diff options
Diffstat (limited to 'vcl/source/outdev/wallpaper.cxx')
-rw-r--r-- | vcl/source/outdev/wallpaper.cxx | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/vcl/source/outdev/wallpaper.cxx b/vcl/source/outdev/wallpaper.cxx index 452cb12f4df6..bb22f2be95ea 100644 --- a/vcl/source/outdev/wallpaper.cxx +++ b/vcl/source/outdev/wallpaper.cxx @@ -240,8 +240,8 @@ void OutputDevice::DrawBitmapWallpaper( long nX, long nY, default: { - const long nRight = nX + nWidth - 1L; - const long nBottom = nY + nHeight - 1L; + const long nRight = nX + nWidth - 1; + const long nBottom = nY + nHeight - 1; long nFirstX; long nFirstY; @@ -261,10 +261,10 @@ void OutputDevice::DrawBitmapWallpaper( long nX, long nY, long nStartX = nX + nOffX; long nStartY = nY + nOffY; - if( nOffX > 0L ) + if( nOffX > 0 ) nStartX -= nBmpWidth; - if( nOffY > 0L ) + if( nOffY > 0 ) nStartY -= nBmpHeight; for( long nBmpY = nStartY; nBmpY <= nBottom; nBmpY += nBmpHeight ) @@ -290,7 +290,7 @@ void OutputDevice::DrawBitmapWallpaper( long nX, long nY, const tools::Rectangle aColRect( Point( nX, nY ), Size( nWidth, nHeight ) ); tools::Rectangle aWorkRect; - aWorkRect = tools::Rectangle( 0, 0, aOutRect.Right(), aPos.Y() - 1L ); + aWorkRect = tools::Rectangle( 0, 0, aOutRect.Right(), aPos.Y() - 1 ); aWorkRect.Justify(); aWorkRect.Intersection( aColRect ); if( !aWorkRect.IsEmpty() ) @@ -300,7 +300,7 @@ void OutputDevice::DrawBitmapWallpaper( long nX, long nY, rWallpaper ); } - aWorkRect = tools::Rectangle( 0, aPos.Y(), aPos.X() - 1L, aPos.Y() + aBmpSize.Height() - 1L ); + aWorkRect = tools::Rectangle( 0, aPos.Y(), aPos.X() - 1, aPos.Y() + aBmpSize.Height() - 1 ); aWorkRect.Justify(); aWorkRect.Intersection( aColRect ); if( !aWorkRect.IsEmpty() ) @@ -311,7 +311,7 @@ void OutputDevice::DrawBitmapWallpaper( long nX, long nY, } aWorkRect = tools::Rectangle( aPos.X() + aBmpSize.Width(), aPos.Y(), - aOutRect.Right(), aPos.Y() + aBmpSize.Height() - 1L ); + aOutRect.Right(), aPos.Y() + aBmpSize.Height() - 1 ); aWorkRect.Justify(); aWorkRect.Intersection( aColRect ); if( !aWorkRect.IsEmpty() ) |