summaryrefslogtreecommitdiff
path: root/vcl/source/window/dockwin.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'vcl/source/window/dockwin.cxx')
-rw-r--r--vcl/source/window/dockwin.cxx1123
1 files changed, 1123 insertions, 0 deletions
diff --git a/vcl/source/window/dockwin.cxx b/vcl/source/window/dockwin.cxx
new file mode 100644
index 000000000000..4709c3b20c6f
--- /dev/null
+++ b/vcl/source/window/dockwin.cxx
@@ -0,0 +1,1123 @@
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2008 by Sun Microsystems, Inc.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: dockwin.cxx,v $
+ * $Revision: 1.29 $
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_vcl.hxx"
+
+#ifndef _SV_SVSYS_HXX
+#include <svsys.h>
+#endif
+#include <tools/time.hxx>
+#ifndef _SV_RC_H
+#include <tools/rc.h>
+#endif
+#include <vcl/event.hxx>
+#include <vcl/brdwin.hxx>
+#include <vcl/floatwin.hxx>
+#include <vcl/dockwin.hxx>
+#include <vcl/svapp.hxx>
+#include <vcl/svdata.hxx>
+#include <vcl/timer.hxx>
+#include <vcl/window.h>
+#include <vcl/unowrap.hxx>
+#include <vcl/salframe.hxx>
+
+
+
+// =======================================================================
+
+#define DOCKWIN_FLOATSTYLES (WB_SIZEABLE | WB_MOVEABLE | WB_CLOSEABLE | WB_STANDALONE | WB_PINABLE | WB_ROLLABLE )
+
+// =======================================================================
+
+// -----------------------------------------------------------------------
+
+class DockingWindow::ImplData
+{
+public:
+ ImplData();
+ ~ImplData();
+
+ Window* mpParent;
+ Size maMaxOutSize;
+};
+
+DockingWindow::ImplData::ImplData()
+{
+ mpParent = NULL;
+ maMaxOutSize = Size( SHRT_MAX, SHRT_MAX );
+}
+
+DockingWindow::ImplData::~ImplData()
+{
+}
+
+// -----------------------------------------------------------------------
+
+class ImplDockFloatWin : public FloatingWindow
+{
+private:
+ DockingWindow* mpDockWin;
+ ULONG mnLastTicks;
+ Timer maDockTimer;
+ Point maDockPos;
+ Rectangle maDockRect;
+ BOOL mbInMove;
+ ULONG mnLastUserEvent;
+
+ DECL_LINK( DockingHdl, ImplDockFloatWin* );
+ DECL_LINK( DockTimerHdl, ImplDockFloatWin* );
+public:
+ ImplDockFloatWin( Window* pParent, WinBits nWinBits,
+ DockingWindow* pDockingWin );
+ ~ImplDockFloatWin();
+
+ virtual void Move();
+ virtual void Resize();
+ virtual void TitleButtonClick( USHORT nButton );
+ virtual void Pin();
+ virtual void Roll();
+ virtual void PopupModeEnd();
+ virtual void Resizing( Size& rSize );
+ virtual BOOL Close();
+
+ ULONG GetLastTicks() const { return mnLastTicks; }
+};
+
+
+ImplDockFloatWin::ImplDockFloatWin( Window* pParent, WinBits nWinBits,
+ DockingWindow* pDockingWin ) :
+ FloatingWindow( pParent, nWinBits ),
+ mpDockWin( pDockingWin ),
+ mnLastTicks( Time::GetSystemTicks() ),
+ mbInMove( FALSE ),
+ mnLastUserEvent( 0 )
+{
+ // Daten vom DockingWindow uebernehmen
+ if ( pDockingWin )
+ {
+ SetSettings( pDockingWin->GetSettings() );
+ Enable( pDockingWin->IsEnabled(), FALSE );
+ EnableInput( pDockingWin->IsInputEnabled(), FALSE );
+ AlwaysEnableInput( pDockingWin->IsAlwaysEnableInput(), FALSE );
+ EnableAlwaysOnTop( pDockingWin->IsAlwaysOnTopEnabled() );
+ SetActivateMode( pDockingWin->GetActivateMode() );
+ }
+
+ SetBackground();
+
+ maDockTimer.SetTimeoutHdl( LINK( this, ImplDockFloatWin, DockTimerHdl ) );
+ maDockTimer.SetTimeout( 50 );
+}
+
+// -----------------------------------------------------------------------
+
+ImplDockFloatWin::~ImplDockFloatWin()
+{
+ if( mnLastUserEvent )
+ Application::RemoveUserEvent( mnLastUserEvent );
+}
+
+// -----------------------------------------------------------------------
+
+IMPL_LINK( ImplDockFloatWin, DockTimerHdl, ImplDockFloatWin*, EMPTYARG )
+{
+ DBG_ASSERT( mpDockWin->IsFloatingMode(), "docktimer called but not floating" );
+
+ maDockTimer.Stop();
+ PointerState aState = GetPointerState();
+
+ if( aState.mnState & KEY_MOD1 )
+ {
+ // i43499 CTRL disables docking now
+ mpDockWin->GetParent()->ImplGetFrameWindow()->HideTracking();
+ mpDockWin->EndDocking( maDockRect, TRUE );
+ if( aState.mnState & ( MOUSE_LEFT | MOUSE_MIDDLE | MOUSE_RIGHT ) )
+ maDockTimer.Start();
+ }
+ else if( ! ( aState.mnState & ( MOUSE_LEFT | MOUSE_MIDDLE | MOUSE_RIGHT ) ) )
+ {
+ mpDockWin->GetParent()->ImplGetFrameWindow()->HideTracking();
+ mpDockWin->EndDocking( maDockRect, FALSE );
+ }
+ else
+ {
+ mpDockWin->GetParent()->ImplGetFrameWindow()->ShowTracking( maDockRect, SHOWTRACK_BIG | SHOWTRACK_WINDOW );
+ maDockTimer.Start();
+ }
+
+ return 0;
+}
+
+IMPL_LINK( ImplDockFloatWin, DockingHdl, ImplDockFloatWin*, EMPTYARG )
+{
+ PointerState aState = mpDockWin->GetParent()->GetPointerState();
+
+ mnLastUserEvent = 0;
+ if( mpDockWin->IsDockable() &&
+ (Time::GetSystemTicks() - mnLastTicks > 500) &&
+ ( aState.mnState & ( MOUSE_LEFT | MOUSE_MIDDLE | MOUSE_RIGHT ) ) &&
+ !(aState.mnState & KEY_MOD1) ) // i43499 CTRL disables docking now
+ {
+ maDockPos = Point( mpDockWin->GetParent()->AbsoluteScreenToOutputPixel( OutputToAbsoluteScreenPixel( Point() ) ) );
+ maDockPos = mpDockWin->GetParent()->OutputToScreenPixel( maDockPos ); // sfx expects screen coordinates
+
+ if( ! mpDockWin->IsDocking() )
+ mpDockWin->StartDocking();
+ maDockRect = Rectangle( maDockPos, mpDockWin->GetSizePixel() );
+
+ // mouse pos also in screen pixels
+ Point aMousePos = mpDockWin->GetParent()->OutputToScreenPixel( aState.maPos );
+
+ BOOL bFloatMode = mpDockWin->Docking( aMousePos, maDockRect );
+ if( ! bFloatMode )
+ {
+ mpDockWin->GetParent()->ImplGetFrameWindow()->ShowTracking( maDockRect, SHOWTRACK_OBJECT | SHOWTRACK_WINDOW );
+ DockTimerHdl( this );
+ }
+ else
+ {
+ mpDockWin->GetParent()->ImplGetFrameWindow()->HideTracking();
+ maDockTimer.Stop();
+ mpDockWin->EndDocking( maDockRect, TRUE );
+ }
+ }
+ mbInMove = FALSE;
+ return 0;
+}
+// -----------------------------------------------------------------------
+
+void ImplDockFloatWin::Move()
+{
+ if( mbInMove )
+ return;
+
+ mbInMove = TRUE;
+ FloatingWindow::Move();
+ mpDockWin->Move();
+
+ /*
+ * note: the window should only dock if
+ * the user releases all mouse buttons. The real problem here
+ * is that we don't get mouse events (at least not on X)
+ * if the mouse is on the decoration. So we have to start an
+ * awkward timer based process that polls the modifier/buttons
+ * to see whether they are in the right condition shortly after the
+ * last Move message.
+ */
+ if( ! mnLastUserEvent )
+ mnLastUserEvent = Application::PostUserEvent( LINK( this, ImplDockFloatWin, DockingHdl ) );
+}
+
+// -----------------------------------------------------------------------
+
+void ImplDockFloatWin::Resize()
+{
+ FloatingWindow::Resize();
+ Size aSize( GetSizePixel() );
+ mpDockWin->ImplPosSizeWindow( 0, 0, aSize.Width(), aSize.Height(), WINDOW_POSSIZE_POSSIZE );
+}
+
+// -----------------------------------------------------------------------
+
+void ImplDockFloatWin::TitleButtonClick( USHORT nButton )
+{
+ FloatingWindow::TitleButtonClick( nButton );
+ mpDockWin->TitleButtonClick( nButton );
+}
+
+// -----------------------------------------------------------------------
+
+void ImplDockFloatWin::Pin()
+{
+ FloatingWindow::Pin();
+ mpDockWin->Pin();
+}
+
+// -----------------------------------------------------------------------
+
+void ImplDockFloatWin::Roll()
+{
+ FloatingWindow::Roll();
+ mpDockWin->Roll();
+}
+
+// -----------------------------------------------------------------------
+
+void ImplDockFloatWin::PopupModeEnd()
+{
+ FloatingWindow::PopupModeEnd();
+ mpDockWin->PopupModeEnd();
+}
+
+// -----------------------------------------------------------------------
+
+void ImplDockFloatWin::Resizing( Size& rSize )
+{
+ FloatingWindow::Resizing( rSize );
+ mpDockWin->Resizing( rSize );
+}
+
+// -----------------------------------------------------------------------
+
+BOOL ImplDockFloatWin::Close()
+{
+ return mpDockWin->Close();
+}
+
+// =======================================================================
+
+BOOL DockingWindow::ImplStartDocking( const Point& rPos )
+{
+ if ( !mbDockable )
+ return FALSE;
+
+ maMouseOff = rPos;
+ maMouseStart = maMouseOff;
+ mbDocking = TRUE;
+ mbLastFloatMode = IsFloatingMode();
+ mbStartFloat = mbLastFloatMode;
+
+ // FloatingBorder berechnen
+ FloatingWindow* pWin;
+ if ( mpFloatWin )
+ pWin = mpFloatWin;
+ else
+ pWin = new ImplDockFloatWin( mpImplData->mpParent, mnFloatBits, NULL );
+ pWin->GetBorder( mnDockLeft, mnDockTop, mnDockRight, mnDockBottom );
+ if ( !mpFloatWin )
+ delete pWin;
+
+ Point aPos = ImplOutputToFrame( Point() );
+ Size aSize = Window::GetOutputSizePixel();
+ mnTrackX = aPos.X();
+ mnTrackY = aPos.Y();
+ mnTrackWidth = aSize.Width();
+ mnTrackHeight = aSize.Height();
+
+ if ( mbLastFloatMode )
+ {
+ maMouseOff.X() += mnDockLeft;
+ maMouseOff.Y() += mnDockTop;
+ mnTrackX -= mnDockLeft;
+ mnTrackY -= mnDockTop;
+ mnTrackWidth += mnDockLeft+mnDockRight;
+ mnTrackHeight += mnDockTop+mnDockBottom;
+ }
+
+ if ( GetSettings().GetStyleSettings().GetDragFullOptions() & DRAGFULL_OPTION_DOCKING &&
+ !( mnFloatBits & ( WB_MOVEABLE | WB_SIZEABLE | WB_CLOSEABLE ) ) ) // no full drag when migrating to system window
+ mbDragFull = TRUE;
+ else
+ {
+ StartDocking();
+ mbDragFull = FALSE;
+ ImplUpdateAll();
+ ImplGetFrameWindow()->ImplUpdateAll();
+ }
+
+ StartTracking( STARTTRACK_KEYMOD );
+ return TRUE;
+}
+
+// =======================================================================
+
+void DockingWindow::ImplInitDockingWindowData()
+{
+ mpImplData = new ImplData;
+ mpWindowImpl->mbDockWin = TRUE;
+
+ mpFloatWin = NULL;
+ mbDockCanceled = FALSE;
+ mbDockPrevented = FALSE;
+ mbFloatPrevented = FALSE;
+ mbDocking = FALSE;
+ mbPined = FALSE;
+ mbRollUp = FALSE;
+ mbDockBtn = FALSE;
+ mbHideBtn = FALSE;
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::ImplInit( Window* pParent, WinBits nStyle )
+{
+ if ( !(nStyle & WB_NODIALOGCONTROL) )
+ nStyle |= WB_DIALOGCONTROL;
+
+ mpImplData->mpParent = pParent;
+ mbDockable = (nStyle & WB_DOCKABLE) != 0;
+ mnFloatBits = WB_BORDER | (nStyle & DOCKWIN_FLOATSTYLES);
+ nStyle &= ~(DOCKWIN_FLOATSTYLES | WB_BORDER);
+ if ( nStyle & WB_DOCKBORDER )
+ nStyle |= WB_BORDER;
+
+ Window::ImplInit( pParent, nStyle, NULL );
+
+ ImplInitSettings();
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::ImplInitSettings()
+{
+ // Hack, damit man auch DockingWindows ohne Hintergrund bauen kann
+ // und noch nicht alles umgestellt ist
+ if ( IsBackground() )
+ {
+ const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
+
+ Color aColor;
+ if ( IsControlBackground() )
+ aColor = GetControlBackground();
+ else if ( Window::GetStyle() & WB_3DLOOK )
+ aColor = rStyleSettings.GetFaceColor();
+ else
+ aColor = rStyleSettings.GetWindowColor();
+ SetBackground( aColor );
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::ImplLoadRes( const ResId& rResId )
+{
+ Window::ImplLoadRes( rResId );
+
+ ULONG nMask = ReadLongRes();
+
+ if ( (RSC_DOCKINGWINDOW_XYMAPMODE | RSC_DOCKINGWINDOW_X |
+ RSC_DOCKINGWINDOW_Y) & nMask )
+ {
+ // Groessenangabe aus der Resource verwenden
+ Point aPos;
+ MapUnit ePosMap = MAP_PIXEL;
+
+ if ( RSC_DOCKINGWINDOW_XYMAPMODE & nMask )
+ ePosMap = (MapUnit)ReadLongRes();
+
+ if ( RSC_DOCKINGWINDOW_X & nMask )
+ {
+ aPos.X() = ReadShortRes();
+ aPos.X() = ImplLogicUnitToPixelX( aPos.X(), ePosMap );
+ }
+
+ if ( RSC_DOCKINGWINDOW_Y & nMask )
+ {
+ aPos.Y() = ReadShortRes();
+ aPos.Y() = ImplLogicUnitToPixelY( aPos.Y(), ePosMap );
+ }
+
+ SetFloatingPos( aPos );
+ }
+
+ if ( nMask & RSC_DOCKINGWINDOW_FLOATING )
+ {
+ if ( (BOOL)ReadShortRes() )
+ SetFloatingMode( TRUE );
+ }
+}
+
+// -----------------------------------------------------------------------
+
+DockingWindow::DockingWindow( WindowType nType ) :
+ Window( nType )
+{
+ ImplInitDockingWindowData();
+}
+
+// -----------------------------------------------------------------------
+
+DockingWindow::DockingWindow( Window* pParent, WinBits nStyle ) :
+ Window( WINDOW_DOCKINGWINDOW )
+{
+ ImplInitDockingWindowData();
+ ImplInit( pParent, nStyle );
+}
+
+// -----------------------------------------------------------------------
+
+DockingWindow::DockingWindow( Window* pParent, const ResId& rResId ) :
+ Window( WINDOW_DOCKINGWINDOW )
+{
+ ImplInitDockingWindowData();
+ rResId.SetRT( RSC_DOCKINGWINDOW );
+ WinBits nStyle = ImplInitRes( rResId );
+ ImplInit( pParent, nStyle );
+ ImplLoadRes( rResId );
+
+ if ( !(nStyle & WB_HIDE) )
+ Show();
+}
+
+// -----------------------------------------------------------------------
+
+DockingWindow::~DockingWindow()
+{
+ if ( IsFloatingMode() )
+ {
+ Show( FALSE, SHOW_NOFOCUSCHANGE );
+ SetFloatingMode( FALSE );
+ }
+ delete mpImplData;
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::Tracking( const TrackingEvent& rTEvt )
+{
+ if( GetDockingManager()->IsDockable( this ) ) // new docking interface
+ return Window::Tracking( rTEvt );
+
+ if ( mbDocking )
+ {
+ if ( rTEvt.IsTrackingEnded() )
+ {
+ mbDocking = FALSE;
+ if ( mbDragFull )
+ {
+ // Bei Abbruch alten Zustand wieder herstellen
+ if ( rTEvt.IsTrackingCanceled() )
+ {
+ StartDocking();
+ Rectangle aRect( Point( mnTrackX, mnTrackY ), Size( mnTrackWidth, mnTrackHeight ) );
+ EndDocking( aRect, mbStartFloat );
+ }
+ }
+ else
+ {
+ HideTracking();
+ if ( rTEvt.IsTrackingCanceled() )
+ {
+ mbDockCanceled = TRUE;
+ EndDocking( Rectangle( Point( mnTrackX, mnTrackY ), Size( mnTrackWidth, mnTrackHeight ) ), mbLastFloatMode );
+ mbDockCanceled = FALSE;
+ }
+ else
+ EndDocking( Rectangle( Point( mnTrackX, mnTrackY ), Size( mnTrackWidth, mnTrackHeight ) ), mbLastFloatMode );
+ }
+ }
+ // Docking nur bei nicht synthetischen MouseEvents
+ else if ( !rTEvt.GetMouseEvent().IsSynthetic() || rTEvt.GetMouseEvent().IsModifierChanged() )
+ {
+ Point aMousePos = rTEvt.GetMouseEvent().GetPosPixel();
+ Point aFrameMousePos = ImplOutputToFrame( aMousePos );
+ Size aFrameSize = mpWindowImpl->mpFrameWindow->GetOutputSizePixel();
+ if ( aFrameMousePos.X() < 0 )
+ aFrameMousePos.X() = 0;
+ if ( aFrameMousePos.Y() < 0 )
+ aFrameMousePos.Y() = 0;
+ if ( aFrameMousePos.X() > aFrameSize.Width()-1 )
+ aFrameMousePos.X() = aFrameSize.Width()-1;
+ if ( aFrameMousePos.Y() > aFrameSize.Height()-1 )
+ aFrameMousePos.Y() = aFrameSize.Height()-1;
+ aMousePos = ImplFrameToOutput( aFrameMousePos );
+ aMousePos.X() -= maMouseOff.X();
+ aMousePos.Y() -= maMouseOff.Y();
+ Point aFramePos = ImplOutputToFrame( aMousePos );
+ Rectangle aTrackRect( aFramePos, Size( mnTrackWidth, mnTrackHeight ) );
+ Rectangle aCompRect = aTrackRect;
+ aFramePos.X() += maMouseOff.X();
+ aFramePos.Y() += maMouseOff.Y();
+ if ( mbDragFull )
+ StartDocking();
+ BOOL bFloatMode = Docking( aFramePos, aTrackRect );
+ mbDockPrevented = FALSE;
+ mbFloatPrevented = FALSE;
+ if ( mbLastFloatMode != bFloatMode )
+ {
+ if ( bFloatMode )
+ {
+ aTrackRect.Left() -= mnDockLeft;
+ aTrackRect.Top() -= mnDockTop;
+ aTrackRect.Right() += mnDockRight;
+ aTrackRect.Bottom() += mnDockBottom;
+ }
+ else
+ {
+ if ( aCompRect == aTrackRect )
+ {
+ aTrackRect.Left() += mnDockLeft;
+ aTrackRect.Top() += mnDockTop;
+ aTrackRect.Right() -= mnDockRight;
+ aTrackRect.Bottom() -= mnDockBottom;
+ }
+ }
+ mbLastFloatMode = bFloatMode;
+ }
+ if ( mbDragFull )
+ {
+ Point aPos;
+ Point aOldPos = OutputToScreenPixel( aPos );
+ EndDocking( aTrackRect, mbLastFloatMode );
+ // Wenn der Status bzw. die Position sich
+ // geaendert hat, dann neu ausgeben
+ if ( aOldPos != OutputToScreenPixel( aPos ) )
+ {
+ ImplUpdateAll();
+ ImplGetFrameWindow()->ImplUpdateAll();
+ }
+// EndDocking( aTrackRect, mbLastFloatMode );
+ }
+ else
+ {
+ USHORT nTrackStyle;
+ if ( bFloatMode )
+ nTrackStyle = SHOWTRACK_BIG;
+ else
+ nTrackStyle = SHOWTRACK_OBJECT;
+ Rectangle aShowTrackRect = aTrackRect;
+ aShowTrackRect.SetPos( ImplFrameToOutput( aShowTrackRect.TopLeft() ) );
+ ShowTracking( aShowTrackRect, nTrackStyle );
+
+ // Maus-Offset neu berechnen, da Rechteck veraendert werden
+ // konnte
+ maMouseOff.X() = aFramePos.X() - aTrackRect.Left();
+ maMouseOff.Y() = aFramePos.Y() - aTrackRect.Top();
+ }
+
+ mnTrackX = aTrackRect.Left();
+ mnTrackY = aTrackRect.Top();
+ mnTrackWidth = aTrackRect.GetWidth();
+ mnTrackHeight = aTrackRect.GetHeight();
+ }
+ }
+}
+
+// -----------------------------------------------------------------------
+
+long DockingWindow::Notify( NotifyEvent& rNEvt )
+{
+ if( GetDockingManager()->IsDockable( this ) ) // new docking interface
+ return Window::Notify( rNEvt );
+
+ if ( mbDockable )
+ {
+ if ( rNEvt.GetType() == EVENT_MOUSEBUTTONDOWN )
+ {
+ const MouseEvent* pMEvt = rNEvt.GetMouseEvent();
+ if ( pMEvt->IsLeft() )
+ {
+ if ( pMEvt->IsMod1() && (pMEvt->GetClicks() == 2) )
+ {
+ SetFloatingMode( !IsFloatingMode() );
+ return TRUE;
+ }
+ else if ( pMEvt->GetClicks() == 1 )
+ {
+ // check if window is floating standalone (IsFloating())
+ // or only partially floating and still docked with one border
+ // ( !mpWindowImpl->mbFrame)
+ if( ! IsFloatingMode() || ! mpFloatWin->mpWindowImpl->mbFrame )
+ {
+ Point aPos = pMEvt->GetPosPixel();
+ Window* pWindow = rNEvt.GetWindow();
+ if ( pWindow != this )
+ {
+ aPos = pWindow->OutputToScreenPixel( aPos );
+ aPos = ScreenToOutputPixel( aPos );
+ }
+ ImplStartDocking( aPos );
+ }
+ return TRUE;
+ }
+ }
+ }
+ else if( rNEvt.GetType() == EVENT_KEYINPUT )
+ {
+ const KeyCode& rKey = rNEvt.GetKeyEvent()->GetKeyCode();
+ if( rKey.GetCode() == KEY_F10 && rKey.GetModifier() &&
+ rKey.IsShift() && rKey.IsMod1() )
+ {
+ SetFloatingMode( !IsFloatingMode() );
+ return TRUE;
+ }
+ }
+ }
+
+ return Window::Notify( rNEvt );
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::StartDocking()
+{
+ mbDocking = TRUE;
+}
+
+// -----------------------------------------------------------------------
+
+BOOL DockingWindow::Docking( const Point&, Rectangle& )
+{
+ return IsFloatingMode();
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::EndDocking( const Rectangle& rRect, BOOL bFloatMode )
+{
+ if ( !IsDockingCanceled() )
+ {
+ BOOL bShow = FALSE;
+ if ( bFloatMode != IsFloatingMode() )
+ {
+ Show( FALSE, SHOW_NOFOCUSCHANGE );
+ SetFloatingMode( bFloatMode );
+ bShow = TRUE;
+ if ( bFloatMode && mpFloatWin )
+ mpFloatWin->SetPosSizePixel( rRect.TopLeft(), rRect.GetSize() );
+ }
+ if ( !bFloatMode )
+ {
+ Point aPos = rRect.TopLeft();
+ aPos = GetParent()->ScreenToOutputPixel( aPos );
+ Window::SetPosSizePixel( aPos, rRect.GetSize() );
+ }
+
+ if ( bShow )
+ Show();
+ }
+ mbDocking = FALSE;
+}
+
+// -----------------------------------------------------------------------
+
+BOOL DockingWindow::PrepareToggleFloatingMode()
+{
+ return TRUE;
+}
+
+// -----------------------------------------------------------------------
+
+BOOL DockingWindow::Close()
+{
+ ImplDelData aDelData;
+ ImplAddDel( &aDelData );
+ ImplCallEventListeners( VCLEVENT_WINDOW_CLOSE );
+ if ( aDelData.IsDelete() )
+ return FALSE;
+ ImplRemoveDel( &aDelData );
+
+ if ( mpWindowImpl->mxWindowPeer.is() && IsCreatedWithToolkit() )
+ return FALSE;
+
+ Show( FALSE, SHOW_NOFOCUSCHANGE );
+ return TRUE;
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::ToggleFloatingMode()
+{
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::TitleButtonClick( USHORT )
+{
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::Pin()
+{
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::Roll()
+{
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::PopupModeEnd()
+{
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::Resizing( Size& )
+{
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::StateChanged( StateChangedType nType )
+{
+ if ( nType == STATE_CHANGE_CONTROLBACKGROUND )
+ {
+ ImplInitSettings();
+ Invalidate();
+ }
+
+ Window::StateChanged( nType );
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::DataChanged( const DataChangedEvent& rDCEvt )
+{
+ if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) &&
+ (rDCEvt.GetFlags() & SETTINGS_STYLE) )
+ {
+ ImplInitSettings();
+ Invalidate();
+ }
+ else
+ Window::DataChanged( rDCEvt );
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::ShowTitleButton( USHORT nButton, BOOL bVisible )
+{
+ if ( mpFloatWin )
+ mpFloatWin->ShowTitleButton( nButton, bVisible );
+ else
+ {
+ if ( nButton == TITLE_BUTTON_DOCKING )
+ mbDockBtn = bVisible;
+ else /* if ( nButton == TITLE_BUTTON_HIDE ) */
+ mbHideBtn = bVisible;
+ }
+}
+
+// -----------------------------------------------------------------------
+
+BOOL DockingWindow::IsTitleButtonVisible( USHORT nButton ) const
+{
+ if ( mpFloatWin )
+ return mpFloatWin->IsTitleButtonVisible( nButton );
+ else
+ {
+ if ( nButton == TITLE_BUTTON_DOCKING )
+ return mbDockBtn;
+ else /* if ( nButton == TITLE_BUTTON_HIDE ) */
+ return mbHideBtn;
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::SetFloatingMode( BOOL bFloatMode )
+{
+ ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
+ if( pWrapper )
+ {
+ pWrapper->SetFloatingMode( bFloatMode );
+ return;
+ }
+ if ( IsFloatingMode() != bFloatMode )
+ {
+ if ( PrepareToggleFloatingMode() ) // changes to floating mode can be vetoed
+ {
+ BOOL bVisible = IsVisible();
+
+ if ( bFloatMode )
+ {
+ Show( FALSE, SHOW_NOFOCUSCHANGE );
+
+ maDockPos = Window::GetPosPixel();
+
+ Window* pRealParent = mpWindowImpl->mpRealParent;
+ mpOldBorderWin = mpWindowImpl->mpBorderWindow;
+
+ ImplDockFloatWin* pWin =
+ new ImplDockFloatWin(
+ mpImplData->mpParent,
+ mnFloatBits & ( WB_MOVEABLE | WB_SIZEABLE | WB_CLOSEABLE ) ? mnFloatBits | WB_SYSTEMWINDOW : mnFloatBits,
+ this );
+ mpFloatWin = pWin;
+ mpWindowImpl->mpBorderWindow = NULL;
+ mpWindowImpl->mnLeftBorder = 0;
+ mpWindowImpl->mnTopBorder = 0;
+ mpWindowImpl->mnRightBorder = 0;
+ mpWindowImpl->mnBottomBorder = 0;
+ // Falls Parent zerstoert wird, muessen wir auch vom
+ // BorderWindow den Parent umsetzen
+ if ( mpOldBorderWin )
+ mpOldBorderWin->SetParent( pWin );
+ SetParent( pWin );
+ SetPosPixel( Point() );
+ mpWindowImpl->mpBorderWindow = pWin;
+ pWin->mpWindowImpl->mpClientWindow = this;
+ mpWindowImpl->mpRealParent = pRealParent;
+ pWin->SetText( Window::GetText() );
+ pWin->SetOutputSizePixel( Window::GetSizePixel() );
+ pWin->SetPosPixel( maFloatPos );
+ // DockingDaten ans FloatingWindow weiterreichen
+ pWin->ShowTitleButton( TITLE_BUTTON_DOCKING, mbDockBtn );
+ pWin->ShowTitleButton( TITLE_BUTTON_HIDE, mbHideBtn );
+ pWin->SetPin( mbPined );
+ if ( mbRollUp )
+ pWin->RollUp();
+ else
+ pWin->RollDown();
+ pWin->SetRollUpOutputSizePixel( maRollUpOutSize );
+ pWin->SetMinOutputSizePixel( maMinOutSize );
+ pWin->SetMaxOutputSizePixel( mpImplData->maMaxOutSize );
+
+ ToggleFloatingMode();
+
+ if ( bVisible )
+ Show();
+ }
+ else
+ {
+ Show( FALSE, SHOW_NOFOCUSCHANGE );
+
+ // FloatingDaten wird im FloatingWindow speichern
+ maFloatPos = mpFloatWin->GetPosPixel();
+ mbDockBtn = mpFloatWin->IsTitleButtonVisible( TITLE_BUTTON_DOCKING );
+ mbHideBtn = mpFloatWin->IsTitleButtonVisible( TITLE_BUTTON_HIDE );
+ mbPined = mpFloatWin->IsPined();
+ mbRollUp = mpFloatWin->IsRollUp();
+ maRollUpOutSize = mpFloatWin->GetRollUpOutputSizePixel();
+ maMinOutSize = mpFloatWin->GetMinOutputSizePixel();
+ mpImplData->maMaxOutSize = mpFloatWin->GetMaxOutputSizePixel();
+
+ Window* pRealParent = mpWindowImpl->mpRealParent;
+ mpWindowImpl->mpBorderWindow = NULL;
+ if ( mpOldBorderWin )
+ {
+ SetParent( mpOldBorderWin );
+ ((ImplBorderWindow*)mpOldBorderWin)->GetBorder( mpWindowImpl->mnLeftBorder, mpWindowImpl->mnTopBorder, mpWindowImpl->mnRightBorder, mpWindowImpl->mnBottomBorder );
+ mpOldBorderWin->Resize();
+ }
+ mpWindowImpl->mpBorderWindow = mpOldBorderWin;
+ SetParent( pRealParent );
+ mpWindowImpl->mpRealParent = pRealParent;
+ delete static_cast<ImplDockFloatWin*>(mpFloatWin);
+ mpFloatWin = NULL;
+ SetPosPixel( maDockPos );
+
+ ToggleFloatingMode();
+
+ if ( bVisible )
+ Show();
+ }
+ }
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::SetFloatStyle( WinBits nStyle )
+{
+ ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
+ if( pWrapper )
+ {
+ pWrapper->SetFloatStyle( nStyle );
+ return;
+ }
+
+ mnFloatBits = nStyle;
+}
+
+// -----------------------------------------------------------------------
+
+WinBits DockingWindow::GetFloatStyle() const
+{
+ ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
+ if( pWrapper )
+ {
+ return pWrapper->GetFloatStyle();
+ }
+
+ return mnFloatBits;
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::SetTabStop()
+{
+ ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
+ if( pWrapper )
+ {
+ pWrapper->SetTabStop();
+ return;
+ }
+
+ mpWindowImpl->mnStyle |= WB_GROUP | WB_TABSTOP;
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::SetPosSizePixel( long nX, long nY,
+ long nWidth, long nHeight,
+ USHORT nFlags )
+{
+ ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
+ if( pWrapper )
+ {
+ if ( pWrapper->mpFloatWin )
+ pWrapper->mpFloatWin->SetPosSizePixel( nX, nY, nWidth, nHeight, nFlags );
+ else
+ Window::SetPosSizePixel( nX, nY, nWidth, nHeight, nFlags );
+ return;
+ }
+
+ if ( mpFloatWin )
+ mpFloatWin->SetPosSizePixel( nX, nY, nWidth, nHeight, nFlags );
+ else
+ Window::SetPosSizePixel( nX, nY, nWidth, nHeight, nFlags );
+}
+
+// -----------------------------------------------------------------------
+
+Point DockingWindow::GetPosPixel() const
+{
+ ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
+ if( pWrapper )
+ {
+ if ( pWrapper->mpFloatWin )
+ return pWrapper->mpFloatWin->GetPosPixel();
+ else
+ return Window::GetPosPixel();
+ }
+
+ if ( mpFloatWin )
+ return mpFloatWin->GetPosPixel();
+ else
+ return Window::GetPosPixel();
+}
+
+// -----------------------------------------------------------------------
+
+Size DockingWindow::GetSizePixel() const
+{
+ ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
+ if( pWrapper )
+ {
+ if ( pWrapper->mpFloatWin )
+ return pWrapper->mpFloatWin->GetSizePixel();
+ else
+ return Window::GetSizePixel();
+ }
+
+ if ( mpFloatWin )
+ return mpFloatWin->GetSizePixel();
+ else
+ return Window::GetSizePixel();
+}
+
+// -----------------------------------------------------------------------
+
+void DockingWindow::SetOutputSizePixel( const Size& rNewSize )
+{
+ ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
+ if( pWrapper )
+ {
+ if ( pWrapper->mpFloatWin )
+ pWrapper->mpFloatWin->SetOutputSizePixel( rNewSize );
+ else
+ Window::SetOutputSizePixel( rNewSize );
+ return;
+ }
+
+ if ( mpFloatWin )
+ mpFloatWin->SetOutputSizePixel( rNewSize );
+ else
+ Window::SetOutputSizePixel( rNewSize );
+}
+
+// -----------------------------------------------------------------------
+
+Size DockingWindow::GetOutputSizePixel() const
+{
+ ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
+ if( pWrapper )
+ {
+ if ( pWrapper->mpFloatWin )
+ return pWrapper->mpFloatWin->GetOutputSizePixel();
+ else
+ return Window::GetOutputSizePixel();
+ }
+
+ if ( mpFloatWin )
+ return mpFloatWin->GetOutputSizePixel();
+ else
+ return Window::GetOutputSizePixel();
+}
+
+Point DockingWindow::GetFloatingPos() const
+{
+ ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
+ if( pWrapper )
+ {
+ if ( pWrapper->mpFloatWin )
+ {
+ WindowStateData aData;
+ aData.SetMask( WINDOWSTATE_MASK_POS );
+ pWrapper->mpFloatWin->GetWindowStateData( aData );
+ Point aPos( aData.GetX(), aData.GetY() );
+ aPos = pWrapper->mpFloatWin->GetParent()->ImplGetFrameWindow()->AbsoluteScreenToOutputPixel( aPos );
+ return aPos;
+ }
+ else
+ return maFloatPos;
+ }
+
+ if ( mpFloatWin )
+ {
+ WindowStateData aData;
+ aData.SetMask( WINDOWSTATE_MASK_POS );
+ mpFloatWin->GetWindowStateData( aData );
+ Point aPos( aData.GetX(), aData.GetY() );
+ aPos = mpFloatWin->GetParent()->ImplGetFrameWindow()->AbsoluteScreenToOutputPixel( aPos );
+ return aPos;
+ }
+ else
+ return maFloatPos;
+}
+
+BOOL DockingWindow::IsFloatingMode() const
+{
+ ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
+ if( pWrapper )
+ return pWrapper->IsFloatingMode();
+ else
+ return (mpFloatWin != NULL);
+}
+
+void DockingWindow::SetMaxOutputSizePixel( const Size& rSize )
+{
+ if ( mpFloatWin )
+ mpFloatWin->SetMaxOutputSizePixel( rSize );
+ mpImplData->maMaxOutSize = rSize;
+}
+
+const Size& DockingWindow::GetMaxOutputSizePixel() const
+{
+ if ( mpFloatWin )
+ return mpFloatWin->GetMaxOutputSizePixel();
+ return mpImplData->maMaxOutSize;
+}