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Diffstat (limited to 'vcl/source/opengl/OpenGLContext.cxx')
-rw-r--r--vcl/source/opengl/OpenGLContext.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx
index 7381e4a95e50..fa8e981a17be 100644
--- a/vcl/source/opengl/OpenGLContext.cxx
+++ b/vcl/source/opengl/OpenGLContext.cxx
@@ -427,7 +427,7 @@ extern "C" void
APIENTRY
#endif
debug_callback(GLenum source, GLenum type, GLuint id,
- GLenum severity, GLsizei , const GLchar* message, GLvoid* )
+ GLenum severity, GLsizei , const GLchar* message, const GLvoid* )
{
// ignore Nvidia's : "Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches."
// the GLSL compiler is a bit too aggressive in optimizing the state based on the current OpenGL state