & SWIB_INVISIBLE) )
+ {
+ if ( pItems[i].mnBits & SWIB_RELATIVESIZE )
+ nRelCount += pItems[i].mnSize;
+ else if ( pItems[i].mnBits & SWIB_PERCENTSIZE )
+ nPercent += pItems[i].mnSize;
+ else
+ nAbsSize += pItems[i].mnSize;
+ }
+ }
+ // Relative-Werte auf prozentual mappen (Percent bei uns 10tel Prozent)
+ nPercent *= nPercentFactor;
+ if ( nRelCount )
+ {
+ long nRelPercentBase = 1000;
+ while ( (nRelCount > nRelPercentBase) && (nPercentFactor < 100000) )
+ {
+ nRelPercentBase *= 10;
+ nPercentFactor *= 10;
+ }
+ if ( nPercent < nRelPercentBase )
+ {
+ nRelPercent = (nRelPercentBase-nPercent)/nRelCount;
+ nPercent += nRelPercent*nRelCount;
+ }
+ else
+ nRelPercent = 0;
+ }
+ if ( !nPercent )
+ nPercent = 1;
+ nSizeDelta = nCalcSize-nAbsSize;
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mnBits & SWIB_INVISIBLE )
+ pItems[i].mnPixSize = 0;
+ else if ( pItems[i].mnBits & SWIB_RELATIVESIZE )
+ {
+ if ( nSizeDelta <= 0 )
+ pItems[i].mnPixSize = 0;
+ else
+ pItems[i].mnPixSize = (nSizeDelta*pItems[i].mnSize*nRelPercent)/nPercent;
+ }
+ else if ( pItems[i].mnBits & SWIB_PERCENTSIZE )
+ {
+ if ( nSizeDelta <= 0 )
+ pItems[i].mnPixSize = 0;
+ else
+ pItems[i].mnPixSize = (nSizeDelta*pItems[i].mnSize*nPercentFactor)/nPercent;
+ }
+ else
+ pItems[i].mnPixSize = pItems[i].mnSize;
+ nCurSize += pItems[i].mnPixSize;
+ }
+
+ pSet->mbCalcPix = FALSE;
+ pSet->mnLastSize = nCalcSize;
+
+ // Fenster einpassen
+ nSizeDelta = nCalcSize-nCurSize;
+ if ( nSizeDelta )
+ {
+ nAbsItems = 0;
+ nSizeWinSize = 0;
+ nNewSizeWinSize = 0;
+
+ // Zuerst die absoluten Items relativ resizen
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( !(pItems[i].mnBits & SWIB_INVISIBLE) )
+ {
+ if ( !(pItems[i].mnBits & (SWIB_RELATIVESIZE | SWIB_PERCENTSIZE)) )
+ {
+ nAbsItems++;
+ nSizeWinSize += pItems[i].mnPixSize;
+ }
+ }
+ }
+ // Rundungsfehler werden hier nicht ausgelichen
+ if ( (nAbsItems < (USHORT)(Abs( nSizeDelta ))) && nSizeWinSize )
+ {
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( !(pItems[i].mnBits & SWIB_INVISIBLE) )
+ {
+ if ( !(pItems[i].mnBits & (SWIB_RELATIVESIZE | SWIB_PERCENTSIZE)) )
+ {
+ pItems[i].mnPixSize += (nSizeDelta*pItems[i].mnPixSize)/nSizeWinSize;
+ nNewSizeWinSize += pItems[i].mnPixSize;
+ }
+ }
+ }
+ nSizeDelta -= nNewSizeWinSize-nSizeWinSize;
+ }
+
+ // Jetzt die Rundunsfehler ausgleichen
+ j = 0;
+ nMins = 0;
+ while ( nSizeDelta && (nItems != nMins) )
+ {
+ // Feststellen, welche Items berechnet werden duerfen
+ nCalcItems = 0;
+ while ( !nCalcItems )
+ {
+ for ( i = 0; i < nItems; i++ )
+ {
+ pItems[i].mbSubSize = FALSE;
+
+ if ( j >= 2 )
+ pItems[i].mbSubSize = TRUE;
+ else
+ {
+ if ( !(pItems[i].mnBits & SWIB_INVISIBLE) )
+ {
+ if ( (nSizeDelta > 0) || pItems[i].mnPixSize )
+ {
+ if ( j >= 1 )
+ pItems[i].mbSubSize = TRUE;
+ else
+ {
+ if ( (j == 0) && (pItems[i].mnBits & (SWIB_RELATIVESIZE | SWIB_PERCENTSIZE)) )
+ pItems[i].mbSubSize = TRUE;
+ }
+ }
+ }
+ }
+
+ if ( pItems[i].mbSubSize )
+ nCalcItems++;
+ }
+
+ j++;
+ }
+
+ // Groessen von den einzelnen Items abziehen
+ nErrorSum = nSizeDelta % nCalcItems;
+ nCurSizeDelta = nSizeDelta / nCalcItems;
+ nMins = 0;
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mnBits & SWIB_INVISIBLE )
+ nMins++;
+ else if ( pItems[i].mbSubSize )
+ {
+ pSize = &(pItems[i].mnPixSize);
+
+ if ( nErrorSum )
+ {
+ if ( nErrorSum < 0 )
+ nTempErr = -1;
+ else
+ nTempErr = 1;
+ }
+ else
+ nTempErr = 0;
+
+ if ( (*pSize+nCurSizeDelta+nTempErr) <= 0 )
+ {
+ nTemp = *pSize;
+ if ( nTemp )
+ {
+ *pSize -= nTemp;
+ nSizeDelta += nTemp;
+ }
+ nMins++;
+ }
+ else
+ {
+ *pSize += nCurSizeDelta;
+ nSizeDelta -= nCurSizeDelta;
+ if ( nTempErr && (*pSize || (nTempErr > 0)) )
+ {
+ *pSize += nTempErr;
+ nSizeDelta -= nTempErr;
+ nErrorSum -= nTempErr;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( !(pItems[i].mnBits & SWIB_INVISIBLE) )
+ nCurSize += pItems[i].mnPixSize;
+ }
+ }
+
+ // Maximale Groesse berechnen
+ if ( bRows )
+ {
+ nPos = nSetTop;
+ if ( !bDown )
+ nMaxPos = nSetTop-nSetHeight;
+ else
+ nMaxPos = nSetTop+nSetHeight;
+ }
+ else
+ {
+ nPos = nSetLeft;
+ if ( !bDown )
+ nMaxPos = nSetLeft-nSetWidth;
+ else
+ nMaxPos = nSetLeft+nSetWidth;
+ }
+
+ // Fenster anordnen und Werte anpassen
+ for ( i = 0; i < nItems; i++ )
+ {
+ pItems[i].mnOldSplitPos = pItems[i].mnSplitPos;
+ pItems[i].mnOldSplitSize = pItems[i].mnSplitSize;
+ pItems[i].mnOldWidth = pItems[i].mnWidth;
+ pItems[i].mnOldHeight = pItems[i].mnHeight;
+
+ if ( pItems[i].mnBits & SWIB_INVISIBLE )
+ bEmpty = TRUE;
+ else
+ {
+ bEmpty = FALSE;
+ if ( bDown )
+ {
+ if ( nPos+pItems[i].mnPixSize > nMaxPos )
+ bEmpty = TRUE;
+ }
+ else
+ {
+ nPos -= pItems[i].mnPixSize;
+ if ( nPos < nMaxPos )
+ bEmpty = TRUE;
+ }
+ }
+
+ if ( bEmpty )
+ {
+ pItems[i].mnWidth = 0;
+ pItems[i].mnHeight = 0;
+ pItems[i].mnSplitSize = 0;
+ }
+ else
+ {
+ if ( bRows )
+ {
+ pItems[i].mnLeft = nSetLeft;
+ pItems[i].mnTop = nPos;
+ pItems[i].mnWidth = nSetWidth;
+ pItems[i].mnHeight = pItems[i].mnPixSize;
+ }
+ else
+ {
+ pItems[i].mnLeft = nPos;
+ pItems[i].mnTop = nSetTop;
+ pItems[i].mnWidth = pItems[i].mnPixSize;
+ pItems[i].mnHeight = nSetHeight;
+ }
+
+ if ( i > nItems-1 )
+ pItems[i].mnSplitSize = 0;
+ else
+ {
+ pItems[i].mnSplitSize = pSet->mnSplitSize;
+ if ( bDown )
+ {
+ pItems[i].mnSplitPos = nPos+pItems[i].mnPixSize;
+ if ( pItems[i].mnSplitPos+pItems[i].mnSplitSize > nMaxPos )
+ pItems[i].mnSplitSize = nMaxPos-pItems[i].mnSplitPos;
+ }
+ else
+ {
+ pItems[i].mnSplitPos = nPos-pSet->mnSplitSize;
+ if ( pItems[i].mnSplitPos < nMaxPos )
+ pItems[i].mnSplitSize = pItems[i].mnSplitPos+pSet->mnSplitSize-nMaxPos;
+ }
+ }
+ }
+
+ if ( !(pItems[i].mnBits & SWIB_INVISIBLE) )
+ {
+ if ( !bDown )
+ nPos -= pSet->mnSplitSize;
+ else
+ nPos += pItems[i].mnPixSize+pSet->mnSplitSize;
+ }
+ }
+
+ // Sub-Set's berechnen
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mpSet && pItems[i].mnWidth && pItems[i].mnHeight )
+ {
+ ImplCalcSet( pItems[i].mpSet,
+ pItems[i].mnLeft, pItems[i].mnTop,
+ pItems[i].mnWidth, pItems[i].mnHeight,
+ ((pItems[i].mnBits & SWIB_COLSET) == 0) );
+ }
+ }
+
+ // Fixed setzen
+ for ( i = 0; i < nItems; i++ )
+ {
+ pItems[i].mbFixed = FALSE;
+ if ( pItems[i].mnBits & SWIB_FIXED )
+ pItems[i].mbFixed = TRUE;
+ else
+ {
+ // Wenn Child-Set vorhanden, ist dieses Item auch Fixed, wenn
+ // ein Child fixed ist
+ if ( pItems[i].mpSet )
+ {
+ for ( j = 0; j < pItems[i].mpSet->mnItems; j++ )
+ {
+ if ( pItems[i].mpSet->mpItems[j].mbFixed )
+ {
+ pItems[i].mbFixed = TRUE;
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
+// -----------------------------------------------------------------------
+
+static void ImplCalcSet2( SplitWindow* pWindow, ImplSplitSet* pSet, BOOL bHide,
+ BOOL bRows, BOOL bDown = TRUE )
+{
+ USHORT i;
+ USHORT nItems = pSet->mnItems;
+ ImplSplitItem* pItems = pSet->mpItems;
+
+ if ( pWindow->IsReallyVisible() && pWindow->IsUpdateMode() && pWindow->mbInvalidate )
+ {
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mnSplitSize )
+ {
+ // Evt. alles invalidieren oder nur einen kleinen Teil
+ if ( (pItems[i].mnOldSplitPos != pItems[i].mnSplitPos) ||
+ (pItems[i].mnOldSplitSize != pItems[i].mnSplitSize) ||
+ (pItems[i].mnOldWidth != pItems[i].mnWidth) ||
+ (pItems[i].mnOldHeight != pItems[i].mnHeight) )
+ {
+ Rectangle aRect;
+
+ // Old Rect invalidieren
+ if ( bRows )
+ {
+ aRect.Left() = pItems[i].mnLeft;
+ aRect.Right() = pItems[i].mnLeft+pItems[i].mnOldWidth-1;
+ aRect.Top() = pItems[i].mnOldSplitPos;
+ aRect.Bottom() = aRect.Top() + pItems[i].mnOldSplitSize;
+ }
+ else
+ {
+ aRect.Top() = pItems[i].mnTop;
+ aRect.Bottom() = pItems[i].mnTop+pItems[i].mnOldHeight-1;
+ aRect.Left() = pItems[i].mnOldSplitPos;
+ aRect.Right() = aRect.Left() + pItems[i].mnOldSplitSize;
+ }
+ pWindow->Invalidate( aRect );
+ // New Rect invalidieren
+ if ( bRows )
+ {
+ aRect.Left() = pItems[i].mnLeft;
+ aRect.Right() = pItems[i].mnLeft+pItems[i].mnWidth-1;
+ aRect.Top() = pItems[i].mnSplitPos;
+ aRect.Bottom() = aRect.Top() + pItems[i].mnSplitSize;
+ }
+ else
+ {
+ aRect.Top() = pItems[i].mnTop;
+ aRect.Bottom() = pItems[i].mnTop+pItems[i].mnHeight-1;
+ aRect.Left() = pItems[i].mnSplitPos;
+ aRect.Right() = aRect.Left() + pItems[i].mnSplitSize;
+ }
+ pWindow->Invalidate( aRect );
+
+ // Leere Sets komplett invalidieren, da diese Flaechen
+ // nicht von Fenstern ueberladen werden
+ if ( pItems[i].mpSet && !pItems[i].mpSet->mpItems )
+ {
+ aRect.Left() = pItems[i].mnLeft;
+ aRect.Top() = pItems[i].mnTop;
+ aRect.Right() = pItems[i].mnLeft+pItems[i].mnWidth-1;
+ aRect.Bottom() = pItems[i].mnTop+pItems[i].mnHeight-1;
+ pWindow->Invalidate( aRect );
+ }
+ }
+ }
+ }
+ }
+
+ // Fenster positionieren
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mpSet )
+ {
+ BOOL bTempHide = bHide;
+ if ( !pItems[i].mnWidth || !pItems[i].mnHeight )
+ bTempHide = TRUE;
+ ImplCalcSet2( pWindow, pItems[i].mpSet, bTempHide,
+ ((pItems[i].mnBits & SWIB_COLSET) == 0) );
+ }
+ else
+ {
+ if ( pItems[i].mnWidth && pItems[i].mnHeight && !bHide )
+ {
+ Point aPos( pItems[i].mnLeft, pItems[i].mnTop );
+ Size aSize( pItems[i].mnWidth, pItems[i].mnHeight );
+ pItems[i].mpWindow->SetPosSizePixel( aPos, aSize );
+ }
+ else
+ pItems[i].mpWindow->Hide();
+ }
+ }
+
+ // Fenster anzeigen und Flag zuruecksetzen
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mpWindow && pItems[i].mnWidth && pItems[i].mnHeight && !bHide )
+ pItems[i].mpWindow->Show();
+ }
+}
+
+// -----------------------------------------------------------------------
+
+static void ImplCalcLogSize( ImplSplitItem* pItems, USHORT nItems )
+{
+ // Original-Groessen updaten
+ USHORT i;
+ long nRelSize = 0;
+ long nPerSize = 0;
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mnBits & SWIB_RELATIVESIZE )
+ nRelSize += pItems[i].mnPixSize;
+ else if ( pItems[i].mnBits & SWIB_PERCENTSIZE )
+ nPerSize += pItems[i].mnPixSize;
+ }
+ nPerSize += nRelSize;
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mnBits & SWIB_RELATIVESIZE )
+ {
+ if ( nRelSize )
+ pItems[i].mnSize = (pItems[i].mnPixSize+(nRelSize/2))/nRelSize;
+ else
+ pItems[i].mnSize = 1;
+ }
+ else if ( pItems[i].mnBits & SWIB_PERCENTSIZE )
+ {
+ if ( nPerSize )
+ pItems[i].mnSize = (pItems[i].mnPixSize*100)/nPerSize;
+ else
+ pItems[i].mnSize = 1;
+ }
+ else
+ pItems[i].mnSize = pItems[i].mnPixSize;
+ }
+}
+
+// -----------------------------------------------------------------------
+
+static void ImplDrawBack( SplitWindow* pWindow, const Rectangle& rRect,
+ const Wallpaper* pWall, const Bitmap* pBitmap )
+{
+ if ( pBitmap )
+ {
+ Point aPos = rRect.TopLeft();
+ Size aBmpSize = pBitmap->GetSizePixel();
+ pWindow->Push( PUSH_CLIPREGION );
+ pWindow->IntersectClipRegion( rRect );
+ do
+ {
+ aPos.X() = rRect.Left();
+ do
+ {
+ pWindow->DrawBitmap( aPos, *pBitmap );
+ aPos.X() += aBmpSize.Width();
+ }
+ while ( aPos.X() < rRect.Right() );
+ aPos.Y() += aBmpSize.Height();
+ }
+ while ( aPos.Y() < rRect.Bottom() );
+ pWindow->Pop();
+ }
+ else
+ pWindow->DrawWallpaper( rRect, *pWall );
+}
+
+// -----------------------------------------------------------------------
+
+static void ImplDrawBack( SplitWindow* pWindow, ImplSplitSet* pSet )
+{
+ USHORT i;
+ USHORT nItems = pSet->mnItems;
+ ImplSplitItem* pItems = pSet->mpItems;
+
+ // Beim Mainset auch den Hintergrund zeichnen
+ if ( pSet->mnId == 0 )
+ {
+ if ( pSet->mpBitmap )
+ {
+ Rectangle aRect( pWindow->mnLeftBorder,
+ pWindow->mnTopBorder,
+ pWindow->mnDX-pWindow->mnRightBorder-1,
+ pWindow->mnDY-pWindow->mnBottomBorder-1 );
+ ImplDrawBack( pWindow, aRect, pSet->mpWallpaper, pSet->mpBitmap );
+ }
+ }
+
+ for ( i = 0; i < nItems; i++ )
+ {
+ pSet = pItems[i].mpSet;
+ if ( pSet )
+ {
+ if ( pSet->mpBitmap || pSet->mpWallpaper )
+ {
+ // Wegen ICC auftrennen
+ Point aPoint( pItems[i].mnLeft, pItems[i].mnTop );
+ Size aSize( pItems[i].mnWidth, pItems[i].mnHeight );
+ Rectangle aRect( aPoint, aSize );
+ ImplDrawBack( pWindow, aRect, pSet->mpWallpaper, pSet->mpBitmap );
+ }
+ }
+ }
+
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mpSet )
+ ImplDrawBack( pWindow, pItems[i].mpSet );
+ }
+}
+
+// -----------------------------------------------------------------------
+
+static void ImplDrawSplit( SplitWindow* pWindow, ImplSplitSet* pSet,
+ BOOL bRows, BOOL bDown = TRUE )
+{
+ if ( !pSet->mpItems )
+ return;
+
+ USHORT i;
+ USHORT nItems = pSet->mnItems;
+ long nPos;
+ long nTop;
+ long nBottom;
+ ImplSplitItem* pItems = pSet->mpItems;
+ const StyleSettings& rStyleSettings = pWindow->GetSettings().GetStyleSettings();
+
+ BOOL bFlat = (pWindow->GetStyle() & WB_FLATSPLITDRAW) == WB_FLATSPLITDRAW;
+
+ for ( i = 0; i < nItems-1; i++ )
+ {
+ if ( pItems[i].mnSplitSize )
+ {
+ nPos = pItems[i].mnSplitPos;
+
+ long nItemSplitSize = pItems[i].mnSplitSize;
+ long nSplitSize = pSet->mnSplitSize;
+ if ( bRows )
+ {
+ nTop = pItems[i].mnLeft;
+ nBottom = pItems[i].mnLeft+pItems[i].mnWidth-1;
+
+ if ( bFlat ) nPos--;
+
+ if ( bDown || (nItemSplitSize >= nSplitSize) )
+ {
+ pWindow->SetLineColor( rStyleSettings.GetLightColor() );
+ pWindow->DrawLine( Point( nTop, nPos+1 ), Point( nBottom, nPos+1 ) );
+ }
+ nPos += nSplitSize-2;
+ if ( bFlat ) nPos+=2;
+ if ( (!bDown && (nItemSplitSize >= 2)) ||
+ (bDown && (nItemSplitSize >= nSplitSize-1)) )
+ {
+ pWindow->SetLineColor( rStyleSettings.GetShadowColor() );
+ pWindow->DrawLine( Point( nTop, nPos ), Point( nBottom, nPos ) );
+ }
+ if ( !bFlat )
+ {
+ nPos++;
+ if ( !bDown || (nItemSplitSize >= nSplitSize) )
+ {
+ pWindow->SetLineColor( rStyleSettings.GetDarkShadowColor() );
+ pWindow->DrawLine( Point( nTop, nPos ), Point( nBottom, nPos ) );
+ }
+ }
+ }
+ else
+ {
+ nTop = pItems[i].mnTop;
+ nBottom = pItems[i].mnTop+pSet->mpItems[i].mnHeight-1;
+
+ if ( bFlat ) nPos--;
+ if ( bDown || (nItemSplitSize >= nSplitSize) )
+ {
+ pWindow->SetLineColor( rStyleSettings.GetLightColor() );
+ pWindow->DrawLine( Point( nPos+1, nTop ), Point( nPos+1, nBottom ) );
+ }
+ nPos += pSet->mnSplitSize-2;
+ if ( bFlat ) nPos+=2;
+ if ( (!bDown && (nItemSplitSize >= 2)) ||
+ (bDown && (nItemSplitSize >= nSplitSize-1)) )
+ {
+ pWindow->SetLineColor( rStyleSettings.GetShadowColor() );
+ pWindow->DrawLine( Point( nPos, nTop ), Point( nPos, nBottom ) );
+ }
+ if( !bFlat )
+ {
+ nPos++;
+ if ( !bDown || (nItemSplitSize >= nSplitSize) )
+ {
+ pWindow->SetLineColor( rStyleSettings.GetDarkShadowColor() );
+ pWindow->DrawLine( Point( nPos, nTop ), Point( nPos, nBottom ) );
+ }
+ }
+ }
+ }
+ }
+
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mpSet && pItems[i].mnWidth && pItems[i].mnHeight )
+ ImplDrawSplit( pWindow, pItems[i].mpSet, ((pItems[i].mnBits & SWIB_COLSET) == 0) );
+ }
+}
+
+// -----------------------------------------------------------------------
+
+static USHORT ImplTestSplit( ImplSplitSet* pSet, const Point& rPos,
+ long& rMouseOff, ImplSplitSet** ppFoundSet, USHORT& rFoundPos,
+ BOOL bRows, BOOL bDown = TRUE )
+{
+ if ( !pSet->mpItems )
+ return 0;
+
+ USHORT i;
+ USHORT nSplitTest;
+ USHORT nItems = pSet->mnItems;
+ long nMPos1;
+ long nMPos2;
+ long nPos;
+ long nTop;
+ long nBottom;
+ ImplSplitItem* pItems = pSet->mpItems;
+
+ if ( bRows )
+ {
+ nMPos1 = rPos.X();
+ nMPos2 = rPos.Y();
+ }
+ else
+ {
+ nMPos1 = rPos.Y();
+ nMPos2 = rPos.X();
+ }
+
+ for ( i = 0; i < nItems-1; i++ )
+ {
+ if ( pItems[i].mnSplitSize )
+ {
+ if ( bRows )
+ {
+ nTop = pItems[i].mnLeft;
+ nBottom = pItems[i].mnLeft+pItems[i].mnWidth-1;
+ }
+ else
+ {
+ nTop = pItems[i].mnTop;
+ nBottom = pItems[i].mnTop+pItems[i].mnHeight-1;
+ }
+ nPos = pItems[i].mnSplitPos;
+
+ if ( (nMPos1 >= nTop) && (nMPos1 <= nBottom) &&
+ (nMPos2 >= nPos) && (nMPos2 <= nPos+pItems[i].mnSplitSize) )
+ {
+ if ( !pItems[i].mbFixed && !pItems[i+1].mbFixed )
+ {
+ rMouseOff = nMPos2-nPos;
+ *ppFoundSet = pSet;
+ rFoundPos = i;
+ if ( bRows )
+ return SPLIT_VERT;
+ else
+ return SPLIT_HORZ;
+ }
+ else
+ return SPLIT_NOSPLIT;
+ }
+ }
+ }
+
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mpSet )
+ {
+ nSplitTest = ImplTestSplit( pItems[i].mpSet, rPos,
+ rMouseOff, ppFoundSet, rFoundPos,
+ ((pItems[i].mnBits & SWIB_COLSET) == 0) );
+ if ( nSplitTest )
+ return nSplitTest;
+ }
+ }
+
+ return 0;
+}
+
+// -----------------------------------------------------------------------
+
+static USHORT ImplTestSplit( SplitWindow* pWindow, const Point& rPos,
+ long& rMouseOff, ImplSplitSet** ppFoundSet, USHORT& rFoundPos )
+{
+ // Resizeable SplitWindow muss anders behandelt werden
+ if ( pWindow->mnWinStyle & WB_SIZEABLE )
+ {
+ long nTPos;
+ long nPos;
+ long nBorder;
+
+ if ( pWindow->mbHorz )
+ {
+ if ( pWindow->mbBottomRight )
+ {
+ nBorder = pWindow->mnBottomBorder;
+ nPos = 0;
+ }
+ else
+ {
+ nBorder = pWindow->mnTopBorder;
+ nPos = pWindow->mnDY-nBorder;
+ }
+ nTPos = rPos.Y();
+ }
+ else
+ {
+ if ( pWindow->mbBottomRight )
+ {
+ nBorder = pWindow->mnRightBorder;
+ nPos = 0;
+ }
+ else
+ {
+ nBorder = pWindow->mnLeftBorder;
+ nPos = pWindow->mnDX-nBorder;
+ }
+ nTPos = rPos.X();
+ }
+ long nSplitSize = pWindow->mpMainSet->mnSplitSize-2;
+ if ( pWindow->mbAutoHide || pWindow->mbFadeOut )
+ nSplitSize += SPLITWIN_SPLITSIZEEX;
+ if ( !pWindow->mbBottomRight )
+ nPos -= nSplitSize;
+ if ( (nTPos >= nPos) && (nTPos <= nPos+nSplitSize+nBorder) )
+ {
+ rMouseOff = nTPos-nPos;
+ *ppFoundSet = pWindow->mpMainSet;
+ if ( pWindow->mpMainSet->mpItems )
+ rFoundPos = pWindow->mpMainSet->mnItems-1;
+ else
+ rFoundPos = 0;
+ if ( pWindow->mbHorz )
+ return SPLIT_VERT | SPLIT_WINDOW;
+ else
+ return SPLIT_HORZ | SPLIT_WINDOW;
+ }
+ }
+
+ return ImplTestSplit( pWindow->mpMainSet, rPos, rMouseOff, ppFoundSet, rFoundPos,
+ pWindow->mbHorz, !pWindow->mbBottomRight );
+}
+
+// -----------------------------------------------------------------------
+
+static void ImplDrawSplitTracking( SplitWindow* pThis, const Point& rPos )
+{
+ Rectangle aRect;
+
+ if ( pThis->mnSplitTest & SPLIT_HORZ )
+ {
+ aRect.Top() = pThis->maDragRect.Top();
+ aRect.Bottom() = pThis->maDragRect.Bottom();
+ aRect.Left() = rPos.X();
+ aRect.Right() = aRect.Left()+pThis->mpSplitSet->mnSplitSize-1;
+ if ( !(pThis->mnWinStyle & WB_NOSPLITDRAW) )
+ aRect.Right()--;
+ if ( (pThis->mnSplitTest & SPLIT_WINDOW) &&
+ (pThis->mbAutoHide || pThis->mbFadeOut) )
+ {
+ aRect.Left() += SPLITWIN_SPLITSIZEEX;
+ aRect.Right() += SPLITWIN_SPLITSIZEEX;
+ }
+ }
+ else
+ {
+ aRect.Left() = pThis->maDragRect.Left();
+ aRect.Right() = pThis->maDragRect.Right();
+ aRect.Top() = rPos.Y();
+ aRect.Bottom() = aRect.Top()+pThis->mpSplitSet->mnSplitSize-1;
+ if ( !(pThis->mnWinStyle & WB_NOSPLITDRAW) )
+ aRect.Bottom()--;
+ if ( (pThis->mnSplitTest & SPLIT_WINDOW) &&
+ (pThis->mbAutoHide || pThis->mbFadeOut) )
+ {
+ aRect.Top() += SPLITWIN_SPLITSIZEEX;
+ aRect.Bottom() += SPLITWIN_SPLITSIZEEX;
+ }
+ }
+ pThis->ShowTracking( aRect, SHOWTRACK_SPLIT );
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ImplInit( Window* pParent, WinBits nStyle )
+{
+ ImplSplitSet* pNewSet = new ImplSplitSet;
+ pNewSet->mpItems = NULL;
+ pNewSet->mpWallpaper = NULL;
+ pNewSet->mpBitmap = NULL;
+ pNewSet->mnLastSize = 0;
+ pNewSet->mnItems = 0;
+ pNewSet->mnId = 0;
+ pNewSet->mnSplitSize = SPLITWIN_SPLITSIZE;
+ pNewSet->mbCalcPix = TRUE;
+
+ mpMainSet = pNewSet;
+ mpBaseSet = pNewSet;
+ mpSplitSet = NULL;
+ mpLastSizes = NULL;
+ mnDX = 0;
+ mnDY = 0;
+ mnLeftBorder = 0;
+ mnTopBorder = 0;
+ mnRightBorder = 0;
+ mnBottomBorder = 0;
+ mnMaxSize = 0;
+ mnMouseOff = 0;
+ meAlign = WINDOWALIGN_TOP;
+ mnWinStyle = nStyle;
+ mnSplitTest = 0;
+ mnSplitPos = 0;
+ mnMouseModifier = 0;
+ mnMStartPos = 0;
+ mnMSplitPos = 0;
+ mbDragFull = FALSE;
+ mbHorz = TRUE;
+ mbBottomRight = FALSE;
+ mbCalc = FALSE;
+ mbRecalc = TRUE;
+ mbInvalidate = TRUE;
+ mbAutoHide = FALSE;
+ mbFadeIn = FALSE;
+ mbFadeOut = FALSE;
+ mbAutoHideIn = FALSE;
+ mbAutoHideDown = FALSE;
+ mbFadeInDown = FALSE;
+ mbFadeOutDown = FALSE;
+ mbAutoHidePressed = FALSE;
+ mbFadeInPressed = FALSE;
+ mbFadeOutPressed = FALSE;
+ mbFadeNoButtonMode = FALSE;
+ mbNoAlign = FALSE;
+
+ if ( nStyle & WB_NOSPLITDRAW )
+ {
+ pNewSet->mnSplitSize -= 2;
+ mbInvalidate = FALSE;
+ }
+
+ if ( nStyle & WB_BORDER )
+ {
+ ImplCalcBorder( meAlign, mbNoAlign, mnLeftBorder, mnTopBorder,
+ mnRightBorder, mnBottomBorder );
+ }
+ else
+ {
+ mnLeftBorder = 0;
+ mnTopBorder = 0;
+ mnRightBorder = 0;
+ mnBottomBorder = 0;
+ }
+
+ DockingWindow::ImplInit( pParent, (nStyle | WB_CLIPCHILDREN) & ~(WB_BORDER | WB_SIZEABLE) );
+
+ ImplInitSettings();
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ImplInitSettings()
+{
+ // Wenn fuer das MainSet eine Bitmap gesetzt wird, dann
+ // brauchen wir nicht mehr den Hintergrund loeschen
+ // Wenn MainSet Wallpaper hat, dann ist das der Hintergrund, ansonsten
+ // sind es die Standard-Farben
+ if ( mpMainSet->mpBitmap )
+ SetBackground();
+ else if ( mpMainSet->mpWallpaper )
+ SetBackground( *mpMainSet->mpWallpaper );
+ else
+ {
+ const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
+
+ Color aColor;
+ if ( IsControlBackground() )
+ aColor = GetControlBackground();
+ else if ( Window::GetStyle() & WB_3DLOOK )
+ aColor = rStyleSettings.GetFaceColor();
+ else
+ aColor = rStyleSettings.GetWindowColor();
+ SetBackground( aColor );
+ }
+}
+
+// =======================================================================
+
+SplitWindow::SplitWindow( Window* pParent, WinBits nStyle ) :
+ DockingWindow( WINDOW_SPLITWINDOW )
+{
+ ImplInit( pParent, nStyle );
+}
+
+// -----------------------------------------------------------------------
+
+SplitWindow::SplitWindow( Window* pParent, const ResId& rResId ) :
+ DockingWindow( WINDOW_SPLITWINDOW )
+{
+ rResId.SetRT( RSC_SPLITWINDOW );
+ WinBits nStyle = ImplInitRes( rResId );
+ ImplInit( pParent, nStyle );
+ ImplLoadRes( rResId );
+
+ if ( !(nStyle & WB_HIDE) )
+ Show();
+}
+
+// -----------------------------------------------------------------------
+
+SplitWindow::~SplitWindow()
+{
+ // Sets loeschen
+ ImplDeleteSet( mpMainSet );
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ImplSetWindowSize( long nDelta )
+{
+ if ( !nDelta )
+ return;
+
+ Size aSize = GetSizePixel();
+ if ( meAlign == WINDOWALIGN_TOP )
+ {
+ aSize.Height() += nDelta;
+ SetSizePixel( aSize );
+ }
+ else if ( meAlign == WINDOWALIGN_BOTTOM )
+ {
+ Point aPos = GetPosPixel();
+ aPos.Y() -= nDelta;
+ aSize.Height() += nDelta;
+ SetPosSizePixel( aPos, aSize );
+ }
+ else if ( meAlign == WINDOWALIGN_LEFT )
+ {
+ aSize.Width() += nDelta;
+ SetSizePixel( aSize );
+ }
+ else // meAlign == WINDOWALIGN_RIGHT
+ {
+ Point aPos = GetPosPixel();
+ aPos.X() -= nDelta;
+ aSize.Width() += nDelta;
+ SetPosSizePixel( aPos, aSize );
+ }
+
+ SplitResize();
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ImplCalcLayout()
+{
+ if ( !mbCalc || !mbRecalc || !mpMainSet->mpItems )
+ return;
+
+ long nSplitSize = mpMainSet->mnSplitSize-2;
+ if ( mbAutoHide || mbFadeOut )
+ nSplitSize += SPLITWIN_SPLITSIZEEX;
+
+ // Wenn Fenster sizeable ist, wird die groesse automatisch nach
+ // dem MainSet festgelegt, wenn kein relatives Fenster enthalten
+ // ist
+ if ( mnWinStyle & WB_SIZEABLE )
+ {
+ long nCurSize;
+ long nCalcSize = 0;
+ USHORT i;
+
+ for ( i = 0; i < mpMainSet->mnItems; i++ )
+ {
+ if ( mpMainSet->mpItems[i].mnBits & (SWIB_RELATIVESIZE | SWIB_PERCENTSIZE) )
+ break;
+ else
+ nCalcSize += mpMainSet->mpItems[i].mnSize;
+ }
+
+ if ( i == mpMainSet->mnItems )
+ {
+ if ( mbHorz )
+ nCurSize = mnDY-mnTopBorder-mnBottomBorder;
+ else
+ nCurSize = mnDX-mnLeftBorder-mnRightBorder;
+ nCurSize -= nSplitSize;
+ nCurSize -= (mpMainSet->mnItems-1)*mpMainSet->mnSplitSize;
+
+ mbRecalc = FALSE;
+ ImplSetWindowSize( nCalcSize-nCurSize );
+ mbRecalc = TRUE;
+ }
+ }
+
+ if ( (mnDX <= 0) || (mnDY <= 0) )
+ return;
+
+ // Groessen/Position vorberechnen
+ long nL;
+ long nT;
+ long nW;
+ long nH;
+
+ if ( mbHorz )
+ {
+ if ( mbBottomRight )
+ nT = mnDY-mnBottomBorder;
+ else
+ nT = mnTopBorder;
+ nL = mnLeftBorder;
+ }
+ else
+ {
+ if ( mbBottomRight )
+ nL = mnDX-mnRightBorder;
+ else
+ nL = mnLeftBorder;
+ nT = mnTopBorder;
+ }
+ nW = mnDX-mnLeftBorder-mnRightBorder;
+ nH = mnDY-mnTopBorder-mnBottomBorder;
+ if ( mnWinStyle & WB_SIZEABLE )
+ {
+ if ( mbHorz )
+ nH -= nSplitSize;
+ else
+ nW -= nSplitSize;
+ }
+
+ // Sets rekursiv berechnen
+ ImplCalcSet( mpMainSet, nL, nT, nW, nH, mbHorz, !mbBottomRight );
+ ImplCalcSet2( this, mpMainSet, FALSE, mbHorz, !mbBottomRight );
+ mbCalc = FALSE;
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ImplUpdate()
+{
+ mbCalc = TRUE;
+
+ if ( IsReallyShown() && IsUpdateMode() && mbRecalc )
+ {
+ if ( mpMainSet->mpItems )
+ ImplCalcLayout();
+ else
+ Invalidate();
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ImplUpdateSet( ImplSplitSet* pSet )
+{
+ if ( IsReallyShown() && IsUpdateMode() && mbRecalc )
+ {
+ // Wenn wir noch berechnen muessen, dann alles invalidieren.
+ if ( mbCalc )
+ {
+ // Wenn nicht NOSPLITDRAW gesetzt ist, koennen wir uns das
+ // invalidieren sparen, da bei ImplCalcSet2() die freien flaechen
+ // sowieso invalidiert werden
+ if ( !mpMainSet->mpItems || (mnWinStyle & WB_NOSPLITDRAW) )
+ pSet = mpMainSet;
+ else
+ return;
+ }
+
+ Rectangle aRect;
+ if ( pSet == mpMainSet )
+ {
+ aRect.Left() = mnLeftBorder;
+ aRect.Top() = mnTopBorder;
+ aRect.Right() = mnDX-mnRightBorder-1;
+ aRect.Bottom() = mnDY-mnBottomBorder-1;
+ }
+ else
+ {
+ ImplSplitItem* pItem;
+ USHORT nPos;
+
+ pSet = ImplFindItem( mpMainSet, pSet->mnId, nPos );
+ pItem = &(pSet->mpItems[nPos]);
+ aRect.Left() = pItem->mnLeft;
+ aRect.Top() = pItem->mnTop;
+ aRect.Right() = aRect.Left()+pItem->mnWidth;
+ aRect.Bottom() = aRect.Top()+pItem->mnHeight;
+ }
+ Invalidate( aRect );
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ImplSplitMousePos( Point& rMousePos )
+{
+ if ( mnSplitTest & SPLIT_HORZ )
+ {
+ rMousePos.X() -= mnMouseOff;
+ if ( rMousePos.X() < maDragRect.Left() )
+ rMousePos.X() = maDragRect.Left();
+ else if ( rMousePos.X()+mpSplitSet->mnSplitSize+1 > maDragRect.Right() )
+ rMousePos.X() = maDragRect.Right()-mpSplitSet->mnSplitSize+1;
+ // Wegen FullDrag in Screen-Koordinaaten merken
+ mnMSplitPos = OutputToScreenPixel( rMousePos ).X();
+ }
+ else
+ {
+ rMousePos.Y() -= mnMouseOff;
+ if ( rMousePos.Y() < maDragRect.Top() )
+ rMousePos.Y() = maDragRect.Top();
+ else if ( rMousePos.Y()+mpSplitSet->mnSplitSize+1 > maDragRect.Bottom() )
+ rMousePos.Y() = maDragRect.Bottom()-mpSplitSet->mnSplitSize+1;
+ mnMSplitPos = OutputToScreenPixel( rMousePos ).Y();
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ImplGetButtonRect( Rectangle& rRect, long nEx, BOOL bTest ) const
+{
+ long nSplitSize = mpMainSet->mnSplitSize-2;
+ if ( mbAutoHide || mbFadeOut || mbFadeIn )
+ nSplitSize += SPLITWIN_SPLITSIZEEX;
+
+/* Wir wollen doch erstmal nicht zentrieren
+ long nButtonSize = 0;
+ if ( mbFadeIn )
+ nButtonSize += SPLITWIN_SPLITSIZEFADE+1;
+ if ( mbFadeOut )
+ nButtonSize += SPLITWIN_SPLITSIZEFADE+1;
+ if ( mbAutoHide )
+ nButtonSize += SPLITWIN_SPLITSIZEAUTOHIDE+1;
+ long nCenterEx = 0;
+ if ( mbHorz )
+ nCenterEx += ((mnDX-mnLeftBorder-mnRightBorder)-nButtonSize)/2;
+ else
+ nCenterEx += ((mnDY-mnTopBorder-mnBottomBorder)-nButtonSize)/2;
+ if ( nCenterEx > 0 )
+ nEx += nCenterEx;
+*/
+
+ if ( meAlign == WINDOWALIGN_TOP )
+ {
+ rRect.Left() = mnLeftBorder+nEx;
+ rRect.Top() = mnDY-mnBottomBorder-nSplitSize;
+ rRect.Right() = rRect.Left()+SPLITWIN_SPLITSIZEAUTOHIDE;
+ rRect.Bottom() = mnDY-mnBottomBorder-1;
+ if ( bTest )
+ {
+ rRect.Top() -= mnTopBorder;
+ rRect.Bottom() += mnBottomBorder;
+ }
+ }
+ else if ( meAlign == WINDOWALIGN_BOTTOM )
+ {
+ rRect.Left() = mnLeftBorder+nEx;
+ rRect.Top() = mnTopBorder;
+ rRect.Right() = rRect.Left()+SPLITWIN_SPLITSIZEAUTOHIDE;
+ rRect.Bottom() = mnTopBorder+nSplitSize-1;
+ if ( bTest )
+ {
+ rRect.Top() -= mnTopBorder;
+ rRect.Bottom() += mnBottomBorder;
+ }
+ }
+ else if ( meAlign == WINDOWALIGN_LEFT )
+ {
+ rRect.Left() = mnDX-mnRightBorder-nSplitSize;
+ rRect.Top() = mnTopBorder+nEx;
+ rRect.Right() = mnDX-mnRightBorder-1;
+ rRect.Bottom() = rRect.Top()+SPLITWIN_SPLITSIZEAUTOHIDE;
+ if ( bTest )
+ {
+ rRect.Left() -= mnLeftBorder;
+ rRect.Right() += mnRightBorder;
+ }
+ }
+ else if ( meAlign == WINDOWALIGN_RIGHT )
+ {
+ rRect.Left() = mnLeftBorder;
+ rRect.Top() = mnTopBorder+nEx;
+ rRect.Right() = mnLeftBorder+nSplitSize-1;
+ rRect.Bottom() = rRect.Top()+SPLITWIN_SPLITSIZEAUTOHIDE;
+ if ( bTest )
+ {
+ rRect.Left() -= mnLeftBorder;
+ rRect.Right() += mnRightBorder;
+ }
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ImplGetAutoHideRect( Rectangle& rRect, BOOL bTest ) const
+{
+ Rectangle aRect;
+
+ if ( mbAutoHide )
+ {
+ long nEx = 0;
+ if ( mbFadeIn || mbFadeOut )
+ nEx = SPLITWIN_SPLITSIZEFADE+1;
+ ImplGetButtonRect( aRect, nEx, bTest && mbFadeIn );
+ }
+
+ rRect = aRect;
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ImplGetFadeInRect( Rectangle& rRect, BOOL bTest ) const
+{
+ Rectangle aRect;
+
+ if ( mbFadeIn )
+ ImplGetButtonRect( aRect, 0, bTest );
+
+ rRect = aRect;
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ImplGetFadeOutRect( Rectangle& rRect, BOOL ) const
+{
+ Rectangle aRect;
+
+ if ( mbFadeOut )
+ ImplGetButtonRect( aRect, 0, FALSE );
+
+ rRect = aRect;
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ImplDrawButtonRect( const Rectangle& rRect, long nSize )
+{
+ const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
+
+ if ( mbHorz )
+ {
+ long nLeft = rRect.Left();
+ long nRight = rRect.Right();
+ long nCenter = rRect.Center().Y();
+ long nEx1 = nLeft+((rRect.GetWidth()-nSize)/2)-2;
+ long nEx2 = nEx1+nSize+3;
+ SetLineColor( rStyleSettings.GetLightColor() );
+ DrawLine( Point( rRect.Left(), rRect.Top() ), Point( rRect.Left(), rRect.Bottom() ) );
+ DrawLine( Point( rRect.Left(), rRect.Top() ), Point( rRect.Right(), rRect.Top() ) );
+ SetLineColor( rStyleSettings.GetShadowColor() );
+ DrawLine( Point( rRect.Right(), rRect.Top() ), Point( rRect.Right(), rRect.Bottom() ) );
+ DrawLine( Point( rRect.Left(), rRect.Bottom() ), Point( rRect.Right(), rRect.Bottom() ) );
+ long i = nLeft+2;
+ while ( i < nRight-3 )
+ {
+ if ( (i < nEx1) || (i > nEx2 ) )
+ {
+ DrawPixel( Point( i, nCenter-2 ), rStyleSettings.GetLightColor() );
+ DrawPixel( Point( i+1, nCenter-2+1 ), rStyleSettings.GetShadowColor() );
+ }
+ i++;
+ if ( (i < nEx1) || (i > nEx2 ) && (i < nRight-3) )
+ {
+ DrawPixel( Point( i, nCenter+2 ), rStyleSettings.GetLightColor() );
+ DrawPixel( Point( i+1, nCenter+2+1 ), rStyleSettings.GetShadowColor() );
+ }
+ i += 2;
+ }
+ }
+ else
+ {
+ long nTop = rRect.Top();
+ long nBottom = rRect.Bottom();
+ long nCenter = rRect.Center().X();
+ long nEx1 = nTop+((rRect.GetHeight()-nSize)/2)-2;
+ long nEx2 = nEx1+nSize+3;
+ SetLineColor( rStyleSettings.GetLightColor() );
+ DrawLine( Point( rRect.Left(), rRect.Top() ), Point( rRect.Right(), rRect.Top() ) );
+ DrawLine( Point( rRect.Left(), rRect.Top() ), Point( rRect.Left(), rRect.Bottom() ) );
+ SetLineColor( rStyleSettings.GetShadowColor() );
+ DrawLine( Point( rRect.Right(), rRect.Top() ), Point( rRect.Right(), rRect.Bottom() ) );
+ DrawLine( Point( rRect.Left(), rRect.Bottom() ), Point( rRect.Right(), rRect.Bottom() ) );
+ long i = nTop+2;
+ while ( i < nBottom-3 )
+ {
+ if ( (i < nEx1) || (i > nEx2 ) )
+ {
+ DrawPixel( Point( nCenter-2, i ), rStyleSettings.GetLightColor() );
+ DrawPixel( Point( nCenter-2+1, i+1 ), rStyleSettings.GetShadowColor() );
+ }
+ i++;
+ if ( (i < nEx1) || (i > nEx2 ) && (i < nBottom-3) )
+ {
+ DrawPixel( Point( nCenter+2, i ), rStyleSettings.GetLightColor() );
+ DrawPixel( Point( nCenter+2+1, i+1 ), rStyleSettings.GetShadowColor() );
+ }
+ i += 2;
+ }
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ImplDrawAutoHide( BOOL bInPaint )
+{
+ if ( mbAutoHide )
+ {
+ const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
+ Rectangle aTempRect;
+ ImplGetAutoHideRect( aTempRect );
+
+ if ( !bInPaint )
+ Erase( aTempRect );
+
+ // ImageListe laden, wenn noch nicht vorhanden
+ ImplSVData* pSVData = ImplGetSVData();
+ ImageList* pImageList;
+ if ( mbHorz )
+ {
+ if ( !pSVData->maCtrlData.mpSplitHPinImgList )
+ {
+ Bitmap aBmp( ResId( SV_RESID_BITMAP_SPLITHPIN, ImplGetResMgr() ) );
+ pSVData->maCtrlData.mpSplitHPinImgList = new ImageList( aBmp, Color( 0x00, 0x00, 0xFF ), 4 );
+ }
+ pImageList = pSVData->maCtrlData.mpSplitHPinImgList;
+ }
+ else
+ {
+ if ( !pSVData->maCtrlData.mpSplitVPinImgList )
+ {
+ Bitmap aBmp( ResId( SV_RESID_BITMAP_SPLITVPIN, ImplGetResMgr() ) );
+ pSVData->maCtrlData.mpSplitVPinImgList = new ImageList( aBmp, Color( 0x00, 0x00, 0xFF ), 4 );
+ }
+ pImageList = pSVData->maCtrlData.mpSplitVPinImgList;
+ }
+
+ // Image ermitteln und zurueckgeben
+ USHORT nId;
+ if ( mbAutoHidePressed )
+ {
+ if ( mbAutoHideIn )
+ nId = 3;
+ else
+ nId = 4;
+ }
+ else
+ {
+ if ( mbAutoHideIn )
+ nId = 1;
+ else
+ nId = 2;
+ }
+
+ Image aImage = pImageList->GetImage( nId );
+ Size aImageSize = aImage.GetSizePixel();
+ Point aPos( aTempRect.Left()+((aTempRect.GetWidth()-aImageSize.Width())/2),
+ aTempRect.Top()+((aTempRect.GetHeight()-aImageSize.Height())/2) );
+ long nSize;
+ if ( mbHorz )
+ nSize = aImageSize.Width();
+ else
+ nSize = aImageSize.Height();
+ ImplDrawButtonRect( aTempRect, nSize );
+ DrawImage( aPos, aImage );
+ }
+}
+
+// -----------------------------------------------------------------------
+
+static void ImplGetSplitArrowImage( BOOL bHorz, BOOL bLeft, BOOL bPressed,
+ Image& rImage )
+{
+ // ImageListe laden, wenn noch nicht vorhanden
+ ImplSVData* pSVData = ImplGetSVData();
+ ImageList* pImageList;
+ if ( bHorz )
+ {
+ if ( !pSVData->maCtrlData.mpSplitHArwImgList )
+ {
+ Bitmap aBmp( ResId( SV_RESID_BITMAP_SPLITHARW, ImplGetResMgr() ) );
+ pSVData->maCtrlData.mpSplitHArwImgList = new ImageList( aBmp, Color( 0x00, 0x00, 0xFF ), 4 );
+ }
+ pImageList = pSVData->maCtrlData.mpSplitHArwImgList;
+ }
+ else
+ {
+ if ( !pSVData->maCtrlData.mpSplitVArwImgList )
+ {
+ Bitmap aBmp( ResId( SV_RESID_BITMAP_SPLITVARW, ImplGetResMgr() ) );
+ pSVData->maCtrlData.mpSplitVArwImgList = new ImageList( aBmp, Color( 0x00, 0x00, 0xFF ), 4 );
+ }
+ pImageList = pSVData->maCtrlData.mpSplitVArwImgList;
+ }
+
+ // Image ermitteln und zurueckgeben
+ USHORT nId = 1;
+ if ( !bLeft )
+ nId += 2;
+ if ( bPressed )
+ nId++;
+
+ rImage = pImageList->GetImage( nId );
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ImplDrawFadeIn( BOOL bInPaint )
+{
+ if ( mbFadeIn )
+ {
+ const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
+ Rectangle aTempRect;
+ Image aImage;
+ ImplGetFadeInRect( aTempRect );
+
+ BOOL bLeft;
+ if ( meAlign == WINDOWALIGN_TOP )
+ bLeft = FALSE;
+ else if ( meAlign == WINDOWALIGN_BOTTOM )
+ bLeft = TRUE;
+ else if ( meAlign == WINDOWALIGN_LEFT )
+ bLeft = FALSE;
+ else if ( meAlign == WINDOWALIGN_RIGHT )
+ bLeft = TRUE;
+ ImplGetSplitArrowImage( mbHorz, bLeft, mbFadeInPressed, aImage );
+
+ if ( !bInPaint )
+ Erase( aTempRect );
+
+ Size aImageSize = aImage.GetSizePixel();
+ Point aPos( aTempRect.Left()+((aTempRect.GetWidth()-aImageSize.Width())/2),
+ aTempRect.Top()+((aTempRect.GetHeight()-aImageSize.Height())/2) );
+ long nSize;
+ if ( mbHorz )
+ nSize = aImageSize.Width();
+ else
+ nSize = aImageSize.Height();
+ ImplDrawButtonRect( aTempRect, nSize );
+ DrawImage( aPos, aImage );
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ImplDrawFadeOut( BOOL bInPaint )
+{
+ if ( mbFadeOut )
+ {
+ const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
+ Rectangle aTempRect;
+ Image aImage;
+ ImplGetFadeOutRect( aTempRect );
+
+ BOOL bLeft;
+ if ( meAlign == WINDOWALIGN_TOP )
+ bLeft = TRUE;
+ else if ( meAlign == WINDOWALIGN_BOTTOM )
+ bLeft = FALSE;
+ else if ( meAlign == WINDOWALIGN_LEFT )
+ bLeft = TRUE;
+ else if ( meAlign == WINDOWALIGN_RIGHT )
+ bLeft = FALSE;
+ ImplGetSplitArrowImage( mbHorz, bLeft, mbFadeOutPressed, aImage );
+
+ if ( !bInPaint )
+ Erase( aTempRect );
+
+ Size aImageSize = aImage.GetSizePixel();
+ Point aPos( aTempRect.Left()+((aTempRect.GetWidth()-aImageSize.Width())/2),
+ aTempRect.Top()+((aTempRect.GetHeight()-aImageSize.Height())/2) );
+ long nSize;
+ if ( mbHorz )
+ nSize = aImageSize.Width();
+ else
+ nSize = aImageSize.Height();
+ ImplDrawButtonRect( aTempRect, nSize );
+ DrawImage( aPos, aImage );
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::StartSplit()
+{
+ maStartSplitHdl.Call( this );
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::Split()
+{
+ maSplitHdl.Call( this );
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::SplitResize()
+{
+ maSplitResizeHdl.Call( this );
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::AutoHide()
+{
+ maAutoHideHdl.Call( this );
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::FadeIn()
+{
+ maFadeInHdl.Call( this );
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::FadeOut()
+{
+ maFadeOutHdl.Call( this );
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::MouseButtonDown( const MouseEvent& rMEvt )
+{
+ if ( !rMEvt.IsLeft() || rMEvt.IsMod2() )
+ {
+ DockingWindow::MouseButtonDown( rMEvt );
+ return;
+ }
+
+ Point aMousePosPixel = rMEvt.GetPosPixel();
+ Rectangle aTestRect;
+
+ mbFadeNoButtonMode = FALSE;
+ ImplGetAutoHideRect( aTestRect, TRUE );
+ if ( aTestRect.IsInside( aMousePosPixel ) )
+ {
+ mbAutoHideDown = TRUE;
+ mbAutoHidePressed = TRUE;
+ ImplDrawAutoHide( FALSE );
+ }
+ else
+ {
+ ImplGetFadeOutRect( aTestRect, TRUE );
+ if ( aTestRect.IsInside( aMousePosPixel ) )
+ {
+ mbFadeOutDown = TRUE;
+ mbFadeOutPressed = TRUE;
+ ImplDrawFadeOut( FALSE );
+ }
+ else
+ {
+ ImplGetFadeInRect( aTestRect, TRUE );
+ if ( aTestRect.IsInside( aMousePosPixel ) )
+ {
+ mbFadeInDown = TRUE;
+ mbFadeInPressed = TRUE;
+ ImplDrawFadeIn( FALSE );
+ }
+ else if ( !aTestRect.IsEmpty() && !(mnWinStyle & WB_SIZEABLE) )
+ {
+ mbFadeNoButtonMode = TRUE;
+ FadeIn();
+ return;
+ }
+ }
+ }
+
+ if ( mbAutoHideDown || mbFadeInDown || mbFadeOutDown )
+ StartTracking();
+ else
+ {
+ mnSplitTest = ImplTestSplit( this, aMousePosPixel, mnMouseOff, &mpSplitSet, mnSplitPos );
+ if ( mnSplitTest && !(mnSplitTest & SPLIT_NOSPLIT) )
+ {
+ ImplSplitItem* pSplitItem;
+ long nCurMaxSize;
+ USHORT nTemp;
+ BOOL bDown;
+ BOOL bPropSmaller;
+
+ mnMouseModifier = rMEvt.GetModifier();
+ if ( !(mnMouseModifier & KEY_SHIFT) || (mnSplitPos+1 >= mpSplitSet->mnItems) )
+ bPropSmaller = FALSE;
+ else
+ bPropSmaller = TRUE;
+
+ // Hier kann noch die maximale Groesse gesetzt werden
+ StartSplit();
+
+ if ( mnMaxSize )
+ nCurMaxSize = mnMaxSize;
+ else
+ {
+ Size aSize = GetParent()->GetOutputSizePixel();
+ if ( mbHorz )
+ nCurMaxSize = aSize.Height();
+ else
+ nCurMaxSize = aSize.Width();
+ }
+
+ if ( mpSplitSet->mpItems )
+ {
+ bDown = TRUE;
+ if ( (mpSplitSet == mpMainSet) && mbBottomRight )
+ bDown = FALSE;
+
+ pSplitItem = &(mpSplitSet->mpItems[mnSplitPos]);
+ maDragRect.Left() = pSplitItem->mnLeft;
+ maDragRect.Top() = pSplitItem->mnTop;
+ maDragRect.Right() = pSplitItem->mnLeft+pSplitItem->mnWidth-1;
+ maDragRect.Bottom() = pSplitItem->mnTop+pSplitItem->mnHeight-1;
+
+ if ( mnSplitTest & SPLIT_HORZ )
+ {
+ if ( bDown )
+ maDragRect.Right() += mpSplitSet->mnSplitSize;
+ else
+ maDragRect.Left() -= mpSplitSet->mnSplitSize;
+ }
+ else
+ {
+ if ( bDown )
+ maDragRect.Bottom() += mpSplitSet->mnSplitSize;
+ else
+ maDragRect.Top() -= mpSplitSet->mnSplitSize;
+ }
+
+ if ( mnSplitPos )
+ {
+ nTemp = mnSplitPos;
+ while ( nTemp )
+ {
+ pSplitItem = &(mpSplitSet->mpItems[nTemp-1]);
+ if ( pSplitItem->mbFixed )
+ break;
+ else
+ {
+ if ( mnSplitTest & SPLIT_HORZ )
+ {
+ if ( bDown )
+ maDragRect.Left() -= pSplitItem->mnPixSize;
+ else
+ maDragRect.Right() += pSplitItem->mnPixSize;
+ }
+ else
+ {
+ if ( bDown )
+ maDragRect.Top() -= pSplitItem->mnPixSize;
+ else
+ maDragRect.Bottom() += pSplitItem->mnPixSize;
+ }
+ }
+ nTemp--;
+ }
+ }
+
+ if ( (mpSplitSet == mpMainSet) && (mnWinStyle & WB_SIZEABLE) && !bPropSmaller )
+ {
+ if ( bDown )
+ {
+ if ( mbHorz )
+ maDragRect.Bottom() += nCurMaxSize-mnDY-mnTopBorder;
+ else
+ maDragRect.Right() += nCurMaxSize-mnDX-mnLeftBorder;
+ }
+ else
+ {
+ if ( mbHorz )
+ maDragRect.Top() -= nCurMaxSize-mnDY-mnBottomBorder;
+ else
+ maDragRect.Left() -= nCurMaxSize-mnDX-mnRightBorder;
+ }
+ }
+ else
+ {
+ nTemp = mnSplitPos+1;
+ while ( nTemp < mpSplitSet->mnItems )
+ {
+ pSplitItem = &(mpSplitSet->mpItems[nTemp]);
+ if ( pSplitItem->mbFixed )
+ break;
+ else
+ {
+ if ( mnSplitTest & SPLIT_HORZ )
+ {
+ if ( bDown )
+ maDragRect.Right() += pSplitItem->mnPixSize;
+ else
+ maDragRect.Left() -= pSplitItem->mnPixSize;
+ }
+ else
+ {
+ if ( bDown )
+ maDragRect.Bottom() += pSplitItem->mnPixSize;
+ else
+ maDragRect.Top() -= pSplitItem->mnPixSize;
+ }
+ }
+ nTemp++;
+ }
+ }
+ }
+ else
+ {
+ maDragRect.Left() = mnLeftBorder;
+ maDragRect.Top() = mnTopBorder;
+ maDragRect.Right() = mnDX-mnRightBorder-1;
+ maDragRect.Bottom() = mnDY-mnBottomBorder-1;
+ if ( mbHorz )
+ {
+ if ( mbBottomRight )
+ maDragRect.Top() -= nCurMaxSize-mnDY-mnBottomBorder;
+ else
+ maDragRect.Bottom() += nCurMaxSize-mnDY-mnTopBorder;
+ }
+ else
+ {
+ if ( mbBottomRight )
+ maDragRect.Left() -= nCurMaxSize-mnDX-mnRightBorder;
+ else
+ maDragRect.Right() += nCurMaxSize-mnDX-mnLeftBorder;
+ }
+ }
+
+ StartTracking();
+
+ mbDragFull = (GetSettings().GetStyleSettings().GetDragFullOptions() & DRAGFULL_OPTION_SPLIT) != 0;
+ ImplSplitMousePos( aMousePosPixel );
+ if ( !mbDragFull )
+ ImplDrawSplitTracking( this, aMousePosPixel );
+ else
+ {
+ ImplSplitItem* pItems = mpSplitSet->mpItems;
+ USHORT nItems = mpSplitSet->mnItems;
+ mpLastSizes = new long[nItems*2];
+ for ( USHORT i = 0; i < nItems; i++ )
+ {
+ mpLastSizes[i*2] = pItems[i].mnSize;
+ mpLastSizes[i*2+1] = pItems[i].mnPixSize;
+ }
+ }
+ mnMStartPos = mnMSplitPos;
+ }
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::MouseMove( const MouseEvent& rMEvt )
+{
+ if ( !IsTracking() )
+ {
+ Point aPos = rMEvt.GetPosPixel();
+ long nTemp;
+ ImplSplitSet* pTempSplitSet;
+ USHORT nTempSplitPos;
+ USHORT nSplitTest = ImplTestSplit( this, aPos, nTemp, &pTempSplitSet, nTempSplitPos );
+ PointerStyle eStyle = POINTER_ARROW;
+ Rectangle aAutoHideRect;
+ Rectangle aFadeInRect;
+ Rectangle aFadeOutRect;
+
+ ImplGetAutoHideRect( aAutoHideRect );
+ ImplGetFadeInRect( aFadeInRect );
+ ImplGetFadeOutRect( aFadeOutRect );
+ if ( !aAutoHideRect.IsInside( aPos ) &&
+ !aFadeInRect.IsInside( aPos ) &&
+ !aFadeOutRect.IsInside( aPos ) )
+ {
+ if ( nSplitTest && !(nSplitTest & SPLIT_NOSPLIT) )
+ {
+ if ( nSplitTest & SPLIT_HORZ )
+ eStyle = POINTER_HSPLIT;
+ else if ( nSplitTest & SPLIT_VERT )
+ eStyle = POINTER_VSPLIT;
+ }
+ }
+
+ Pointer aPtr( eStyle );
+ SetPointer( aPtr );
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::Tracking( const TrackingEvent& rTEvt )
+{
+ Point aMousePosPixel = rTEvt.GetMouseEvent().GetPosPixel();
+
+ if ( mbAutoHideDown )
+ {
+ if ( rTEvt.IsTrackingEnded() )
+ {
+ mbAutoHideDown = FALSE;
+ if ( mbAutoHidePressed )
+ {
+ mbAutoHidePressed = FALSE;
+
+ if ( !rTEvt.IsTrackingCanceled() )
+ {
+ mbAutoHideIn = !mbAutoHideIn;
+ ImplDrawAutoHide( FALSE );
+ AutoHide();
+ }
+ else
+ ImplDrawAutoHide( FALSE );
+ }
+ }
+ else
+ {
+ Rectangle aTestRect;
+ ImplGetAutoHideRect( aTestRect, TRUE );
+ BOOL bNewPressed = aTestRect.IsInside( aMousePosPixel );
+ if ( bNewPressed != mbAutoHidePressed )
+ {
+ mbAutoHidePressed = bNewPressed;
+ ImplDrawAutoHide( FALSE );
+ }
+ }
+ }
+ else if ( mbFadeInDown )
+ {
+ if ( rTEvt.IsTrackingEnded() )
+ {
+ mbFadeInDown = FALSE;
+ if ( mbFadeInPressed )
+ {
+ mbFadeInPressed = FALSE;
+ ImplDrawFadeIn( FALSE );
+
+ if ( !rTEvt.IsTrackingCanceled() )
+ FadeIn();
+ }
+ }
+ else
+ {
+ Rectangle aTestRect;
+ ImplGetFadeInRect( aTestRect, TRUE );
+ BOOL bNewPressed = aTestRect.IsInside( aMousePosPixel );
+ if ( bNewPressed != mbFadeInPressed )
+ {
+ mbFadeInPressed = bNewPressed;
+ ImplDrawFadeIn( FALSE );
+ }
+ }
+ }
+ else if ( mbFadeOutDown )
+ {
+ if ( rTEvt.IsTrackingEnded() )
+ {
+ mbFadeOutDown = FALSE;
+ if ( mbFadeOutPressed )
+ {
+ mbFadeOutPressed = FALSE;
+ ImplDrawFadeOut( FALSE );
+
+ if ( !rTEvt.IsTrackingCanceled() )
+ FadeOut();
+ }
+ }
+ else
+ {
+ Rectangle aTestRect;
+ ImplGetFadeOutRect( aTestRect, TRUE );
+ BOOL bNewPressed = aTestRect.IsInside( aMousePosPixel );
+ if ( bNewPressed != mbFadeOutPressed )
+ {
+ mbFadeOutPressed = bNewPressed;
+ ImplDrawFadeOut( FALSE );
+ }
+ }
+ }
+ else
+ {
+ ImplSplitMousePos( aMousePosPixel );
+ BOOL bSplit = TRUE;
+ if ( mbDragFull )
+ {
+ if ( rTEvt.IsTrackingEnded() )
+ {
+ if ( rTEvt.IsTrackingCanceled() )
+ {
+ ImplSplitItem* pItems = mpSplitSet->mpItems;
+ USHORT nItems = mpSplitSet->mnItems;
+ for ( USHORT i = 0; i < nItems; i++ )
+ {
+ pItems[i].mnSize = mpLastSizes[i*2];
+ pItems[i].mnPixSize = mpLastSizes[i*2+1];
+ }
+ ImplUpdate();
+ Split();
+ }
+ bSplit = FALSE;
+ }
+ }
+ else
+ {
+ if ( rTEvt.IsTrackingEnded() )
+ {
+ HideTracking();
+ bSplit = !rTEvt.IsTrackingCanceled();
+ }
+ else
+ {
+ ImplDrawSplitTracking( this, aMousePosPixel );
+ bSplit = FALSE;
+ }
+ }
+
+ if ( bSplit )
+ {
+ BOOL bPropSmaller = (mnMouseModifier & KEY_SHIFT) ? TRUE : FALSE;
+ BOOL bPropGreater = (mnMouseModifier & KEY_MOD1) ? TRUE : FALSE;
+ long nDelta = mnMSplitPos-mnMStartPos;
+
+ if ( (mnSplitTest & SPLIT_WINDOW) && !mpMainSet->mpItems )
+ {
+ if ( (mpSplitSet == mpMainSet) && mbBottomRight )
+ nDelta *= -1;
+ ImplSetWindowSize( nDelta );
+ }
+ else
+ {
+ long nNewSize = mpSplitSet->mpItems[mnSplitPos].mnPixSize;
+ if ( (mpSplitSet == mpMainSet) && mbBottomRight )
+ nNewSize -= nDelta;
+ else
+ nNewSize += nDelta;
+ SplitItem( mpSplitSet->mpItems[mnSplitPos].mnId, nNewSize,
+ bPropSmaller, bPropGreater );
+ }
+
+ Split();
+
+ if ( mbDragFull )
+ {
+ Update();
+ mnMStartPos = mnMSplitPos;
+ }
+ }
+
+ if ( rTEvt.IsTrackingEnded() )
+ {
+ if ( mpLastSizes )
+ delete mpLastSizes;
+ mpLastSizes = NULL;
+ mpSplitSet = NULL;
+ mnMouseOff = 0;
+ mnMStartPos = 0;
+ mnMSplitPos = 0;
+ mnMouseModifier = 0;
+ mnSplitTest = 0;
+ mnSplitPos = 0;
+ }
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::Paint( const Rectangle& )
+{
+ if ( mnWinStyle & WB_BORDER )
+ ImplDrawBorder( this );
+
+ ImplDrawFadeOut( TRUE );
+ ImplDrawFadeIn( TRUE );
+ ImplDrawAutoHide( TRUE );
+
+ // FrameSet-Hintergruende zeichnen
+ ImplDrawBack( this, mpMainSet );
+
+ // Splitter zeichnen
+ if ( !(mnWinStyle & WB_NOSPLITDRAW) )
+ ImplDrawSplit( this, mpMainSet, mbHorz, !mbBottomRight );
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::Move()
+{
+ DockingWindow::Move();
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::Resize()
+{
+ Size aSize = GetOutputSizePixel();
+ mnDX = aSize.Width();
+ mnDY = aSize.Height();
+
+ ImplUpdate();
+ Invalidate();
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::RequestHelp( const HelpEvent& rHEvt )
+{
+ if ( rHEvt.GetMode() & (HELPMODE_BALLOON | HELPMODE_QUICK) )
+ {
+ Point aMousePosPixel = ScreenToOutputPixel( rHEvt.GetMousePosPixel() );
+ Rectangle aHelpRect;
+ USHORT nHelpResId = 0;
+
+ ImplGetAutoHideRect( aHelpRect, TRUE );
+ if ( aHelpRect.IsInside( aMousePosPixel ) )
+ {
+ if ( mbAutoHideIn )
+ nHelpResId = SV_HELPTEXT_SPLITFIXED;
+ else
+ nHelpResId = SV_HELPTEXT_SPLITFLOATING;
+ }
+ else
+ {
+ ImplGetFadeInRect( aHelpRect, TRUE );
+ if ( aHelpRect.IsInside( aMousePosPixel ) )
+ nHelpResId = SV_HELPTEXT_FADEIN;
+ else
+ {
+ ImplGetFadeOutRect( aHelpRect, TRUE );
+ if ( aHelpRect.IsInside( aMousePosPixel ) )
+ nHelpResId = SV_HELPTEXT_FADEOUT;
+ }
+ }
+
+ // Rechteck ermitteln
+ if ( nHelpResId )
+ {
+ Point aPt = OutputToScreenPixel( aHelpRect.TopLeft() );
+ aHelpRect.Left() = aPt.X();
+ aHelpRect.Top() = aPt.Y();
+ aPt = OutputToScreenPixel( aHelpRect.BottomRight() );
+ aHelpRect.Right() = aPt.X();
+ aHelpRect.Bottom() = aPt.Y();
+
+ // Text ermitteln und anzeigen
+ XubString aStr( ResId( nHelpResId, ImplGetResMgr() ) );
+ if ( rHEvt.GetMode() & HELPMODE_BALLOON )
+ Help::ShowBalloon( this, aHelpRect.Center(), aHelpRect, aStr );
+ else
+ Help::ShowQuickHelp( this, aHelpRect, aStr );
+ return;
+ }
+ }
+
+ DockingWindow::RequestHelp( rHEvt );
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::StateChanged( StateChangedType nType )
+{
+ if ( nType == STATE_CHANGE_INITSHOW )
+ {
+ if ( IsUpdateMode() )
+ ImplCalcLayout();
+ }
+ else if ( nType == STATE_CHANGE_UPDATEMODE )
+ {
+ if ( IsUpdateMode() && IsReallyShown() )
+ ImplCalcLayout();
+ }
+ else if ( nType == STATE_CHANGE_CONTROLBACKGROUND )
+ {
+ ImplInitSettings();
+ Invalidate();
+ }
+
+ DockingWindow::StateChanged( nType );
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::DataChanged( const DataChangedEvent& rDCEvt )
+{
+ if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) &&
+ (rDCEvt.GetFlags() & SETTINGS_STYLE) )
+ {
+ ImplInitSettings();
+ Invalidate();
+ }
+ else
+ DockingWindow::DataChanged( rDCEvt );
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::InsertItem( USHORT nId, Window* pWindow, long nSize,
+ USHORT nPos, USHORT nSetId,
+ SplitWindowItemBits nBits )
+{
+#ifdef DBG_UTIL
+ USHORT nDbgDummy;
+ DBG_ASSERT( ImplFindSet( mpMainSet, nSetId ), "SplitWindow::InsertItem() - Set not exists" );
+ DBG_ASSERT( !ImplFindItem( mpMainSet, nId, nDbgDummy ), "SplitWindow::InsertItem() - Id already exists" );
+#endif
+
+ // Size muss min. 1 sein
+ if ( nSize < 1 )
+ nSize = 1;
+
+ ImplSplitSet* pSet = ImplFindSet( mpMainSet, nSetId );
+ ImplSplitSet* pNewSet;
+ ImplSplitItem* pItem;
+
+ // Platz fuer neues Item schaffen
+ if ( nPos > pSet->mnItems )
+ nPos = pSet->mnItems;
+ ImplSplitItem* pNewItems = new ImplSplitItem[pSet->mnItems+1];
+ if ( nPos )
+ memcpy( pNewItems, pSet->mpItems, sizeof( ImplSplitItem )*nPos );
+ if ( nPos < pSet->mnItems )
+ memcpy( pNewItems+nPos+1, pSet->mpItems+nPos, sizeof( ImplSplitItem )*(pSet->mnItems-nPos) );
+ delete pSet->mpItems;
+ pSet->mpItems = pNewItems;
+ pSet->mnItems++;
+ pSet->mbCalcPix = TRUE;
+
+ // Item anlegen und erweitern
+ pItem = &(pSet->mpItems[nPos]);
+ memset( pItem, 0, sizeof( ImplSplitItem ) );
+ pItem->mnSize = nSize;
+ pItem->mnId = nId;
+ pItem->mnBits = nBits;
+
+ if ( pWindow )
+ {
+ pItem->mpWindow = pWindow;
+ pItem->mpOrgParent = pWindow->GetParent();
+
+ // Window mit SplitWindow verbinden
+ pWindow->Hide();
+ pWindow->SetParent( this );
+ }
+ else
+ {
+ pNewSet = new ImplSplitSet;
+ pNewSet->mpItems = NULL;
+ pNewSet->mpWallpaper = NULL;
+ pNewSet->mpBitmap = NULL;
+ pNewSet->mnLastSize = 0;
+ pNewSet->mnItems = 0;
+ pNewSet->mnId = nId;
+ pNewSet->mnSplitSize = pSet->mnSplitSize;
+ pNewSet->mbCalcPix = TRUE;
+
+ pItem->mpSet = pNewSet;
+ }
+
+ ImplUpdate();
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::InsertItem( USHORT nId, long nSize,
+ USHORT nPos, USHORT nSetId,
+ SplitWindowItemBits nBits )
+{
+ InsertItem( nId, NULL, nSize, nPos, nSetId, nBits );
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::MoveItem( USHORT nId, USHORT nNewPos, USHORT nNewSetId )
+{
+#ifdef DBG_UTIL
+ USHORT nDbgDummy;
+ DBG_ASSERT( ImplFindItem( mpMainSet, nId, nDbgDummy ), "SplitWindow::MoveItem() - Id not found" );
+ DBG_ASSERT( ImplFindSet( mpMainSet, nNewSetId ), "SplitWindow::MoveItem() - Set not exists" );
+#endif
+
+ USHORT nPos;
+ ImplSplitSet* pNewSet = ImplFindSet( mpMainSet, nNewSetId );
+ ImplSplitSet* pSet = ImplFindItem( mpMainSet, nId, nPos );
+ ImplSplitItem aTempItem;
+
+ if ( pNewSet == pSet )
+ {
+ if ( nNewPos >= pNewSet->mnItems )
+ nNewPos = pNewSet->mnItems-1;
+ if ( nPos != nNewPos )
+ {
+ memcpy( &aTempItem, &(pSet->mpItems[nPos]), sizeof( aTempItem ) );
+ if ( nPos < nNewPos )
+ {
+ memmove( pSet->mpItems+nPos, pSet->mpItems+nPos+1,
+ (nNewPos-nPos)*sizeof( ImplSplitItem ) );
+ }
+ else
+ {
+ memmove( pSet->mpItems+nNewPos+1, pSet->mpItems+nNewPos,
+ (nPos-nNewPos)*sizeof( ImplSplitItem ) );
+ }
+ memcpy( &(pSet->mpItems[nNewPos]), &aTempItem, sizeof( aTempItem ) );
+
+ ImplUpdate();
+ }
+ }
+ else
+ {
+ if ( nNewPos >= pNewSet->mnItems )
+ nNewPos = pNewSet->mnItems;
+ memcpy( &aTempItem, &(pSet->mpItems[nPos]), sizeof( aTempItem ) );
+ pSet->mnItems--;
+ pSet->mbCalcPix = TRUE;
+ if ( pSet->mnItems )
+ {
+ memmove( pSet->mpItems+nPos, pSet->mpItems+nPos+1,
+ (pSet->mnItems-nPos)*sizeof( ImplSplitItem ) );
+ }
+ else
+ {
+ delete pSet->mpItems;
+ pSet->mpItems = NULL;
+ }
+ ImplSplitItem* pNewItems = new ImplSplitItem[pNewSet->mnItems+1];
+ if ( nNewPos )
+ memcpy( pNewItems, pNewSet->mpItems, sizeof( ImplSplitItem )*nNewPos );
+ if ( nNewPos < pNewSet->mnItems )
+ {
+ memcpy( pNewItems+nNewPos+1, pNewSet->mpItems+nNewPos,
+ sizeof( ImplSplitItem )*(pNewSet->mnItems-nNewPos) );
+ }
+ delete pNewSet->mpItems;
+ pNewSet->mpItems = pNewItems;
+ pNewSet->mnItems++;
+ pNewSet->mbCalcPix = TRUE;
+ memcpy( &(pNewSet->mpItems[nNewPos]), &aTempItem, sizeof( aTempItem ) );
+ ImplUpdate();
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::RemoveItem( USHORT nId, BOOL bHide )
+{
+#ifdef DBG_UTIL
+ USHORT nDbgDummy;
+ DBG_ASSERT( ImplFindItem( mpMainSet, nId, nDbgDummy ), "SplitWindow::RemoveItem() - Id not found" );
+#endif
+
+ // Set suchen
+ USHORT nPos;
+ ImplSplitSet* pSet = ImplFindItem( mpMainSet, nId, nPos );
+ ImplSplitItem* pItem = &(pSet->mpItems[nPos]);
+ Window* pWindow = pItem->mpWindow;
+ Window* pOrgParent = pItem->mpOrgParent;
+
+ // Evt. Set loeschen
+ if ( !pWindow )
+ ImplDeleteSet( pItem->mpSet );
+
+ // Item entfernen
+ pSet->mnItems--;
+ pSet->mbCalcPix = TRUE;
+ if ( pSet->mnItems )
+ {
+ memmove( pSet->mpItems+nPos, pSet->mpItems+nPos+1,
+ (pSet->mnItems-nPos)*sizeof( ImplSplitItem ) );
+ }
+ else
+ {
+ delete pSet->mpItems;
+ pSet->mpItems = NULL;
+ }
+
+ ImplUpdate();
+
+ // Window erst hier loeschen, um weniger Paints zu haben
+ if ( pWindow )
+ {
+ // Fenster wieder herstellen
+ if ( bHide || (pOrgParent != this) )
+ {
+ pWindow->Hide();
+ pWindow->SetParent( pOrgParent );
+ }
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::Clear()
+{
+ // Alle Sets loeschen
+ ImplDeleteSet( mpMainSet );
+
+ // Main-Set wieder anlegen
+ mpMainSet = new ImplSplitSet;
+ mpMainSet->mpItems = NULL;
+ mpMainSet->mpWallpaper = NULL;
+ mpMainSet->mpBitmap = NULL;
+ mpMainSet->mnLastSize = 0;
+ mpMainSet->mnItems = 0;
+ mpMainSet->mnId = 0;
+ mpMainSet->mnSplitSize = SPLITWIN_SPLITSIZE;
+ mpMainSet->mbCalcPix = TRUE;
+ if ( mnWinStyle & WB_NOSPLITDRAW )
+ mpMainSet->mnSplitSize -= 2;
+ mpBaseSet = mpMainSet;
+
+ // Und neu invalidieren
+ ImplUpdate();
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::SetBaseSet( USHORT nSetId )
+{
+ mpBaseSet = ImplFindSet( mpMainSet, nSetId );
+}
+
+// -----------------------------------------------------------------------
+
+USHORT SplitWindow::GetBaseSet() const
+{
+ return mpBaseSet->mnId;
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::SetSplitSize( USHORT nSetId, long nSplitSize,
+ BOOL bWithChilds )
+{
+ ImplSplitSet* pSet = ImplFindSet( mpMainSet, nSetId );
+ if ( pSet )
+ {
+ if ( bWithChilds )
+ ImplSetSplitSize( pSet, nSplitSize );
+ else
+ pSet->mnSplitSize = nSplitSize;
+ }
+ ImplUpdate();
+}
+
+// -----------------------------------------------------------------------
+
+long SplitWindow::GetSplitSize( USHORT nSetId ) const
+{
+ ImplSplitSet* pSet = ImplFindSet( mpMainSet, nSetId );
+ if ( pSet )
+ return pSet->mnSplitSize;
+ else
+ return 0;
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::SetItemBackground( USHORT nSetId )
+{
+ Wallpaper aWall;
+ SetItemBackground( nSetId, aWall );
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::SetItemBackground( USHORT nSetId, const Wallpaper& rWallpaper )
+{
+ ImplSplitSet* pSet = ImplFindSet( mpMainSet, nSetId );
+
+ if ( pSet )
+ {
+ BOOL bUpdate = TRUE;
+
+ if ( rWallpaper.GetStyle() == WALLPAPER_NULL )
+ {
+ if ( pSet->mpWallpaper )
+ {
+ delete pSet->mpWallpaper;
+ pSet->mpWallpaper = NULL;
+ }
+ else
+ bUpdate = FALSE;
+ }
+ else
+ {
+ // Ab jetzt muss immer invalidiert werden
+ mbInvalidate = TRUE;
+
+ if ( !pSet->mpWallpaper )
+ pSet->mpWallpaper = new Wallpaper( rWallpaper );
+ else
+ *(pSet->mpWallpaper) = rWallpaper;
+ }
+
+ // Beim MainSet koennen wir den Background umsetzen
+ if ( pSet == mpMainSet )
+ ImplInitSettings();
+
+ if ( bUpdate )
+ ImplUpdateSet( pSet );
+ }
+}
+
+// -----------------------------------------------------------------------
+
+Wallpaper SplitWindow::GetItemBackground( USHORT nSetId ) const
+{
+ ImplSplitSet* pSet = ImplFindSet( mpMainSet, nSetId );
+
+ if ( pSet && pSet->mpWallpaper )
+ return *(pSet->mpWallpaper);
+ else
+ {
+ Wallpaper aWall;
+ return aWall;
+ }
+}
+
+// -----------------------------------------------------------------------
+
+BOOL SplitWindow::IsItemBackground( USHORT nSetId ) const
+{
+ ImplSplitSet* pSet = ImplFindSet( mpMainSet, nSetId );
+
+ if ( pSet && pSet->mpWallpaper )
+ return TRUE;
+ else
+ return FALSE;
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::SetItemBitmap( USHORT nSetId, const Bitmap& rBitmap )
+{
+ ImplSplitSet* pSet = ImplFindSet( mpMainSet, nSetId );
+
+ if ( pSet )
+ {
+ BOOL bUpdate = TRUE;
+
+ if ( !rBitmap )
+ {
+ if ( pSet->mpBitmap )
+ {
+ delete pSet->mpBitmap;
+ pSet->mpBitmap = NULL;
+ }
+ else
+ bUpdate = FALSE;
+ }
+ else
+ {
+ // Ab jetzt muss immer invalidiert werden
+ mbInvalidate = TRUE;
+
+ if ( !pSet->mpBitmap )
+ pSet->mpBitmap = new Bitmap( rBitmap );
+ else
+ *(pSet->mpBitmap) = rBitmap;
+ }
+
+ // Beim MainSet koennen wir den Background umsetzen
+ if ( pSet == mpMainSet )
+ ImplInitSettings();
+
+ if ( bUpdate )
+ ImplUpdateSet( pSet );
+ }
+}
+
+// -----------------------------------------------------------------------
+
+Bitmap SplitWindow::GetItemBitmap( USHORT nSetId ) const
+{
+ ImplSplitSet* pSet = ImplFindSet( mpMainSet, nSetId );
+
+ if ( pSet && pSet->mpBitmap )
+ return *(pSet->mpBitmap);
+ else
+ {
+ Bitmap aBitmap;
+ return aBitmap;
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::SplitItem( USHORT nId, long nNewSize,
+ BOOL bPropSmall, BOOL bPropGreat )
+{
+ USHORT nItems;
+ USHORT nPos;
+ USHORT nMin;
+ USHORT nMax;
+ USHORT i;
+ USHORT n;
+ long nDelta;
+ long nTempDelta;
+ ImplSplitSet* pSet = ImplFindItem( mpBaseSet, nId, nPos );
+ ImplSplitItem* pItems;
+
+ if ( !pSet )
+ return;
+
+ nItems = pSet->mnItems;
+ pItems = pSet->mpItems;
+
+ if ( mbCalc )
+ {
+ pItems[nPos].mnSize = nNewSize;
+ return;
+ }
+
+ nDelta = nNewSize-pItems[nPos].mnPixSize;
+ if ( !nDelta )
+ return;
+
+ // Bereich berechnen, der beim Splitten betroffen sein kann
+ nMin = 0;
+ nMax = nItems;
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( pItems[i].mbFixed )
+ {
+ if ( i < nPos )
+ nMin = i+1;
+ else
+ nMax = i;
+ }
+ }
+
+ // Wenn das Fenster sizeable ist, wird das TopSet anders behandelt
+ BOOL bSmall = TRUE;
+ BOOL bGreat = TRUE;
+ if ( (pSet == mpMainSet) && (mnWinStyle & WB_SIZEABLE) )
+ {
+ if ( nPos < pSet->mnItems-1 )
+ {
+ if ( !((bPropSmall && bPropGreat) ||
+ ((nDelta > 0) && bPropSmall) ||
+ ((nDelta < 0) && bPropGreat)) )
+ {
+ if ( nDelta < 0 )
+ bGreat = FALSE;
+ else
+ bSmall = FALSE;
+ }
+ }
+ else
+ {
+ if ( nDelta < 0 )
+ bGreat = FALSE;
+ else
+ bSmall = FALSE;
+ }
+ }
+ else if ( nPos >= nMax )
+ {
+ bSmall = FALSE;
+ bGreat = FALSE;
+ }
+ else if ( nPos && (nPos >= pSet->mnItems-1) )
+ {
+ nPos--;
+ nDelta *= -1;
+ BOOL bTemp = bPropSmall;
+ bPropSmall = bPropGreat;
+ bPropGreat = bTemp;
+ }
+
+ // Jetzt die Fenster splitten
+ if ( nDelta < 0 )
+ {
+ if ( bGreat )
+ {
+ if ( bPropGreat )
+ {
+ nTempDelta = nDelta;
+ do
+ {
+ n = nPos+1;
+ do
+ {
+ if ( nTempDelta )
+ {
+ pItems[n].mnPixSize++;
+ nTempDelta++;
+ }
+ n++;
+ }
+ while ( n < nMax );
+ }
+ while ( nTempDelta );
+ }
+ else
+ pItems[nPos+1].mnPixSize -= nDelta;
+ }
+
+ if ( bSmall )
+ {
+ if ( bPropSmall )
+ {
+ do
+ {
+ n = nPos+1;
+ do
+ {
+ if ( nDelta && pItems[n-1].mnPixSize )
+ {
+ pItems[n-1].mnPixSize--;
+ nDelta++;
+ }
+
+ n--;
+ }
+ while ( n > nMin );
+ }
+ while ( nDelta );
+ }
+ else
+ {
+ n = nPos+1;
+ do
+ {
+ if ( pItems[n-1].mnPixSize+nDelta < 0 )
+ {
+ nDelta += pItems[n-1].mnPixSize;
+ pItems[n-1].mnPixSize = 0;
+ }
+ else
+ {
+ pItems[n-1].mnPixSize += nDelta;
+ break;
+ }
+ n--;
+ }
+ while ( n > nMin );
+ }
+ }
+ }
+ else
+ {
+ if ( bGreat )
+ {
+ if ( bPropGreat )
+ {
+ nTempDelta = nDelta;
+ do
+ {
+ n = nPos+1;
+ do
+ {
+ if ( nTempDelta )
+ {
+ pItems[n-1].mnPixSize++;
+ nTempDelta--;
+ }
+ n--;
+ }
+ while ( n > nMin );
+ }
+ while ( nTempDelta );
+ }
+ else
+ pItems[nPos].mnPixSize += nDelta;
+ }
+
+ if ( bSmall )
+ {
+ if ( bPropSmall )
+ {
+ do
+ {
+ n = nPos+1;
+ do
+ {
+ if ( nDelta && pItems[n].mnPixSize )
+ {
+ pItems[n].mnPixSize--;
+ nDelta--;
+ }
+
+ n++;
+ }
+ while ( n < nMax );
+ }
+ while ( nDelta );
+ }
+ else
+ {
+ n = nPos+1;
+ do
+ {
+ if ( pItems[n].mnPixSize-nDelta < 0 )
+ {
+ nDelta -= pItems[n].mnPixSize;
+ pItems[n].mnPixSize = 0;
+ }
+ else
+ {
+ pItems[n].mnPixSize -= nDelta;
+ break;
+ }
+ n++;
+ }
+ while ( n < nMax );
+ }
+ }
+ }
+
+ // Original-Groessen updaten
+ ImplCalcLogSize( pItems, nItems );
+
+ ImplUpdate();
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::SetItemSize( USHORT nId, long nNewSize )
+{
+ USHORT nPos;
+ ImplSplitSet* pSet = ImplFindItem( mpBaseSet, nId, nPos );
+ ImplSplitItem* pItem;
+
+ if ( !pSet )
+ return;
+
+ // Testen, ob sich Groesse aendert
+ pItem = &(pSet->mpItems[nPos]);
+ if ( pItem->mnSize != nNewSize )
+ {
+ // Neue Groesse setzen und neu durchrechnen
+ pItem->mnSize = nNewSize;
+ pSet->mbCalcPix = TRUE;
+ ImplUpdate();
+ }
+}
+
+// -----------------------------------------------------------------------
+
+long SplitWindow::GetItemSize( USHORT nId ) const
+{
+ USHORT nPos;
+ ImplSplitSet* pSet = ImplFindItem( mpBaseSet, nId, nPos );
+
+ if ( pSet )
+ return pSet->mpItems[nPos].mnSize;
+ else
+ return 0;
+}
+
+// -----------------------------------------------------------------------
+
+long SplitWindow::GetItemSize( USHORT nId, SplitWindowItemBits nBits ) const
+{
+ USHORT nPos;
+ ImplSplitSet* pSet = ImplFindItem( mpBaseSet, nId, nPos );
+
+ if ( pSet )
+ {
+ if ( nBits == pSet->mpItems[nPos].mnBits )
+ return pSet->mpItems[nPos].mnSize;
+ else
+ {
+ ((SplitWindow*)this)->ImplCalcLayout();
+
+ long nRelSize = 0;
+ long nPerSize = 0;
+ ImplSplitItem* pItems;
+ USHORT nItems;
+ SplitWindowItemBits nTempBits;
+ USHORT i;
+ nItems = pSet->mnItems;
+ pItems = pSet->mpItems;
+ for ( i = 0; i < nItems; i++ )
+ {
+ if ( i == nPos )
+ nTempBits = nBits;
+ else
+ nTempBits = pItems[i].mnBits;
+ if ( nTempBits & SWIB_RELATIVESIZE )
+ nRelSize += pItems[i].mnPixSize;
+ else if ( nTempBits & SWIB_PERCENTSIZE )
+ nPerSize += pItems[i].mnPixSize;
+ }
+ nPerSize += nRelSize;
+ if ( nBits & SWIB_RELATIVESIZE )
+ {
+ if ( nRelSize )
+ return (pItems[nPos].mnPixSize+(nRelSize/2))/nRelSize;
+ else
+ return 1;
+ }
+ else if ( nBits & SWIB_PERCENTSIZE )
+ {
+ if ( nPerSize )
+ return (pItems[nPos].mnPixSize*100)/nPerSize;
+ else
+ return 1;
+ }
+ else
+ return pItems[nPos].mnPixSize;
+ }
+ }
+ else
+ return 0;
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::SetItemBits( USHORT nId, SplitWindowItemBits nNewBits )
+{
+ USHORT nPos;
+ ImplSplitSet* pSet = ImplFindItem( mpBaseSet, nId, nPos );
+ ImplSplitItem* pItem;
+
+ if ( !pSet )
+ return;
+
+ pItem = &(pSet->mpItems[nPos]);
+ if ( pItem->mpWindow )
+ nNewBits &= ~SWIB_COLSET;
+
+ if ( pItem->mnBits != nNewBits )
+ {
+ // Neue Bits setzen und neu durchrechnen
+ pItem->mnBits = nNewBits;
+ pSet->mbCalcPix = TRUE;
+ ImplUpdate();
+ }
+}
+
+// -----------------------------------------------------------------------
+
+SplitWindowItemBits SplitWindow::GetItemBits( USHORT nId ) const
+{
+ USHORT nPos;
+ ImplSplitSet* pSet = ImplFindItem( mpBaseSet, nId, nPos );
+
+ if ( pSet )
+ return pSet->mpItems[nPos].mnBits;
+ else
+ return 0;
+}
+
+// -----------------------------------------------------------------------
+
+Window* SplitWindow::GetItemWindow( USHORT nId ) const
+{
+ USHORT nPos;
+ ImplSplitSet* pSet = ImplFindItem( mpBaseSet, nId, nPos );
+
+ if ( pSet )
+ return pSet->mpItems[nPos].mpWindow;
+ else
+ return NULL;
+}
+
+// -----------------------------------------------------------------------
+
+USHORT SplitWindow::GetSet( USHORT nId ) const
+{
+ USHORT nPos;
+ ImplSplitSet* pSet = ImplFindItem( mpBaseSet, nId, nPos );
+
+ if ( pSet )
+ return pSet->mnId;
+ else
+ return 0;
+}
+
+// -----------------------------------------------------------------------
+
+BOOL SplitWindow::GetSet( USHORT nId, USHORT& rSetId, USHORT& rPos ) const
+{
+ ImplSplitSet* pSet = ImplFindItem( mpBaseSet, nId, rPos );
+ if ( pSet )
+ {
+ rSetId = pSet->mnId;
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+
+// -----------------------------------------------------------------------
+
+BOOL SplitWindow::IsItemValid( USHORT nId ) const
+{
+ USHORT nPos;
+ ImplSplitSet* pSet = ImplFindItem( mpBaseSet, nId, nPos );
+
+ if ( pSet )
+ return TRUE;
+ else
+ return FALSE;
+}
+
+// -----------------------------------------------------------------------
+
+USHORT SplitWindow::GetItemId( Window* pWindow ) const
+{
+ return ImplFindItem( mpBaseSet, pWindow );
+}
+
+// -----------------------------------------------------------------------
+
+USHORT SplitWindow::GetItemId( const Point& rPos ) const
+{
+ return ImplFindItem( mpBaseSet, rPos, mbHorz, !mbBottomRight );
+}
+
+// -----------------------------------------------------------------------
+
+USHORT SplitWindow::GetItemPos( USHORT nId, USHORT nSetId ) const
+{
+ ImplSplitSet* pSet = ImplFindSet( mpBaseSet, nSetId );
+ USHORT nPos = SPLITWINDOW_ITEM_NOTFOUND;
+
+ if ( pSet )
+ {
+ for ( USHORT i = 0; i < pSet->mnItems; i++ )
+ {
+ if ( pSet->mpItems[i].mnId == nId )
+ {
+ nPos = i;
+ break;
+ }
+ }
+ }
+
+ return nPos;
+}
+
+// -----------------------------------------------------------------------
+
+USHORT SplitWindow::GetItemId( USHORT nPos, USHORT nSetId ) const
+{
+ ImplSplitSet* pSet = ImplFindSet( mpBaseSet, nSetId );
+ if ( pSet && (nPos < pSet->mnItems) )
+ return pSet->mpItems[nPos].mnId;
+ else
+ return 0;
+}
+
+// -----------------------------------------------------------------------
+
+USHORT SplitWindow::GetItemCount( USHORT nSetId ) const
+{
+ ImplSplitSet* pSet = ImplFindSet( mpBaseSet, nSetId );
+ if ( pSet )
+ return pSet->mnItems;
+ else
+ return 0;
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ImplNewAlign()
+{
+ if ( mbNoAlign )
+ {
+ mbHorz = FALSE;
+ mbBottomRight = FALSE;
+ }
+ else if ( meAlign == WINDOWALIGN_TOP )
+ {
+ mbHorz = TRUE;
+ mbBottomRight = FALSE;
+ }
+ else if ( meAlign == WINDOWALIGN_BOTTOM )
+ {
+ mbHorz = TRUE;
+ mbBottomRight = TRUE;
+ }
+ else if ( meAlign == WINDOWALIGN_LEFT )
+ {
+ mbHorz = FALSE;
+ mbBottomRight = FALSE;
+ }
+ else if ( meAlign == WINDOWALIGN_RIGHT )
+ {
+ mbHorz = FALSE;
+ mbBottomRight = TRUE;
+ }
+
+ if ( mnWinStyle & WB_BORDER )
+ {
+ ImplCalcBorder( meAlign, mbNoAlign, mnLeftBorder, mnTopBorder,
+ mnRightBorder, mnBottomBorder );
+ }
+
+ if ( IsReallyVisible() && IsUpdateMode() )
+ Invalidate();
+ ImplUpdate();
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::SetNoAlign( BOOL bNoAlign )
+{
+ bNoAlign = bNoAlign != 0;
+ if ( mbNoAlign != bNoAlign )
+ {
+ mbNoAlign = bNoAlign;
+ ImplNewAlign();
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::SetAlign( WindowAlign eNewAlign )
+{
+ if ( meAlign != eNewAlign )
+ {
+ meAlign = eNewAlign;
+ ImplNewAlign();
+ }
+}
+
+// -----------------------------------------------------------------------
+
+Size SplitWindow::CalcWindowSizePixel( const Size& rSize, WindowAlign eAlign,
+ WinBits nWinStyle, BOOL bExtra )
+{
+ long nLeft;
+ long nTop;
+ long nRight;
+ long nBottom;
+ Size aSize = rSize;
+
+ ImplCalcBorder( eAlign, FALSE, nLeft, nTop, nRight, nBottom );
+ aSize.Width() += nLeft+nRight;
+ aSize.Height() += nTop+nBottom;
+
+ if ( nWinStyle & WB_SIZEABLE )
+ {
+ if ( (eAlign == WINDOWALIGN_TOP) || (eAlign == WINDOWALIGN_BOTTOM) )
+ {
+ aSize.Height() += SPLITWIN_SPLITSIZE-2;
+ if ( bExtra )
+ aSize.Height() += SPLITWIN_SPLITSIZEEX;
+ }
+ else
+ {
+ aSize.Width() += SPLITWIN_SPLITSIZE-2;
+ if ( bExtra )
+ aSize.Width() += SPLITWIN_SPLITSIZEEX;
+ }
+ }
+
+ return aSize;
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ShowAutoHideButton( BOOL bShow )
+{
+ mbAutoHide = bShow;
+ ImplUpdate();
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ShowFadeInHideButton( BOOL bShow )
+{
+ mbFadeIn = bShow;
+ ImplUpdate();
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::ShowFadeOutButton( BOOL bShow )
+{
+ mbFadeOut = bShow;
+ ImplUpdate();
+}
+
+// -----------------------------------------------------------------------
+
+void SplitWindow::SetAutoHideState( BOOL bAutoHide )
+{
+ mbAutoHideIn = bAutoHide;
+ if ( IsReallyVisible() )
+ {
+ Rectangle aRect;
+ ImplGetAutoHideRect( aRect );
+ Invalidate( aRect );
+ }
+}
+
+// -----------------------------------------------------------------------
+
+long SplitWindow::GetFadeInSize() const
+{
+ long n = 0;
+
+ if ( mbHorz )
+ n = mnTopBorder+mnBottomBorder;
+ else
+ n = mnLeftBorder+mnRightBorder;
+
+ return n+SPLITWIN_SPLITSIZE+SPLITWIN_SPLITSIZEEX-2;
+}
+
+// -----------------------------------------------------------------------
+
+Rectangle SplitWindow::GetAutoHideRect() const
+{
+ Rectangle aRect;
+ ImplGetAutoHideRect( aRect, TRUE );
+ return aRect;
+}
+
+// -----------------------------------------------------------------------
+
+Rectangle SplitWindow::GetFadeInRect() const
+{
+ Rectangle aRect;
+ ImplGetFadeInRect( aRect, TRUE );
+ return aRect;
+}
+
+// -----------------------------------------------------------------------
+
+Rectangle SplitWindow::GetFadeOutRect() const
+{
+ Rectangle aRect;
+ ImplGetFadeOutRect( aRect, TRUE );
+ return aRect;
+}