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-rw-r--r--vcl/source/window/decoview.cxx1358
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diff --git a/vcl/source/window/decoview.cxx b/vcl/source/window/decoview.cxx
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index 000000000000..8c6bb2b76463
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+++ b/vcl/source/window/decoview.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2008 by Sun Microsystems, Inc.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: decoview.cxx,v $
+ * $Revision: 1.18 $
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_vcl.hxx"
+#include <vcl/settings.hxx>
+#include <tools/poly.hxx>
+#include <vcl/outdev.hxx>
+#include <vcl/bmpacc.hxx>
+#include <vcl/decoview.hxx>
+#include <vcl/window.hxx>
+#include <vcl/ctrl.hxx>
+
+// =======================================================================
+
+#define BUTTON_DRAW_FLATTEST (BUTTON_DRAW_FLAT | \
+ BUTTON_DRAW_PRESSED | \
+ BUTTON_DRAW_CHECKED | \
+ BUTTON_DRAW_HIGHLIGHT)
+
+// =======================================================================
+
+void ImplDrawOS2Symbol( OutputDevice* pDev, const Rectangle& rRect,
+ USHORT nStyle, BOOL bClose )
+{
+ DecorationView aView( pDev );
+ const StyleSettings& rStyleSettings = pDev->GetSettings().GetStyleSettings();
+ Rectangle aRect = rRect;
+ Color aColor1;
+ Color aColor2;
+
+ pDev->SetFillColor();
+
+ if ( nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED) )
+ {
+ aColor1 = rStyleSettings.GetShadowColor();
+ aColor2 = rStyleSettings.GetLightColor();
+ }
+ else
+ {
+ aColor1 = rStyleSettings.GetLightColor();
+ aColor2 = rStyleSettings.GetShadowColor();
+ }
+ aView.DrawFrame( aRect, aColor1, aColor2 );
+
+ aRect.Left() += 2;
+ aRect.Top() += 2;
+ aRect.Right() -= 2;
+ aRect.Bottom() -= 2;
+
+ if ( nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED) )
+ pDev->SetLineColor( rStyleSettings.GetLightColor() );
+ else
+ pDev->SetLineColor( rStyleSettings.GetShadowColor() );
+ if ( bClose )
+ {
+ pDev->DrawLine( aRect.TopLeft(), Point( aRect.Left(), aRect.Bottom()-2 ) );
+ pDev->DrawLine( aRect.TopLeft(), Point( aRect.Right()-2, aRect.Top() ) );
+ pDev->DrawLine( Point( aRect.Left()+2, aRect.Bottom()-1 ),
+ Point( aRect.Right()-1, aRect.Top()+2 ) );
+ }
+ else
+ {
+ pDev->DrawLine( aRect.TopLeft(), aRect.BottomLeft() );
+ pDev->DrawLine( aRect.TopLeft(), Point( aRect.Right()-1, aRect.Top() ) );
+ }
+
+ if ( nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED) )
+ pDev->SetLineColor( rStyleSettings.GetShadowColor() );
+ else
+ pDev->SetLineColor( rStyleSettings.GetLightColor() );
+ if ( bClose )
+ {
+ pDev->DrawLine( Point( aRect.Right(), aRect.Top()+2 ), aRect.BottomRight() );
+ pDev->DrawLine( Point( aRect.Left()+2, aRect.Bottom() ), aRect.BottomRight() );
+ pDev->DrawLine( Point( aRect.Right()-2, aRect.Top()+1 ),
+ Point( aRect.Left()+1, aRect.Bottom()-2 ) );
+ }
+ else
+ {
+ pDev->DrawLine( aRect.TopRight(), aRect.BottomRight() );
+ pDev->DrawLine( Point( aRect.Left()+1, aRect.Bottom() ), aRect.BottomRight() );
+ }
+}
+
+// =======================================================================
+
+static void ImplDrawSymbol( OutputDevice* pDev, const Rectangle& rRect,
+ SymbolType eType )
+{
+ // Groessen vorberechnen
+ long nMin = Min( rRect.GetWidth(), rRect.GetHeight() );
+ long nSize = nMin;
+
+ if ( nMin & 0x01 )
+ nMin--;
+ Point aCenter = rRect.Center();
+ long nCenterX = aCenter.X();
+ long nCenterY = aCenter.Y();
+ long n2 = nMin / 2;
+ long n4 = nMin / 4;
+ long nLeft;
+ long nTop;
+ long nRight;
+ long nBottom;
+ long nTemp;
+ long i;
+
+ switch ( eType )
+ {
+ case SYMBOL_ARROW_UP:
+ {
+ if ( !(nMin & 0x01) )
+ {
+ n2--;
+ n4--;
+ }
+ nTop = nCenterY-n2;
+ nBottom = nCenterY;
+ pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) );
+ i = 1;
+ while ( i <= n2 )
+ {
+ nTop++;
+ nTemp = nCenterX-i;
+ pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
+ nTemp = nCenterX+i;
+ pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
+ i++;
+ }
+ pDev->DrawRect( Rectangle( nCenterX-n4, nBottom,
+ nCenterX+n4, nBottom+n2 ) );
+ }
+ break;
+
+ case SYMBOL_ARROW_DOWN:
+ {
+ if ( !(nMin & 0x01) )
+ {
+ n2--;
+ n4--;
+ }
+ nTop = nCenterY;
+ nBottom = nCenterY+n2;
+ pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) );
+ i = 1;
+ while ( i <= n2 )
+ {
+ nBottom--;
+ nTemp = nCenterX-i;
+ pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
+ nTemp = nCenterX+i;
+ pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
+ i++;
+ }
+ pDev->DrawRect( Rectangle( nCenterX-n4, nTop-n2,
+ nCenterX+n4, nTop ) );
+ }
+ break;
+
+ case SYMBOL_ARROW_LEFT:
+ {
+ if ( !(nMin & 0x01) )
+ {
+ n2--;
+ n4--;
+ }
+ nLeft = nCenterX-n2;
+ nRight = nCenterX;
+ pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) );
+ i = 1;
+ while ( i <= n2 )
+ {
+ nLeft++;
+ nTemp = nCenterY-i;
+ pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
+ nTemp = nCenterY+i;
+ pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
+ i++;
+ }
+ pDev->DrawRect( Rectangle( nRight, nCenterY-n4,
+ nRight+n2, nCenterY+n4 ) );
+ }
+ break;
+
+ case SYMBOL_ARROW_RIGHT:
+ {
+ if ( !(nMin & 0x01) )
+ {
+ n2--;
+ n4--;
+ }
+ nLeft = nCenterX;
+ nRight = nCenterX+n2;
+ pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) );
+ i = 1;
+ while ( i <= n2 )
+ {
+ nRight--;
+ nTemp = nCenterY-i;
+ pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
+ nTemp = nCenterY+i;
+ pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
+ i++;
+ }
+ pDev->DrawRect( Rectangle( nLeft-n2, nCenterY-n4,
+ nLeft, nCenterY+n4 ) );
+ }
+ break;
+
+
+ case SYMBOL_SPIN_UP:
+ {
+ if ( !(nMin & 0x01) )
+ n2--;
+ nTop = nCenterY-n4;
+ nBottom = nTop+n2;
+ pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) );
+ i = 1;
+ while ( i <= n2 )
+ {
+ nTop++;
+ nTemp = nCenterX-i;
+ pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
+ nTemp = nCenterX+i;
+ pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
+ i++;
+ }
+ }
+ break;
+
+ case SYMBOL_SPIN_DOWN:
+ {
+ if ( !(nMin & 0x01) )
+ n2--;
+ nTop = nCenterY-n4;
+ nBottom = nTop+n2;
+ pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) );
+ i = 1;
+ while ( i <= n2 )
+ {
+ nBottom--;
+ nTemp = nCenterX-i;
+ pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
+ nTemp = nCenterX+i;
+ pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
+ i++;
+ }
+ }
+ break;
+
+ case SYMBOL_SPIN_LEFT:
+ case SYMBOL_FIRST:
+ case SYMBOL_PREV:
+ case SYMBOL_REVERSEPLAY:
+ {
+ if ( !(nMin & 0x01) )
+ n2--;
+ nLeft = nCenterX-n4;
+ if ( eType == SYMBOL_FIRST )
+ nLeft++;
+ nRight = nLeft+n2;
+ pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) );
+ i = 1;
+ while ( i <= n2 )
+ {
+ nLeft++;
+ nTemp = nCenterY-i;
+ pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
+ nTemp = nCenterY+i;
+ pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
+ i++;
+ }
+ if ( eType == SYMBOL_FIRST )
+ {
+ pDev->DrawRect( Rectangle( nCenterX-n4-1, nCenterY-n2,
+ nCenterX-n4-1, nCenterY+n2 ) );
+ }
+ }
+ break;
+
+ case SYMBOL_SPIN_RIGHT:
+ case SYMBOL_LAST:
+ case SYMBOL_NEXT:
+ case SYMBOL_PLAY:
+ {
+ if ( !(nMin & 0x01) )
+ n2--;
+ nLeft = nCenterX-n4;
+ if ( eType == SYMBOL_LAST )
+ nLeft--;
+ nRight = nLeft+n2;
+ pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) );
+ i = 1;
+ while ( i <= n2 )
+ {
+ nRight--;
+ nTemp = nCenterY-i;
+ pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
+ nTemp = nCenterY+i;
+ pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
+ i++;
+ }
+ if ( eType == SYMBOL_LAST )
+ {
+ pDev->DrawRect( Rectangle( nCenterX+n4+1, nCenterY-n2,
+ nCenterX+n4+1, nCenterY+n2 ) );
+ }
+ }
+ break;
+
+ case SYMBOL_PAGEUP:
+ case SYMBOL_PAGEDOWN:
+ {
+ if ( !( nSize & 0x01 ))
+ {
+ // An even rectangle size means we have to use a smaller size for
+ // our arrows as we want to use one pixel for the spearhead! Otherwise
+ // it will be clipped!
+ nCenterX++;
+ n2 = ( nMin-1 ) / 2;
+ n4 = ( nMin-1 ) / 4;
+ }
+
+ nTop = nCenterY-n2;
+ nBottom = nCenterY-1;
+ pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) );
+ pDev->DrawRect( Rectangle( nCenterX, nTop+n2+1, nCenterX, nBottom+n2+1 ) );
+ i = 1;
+ while ( i < n2 )
+ {
+ ( eType == SYMBOL_PAGEUP ) ? nTop++ : nBottom--;
+ nTemp = nCenterX-i;
+ pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
+ pDev->DrawRect( Rectangle( nTemp, nTop+n2+1, nTemp, nBottom+n2+1 ) );
+ nTemp = nCenterX+i;
+ pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
+ pDev->DrawRect( Rectangle( nTemp, nTop+n2+1, nTemp, nBottom+n2+1 ) );
+ i++;
+ }
+ }
+ break;
+
+ case SYMBOL_RADIOCHECKMARK:
+ case SYMBOL_RECORD:
+ {
+ const long nExt = ( n2 << 1 ) + 1;
+ Bitmap aBmp( Size( nExt, nExt ), 1 );
+ BitmapWriteAccess* pWAcc = aBmp.AcquireWriteAccess();
+
+ if( pWAcc )
+ {
+ const Color aWhite( COL_WHITE );
+ const Color aBlack( COL_BLACK );
+
+ pWAcc->Erase( aWhite );
+ pWAcc->SetLineColor( aBlack );
+ pWAcc->SetFillColor( aBlack );
+ pWAcc->DrawPolygon( Polygon( Point( n2, n2 ), n2, n2 ) );
+ aBmp.ReleaseAccess( pWAcc );
+ pDev->DrawMask( Point( nCenterX - n2, nCenterY - n2 ), aBmp, pDev->GetFillColor() );
+ }
+ else
+ pDev->DrawPolygon( Polygon( Point( nCenterX, nCenterY ), n2, n2 ) );
+ }
+ break;
+
+ case SYMBOL_STOP:
+ {
+ nLeft = nCenterX-n2;
+ nRight = nCenterX+n2;
+ nTop = nCenterY-n2;
+ nBottom = nCenterY+n2;
+ pDev->DrawRect( Rectangle( nLeft, nTop, nRight, nBottom ) );
+ }
+ break;
+
+ case SYMBOL_PAUSE:
+ {
+ nLeft = nCenterX-n2;
+ nRight = nCenterX+n2-1;
+ nTop = nCenterY-n2;
+ nBottom = nCenterY+n2;
+ pDev->DrawRect( Rectangle( nLeft, nTop, nCenterX-2, nBottom ) );
+ pDev->DrawRect( Rectangle( nCenterX+1, nTop, nRight, nBottom ) );
+ }
+ break;
+
+ case SYMBOL_WINDSTART:
+ case SYMBOL_WINDBACKWARD:
+ {
+ nLeft = nCenterX-n2+1;
+ nRight = nCenterX;
+ pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) );
+ pDev->DrawRect( Rectangle( nLeft+n2, nCenterY, nRight+n2, nCenterY ) );
+ i = 1;
+ while ( i < n2 )
+ {
+ nLeft++;
+ nTemp = nCenterY-i;
+ pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
+ pDev->DrawRect( Rectangle( nLeft+n2, nTemp, nRight+n2, nTemp ) );
+ nTemp = nCenterY+i;
+ pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
+ pDev->DrawRect( Rectangle( nLeft+n2, nTemp, nRight+n2, nTemp ) );
+ i++;
+ }
+ if ( eType == SYMBOL_WINDSTART )
+ {
+ pDev->DrawRect( Rectangle( nCenterX-n2, nCenterY-n2,
+ nCenterX-n2, nCenterY+n2 ) );
+ }
+ }
+ break;
+
+ case SYMBOL_WINDEND:
+ case SYMBOL_WINDFORWARD:
+ {
+ nLeft = nCenterX-n2;
+ nRight = nCenterX-1;
+ pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) );
+ pDev->DrawRect( Rectangle( nLeft+n2, nCenterY, nRight+n2, nCenterY ) );
+ i = 1;
+ while ( i < n2 )
+ {
+ nRight--;
+ nTemp = nCenterY-i;
+ pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
+ pDev->DrawRect( Rectangle( nLeft+n2, nTemp, nRight+n2, nTemp ) );
+ nTemp = nCenterY+i;
+ pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) );
+ pDev->DrawRect( Rectangle( nLeft+n2, nTemp, nRight+n2, nTemp ) );
+ i++;
+ }
+ if ( eType == SYMBOL_WINDEND )
+ {
+ pDev->DrawRect( Rectangle( nCenterX+n2, nCenterY-n2,
+ nCenterX+n2, nCenterY+n2 ) );
+ }
+ }
+ break;
+
+ case SYMBOL_CLOSE:
+ {
+ Size aRectSize( 2, 1 );
+ if ( nMin < 8 )
+ aRectSize.Width() = 1;
+ else if ( nMin > 20 )
+ aRectSize.Width() = nMin/10;
+ nLeft = nCenterX-n2+1;
+ nTop = nCenterY-n2+1;
+ nBottom = nCenterY-n2+nMin-aRectSize.Width()+1;
+ i = 0;
+ while ( i < nMin-aRectSize.Width()+1 )
+ {
+ pDev->DrawRect( Rectangle( Point( nLeft+i, nTop+i ), aRectSize ) );
+ pDev->DrawRect( Rectangle( Point( nLeft+i, nBottom-i ), aRectSize ) );
+ i++;
+ }
+ }
+ break;
+
+ case SYMBOL_ROLLUP:
+ case SYMBOL_ROLLDOWN:
+ {
+ Rectangle aRect( nCenterX-n2, nCenterY-n2,
+ nCenterX+n2, nCenterY-n2+1 );
+ pDev->DrawRect( aRect );
+ if ( eType == SYMBOL_ROLLDOWN )
+ {
+ Rectangle aTempRect = aRect;
+ aTempRect.Bottom() = nCenterY+n2;
+ aTempRect.Right() = aRect.Left();
+ pDev->DrawRect( aTempRect );
+ aTempRect.Left() = aRect.Right();
+ aTempRect.Right() = aRect.Right();
+ pDev->DrawRect( aTempRect );
+ aTempRect.Top() = aTempRect.Bottom();
+ aTempRect.Left() = aRect.Left();
+ pDev->DrawRect( aTempRect );
+ }
+ }
+ break;
+ case SYMBOL_CHECKMARK:
+ {
+ // #106953# never mirror checkmarks
+ BOOL bRTL = pDev->ImplHasMirroredGraphics() && pDev->IsRTLEnabled();
+ Point aPos1( bRTL ? rRect.Right() : rRect.Left(),
+ rRect.Bottom() - rRect.GetHeight() / 3 );
+ Point aPos2( bRTL ? rRect.Right() - rRect.GetWidth()/3 : rRect.Left() + rRect.GetWidth()/3,
+ rRect.Bottom() );
+ Point aPos3( bRTL ? rRect.TopLeft() : rRect.TopRight() );
+ Size aRectSize( 1, 2 );
+ long nStepsY = aPos2.Y()-aPos1.Y();
+ long nX = aPos1.X();
+ long nY = aPos1.Y();
+ long n;
+ for ( n = 0; n <= nStepsY; n++ )
+ {
+ if( bRTL )
+ nX--;
+ pDev->DrawRect( Rectangle( Point( nX, nY++ ), aRectSize ) );
+ if( !bRTL )
+ nX++;
+ }
+ nStepsY = aPos2.Y()-aPos3.Y();
+ nX = aPos2.X();
+ nY = aPos2.Y();
+ for ( n = 0; n <= nStepsY; n++ )
+ {
+ if( bRTL )
+ if ( --nX < rRect.Left() )
+ break;
+ pDev->DrawRect( Rectangle( Point( nX, nY-- ), aRectSize ) );
+ if( !bRTL )
+ if ( ++nX > rRect.Right() )
+ break;
+ }
+ }
+ break;
+
+ case SYMBOL_SPIN_UPDOWN:
+ {
+ nTop = nCenterY-n2-1;
+ nBottom = nTop+n2;
+ pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) );
+ i = 1;
+ while ( i <= n2 )
+ {
+ nTop++;
+ nTemp = nCenterX-i;
+ pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
+ nTemp = nCenterX+i;
+ pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
+ i++;
+ }
+ nTop = nCenterY+1;
+ nBottom = nTop+n2;
+ pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) );
+ i = 1;
+ while ( i <= n2 )
+ {
+ nBottom--;
+ nTemp = nCenterX-i;
+ pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
+ nTemp = nCenterX+i;
+ pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) );
+ i++;
+ }
+ }
+ break;
+
+
+ case SYMBOL_FLOAT:
+ {
+ Rectangle aRect( nCenterX-n2, nCenterY-n2+3,
+ nCenterX+n2-2, nCenterY-n2+4 );
+ pDev->DrawRect( aRect );
+ Rectangle aTempRect = aRect;
+ aTempRect.Bottom() = nCenterY+n2;
+ aTempRect.Right() = aRect.Left();
+ pDev->DrawRect( aTempRect );
+ aTempRect.Left() = aRect.Right();
+ aTempRect.Right() = aRect.Right();
+ pDev->DrawRect( aTempRect );
+ aTempRect.Top() = aTempRect.Bottom();
+ aTempRect.Left() = aRect.Left();
+ pDev->DrawRect( aTempRect );
+ aRect = Rectangle( nCenterX-n2+2, nCenterY-n2,
+ nCenterX+n2, nCenterY-n2+1 );
+ pDev->DrawRect( aRect );
+ aTempRect = aRect;
+ aTempRect.Bottom() = nCenterY+n2-3;
+ aTempRect.Right() = aRect.Left();
+ pDev->DrawRect( aTempRect );
+ aTempRect.Left() = aRect.Right();
+ aTempRect.Right() = aRect.Right();
+ pDev->DrawRect( aTempRect );
+ aTempRect.Top() = aTempRect.Bottom();
+ aTempRect.Left() = aRect.Left();
+ pDev->DrawRect( aTempRect );
+ }
+ break;
+ case SYMBOL_DOCK:
+ {
+ Rectangle aRect( nCenterX-n2, nCenterY-n2,
+ nCenterX+n2, nCenterY-n2 );
+ pDev->DrawRect( aRect );
+ Rectangle aTempRect = aRect;
+ aTempRect.Bottom() = nCenterY+n2;
+ aTempRect.Right() = aRect.Left();
+ pDev->DrawRect( aTempRect );
+ aTempRect.Left() = aRect.Right();
+ aTempRect.Right() = aRect.Right();
+ pDev->DrawRect( aTempRect );
+ aTempRect.Top() = aTempRect.Bottom();
+ aTempRect.Left() = aRect.Left();
+ pDev->DrawRect( aTempRect );
+ }
+ break;
+ case SYMBOL_HIDE:
+ {
+ long nExtra = nMin / 8;
+ Rectangle aRect( nCenterX-n2+nExtra, nCenterY+n2-1,
+ nCenterX+n2-nExtra, nCenterY+n2 );
+ pDev->DrawRect( aRect );
+ }
+ break;
+
+ case SYMBOL_OS2CLOSE:
+ {
+ Rectangle aRect( nCenterX-n2, nCenterY-n2,
+ nCenterX+n2, nCenterY+n2 );
+ ImplDrawOS2Symbol( pDev, aRect, 0, TRUE );
+ }
+ break;
+
+ case SYMBOL_OS2FLOAT:
+ {
+ Rectangle aRect( nCenterX-n2+4, nCenterY-n2+4,
+ nCenterX+n2-4, nCenterY+n2-3 );
+ ImplDrawOS2Symbol( pDev, aRect, 0, FALSE );
+ DecorationView aDecoView( pDev );
+ Rectangle aRect2( nCenterX-n2, nCenterY-n2,
+ nCenterX-n2+2, nCenterY+n2 );
+ aDecoView.DrawFrame( aRect2,
+ pDev->GetSettings().GetStyleSettings().GetLightColor(),
+ pDev->GetSettings().GetStyleSettings().GetShadowColor() );
+ Rectangle aRect3( nCenterX+n2-2, nCenterY-n2,
+ nCenterX+n2, nCenterY+n2 );
+ aDecoView.DrawFrame( aRect3,
+ pDev->GetSettings().GetStyleSettings().GetLightColor(),
+ pDev->GetSettings().GetStyleSettings().GetShadowColor() );
+ }
+ break;
+
+ case SYMBOL_OS2HIDE:
+ {
+ Rectangle aRect( nCenterX-n2+3, nCenterY-n2+3,
+ nCenterX+n2-3, nCenterY+n2-3 );
+ ImplDrawOS2Symbol( pDev, aRect, 0, FALSE );
+ }
+ break;
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void DecorationView::DrawSymbol( const Rectangle& rRect, SymbolType eType,
+ const Color& rColor, USHORT nStyle )
+{
+ const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings();
+ Rectangle aRect = mpOutDev->LogicToPixel( rRect );
+ Color aOldLineColor = mpOutDev->GetLineColor();
+ Color aOldFillColor = mpOutDev->GetFillColor();
+ BOOL bOldMapMode = mpOutDev->IsMapModeEnabled();
+ mpOutDev->SetLineColor();
+ mpOutDev->SetFillColor( rColor );
+ mpOutDev->EnableMapMode( FALSE );
+
+ if ( (rStyleSettings.GetOptions() & STYLE_OPTION_MONO) ||
+ (mpOutDev->GetOutDevType() == OUTDEV_PRINTER) )
+ nStyle |= BUTTON_DRAW_MONO;
+
+ if ( nStyle & SYMBOL_DRAW_MONO )
+ {
+ if ( nStyle & SYMBOL_DRAW_DISABLE )
+ mpOutDev->SetFillColor( Color( COL_GRAY ) );
+ else
+ mpOutDev->SetFillColor( Color( COL_BLACK ) );
+ }
+ else
+ {
+ if ( nStyle & SYMBOL_DRAW_DISABLE )
+ {
+ // Als Embosed ausgeben
+ mpOutDev->SetFillColor( rStyleSettings.GetLightColor() );
+ Rectangle aTempRect = aRect;
+ aTempRect.Move( 1, 1 );
+ ImplDrawSymbol( mpOutDev, aTempRect, eType );
+ mpOutDev->SetFillColor( rStyleSettings.GetShadowColor() );
+ }
+ else
+ mpOutDev->SetFillColor( rColor );
+ }
+
+ ImplDrawSymbol( mpOutDev, aRect, eType );
+
+ mpOutDev->SetLineColor( aOldLineColor );
+ mpOutDev->SetFillColor( aOldFillColor );
+ mpOutDev->EnableMapMode( bOldMapMode );
+}
+
+// =======================================================================
+
+void DecorationView::DrawFrame( const Rectangle& rRect,
+ const Color& rLeftTopColor,
+ const Color& rRightBottomColor )
+{
+ Rectangle aRect = mpOutDev->LogicToPixel( rRect );
+ Color aOldLineColor = mpOutDev->GetLineColor();
+ Color aOldFillColor = mpOutDev->GetFillColor();
+ BOOL bOldMapMode = mpOutDev->IsMapModeEnabled();
+ mpOutDev->EnableMapMode( FALSE );
+ mpOutDev->SetLineColor();
+ mpOutDev->ImplDraw2ColorFrame( aRect, rLeftTopColor, rRightBottomColor );
+ mpOutDev->SetLineColor( aOldLineColor );
+ mpOutDev->SetFillColor( aOldFillColor );
+ mpOutDev->EnableMapMode( bOldMapMode );
+}
+
+// =======================================================================
+
+void DecorationView::DrawHighlightFrame( const Rectangle& rRect,
+ USHORT nStyle )
+{
+ const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings();
+ Color aLightColor = rStyleSettings.GetLightColor();
+ Color aShadowColor = rStyleSettings.GetShadowColor();
+
+ if ( (rStyleSettings.GetOptions() & STYLE_OPTION_MONO) ||
+ (mpOutDev->GetOutDevType() == OUTDEV_PRINTER) )
+ {
+ aLightColor = Color( COL_BLACK );
+ aShadowColor = Color( COL_BLACK );
+ }
+ else if ( nStyle & FRAME_HIGHLIGHT_TESTBACKGROUND )
+ {
+ Wallpaper aBackground = mpOutDev->GetBackground();
+ if ( aBackground.IsBitmap() || aBackground.IsGradient() )
+ {
+ aLightColor = rStyleSettings.GetFaceColor();
+ aShadowColor = Color( COL_BLACK );
+ }
+ else
+ {
+ Color aBackColor = aBackground.GetColor();
+ if ( (aLightColor.GetColorError( aBackColor ) < 32) ||
+ (aShadowColor.GetColorError( aBackColor ) < 32) )
+ {
+ aLightColor = Color( COL_WHITE );
+ aShadowColor = Color( COL_BLACK );
+
+ if ( aLightColor.GetColorError( aBackColor ) < 32 )
+ aLightColor.DecreaseLuminance( 64 );
+ if ( aShadowColor.GetColorError( aBackColor ) < 32 )
+ aShadowColor.IncreaseLuminance( 64 );
+ }
+ }
+ }
+
+ if ( (nStyle & FRAME_HIGHLIGHT_STYLE) == FRAME_HIGHLIGHT_IN )
+ {
+ Color aTempColor = aLightColor;
+ aLightColor = aShadowColor;
+ aShadowColor = aTempColor;
+ }
+
+ DrawFrame( rRect, aLightColor, aShadowColor );
+}
+
+// =======================================================================
+
+static void ImplDrawDPILineRect( OutputDevice* pDev, Rectangle& rRect,
+ const Color* pColor, BOOL bRound = FALSE )
+{
+ long nLineWidth = pDev->ImplGetDPIX()/300;
+ long nLineHeight = pDev->ImplGetDPIY()/300;
+ if ( !nLineWidth )
+ nLineWidth = 1;
+ if ( !nLineHeight )
+ nLineHeight = 1;
+
+ if ( pColor )
+ {
+ if ( (nLineWidth == 1) && (nLineHeight == 1) )
+ {
+ pDev->SetLineColor( *pColor );
+ pDev->SetFillColor();
+ if( bRound )
+ {
+ pDev->DrawLine( Point( rRect.Left()+1, rRect.Top()), Point( rRect.Right()-1, rRect.Top()) );
+ pDev->DrawLine( Point( rRect.Left()+1, rRect.Bottom()), Point( rRect.Right()-1, rRect.Bottom()) );
+ pDev->DrawLine( Point( rRect.Left(), rRect.Top()+1), Point( rRect.Left(), rRect.Bottom()-1) );
+ pDev->DrawLine( Point( rRect.Right(), rRect.Top()+1), Point( rRect.Right(), rRect.Bottom()-1) );
+ }
+ else
+ pDev->DrawRect( rRect );
+ }
+ else
+ {
+ long nWidth = rRect.GetWidth();
+ long nHeight = rRect.GetHeight();
+ pDev->SetLineColor();
+ pDev->SetFillColor( *pColor );
+ pDev->DrawRect( Rectangle( rRect.TopLeft(), Size( nWidth, nLineHeight ) ) );
+ pDev->DrawRect( Rectangle( rRect.TopLeft(), Size( nLineWidth, nHeight ) ) );
+ pDev->DrawRect( Rectangle( Point( rRect.Left(), rRect.Bottom()-nLineHeight ),
+ Size( nWidth, nLineHeight ) ) );
+ pDev->DrawRect( Rectangle( Point( rRect.Right()-nLineWidth, rRect.Top() ),
+ Size( nLineWidth, nHeight ) ) );
+ }
+ }
+
+ rRect.Left() += nLineWidth;
+ rRect.Top() += nLineHeight;
+ rRect.Right() -= nLineWidth;
+ rRect.Bottom() -= nLineHeight;
+}
+
+// =======================================================================
+
+static void ImplDrawFrame( OutputDevice* pDev, Rectangle& rRect,
+ const StyleSettings& rStyleSettings, USHORT nStyle )
+{
+ // mask menu style
+ BOOL bMenuStyle = (nStyle & FRAME_DRAW_MENU) ? TRUE : FALSE;
+ nStyle &= ~FRAME_DRAW_MENU;
+
+ Window *pWin = NULL;
+ if( pDev->GetOutDevType() == OUTDEV_WINDOW )
+ pWin = (Window*) pDev;
+
+ // UseFlatBorders disables 3D style for all frames except menus
+ // menus may use different border colors (eg on XP)
+ // normal frames will be drawn using the shadow color
+ // whereas window frame borders will use black
+ BOOL bFlatBorders = ( !bMenuStyle && rStyleSettings.GetUseFlatBorders() );
+
+ // no flat borders for standard VCL controls (ie formcontrols that keep their classic look)
+ // will not affect frame windows (like dropdowns)
+ if( bFlatBorders && pWin && pWin->GetType() == WINDOW_BORDERWINDOW && (pWin != pWin->ImplGetFrameWindow()) )
+ {
+ // check for formcontrol, i.e., a control without NWF enabled
+ Control *pControl = dynamic_cast< Control* >( pWin->GetWindow( WINDOW_CLIENT ) );
+ if( pControl && pControl->IsNativeWidgetEnabled() )
+ bFlatBorders = TRUE;
+ else
+ bFlatBorders = FALSE;
+ }
+
+ // no round corners for window frame borders
+ BOOL bRound = (bFlatBorders && !(nStyle & FRAME_DRAW_WINDOWBORDER));
+
+ if ( (rStyleSettings.GetOptions() & STYLE_OPTION_MONO) ||
+ (pDev->GetOutDevType() == OUTDEV_PRINTER) ||
+ bFlatBorders )
+ nStyle |= FRAME_DRAW_MONO;
+
+ if ( nStyle & FRAME_DRAW_NODRAW )
+ {
+ USHORT nValueStyle = bMenuStyle ? nStyle | FRAME_DRAW_MENU : nStyle;
+ if( pWin->GetType() == WINDOW_BORDERWINDOW )
+ nValueStyle |= FRAME_DRAW_BORDERWINDOWBORDER;
+ ImplControlValue aControlValue( nValueStyle );
+ Region aBound, aContent;
+ Region aNatRgn( rRect );
+ if(pWin && pWin->GetNativeControlRegion(CTRL_FRAME, PART_BORDER,
+ aNatRgn, 0, aControlValue, rtl::OUString(), aBound, aContent) )
+ {
+ rRect = aContent.GetBoundRect();
+ }
+ else if ( nStyle & FRAME_DRAW_MONO )
+ ImplDrawDPILineRect( pDev, rRect, NULL, bRound );
+ else
+ {
+ USHORT nFrameStyle = nStyle & FRAME_DRAW_STYLE;
+
+ if ( nFrameStyle == FRAME_DRAW_GROUP )
+ {
+ rRect.Left() += 2;
+ rRect.Top() += 2;
+ rRect.Right() -= 2;
+ rRect.Bottom() -= 2;
+ }
+ else if ( (nFrameStyle == FRAME_DRAW_IN) ||
+ (nFrameStyle == FRAME_DRAW_OUT) )
+ {
+ rRect.Left()++;
+ rRect.Top()++;
+ rRect.Right()--;
+ rRect.Bottom()--;
+ }
+ else // FRAME_DRAW_DOUBLEIN || FRAME_DRAW_DOUBLEOUT
+ {
+ rRect.Left() += 2;
+ rRect.Top() += 2;
+ rRect.Right() -= 2;
+ rRect.Bottom() -= 2;
+ }
+ }
+ }
+ else
+ {
+ if( pWin && pWin->IsNativeControlSupported(CTRL_FRAME, PART_BORDER) )
+ {
+ USHORT nValueStyle = bMenuStyle ? nStyle | FRAME_DRAW_MENU : nStyle;
+ if( pWin->GetType() == WINDOW_BORDERWINDOW )
+ nValueStyle |= FRAME_DRAW_BORDERWINDOWBORDER;
+ ImplControlValue aControlValue( nValueStyle );
+ Region aBound, aContent;
+ Region aNatRgn( rRect );
+ if( pWin->GetNativeControlRegion(CTRL_FRAME, PART_BORDER,
+ aNatRgn, 0, aControlValue, rtl::OUString(), aBound, aContent) )
+ {
+ if( pWin->DrawNativeControl( CTRL_FRAME, PART_BORDER, aContent, CTRL_STATE_ENABLED,
+ aControlValue, rtl::OUString()) )
+ {
+ rRect = aContent.GetBoundRect();
+ return;
+ }
+ }
+ }
+
+ if ( nStyle & FRAME_DRAW_MONO )
+ {
+ Color aColor = bRound ? rStyleSettings.GetShadowColor()
+ : pDev->GetSettings().GetStyleSettings().GetMonoColor();
+ // when the MonoColor wasn't set, check face color
+ if (
+ (bRound && aColor.IsDark()) ||
+ (
+ (aColor == Color(COL_BLACK)) &&
+ (pDev->GetSettings().GetStyleSettings().GetFaceColor().IsDark())
+ )
+ )
+ {
+ aColor = Color( COL_WHITE );
+ }
+ ImplDrawDPILineRect( pDev, rRect, &aColor, bRound );
+ }
+ else
+ {
+ USHORT nFrameStyle = nStyle & FRAME_DRAW_STYLE;
+ if ( nFrameStyle == FRAME_DRAW_GROUP )
+ {
+ pDev->SetFillColor();
+ pDev->SetLineColor( rStyleSettings.GetLightColor() );
+ rRect.Top()++;
+ rRect.Left()++;
+ pDev->DrawRect( rRect );
+ rRect.Top()--;
+ rRect.Left()--;
+ pDev->SetLineColor( rStyleSettings.GetShadowColor() );
+ rRect.Right()--;
+ rRect.Bottom()--;
+ pDev->DrawRect( rRect );
+ rRect.Right()++;
+ rRect.Bottom()++;
+ }
+ else
+ {
+ pDev->SetLineColor();
+
+ if ( (nFrameStyle == FRAME_DRAW_IN) ||
+ (nFrameStyle == FRAME_DRAW_OUT) )
+ {
+ if ( nFrameStyle == FRAME_DRAW_IN )
+ {
+ pDev->ImplDraw2ColorFrame( rRect,
+ rStyleSettings.GetShadowColor(),
+ rStyleSettings.GetLightColor() );
+ }
+ else
+ {
+ pDev->ImplDraw2ColorFrame( rRect,
+ rStyleSettings.GetLightColor(),
+ rStyleSettings.GetShadowColor() );
+ }
+
+ rRect.Left()++;
+ rRect.Top()++;
+ rRect.Right()--;
+ rRect.Bottom()--;
+ }
+ else // FRAME_DRAW_DOUBLEIN || FRAME_DRAW_DOUBLEOUT
+ {
+ if ( nFrameStyle == FRAME_DRAW_DOUBLEIN )
+ {
+ if( bFlatBorders ) // no 3d effect
+ pDev->ImplDraw2ColorFrame( rRect,
+ rStyleSettings.GetShadowColor(),
+ rStyleSettings.GetShadowColor() );
+ else
+ pDev->ImplDraw2ColorFrame( rRect,
+ rStyleSettings.GetShadowColor(),
+ rStyleSettings.GetLightColor() );
+ }
+ else
+ {
+ if( bMenuStyle )
+ pDev->ImplDraw2ColorFrame( rRect,
+ rStyleSettings.GetMenuBorderColor(),
+ rStyleSettings.GetDarkShadowColor() );
+ else
+ pDev->ImplDraw2ColorFrame( rRect,
+ bFlatBorders ? // no 3d effect
+ rStyleSettings.GetDarkShadowColor() :
+ rStyleSettings.GetLightBorderColor(),
+ rStyleSettings.GetDarkShadowColor() );
+
+ }
+
+ rRect.Left()++;
+ rRect.Top()++;
+ rRect.Right()--;
+ rRect.Bottom()--;
+
+ BOOL bDrawn = TRUE;
+ if ( nFrameStyle == FRAME_DRAW_DOUBLEIN )
+ {
+ if( bFlatBorders ) // no 3d effect
+ pDev->ImplDraw2ColorFrame( rRect,
+ rStyleSettings.GetFaceColor(),
+ rStyleSettings.GetFaceColor() );
+ else
+ pDev->ImplDraw2ColorFrame( rRect,
+ rStyleSettings.GetDarkShadowColor(),
+ rStyleSettings.GetLightBorderColor() );
+ }
+ else
+ {
+ // flat menues have no shadow border
+ if( !bMenuStyle || !rStyleSettings.GetUseFlatMenues() )
+ pDev->ImplDraw2ColorFrame( rRect,
+ rStyleSettings.GetLightColor(),
+ rStyleSettings.GetShadowColor() );
+ else
+ bDrawn = FALSE;
+ }
+ if( bDrawn )
+ {
+ rRect.Left()++;
+ rRect.Top()++;
+ rRect.Right()--;
+ rRect.Bottom()--;
+ }
+ }
+ }
+ }
+ }
+}
+
+// -----------------------------------------------------------------------
+
+Rectangle DecorationView::DrawFrame( const Rectangle& rRect, USHORT nStyle )
+{
+ Rectangle aRect = rRect;
+ BOOL bOldMap = mpOutDev->IsMapModeEnabled();
+ if ( bOldMap )
+ {
+ aRect = mpOutDev->LogicToPixel( aRect );
+ mpOutDev->EnableMapMode( FALSE );
+ }
+
+ if ( !rRect.IsEmpty() )
+ {
+ if ( nStyle & FRAME_DRAW_NODRAW )
+ ImplDrawFrame( mpOutDev, aRect, mpOutDev->GetSettings().GetStyleSettings(), nStyle );
+ else
+ {
+ Color maOldLineColor = mpOutDev->GetLineColor();
+ Color maOldFillColor = mpOutDev->GetFillColor();
+ ImplDrawFrame( mpOutDev, aRect, mpOutDev->GetSettings().GetStyleSettings(), nStyle );
+ mpOutDev->SetLineColor( maOldLineColor );
+ mpOutDev->SetFillColor( maOldFillColor );
+ }
+ }
+
+ if ( bOldMap )
+ {
+ mpOutDev->EnableMapMode( bOldMap );
+ aRect = mpOutDev->PixelToLogic( aRect );
+ }
+
+ return aRect;
+}
+
+// =======================================================================
+
+static void ImplDrawButton( OutputDevice* pDev, Rectangle& rRect,
+ const StyleSettings& rStyleSettings, USHORT nStyle )
+{
+ Rectangle aFillRect = rRect;
+
+ if ( nStyle & BUTTON_DRAW_MONO )
+ {
+ if ( !(nStyle & BUTTON_DRAW_NODRAW) )
+ {
+ Color aBlackColor( COL_BLACK );
+
+ if ( nStyle & BUTTON_DRAW_DEFAULT )
+ ImplDrawDPILineRect( pDev, aFillRect, &aBlackColor );
+
+ ImplDrawDPILineRect( pDev, aFillRect, &aBlackColor );
+
+ Size aBrdSize( 1, 1 );
+ if ( pDev->GetOutDevType() == OUTDEV_PRINTER )
+ {
+ MapMode aResMapMode( MAP_100TH_MM );
+ aBrdSize = pDev->LogicToPixel( Size( 20, 20 ), aResMapMode );
+ if ( !aBrdSize.Width() )
+ aBrdSize.Width() = 1;
+ if ( !aBrdSize.Height() )
+ aBrdSize.Height() = 1;
+ }
+ pDev->SetLineColor();
+ pDev->SetFillColor( aBlackColor );
+ Rectangle aRect1;
+ Rectangle aRect2;
+ aRect1.Left() = aFillRect.Left();
+ aRect1.Right() = aFillRect.Right(),
+ aRect2.Top() = aFillRect.Top();
+ aRect2.Bottom() = aFillRect.Bottom();
+ if ( nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED) )
+ {
+ aRect1.Top() = aFillRect.Top();
+ aRect1.Bottom() = aBrdSize.Height()-1;
+ aRect2.Left() = aFillRect.Left();
+ aRect2.Right() = aFillRect.Left()+aBrdSize.Width()-1;
+ aFillRect.Left() += aBrdSize.Width();
+ aFillRect.Top() += aBrdSize.Height();
+ }
+ else
+ {
+ aRect1.Top() = aFillRect.Bottom()-aBrdSize.Height()+1;
+ aRect1.Bottom() = aFillRect.Bottom();
+ aRect2.Left() = aFillRect.Right()-aBrdSize.Width()+1;
+ aRect2.Right() = aFillRect.Right(),
+ aFillRect.Right() -= aBrdSize.Width();
+ aFillRect.Bottom() -= aBrdSize.Height();
+ }
+ pDev->DrawRect( aRect1 );
+ pDev->DrawRect( aRect2 );
+ }
+ }
+ else
+ {
+ if ( !(nStyle & BUTTON_DRAW_NODRAW) )
+ {
+ if ( nStyle & BUTTON_DRAW_DEFAULT )
+ {
+ Color aDefBtnColor = rStyleSettings.GetDarkShadowColor();
+ ImplDrawDPILineRect( pDev, aFillRect, &aDefBtnColor );
+ }
+ }
+
+ if ( !(nStyle & BUTTON_DRAW_NODRAW) )
+ {
+ pDev->SetLineColor();
+ if ( nStyle & BUTTON_DRAW_NOLEFTLIGHTBORDER )
+ {
+ pDev->SetFillColor( rStyleSettings.GetLightBorderColor() );
+ pDev->DrawRect( Rectangle( aFillRect.Left(), aFillRect.Top(),
+ aFillRect.Left(), aFillRect.Bottom() ) );
+ aFillRect.Left()++;
+ }
+ if ( (nStyle & BUTTON_DRAW_NOTOPLIGHTBORDER) &&
+ !(nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED)) )
+ {
+ pDev->SetFillColor( rStyleSettings.GetLightBorderColor() );
+ pDev->DrawRect( Rectangle( aFillRect.Left(), aFillRect.Top(),
+ aFillRect.Right(), aFillRect.Top() ) );
+ aFillRect.Top()++;
+ }
+ if ( (( (nStyle & BUTTON_DRAW_NOBOTTOMSHADOWBORDER) | BUTTON_DRAW_FLAT) == (BUTTON_DRAW_NOBOTTOMSHADOWBORDER | BUTTON_DRAW_FLAT)) &&
+ !(nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED | BUTTON_DRAW_HIGHLIGHT)) )
+ {
+ pDev->SetFillColor( rStyleSettings.GetDarkShadowColor() );
+ pDev->DrawRect( Rectangle( aFillRect.Left(), aFillRect.Bottom(),
+ aFillRect.Right(), aFillRect.Bottom() ) );
+ aFillRect.Bottom()--;
+ }
+
+ Color aColor1;
+ Color aColor2;
+ if ( nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED) )
+ {
+ aColor1 = rStyleSettings.GetDarkShadowColor();
+ aColor2 = rStyleSettings.GetLightColor();
+ }
+ else
+ {
+ if ( nStyle & BUTTON_DRAW_NOLIGHTBORDER )
+ aColor1 = rStyleSettings.GetLightBorderColor();
+ else
+ aColor1 = rStyleSettings.GetLightColor();
+ if ( (nStyle & BUTTON_DRAW_FLATTEST) == BUTTON_DRAW_FLAT )
+ aColor2 = rStyleSettings.GetShadowColor();
+ else
+ aColor2 = rStyleSettings.GetDarkShadowColor();
+ }
+ pDev->ImplDraw2ColorFrame( aFillRect, aColor1, aColor2 );
+ aFillRect.Left()++;
+ aFillRect.Top()++;
+ aFillRect.Right()--;
+ aFillRect.Bottom()--;
+
+ if ( !((nStyle & BUTTON_DRAW_FLATTEST) == BUTTON_DRAW_FLAT) )
+ {
+ if ( nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED) )
+ {
+ aColor1 = rStyleSettings.GetShadowColor();
+ aColor2 = rStyleSettings.GetLightBorderColor();
+ }
+ else
+ {
+ if ( nStyle & BUTTON_DRAW_NOLIGHTBORDER )
+ aColor1 = rStyleSettings.GetLightColor();
+ else
+ aColor1 = rStyleSettings.GetLightBorderColor();
+ aColor2 = rStyleSettings.GetShadowColor();
+ }
+ pDev->ImplDraw2ColorFrame( aFillRect, aColor1, aColor2 );
+ aFillRect.Left()++;
+ aFillRect.Top()++;
+ aFillRect.Right()--;
+ aFillRect.Bottom()--;
+ }
+ }
+ }
+
+ if ( !(nStyle & (BUTTON_DRAW_NOFILL | BUTTON_DRAW_NODRAW)) )
+ {
+ pDev->SetLineColor();
+ if ( nStyle & BUTTON_DRAW_MONO )
+ {
+ // Hack: Auf Druckern wollen wir im MonoChrom-Modus trotzdem
+ // erstmal graue Buttons haben
+ if ( pDev->GetOutDevType() == OUTDEV_PRINTER )
+ pDev->SetFillColor( Color( COL_LIGHTGRAY ) );
+ else
+ pDev->SetFillColor( Color( COL_WHITE ) );
+ }
+ else
+ {
+ if ( nStyle & (BUTTON_DRAW_CHECKED | BUTTON_DRAW_DONTKNOW) )
+ pDev->SetFillColor( rStyleSettings.GetCheckedColor() );
+ else
+ pDev->SetFillColor( rStyleSettings.GetFaceColor() );
+ }
+ pDev->DrawRect( aFillRect );
+ }
+
+ // Ein Border freilassen, der jedoch bei Default-Darstellung
+ // mitbenutzt wird
+ rRect.Left()++;
+ rRect.Top()++;
+ rRect.Right()--;
+ rRect.Bottom()--;
+
+ if ( nStyle & BUTTON_DRAW_NOLIGHTBORDER )
+ {
+ rRect.Left()++;
+ rRect.Top()++;
+ }
+ else if ( nStyle & BUTTON_DRAW_NOLEFTLIGHTBORDER )
+ rRect.Left()++;
+
+ if ( nStyle & BUTTON_DRAW_PRESSED )
+ {
+ if ( (rRect.GetHeight() > 10) && (rRect.GetWidth() > 10) )
+ {
+ rRect.Left() += 4;
+ rRect.Top() += 4;
+ rRect.Right() -= 1;
+ rRect.Bottom() -= 1;
+ }
+ else
+ {
+ rRect.Left() += 3;
+ rRect.Top() += 3;
+ rRect.Right() -= 2;
+ rRect.Bottom() -= 2;
+ }
+ }
+ else if ( nStyle & BUTTON_DRAW_CHECKED )
+ {
+ rRect.Left() += 3;
+ rRect.Top() += 3;
+ rRect.Right() -= 2;
+ rRect.Bottom() -= 2;
+ }
+ else
+ {
+ rRect.Left() += 2;
+ rRect.Top() += 2;
+ rRect.Right() -= 3;
+ rRect.Bottom() -= 3;
+ }
+}
+
+// -----------------------------------------------------------------------
+
+Rectangle DecorationView::DrawButton( const Rectangle& rRect, USHORT nStyle )
+{
+ Rectangle aRect = rRect;
+ BOOL bOldMap = mpOutDev->IsMapModeEnabled();
+ if ( bOldMap )
+ {
+ aRect = mpOutDev->LogicToPixel( aRect );
+ mpOutDev->EnableMapMode( FALSE );
+ }
+
+ if ( !rRect.IsEmpty() )
+ {
+ const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings();
+
+ if ( rStyleSettings.GetOptions() & STYLE_OPTION_MONO )
+ nStyle |= BUTTON_DRAW_MONO;
+
+ if ( nStyle & BUTTON_DRAW_NODRAW )
+ ImplDrawButton( mpOutDev, aRect, rStyleSettings, nStyle );
+ else
+ {
+ Color maOldLineColor = mpOutDev->GetLineColor();
+ Color maOldFillColor = mpOutDev->GetFillColor();
+ ImplDrawButton( mpOutDev, aRect, rStyleSettings, nStyle );
+ mpOutDev->SetLineColor( maOldLineColor );
+ mpOutDev->SetFillColor( maOldFillColor );
+ }
+ }
+
+ if ( bOldMap )
+ {
+ mpOutDev->EnableMapMode( bOldMap );
+ aRect = mpOutDev->PixelToLogic( aRect );
+ }
+
+ return aRect;
+}