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-rw-r--r--vcl/source/gdi/textlayout.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/source/gdi/textlayout.cxx b/vcl/source/gdi/textlayout.cxx
index 5b369b6f218b..8002fcc11690 100644
--- a/vcl/source/gdi/textlayout.cxx
+++ b/vcl/source/gdi/textlayout.cxx
@@ -284,7 +284,7 @@ namespace vcl
// but no actual painting happens, so our "DrawText( Point, ... )" is never called
// In this case, calculate the rect from what OutputDevice::GetTextRect would give us. This has
// the disadvantage of less accuracy, compared with the approach to calculate the rect from the
- // single "DrawText( Point, ... )" calls, since more intermediate arithmetics will translate
+ // single "DrawText( Point, ... )" calls, since more intermediate arithmetic will translate
// from ref- to target-units.
aTextRect = m_rTargetDevice.GetTextRect( aRect, _rText, _nStyle, NULL, this );
}