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diff --git a/vcl/source/gdi/print2.cxx b/vcl/source/gdi/print2.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_vcl.hxx"
+
+#include <functional>
+#include <algorithm>
+#include <utility>
+#include <list>
+#include <vector>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <tools/debug.hxx>
+#include <vcl/virdev.hxx>
+#include <vcl/metaact.hxx>
+#include <vcl/gdimtf.hxx>
+#include <vcl/print.h>
+#include <vcl/salbtype.hxx>
+#include <vcl/print.hxx>
+#include <vcl/svapp.hxx>
+#include <vcl/sallayout.hxx>
+#include <vcl/bmpacc.hxx>
+
+#include "pdfwriter_impl.hxx"
+
+// -----------
+// - Defines -
+// -----------
+
+#define MAX_TILE_WIDTH 1024
+#define MAX_TILE_HEIGHT 1024
+
+// ---------
+// - Types -
+// ---------
+
+typedef ::std::pair< MetaAction*, int > Component; // MetaAction plus index in metafile
+
+typedef ::std::list< Component > ComponentList;
+
+// List of (intersecting) actions, plus overall bounds
+struct ConnectedComponents
+{
+ ConnectedComponents() :
+ aComponentList(),
+ aBounds(),
+ aBgColor(COL_WHITE),
+ bIsSpecial(false),
+ bIsFullyTransparent(false)
+ {}
+
+ ComponentList aComponentList;
+ Rectangle aBounds;
+ Color aBgColor;
+ bool bIsSpecial;
+ bool bIsFullyTransparent;
+};
+
+typedef ::std::list< ConnectedComponents > ConnectedComponentsList;
+
+
+// -----------
+// - Printer -
+// -----------
+
+/** #i10613# Extracted from Printer::GetPreparedMetaFile. Returns true
+ if given action requires special handling (usually because of
+ transparency)
+*/
+static bool ImplIsActionSpecial( const MetaAction& rAct )
+{
+ switch( rAct.GetType() )
+ {
+ case META_TRANSPARENT_ACTION:
+ return true;
+
+ case META_FLOATTRANSPARENT_ACTION:
+ return true;
+
+ case META_BMPEX_ACTION:
+ return static_cast<const MetaBmpExAction&>(rAct).GetBitmapEx().IsTransparent();
+
+ case META_BMPEXSCALE_ACTION:
+ return static_cast<const MetaBmpExScaleAction&>(rAct).GetBitmapEx().IsTransparent();
+
+ case META_BMPEXSCALEPART_ACTION:
+ return static_cast<const MetaBmpExScalePartAction&>(rAct).GetBitmapEx().IsTransparent();
+
+ default:
+ return false;
+ }
+}
+
+/** Check whether rCurrRect rectangle fully covers io_rPrevRect - if
+ yes, return true and update o_rBgColor
+ */
+static bool checkRect( Rectangle& io_rPrevRect,
+ Color& o_rBgColor,
+ const Rectangle& rCurrRect,
+ OutputDevice& rMapModeVDev )
+{
+ // shape needs to fully cover previous content, and have uniform
+ // color
+ const bool bRet(
+ rMapModeVDev.LogicToPixel(rCurrRect).IsInside(io_rPrevRect) &&
+ rMapModeVDev.IsFillColor() );
+
+ if( bRet )
+ {
+ io_rPrevRect = rCurrRect;
+ o_rBgColor = rMapModeVDev.GetFillColor();
+ }
+
+ return bRet;
+}
+
+/** #107169# Convert BitmapEx to Bitmap with appropriately blended
+ color. Convert MetaTransparentAction to plain polygon,
+ appropriately colored
+
+ @param o_rMtf
+ Add converted actions to this metafile
+*/
+static void ImplConvertTransparentAction( GDIMetaFile& o_rMtf,
+ const MetaAction& rAct,
+ const OutputDevice& rStateOutDev,
+ Color aBgColor )
+{
+ if( rAct.GetType() == META_TRANSPARENT_ACTION )
+ {
+ const MetaTransparentAction* pTransAct = static_cast<const MetaTransparentAction*>(&rAct);
+ USHORT nTransparency( pTransAct->GetTransparence() );
+
+ // #i10613# Respect transparency for draw color
+ if( nTransparency )
+ {
+ o_rMtf.AddAction( new MetaPushAction( PUSH_LINECOLOR|PUSH_FILLCOLOR ) );
+
+ // assume white background for alpha blending
+ Color aLineColor( rStateOutDev.GetLineColor() );
+ aLineColor.SetRed( static_cast<UINT8>( (255L*nTransparency + (100L - nTransparency)*aLineColor.GetRed()) / 100L ) );
+ aLineColor.SetGreen( static_cast<UINT8>( (255L*nTransparency + (100L - nTransparency)*aLineColor.GetGreen()) / 100L ) );
+ aLineColor.SetBlue( static_cast<UINT8>( (255L*nTransparency + (100L - nTransparency)*aLineColor.GetBlue()) / 100L ) );
+ o_rMtf.AddAction( new MetaLineColorAction(aLineColor, TRUE) );
+
+ Color aFillColor( rStateOutDev.GetFillColor() );
+ aFillColor.SetRed( static_cast<UINT8>( (255L*nTransparency + (100L - nTransparency)*aFillColor.GetRed()) / 100L ) );
+ aFillColor.SetGreen( static_cast<UINT8>( (255L*nTransparency + (100L - nTransparency)*aFillColor.GetGreen()) / 100L ) );
+ aFillColor.SetBlue( static_cast<UINT8>( (255L*nTransparency + (100L - nTransparency)*aFillColor.GetBlue()) / 100L ) );
+ o_rMtf.AddAction( new MetaFillColorAction(aFillColor, TRUE) );
+ }
+
+ o_rMtf.AddAction( new MetaPolyPolygonAction(pTransAct->GetPolyPolygon()) );
+
+ if( nTransparency )
+ o_rMtf.AddAction( new MetaPopAction() );
+ }
+ else
+ {
+ BitmapEx aBmpEx;
+
+ switch( rAct.GetType() )
+ {
+ case META_BMPEX_ACTION:
+ aBmpEx = static_cast<const MetaBmpExAction&>(rAct).GetBitmapEx();
+ break;
+
+ case META_BMPEXSCALE_ACTION:
+ aBmpEx = static_cast<const MetaBmpExScaleAction&>(rAct).GetBitmapEx();
+ break;
+
+ case META_BMPEXSCALEPART_ACTION:
+ aBmpEx = static_cast<const MetaBmpExScaleAction&>(rAct).GetBitmapEx();
+ break;
+
+ case META_TRANSPARENT_ACTION:
+
+ default:
+ DBG_ERROR("Printer::GetPreparedMetafile impossible state reached");
+ break;
+ }
+
+ Bitmap aBmp( aBmpEx.GetBitmap() );
+ if( !aBmpEx.IsAlpha() )
+ {
+ // blend with mask
+ BitmapReadAccess* pRA = aBmp.AcquireReadAccess();
+
+ if( !pRA )
+ return; // what else should I do?
+
+ Color aActualColor( aBgColor );
+
+ if( pRA->HasPalette() )
+ aActualColor = pRA->GetBestPaletteColor( aBgColor ).operator Color();
+
+ aBmp.ReleaseAccess(pRA);
+
+ // did we get true white?
+ if( aActualColor.GetColorError( aBgColor ) )
+ {
+ // no, create truecolor bitmap, then
+ aBmp.Convert( BMP_CONVERSION_24BIT );
+
+ // fill masked out areas white
+ aBmp.Replace( aBmpEx.GetMask(), aBgColor );
+ }
+ else
+ {
+ // fill masked out areas white
+ aBmp.Replace( aBmpEx.GetMask(), aActualColor );
+ }
+ }
+ else
+ {
+ // blend with alpha channel
+ aBmp.Convert( BMP_CONVERSION_24BIT );
+ aBmp.Blend(aBmpEx.GetAlpha(),aBgColor);
+ }
+
+ // add corresponding action
+ switch( rAct.GetType() )
+ {
+ case META_BMPEX_ACTION:
+ o_rMtf.AddAction( new MetaBmpAction(
+ static_cast<const MetaBmpExAction&>(rAct).GetPoint(),
+ aBmp ));
+ break;
+ case META_BMPEXSCALE_ACTION:
+ o_rMtf.AddAction( new MetaBmpScaleAction(
+ static_cast<const MetaBmpExScaleAction&>(rAct).GetPoint(),
+ static_cast<const MetaBmpExScaleAction&>(rAct).GetSize(),
+ aBmp ));
+ break;
+ case META_BMPEXSCALEPART_ACTION:
+ o_rMtf.AddAction( new MetaBmpScalePartAction(
+ static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestPoint(),
+ static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestSize(),
+ static_cast<const MetaBmpExScalePartAction&>(rAct).GetSrcPoint(),
+ static_cast<const MetaBmpExScalePartAction&>(rAct).GetSrcSize(),
+ aBmp ));
+ break;
+ default:
+ DBG_ERROR("Unexpected case");
+ break;
+ }
+ }
+}
+
+// #i10613# Extracted from ImplCheckRect::ImplCreate
+// Returns true, if given action creates visible (i.e. non-transparent) output
+static bool ImplIsNotTransparent( const MetaAction& rAct, const OutputDevice& rOut )
+{
+ const bool bLineTransparency( rOut.IsLineColor() ? rOut.GetLineColor().GetTransparency() == 255 : true );
+ const bool bFillTransparency( rOut.IsFillColor() ? rOut.GetFillColor().GetTransparency() == 255 : true );
+ bool bRet( false );
+
+ switch( rAct.GetType() )
+ {
+ case META_POINT_ACTION:
+ if( !bLineTransparency )
+ bRet = true;
+ break;
+
+ case META_LINE_ACTION:
+ if( !bLineTransparency )
+ bRet = true;
+ break;
+
+ case META_RECT_ACTION:
+ if( !bLineTransparency || !bFillTransparency )
+ bRet = true;
+ break;
+
+ case META_ROUNDRECT_ACTION:
+ if( !bLineTransparency || !bFillTransparency )
+ bRet = true;
+ break;
+
+ case META_ELLIPSE_ACTION:
+ if( !bLineTransparency || !bFillTransparency )
+ bRet = true;
+ break;
+
+ case META_ARC_ACTION:
+ if( !bLineTransparency || !bFillTransparency )
+ bRet = true;
+ break;
+
+ case META_PIE_ACTION:
+ if( !bLineTransparency || !bFillTransparency )
+ bRet = true;
+ break;
+
+ case META_CHORD_ACTION:
+ if( !bLineTransparency || !bFillTransparency )
+ bRet = true;
+ break;
+
+ case META_POLYLINE_ACTION:
+ if( !bLineTransparency )
+ bRet = true;
+ break;
+
+ case META_POLYGON_ACTION:
+ if( !bLineTransparency || !bFillTransparency )
+ bRet = true;
+ break;
+
+ case META_POLYPOLYGON_ACTION:
+ if( !bLineTransparency || !bFillTransparency )
+ bRet = true;
+ break;
+
+ case META_TEXT_ACTION:
+ {
+ const MetaTextAction& rTextAct = static_cast<const MetaTextAction&>(rAct);
+ const XubString aString( rTextAct.GetText(), rTextAct.GetIndex(), rTextAct.GetLen() );
+
+ if( aString.Len() )
+ bRet = true;
+ }
+ break;
+
+ case META_TEXTARRAY_ACTION:
+ {
+ const MetaTextArrayAction& rTextAct = static_cast<const MetaTextArrayAction&>(rAct);
+ const XubString aString( rTextAct.GetText(), rTextAct.GetIndex(), rTextAct.GetLen() );
+
+ if( aString.Len() )
+ bRet = true;
+ }
+ break;
+
+ case META_PIXEL_ACTION:
+ case META_BMP_ACTION:
+ case META_BMPSCALE_ACTION:
+ case META_BMPSCALEPART_ACTION:
+ case META_BMPEX_ACTION:
+ case META_BMPEXSCALE_ACTION:
+ case META_BMPEXSCALEPART_ACTION:
+ case META_MASK_ACTION:
+ case META_MASKSCALE_ACTION:
+ case META_MASKSCALEPART_ACTION:
+ case META_GRADIENT_ACTION:
+ case META_GRADIENTEX_ACTION:
+ case META_HATCH_ACTION:
+ case META_WALLPAPER_ACTION:
+ case META_TRANSPARENT_ACTION:
+ case META_FLOATTRANSPARENT_ACTION:
+ case META_EPS_ACTION:
+ case META_TEXTRECT_ACTION:
+ case META_STRETCHTEXT_ACTION:
+ case META_TEXTLINE_ACTION:
+ // all other actions: generate non-transparent output
+ bRet = true;
+ break;
+
+ default:
+ break;
+ }
+
+ return bRet;
+}
+
+// #i10613# Extracted from ImplCheckRect::ImplCreate
+static Rectangle ImplCalcActionBounds( const MetaAction& rAct, const OutputDevice& rOut )
+{
+ Rectangle aActionBounds;
+
+ switch( rAct.GetType() )
+ {
+ case META_PIXEL_ACTION:
+ aActionBounds = Rectangle( static_cast<const MetaPixelAction&>(rAct).GetPoint(), Size( 1, 1 ) );
+ break;
+
+ case META_POINT_ACTION:
+ aActionBounds = Rectangle( static_cast<const MetaPointAction&>(rAct).GetPoint(), Size( 1, 1 ) );
+ break;
+
+ case META_LINE_ACTION:
+ {
+ const MetaLineAction& rMetaLineAction = static_cast<const MetaLineAction&>(rAct);
+ aActionBounds = Rectangle( rMetaLineAction.GetStartPoint(), rMetaLineAction.GetEndPoint() );
+ aActionBounds.Justify();
+ const long nLineWidth(rMetaLineAction.GetLineInfo().GetWidth());
+ if(nLineWidth)
+ {
+ const long nHalfLineWidth((nLineWidth + 1) / 2);
+ aActionBounds.Left() -= nHalfLineWidth;
+ aActionBounds.Top() -= nHalfLineWidth;
+ aActionBounds.Right() += nHalfLineWidth;
+ aActionBounds.Bottom() += nHalfLineWidth;
+ }
+ break;
+ }
+
+ case META_RECT_ACTION:
+ aActionBounds = static_cast<const MetaRectAction&>(rAct).GetRect();
+ break;
+
+ case META_ROUNDRECT_ACTION:
+ aActionBounds = Polygon( static_cast<const MetaRoundRectAction&>(rAct).GetRect(),
+ static_cast<const MetaRoundRectAction&>(rAct).GetHorzRound(),
+ static_cast<const MetaRoundRectAction&>(rAct).GetVertRound() ).GetBoundRect();
+ break;
+
+ case META_ELLIPSE_ACTION:
+ {
+ const Rectangle& rRect = static_cast<const MetaEllipseAction&>(rAct).GetRect();
+ aActionBounds = Polygon( rRect.Center(),
+ rRect.GetWidth() >> 1,
+ rRect.GetHeight() >> 1 ).GetBoundRect();
+ break;
+ }
+
+ case META_ARC_ACTION:
+ aActionBounds = Polygon( static_cast<const MetaArcAction&>(rAct).GetRect(),
+ static_cast<const MetaArcAction&>(rAct).GetStartPoint(),
+ static_cast<const MetaArcAction&>(rAct).GetEndPoint(), POLY_ARC ).GetBoundRect();
+ break;
+
+ case META_PIE_ACTION:
+ aActionBounds = Polygon( static_cast<const MetaPieAction&>(rAct).GetRect(),
+ static_cast<const MetaPieAction&>(rAct).GetStartPoint(),
+ static_cast<const MetaPieAction&>(rAct).GetEndPoint(), POLY_PIE ).GetBoundRect();
+ break;
+
+ case META_CHORD_ACTION:
+ aActionBounds = Polygon( static_cast<const MetaChordAction&>(rAct).GetRect(),
+ static_cast<const MetaChordAction&>(rAct).GetStartPoint(),
+ static_cast<const MetaChordAction&>(rAct).GetEndPoint(), POLY_CHORD ).GetBoundRect();
+ break;
+
+ case META_POLYLINE_ACTION:
+ {
+ const MetaPolyLineAction& rMetaPolyLineAction = static_cast<const MetaPolyLineAction&>(rAct);
+ aActionBounds = rMetaPolyLineAction.GetPolygon().GetBoundRect();
+ const long nLineWidth(rMetaPolyLineAction.GetLineInfo().GetWidth());
+ if(nLineWidth)
+ {
+ const long nHalfLineWidth((nLineWidth + 1) / 2);
+ aActionBounds.Left() -= nHalfLineWidth;
+ aActionBounds.Top() -= nHalfLineWidth;
+ aActionBounds.Right() += nHalfLineWidth;
+ aActionBounds.Bottom() += nHalfLineWidth;
+ }
+ break;
+ }
+
+ case META_POLYGON_ACTION:
+ aActionBounds = static_cast<const MetaPolygonAction&>(rAct).GetPolygon().GetBoundRect();
+ break;
+
+ case META_POLYPOLYGON_ACTION:
+ aActionBounds = static_cast<const MetaPolyPolygonAction&>(rAct).GetPolyPolygon().GetBoundRect();
+ break;
+
+ case META_BMP_ACTION:
+ aActionBounds = Rectangle( static_cast<const MetaBmpAction&>(rAct).GetPoint(),
+ rOut.PixelToLogic( static_cast<const MetaBmpAction&>(rAct).GetBitmap().GetSizePixel() ) );
+ break;
+
+ case META_BMPSCALE_ACTION:
+ aActionBounds = Rectangle( static_cast<const MetaBmpScaleAction&>(rAct).GetPoint(),
+ static_cast<const MetaBmpScaleAction&>(rAct).GetSize() );
+ break;
+
+ case META_BMPSCALEPART_ACTION:
+ aActionBounds = Rectangle( static_cast<const MetaBmpScalePartAction&>(rAct).GetDestPoint(),
+ static_cast<const MetaBmpScalePartAction&>(rAct).GetDestSize() );
+ break;
+
+ case META_BMPEX_ACTION:
+ aActionBounds = Rectangle( static_cast<const MetaBmpExAction&>(rAct).GetPoint(),
+ rOut.PixelToLogic( static_cast<const MetaBmpExAction&>(rAct).GetBitmapEx().GetSizePixel() ) );
+ break;
+
+ case META_BMPEXSCALE_ACTION:
+ aActionBounds = Rectangle( static_cast<const MetaBmpExScaleAction&>(rAct).GetPoint(),
+ static_cast<const MetaBmpExScaleAction&>(rAct).GetSize() );
+ break;
+
+ case META_BMPEXSCALEPART_ACTION:
+ aActionBounds = Rectangle( static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestPoint(),
+ static_cast<const MetaBmpExScalePartAction&>(rAct).GetDestSize() );
+ break;
+
+ case META_MASK_ACTION:
+ aActionBounds = Rectangle( static_cast<const MetaMaskAction&>(rAct).GetPoint(),
+ rOut.PixelToLogic( static_cast<const MetaMaskAction&>(rAct).GetBitmap().GetSizePixel() ) );
+ break;
+
+ case META_MASKSCALE_ACTION:
+ aActionBounds = Rectangle( static_cast<const MetaMaskScaleAction&>(rAct).GetPoint(),
+ static_cast<const MetaMaskScaleAction&>(rAct).GetSize() );
+ break;
+
+ case META_MASKSCALEPART_ACTION:
+ aActionBounds = Rectangle( static_cast<const MetaMaskScalePartAction&>(rAct).GetDestPoint(),
+ static_cast<const MetaMaskScalePartAction&>(rAct).GetDestSize() );
+ break;
+
+ case META_GRADIENT_ACTION:
+ aActionBounds = static_cast<const MetaGradientAction&>(rAct).GetRect();
+ break;
+
+ case META_GRADIENTEX_ACTION:
+ aActionBounds = static_cast<const MetaGradientExAction&>(rAct).GetPolyPolygon().GetBoundRect();
+ break;
+
+ case META_HATCH_ACTION:
+ aActionBounds = static_cast<const MetaHatchAction&>(rAct).GetPolyPolygon().GetBoundRect();
+ break;
+
+ case META_WALLPAPER_ACTION:
+ aActionBounds = static_cast<const MetaWallpaperAction&>(rAct).GetRect();
+ break;
+
+ case META_TRANSPARENT_ACTION:
+ aActionBounds = static_cast<const MetaTransparentAction&>(rAct).GetPolyPolygon().GetBoundRect();
+ break;
+
+ case META_FLOATTRANSPARENT_ACTION:
+ aActionBounds = Rectangle( static_cast<const MetaFloatTransparentAction&>(rAct).GetPoint(),
+ static_cast<const MetaFloatTransparentAction&>(rAct).GetSize() );
+ break;
+
+ case META_EPS_ACTION:
+ aActionBounds = Rectangle( static_cast<const MetaEPSAction&>(rAct).GetPoint(),
+ static_cast<const MetaEPSAction&>(rAct).GetSize() );
+ break;
+
+ case META_TEXT_ACTION:
+ {
+ const MetaTextAction& rTextAct = static_cast<const MetaTextAction&>(rAct);
+ const XubString aString( rTextAct.GetText(), rTextAct.GetIndex(), rTextAct.GetLen() );
+
+ if( aString.Len() )
+ {
+ const Point aPtLog( rTextAct.GetPoint() );
+
+ // #105987# Use API method instead of Impl* methods
+ // #107490# Set base parameter equal to index parameter
+ rOut.GetTextBoundRect( aActionBounds, rTextAct.GetText(), rTextAct.GetIndex(),
+ rTextAct.GetIndex(), rTextAct.GetLen() );
+ aActionBounds.Move( aPtLog.X(), aPtLog.Y() );
+ }
+ }
+ break;
+
+ case META_TEXTARRAY_ACTION:
+ {
+ const MetaTextArrayAction& rTextAct = static_cast<const MetaTextArrayAction&>(rAct);
+ const XubString aString( rTextAct.GetText(), rTextAct.GetIndex(), rTextAct.GetLen() );
+ const long nLen = aString.Len();
+
+ if( nLen )
+ {
+ // #105987# ImplLayout takes everything in logical coordinates
+ SalLayout* pSalLayout = rOut.ImplLayout( rTextAct.GetText(), rTextAct.GetIndex(),
+ rTextAct.GetLen(), rTextAct.GetPoint(),
+ 0, rTextAct.GetDXArray() );
+ if( pSalLayout )
+ {
+ Rectangle aBoundRect( const_cast<OutputDevice&>(rOut).ImplGetTextBoundRect( *pSalLayout ) );
+ aActionBounds = rOut.PixelToLogic( aBoundRect );
+ pSalLayout->Release();
+ }
+ }
+ }
+ break;
+
+ case META_TEXTRECT_ACTION:
+ aActionBounds = static_cast<const MetaTextRectAction&>(rAct).GetRect();
+ break;
+
+ case META_STRETCHTEXT_ACTION:
+ {
+ const MetaStretchTextAction& rTextAct = static_cast<const MetaStretchTextAction&>(rAct);
+ const XubString aString( rTextAct.GetText(), rTextAct.GetIndex(), rTextAct.GetLen() );
+ const long nLen = aString.Len();
+
+ // #i16195# Literate copy from TextArray action, the
+ // semantics for the ImplLayout call are copied from the
+ // OutDev::DrawStretchText() code. Unfortunately, also in
+ // this case, public outdev methods such as GetTextWidth()
+ // don't provide enough info.
+ if( nLen )
+ {
+ // #105987# ImplLayout takes everything in logical coordinates
+ SalLayout* pSalLayout = rOut.ImplLayout( rTextAct.GetText(), rTextAct.GetIndex(),
+ rTextAct.GetLen(), rTextAct.GetPoint(),
+ rTextAct.GetWidth() );
+ if( pSalLayout )
+ {
+ Rectangle aBoundRect( const_cast<OutputDevice&>(rOut).ImplGetTextBoundRect( *pSalLayout ) );
+ aActionBounds = rOut.PixelToLogic( aBoundRect );
+ pSalLayout->Release();
+ }
+ }
+ }
+ break;
+
+ case META_TEXTLINE_ACTION:
+ DBG_ERROR("META_TEXTLINE_ACTION not supported");
+ break;
+
+ default:
+ break;
+ }
+
+ if( !aActionBounds.IsEmpty() )
+ return rOut.LogicToPixel( aActionBounds );
+ else
+ return Rectangle();
+}
+
+static bool ImplIsActionHandlingTransparency( const MetaAction& rAct )
+{
+ // META_FLOATTRANSPARENT_ACTION can contain a whole metafile,
+ // which is to be rendered with the given transparent gradient. We
+ // currently cannot emulate transparent painting on a white
+ // background reliably.
+
+ // the remainder can handle printing itself correctly on a uniform
+ // white background.
+ switch( rAct.GetType() )
+ {
+ case META_TRANSPARENT_ACTION:
+ case META_BMPEX_ACTION:
+ case META_BMPEXSCALE_ACTION:
+ case META_BMPEXSCALEPART_ACTION:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+// remove comment to enable highlighting of generated output
+bool OutputDevice::RemoveTransparenciesFromMetaFile( const GDIMetaFile& rInMtf, GDIMetaFile& rOutMtf,
+ long nMaxBmpDPIX, long nMaxBmpDPIY,
+ bool bReduceTransparency, bool bTransparencyAutoMode,
+ bool bDownsampleBitmaps,
+ const Color& rBackground
+ )
+{
+ MetaAction* pCurrAct;
+ bool bTransparent( false );
+
+ rOutMtf.Clear();
+
+ if( ! bReduceTransparency || bTransparencyAutoMode )
+ {
+ // watch for transparent drawing actions
+ for( pCurrAct = ( (GDIMetaFile&) rInMtf ).FirstAction();
+ pCurrAct && !bTransparent;
+ pCurrAct = ( (GDIMetaFile&) rInMtf ).NextAction() )
+ {
+ // #i10613# Extracted "specialness" predicate into extra method
+
+ // #107169# Also examine metafiles with masked bitmaps in
+ // detail. Further down, this is optimized in such a way
+ // that there's no unnecessary painting of masked bitmaps
+ // (which are _always_ subdivided into rectangular regions
+ // of uniform opacity): if a masked bitmap is printed over
+ // empty background, we convert to a plain bitmap with
+ // white background.
+ if( ImplIsActionSpecial( *pCurrAct ) )
+ {
+ bTransparent = true;
+ }
+ }
+ }
+
+ // #i10613# Determine set of connected components containing transparent objects. These are
+ // then processed as bitmaps, the original actions are removed from the metafile.
+ if( !bTransparent )
+ {
+ // nothing transparent -> just copy
+ rOutMtf = rInMtf;
+ }
+ else
+ {
+ // #i10613#
+ // This works as follows: we want a number of distinct sets of
+ // connected components, where each set contains metafile
+ // actions that are intersecting (note: there are possibly
+ // more actions contained as are directly intersecting,
+ // because we can only produce rectangular bitmaps later
+ // on. Thus, each set of connected components is the smallest
+ // enclosing, axis-aligned rectangle that completely bounds a
+ // number of intersecting metafile actions, plus any action
+ // that would otherwise be cut in two). Therefore, we
+ // iteratively add metafile actions from the original metafile
+ // to this connected components list (aCCList), by checking
+ // each element's bounding box against intersection with the
+ // metaaction at hand.
+ // All those intersecting elements are removed from aCCList
+ // and collected in a temporary list (aCCMergeList). After all
+ // elements have been checked, the aCCMergeList elements are
+ // merged with the metaaction at hand into one resulting
+ // connected component, with one big bounding box, and
+ // inserted into aCCList again.
+ // The time complexity of this algorithm is O(n^3), where n is
+ // the number of metafile actions, and it finds all distinct
+ // regions of rectangle-bounded connected components. This
+ // algorithm was designed by AF.
+ //
+
+ //
+ // STAGE 1: Detect background
+ // ==========================
+ //
+
+ // Receives uniform background content, and is _not_ merged
+ // nor checked for intersection against other aCCList elements
+ ConnectedComponents aBackgroundComponent;
+
+ // create an OutputDevice to record mapmode changes and the like
+ VirtualDevice aMapModeVDev;
+ aMapModeVDev.mnDPIX = mnDPIX;
+ aMapModeVDev.mnDPIY = mnDPIY;
+ aMapModeVDev.EnableOutput(FALSE);
+
+ int nLastBgAction, nActionNum;
+
+ // weed out page-filling background objects (if they are
+ // uniformly coloured). Keeping them outside the other
+ // connected components often prevents whole-page bitmap
+ // generation.
+ bool bStillBackground=true; // true until first non-bg action
+ nActionNum=0; nLastBgAction=-1;
+ pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction();
+ if( rBackground != Color( COL_TRANSPARENT ) )
+ {
+ aBackgroundComponent.aBgColor = rBackground;
+ if( meOutDevType == OUTDEV_PRINTER )
+ {
+ Printer* pThis = dynamic_cast<Printer*>(this);
+ Point aPageOffset = pThis->GetPageOffsetPixel();
+ aPageOffset = Point( 0, 0 ) - aPageOffset;
+ Size aSize = pThis->GetPaperSizePixel();
+ aBackgroundComponent.aBounds = Rectangle( aPageOffset, aSize );
+ }
+ else
+ aBackgroundComponent.aBounds = Rectangle( Point( 0, 0 ), GetOutputSizePixel() );
+ }
+ while( pCurrAct && bStillBackground )
+ {
+ switch( pCurrAct->GetType() )
+ {
+ case META_RECT_ACTION:
+ {
+ if( !checkRect(
+ aBackgroundComponent.aBounds,
+ aBackgroundComponent.aBgColor,
+ static_cast<const MetaRectAction*>(pCurrAct)->GetRect(),
+ aMapModeVDev) )
+ bStillBackground=false; // incomplete occlusion of background
+ else
+ nLastBgAction=nActionNum; // this _is_ background
+ break;
+ }
+ case META_POLYGON_ACTION:
+ {
+ const Polygon aPoly(
+ static_cast<const MetaPolygonAction*>(pCurrAct)->GetPolygon());
+ if( !basegfx::tools::isRectangle(
+ aPoly.getB2DPolygon()) ||
+ !checkRect(
+ aBackgroundComponent.aBounds,
+ aBackgroundComponent.aBgColor,
+ aPoly.GetBoundRect(),
+ aMapModeVDev) )
+ bStillBackground=false; // incomplete occlusion of background
+ else
+ nLastBgAction=nActionNum; // this _is_ background
+ break;
+ }
+ case META_POLYPOLYGON_ACTION:
+ {
+ const PolyPolygon aPoly(
+ static_cast<const MetaPolyPolygonAction*>(pCurrAct)->GetPolyPolygon());
+ if( aPoly.Count() != 1 ||
+ !basegfx::tools::isRectangle(
+ aPoly[0].getB2DPolygon()) ||
+ !checkRect(
+ aBackgroundComponent.aBounds,
+ aBackgroundComponent.aBgColor,
+ aPoly.GetBoundRect(),
+ aMapModeVDev) )
+ bStillBackground=false; // incomplete occlusion of background
+ else
+ nLastBgAction=nActionNum; // this _is_ background
+ break;
+ }
+ case META_WALLPAPER_ACTION:
+ {
+ if( !checkRect(
+ aBackgroundComponent.aBounds,
+ aBackgroundComponent.aBgColor,
+ static_cast<const MetaWallpaperAction*>(pCurrAct)->GetRect(),
+ aMapModeVDev) )
+ bStillBackground=false; // incomplete occlusion of background
+ else
+ nLastBgAction=nActionNum; // this _is_ background
+ break;
+ }
+ default:
+ {
+ if( ImplIsNotTransparent( *pCurrAct,
+ aMapModeVDev ) )
+ bStillBackground=false; // non-transparent action, possibly
+ // not uniform
+ else
+ // extend current bounds (next uniform action
+ // needs to fully cover this area)
+ aBackgroundComponent.aBounds.Union(
+ ImplCalcActionBounds(*pCurrAct, aMapModeVDev) );
+ break;
+ }
+ }
+
+ // execute action to get correct MapModes etc.
+ pCurrAct->Execute( &aMapModeVDev );
+
+ pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction();
+ ++nActionNum;
+ }
+
+ ConnectedComponentsList aCCList; // list containing distinct sets of connected components as elements.
+
+ // create an OutputDevice to record mapmode changes and the like
+ VirtualDevice aMapModeVDev2;
+ aMapModeVDev2.mnDPIX = mnDPIX;
+ aMapModeVDev2.mnDPIY = mnDPIY;
+ aMapModeVDev2.EnableOutput(FALSE);
+
+ // fast-forward until one after the last background action
+ // (need to reconstruct map mode vdev state)
+ nActionNum=0;
+ pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction();
+ while( pCurrAct && nActionNum<=nLastBgAction )
+ {
+ // up to and including last ink-generating background
+ // action go to background component
+ aBackgroundComponent.aComponentList.push_back(
+ ::std::make_pair(
+ pCurrAct, nActionNum) );
+
+ // execute action to get correct MapModes etc.
+ pCurrAct->Execute( &aMapModeVDev2 );
+ pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction();
+ ++nActionNum;
+ }
+
+ //
+ // STAGE 2: Generate connected components list
+ // ===========================================
+ //
+
+ // iterate over all actions (start where background action
+ // search left off)
+ for( ;
+ pCurrAct;
+ pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum )
+ {
+ // execute action to get correct MapModes etc.
+ pCurrAct->Execute( &aMapModeVDev2 );
+
+ // cache bounds of current action
+ const Rectangle aBBCurrAct( ImplCalcActionBounds(*pCurrAct, aMapModeVDev2) );
+
+ // accumulate collected bounds here, initialize with current action
+ Rectangle aTotalBounds( aBBCurrAct ); // thus,
+ // aTotalComponents.aBounds
+ // is
+ // empty
+ // for
+ // non-output-generating
+ // actions
+ bool bTreatSpecial( false );
+ ConnectedComponents aTotalComponents;
+
+ //
+ // STAGE 2.1: Search for intersecting cc entries
+ // =============================================
+ //
+
+ // if aBBCurrAct is empty, it will intersect with no
+ // aCCList member. Thus, we can save the check.
+ // Furthermore, this ensures that non-output-generating
+ // actions get their own aCCList entry, which is necessary
+ // when copying them to the output metafile (see stage 4
+ // below).
+
+ // #107169# Wholly transparent objects need
+ // not be considered for connected components,
+ // too. Just put each of them into a separate
+ // component.
+ aTotalComponents.bIsFullyTransparent = !ImplIsNotTransparent(*pCurrAct, aMapModeVDev2);
+
+ if( !aBBCurrAct.IsEmpty() &&
+ !aTotalComponents.bIsFullyTransparent )
+ {
+ if( !aBackgroundComponent.aComponentList.empty() &&
+ !aBackgroundComponent.aBounds.IsInside(aTotalBounds) )
+ {
+ // it seems the background is not large enough. to
+ // be on the safe side, combine with this component.
+ aTotalBounds.Union( aBackgroundComponent.aBounds );
+
+ // extract all aCurr actions to aTotalComponents
+ aTotalComponents.aComponentList.splice( aTotalComponents.aComponentList.end(),
+ aBackgroundComponent.aComponentList );
+
+ if( aBackgroundComponent.bIsSpecial )
+ bTreatSpecial = true;
+ }
+
+ ConnectedComponentsList::iterator aCurrCC;
+ const ConnectedComponentsList::iterator aLastCC( aCCList.end() );
+ bool bSomeComponentsChanged;
+
+ // now, this is unfortunate: since changing anyone of
+ // the aCCList elements (e.g. by merging or addition
+ // of an action) might generate new intersection with
+ // other aCCList elements, have to repeat the whole
+ // element scanning, until nothing changes anymore.
+ // Thus, this loop here makes us O(n^3) in the worst
+ // case.
+ do
+ {
+ // only loop here if 'intersects' branch below was hit
+ bSomeComponentsChanged = false;
+
+ // iterate over all current members of aCCList
+ for( aCurrCC=aCCList.begin(); aCurrCC != aLastCC; )
+ {
+ // first check if current element's bounds are
+ // empty. This ensures that empty actions are not
+ // merged into one component, as a matter of fact,
+ // they have no position.
+
+ // #107169# Wholly transparent objects need
+ // not be considered for connected components,
+ // too. Just put each of them into a separate
+ // component.
+ if( !aCurrCC->aBounds.IsEmpty() &&
+ !aCurrCC->bIsFullyTransparent &&
+ aCurrCC->aBounds.IsOver( aTotalBounds ) )
+ {
+ // union the intersecting aCCList element into aTotalComponents
+
+ // calc union bounding box
+ aTotalBounds.Union( aCurrCC->aBounds );
+
+ // extract all aCurr actions to aTotalComponents
+ aTotalComponents.aComponentList.splice( aTotalComponents.aComponentList.end(),
+ aCurrCC->aComponentList );
+
+ if( aCurrCC->bIsSpecial )
+ bTreatSpecial = true;
+
+ // remove and delete aCurrCC element from list (we've now merged its content)
+ aCurrCC = aCCList.erase( aCurrCC );
+
+ // at least one component changed, need to rescan everything
+ bSomeComponentsChanged = true;
+ }
+ else
+ {
+ ++aCurrCC;
+ }
+ }
+ }
+ while( bSomeComponentsChanged );
+ }
+
+ //
+ // STAGE 2.2: Determine special state for cc element
+ // =================================================
+ //
+
+ // now test whether the whole connected component must be
+ // treated specially (i.e. rendered as a bitmap): if the
+ // added action is the very first action, or all actions
+ // before it are completely transparent, the connected
+ // component need not be treated specially, not even if
+ // the added action contains transparency. This is because
+ // painting of transparent objects on _white background_
+ // works without alpha compositing (you just calculate the
+ // color). Note that for the test "all objects before me
+ // are transparent" no sorting is necessary, since the
+ // added metaaction pCurrAct is always in the order the
+ // metafile is painted. Generally, the order of the
+ // metaactions in the ConnectedComponents are not
+ // guaranteed to be the same as in the metafile.
+ if( bTreatSpecial )
+ {
+ // prev component(s) special -> this one, too
+ aTotalComponents.bIsSpecial = true;
+ }
+ else if( !ImplIsActionSpecial( *pCurrAct ) )
+ {
+ // added action and none of prev components special ->
+ // this one normal, too
+ aTotalComponents.bIsSpecial = false;
+ }
+ else
+ {
+ // added action is special and none of prev components
+ // special -> do the detailed tests
+
+ // can the action handle transparency correctly
+ // (i.e. when painted on white background, does the
+ // action still look correct)?
+ if( !ImplIsActionHandlingTransparency( *pCurrAct ) )
+ {
+ // no, action cannot handle its transparency on
+ // a printer device, render to bitmap
+ aTotalComponents.bIsSpecial = true;
+ }
+ else
+ {
+ // yes, action can handle its transparency, so
+ // check whether we're on white background
+ if( aTotalComponents.aComponentList.empty() )
+ {
+ // nothing between pCurrAct and page
+ // background -> don't be special
+ aTotalComponents.bIsSpecial = false;
+ }
+ else
+ {
+ // #107169# Fixes abnove now ensure that _no_
+ // object in the list is fully transparent. Thus,
+ // if the component list is not empty above, we
+ // must assume that we have to treat this
+ // component special.
+
+ // there are non-transparent objects between
+ // pCurrAct and the empty sheet of paper -> be
+ // special, then
+ aTotalComponents.bIsSpecial = true;
+ }
+ }
+ }
+
+
+ //
+ // STAGE 2.3: Add newly generated CC list element
+ // ==============================================
+ //
+
+ // set new bounds and add action to list
+ aTotalComponents.aBounds = aTotalBounds;
+ aTotalComponents.aComponentList.push_back(
+ ::std::make_pair(
+ pCurrAct, nActionNum) );
+
+ // add aTotalComponents as a new entry to aCCList
+ aCCList.push_back( aTotalComponents );
+
+ DBG_ASSERT( !aTotalComponents.aComponentList.empty(),
+ "Printer::GetPreparedMetaFile empty component" );
+ DBG_ASSERT( !aTotalComponents.aBounds.IsEmpty() ||
+ (aTotalComponents.aBounds.IsEmpty() && aTotalComponents.aComponentList.size() == 1),
+ "Printer::GetPreparedMetaFile non-output generating actions must be solitary");
+ DBG_ASSERT( !aTotalComponents.bIsFullyTransparent ||
+ (aTotalComponents.bIsFullyTransparent && aTotalComponents.aComponentList.size() == 1),
+ "Printer::GetPreparedMetaFile fully transparent actions must be solitary");
+ }
+
+ // well now, we've got the list of disjunct connected
+ // components. Now we've got to create a map, which contains
+ // the corresponding aCCList element for every
+ // metaaction. Later on, we always process the complete
+ // metafile for each bitmap to be generated, but switch on
+ // output only for actions contained in the then current
+ // aCCList element. This ensures correct mapmode and attribute
+ // settings for all cases.
+
+ // maps mtf actions to CC list entries
+ ::std::vector< const ConnectedComponents* > aCCList_MemberMap( rInMtf.GetActionCount() );
+
+ // iterate over all aCCList members and their contained metaactions
+ ConnectedComponentsList::iterator aCurr( aCCList.begin() );
+ const ConnectedComponentsList::iterator aLast( aCCList.end() );
+ for( ; aCurr != aLast; ++aCurr )
+ {
+ ComponentList::iterator aCurrentAction( aCurr->aComponentList.begin() );
+ const ComponentList::iterator aLastAction( aCurr->aComponentList.end() );
+ for( ; aCurrentAction != aLastAction; ++aCurrentAction )
+ {
+ // set pointer to aCCList element for corresponding index
+ aCCList_MemberMap[ aCurrentAction->second ] = &(*aCurr);
+ }
+ }
+
+ //
+ // STAGE 3.1: Output background mtf actions (if there are any)
+ // ===========================================================
+ //
+
+ ComponentList::iterator aCurrAct( aBackgroundComponent.aComponentList.begin() );
+ const ComponentList::iterator aLastAct( aBackgroundComponent.aComponentList.end() );
+ for( ; aCurrAct != aLastAct; ++aCurrAct )
+ {
+ // simply add this action (above, we inserted the actions
+ // starting at index 0 up to and including nLastBgAction)
+ rOutMtf.AddAction( ( aCurrAct->first->Duplicate(), aCurrAct->first ) );
+ }
+
+
+ //
+ // STAGE 3.2: Generate banded bitmaps for special regions
+ // ====================================================
+ //
+
+ Point aPageOffset;
+ Size aTmpSize( GetOutputSizePixel() );
+ if( mpPDFWriter )
+ {
+ aTmpSize = mpPDFWriter->getCurPageSize();
+ aTmpSize = LogicToPixel( aTmpSize, MapMode( MAP_POINT ) );
+
+ // also add error code to PDFWriter
+ mpPDFWriter->insertError( vcl::PDFWriter::Warning_Transparency_Converted );
+ }
+ else if( meOutDevType == OUTDEV_PRINTER )
+ {
+ Printer* pThis = dynamic_cast<Printer*>(this);
+ aPageOffset = pThis->GetPageOffsetPixel();
+ aPageOffset = Point( 0, 0 ) - aPageOffset;
+ aTmpSize = pThis->GetPaperSizePixel();
+ }
+ const Rectangle aOutputRect( aPageOffset, aTmpSize );
+ bool bTiling = dynamic_cast<Printer*>(this) != NULL;
+
+ // iterate over all aCCList members and generate bitmaps for the special ones
+ for( aCurr = aCCList.begin(); aCurr != aLast; ++aCurr )
+ {
+ if( aCurr->bIsSpecial )
+ {
+ Rectangle aBoundRect( aCurr->aBounds );
+ aBoundRect.Intersection( aOutputRect );
+
+ const double fBmpArea( (double) aBoundRect.GetWidth() * aBoundRect.GetHeight() );
+ const double fOutArea( (double) aOutputRect.GetWidth() * aOutputRect.GetHeight() );
+
+ // check if output doesn't exceed given size
+ if( bReduceTransparency && bTransparencyAutoMode && ( fBmpArea > ( 0.25 * fOutArea ) ) )
+ {
+ // output normally. Therefore, we simply clear the
+ // special attribute, as everything non-special is
+ // copied to rOutMtf further below.
+ aCurr->bIsSpecial = false;
+ }
+ else
+ {
+ // create new bitmap action first
+ if( aBoundRect.GetWidth() && aBoundRect.GetHeight() )
+ {
+ Point aDstPtPix( aBoundRect.TopLeft() );
+ Size aDstSzPix;
+
+ VirtualDevice aMapVDev; // here, we record only mapmode information
+ aMapVDev.EnableOutput(FALSE);
+
+ VirtualDevice aPaintVDev; // into this one, we render.
+
+ rOutMtf.AddAction( new MetaPushAction( PUSH_MAPMODE ) );
+ rOutMtf.AddAction( new MetaMapModeAction() );
+
+ aPaintVDev.SetDrawMode( GetDrawMode() );
+
+ while( aDstPtPix.Y() <= aBoundRect.Bottom() )
+ {
+ aDstPtPix.X() = aBoundRect.Left();
+ aDstSzPix = bTiling ? Size( MAX_TILE_WIDTH, MAX_TILE_HEIGHT ) : aBoundRect.GetSize();
+
+ if( ( aDstPtPix.Y() + aDstSzPix.Height() - 1L ) > aBoundRect.Bottom() )
+ aDstSzPix.Height() = aBoundRect.Bottom() - aDstPtPix.Y() + 1L;
+
+ while( aDstPtPix.X() <= aBoundRect.Right() )
+ {
+ if( ( aDstPtPix.X() + aDstSzPix.Width() - 1L ) > aBoundRect.Right() )
+ aDstSzPix.Width() = aBoundRect.Right() - aDstPtPix.X() + 1L;
+
+ if( !Rectangle( aDstPtPix, aDstSzPix ).Intersection( aBoundRect ).IsEmpty() &&
+ aPaintVDev.SetOutputSizePixel( aDstSzPix ) )
+ {
+ aPaintVDev.Push();
+ aMapVDev.Push();
+
+ aMapVDev.mnDPIX = aPaintVDev.mnDPIX = mnDPIX;
+ aMapVDev.mnDPIY = aPaintVDev.mnDPIY = mnDPIY;
+
+ aPaintVDev.EnableOutput(FALSE);
+
+ // iterate over all actions
+ for( pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction(), nActionNum=0;
+ pCurrAct;
+ pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum )
+ {
+ // enable output only for
+ // actions that are members of
+ // the current aCCList element
+ // (aCurr)
+ if( aCCList_MemberMap[nActionNum] == &(*aCurr) )
+ aPaintVDev.EnableOutput(TRUE);
+
+ // but process every action
+ const USHORT nType( pCurrAct->GetType() );
+
+ if( META_MAPMODE_ACTION == nType )
+ {
+ pCurrAct->Execute( &aMapVDev );
+
+ MapMode aMtfMap( aMapVDev.GetMapMode() );
+ const Point aNewOrg( aMapVDev.PixelToLogic( aDstPtPix ) );
+
+ aMtfMap.SetOrigin( Point( -aNewOrg.X(), -aNewOrg.Y() ) );
+ aPaintVDev.SetMapMode( aMtfMap );
+ }
+ else if( ( META_PUSH_ACTION == nType ) || ( META_POP_ACTION ) == nType )
+ {
+ pCurrAct->Execute( &aMapVDev );
+ pCurrAct->Execute( &aPaintVDev );
+ }
+ else if( META_GRADIENT_ACTION == nType )
+ {
+ MetaGradientAction* pGradientAction = static_cast<MetaGradientAction*>(pCurrAct);
+ Printer* pPrinter = dynamic_cast< Printer* >(this);
+ if( pPrinter )
+ pPrinter->DrawGradientEx( &aPaintVDev, pGradientAction->GetRect(), pGradientAction->GetGradient() );
+ else
+ DrawGradient( pGradientAction->GetRect(), pGradientAction->GetGradient() );
+ }
+ else
+ {
+ pCurrAct->Execute( &aPaintVDev );
+ }
+
+ if( !( nActionNum % 8 ) )
+ Application::Reschedule();
+ }
+
+ const BOOL bOldMap = mbMap;
+ mbMap = aPaintVDev.mbMap = FALSE;
+
+ Bitmap aBandBmp( aPaintVDev.GetBitmap( Point(), aDstSzPix ) );
+
+ // scale down bitmap, if requested
+ if( bDownsampleBitmaps )
+ {
+ aBandBmp = GetDownsampledBitmap( aDstSzPix,
+ Point(), aBandBmp.GetSizePixel(),
+ aBandBmp, nMaxBmpDPIX, nMaxBmpDPIY );
+ }
+
+ rOutMtf.AddAction( new MetaCommentAction( "PRNSPOOL_TRANSPARENTBITMAP_BEGIN" ) );
+ rOutMtf.AddAction( new MetaBmpScaleAction( aDstPtPix, aDstSzPix, aBandBmp ) );
+ rOutMtf.AddAction( new MetaCommentAction( "PRNSPOOL_TRANSPARENTBITMAP_END" ) );
+
+ aPaintVDev.mbMap = TRUE;
+ mbMap = bOldMap;
+ aMapVDev.Pop();
+ aPaintVDev.Pop();
+ }
+
+ // overlapping bands to avoid missing lines (e.g. PostScript)
+ aDstPtPix.X() += aDstSzPix.Width();
+ }
+
+ // overlapping bands to avoid missing lines (e.g. PostScript)
+ aDstPtPix.Y() += aDstSzPix.Height();
+ }
+
+ rOutMtf.AddAction( new MetaPopAction() );
+ }
+ }
+ }
+ }
+
+ //
+ // STAGE 4: Copy actions to output metafile
+ // ========================================
+ //
+
+ // create an OutputDevice to record color settings, mapmode
+ // changes and the like
+ VirtualDevice aMapModeVDev3;
+ aMapModeVDev3.mnDPIX = mnDPIX;
+ aMapModeVDev3.mnDPIY = mnDPIY;
+ aMapModeVDev3.EnableOutput(FALSE);
+
+ // iterate over all actions and duplicate the ones not in a
+ // special aCCList member into rOutMtf
+ for( pCurrAct=const_cast<GDIMetaFile&>(rInMtf).FirstAction(), nActionNum=0;
+ pCurrAct;
+ pCurrAct=const_cast<GDIMetaFile&>(rInMtf).NextAction(), ++nActionNum )
+ {
+ const ConnectedComponents* pCurrAssociatedComponent = aCCList_MemberMap[nActionNum];
+
+ // NOTE: This relies on the fact that map-mode or draw
+ // mode changing actions are solitary aCCList elements and
+ // have empty bounding boxes, see comment on stage 2.1
+ // above
+ if( pCurrAssociatedComponent &&
+ (pCurrAssociatedComponent->aBounds.IsEmpty() ||
+ !pCurrAssociatedComponent->bIsSpecial) )
+ {
+ // #107169# Treat transparent bitmaps special, if they
+ // are the first (or sole) action in their bounds
+ // list. Note that we previously ensured that no
+ // fully-transparent objects are before us here.
+ if( ImplIsActionHandlingTransparency( *pCurrAct ) &&
+ pCurrAssociatedComponent->aComponentList.begin()->first == pCurrAct )
+ {
+ // convert actions, where masked-out parts are of
+ // given background color
+ ImplConvertTransparentAction(rOutMtf,
+ *pCurrAct,
+ aMapModeVDev3,
+ aBackgroundComponent.aBgColor);
+ }
+ else
+ {
+ // simply add this action
+ rOutMtf.AddAction( ( pCurrAct->Duplicate(), pCurrAct ) );
+ }
+
+ pCurrAct->Execute(&aMapModeVDev3);
+ }
+ }
+
+ rOutMtf.SetPrefMapMode( rInMtf.GetPrefMapMode() );
+ rOutMtf.SetPrefSize( rInMtf.GetPrefSize() );
+ }
+ return bTransparent;
+}
+
+// -----------------------------------------------------------------------------
+
+Bitmap OutputDevice::GetDownsampledBitmap( const Size& rDstSz,
+ const Point& rSrcPt, const Size& rSrcSz,
+ const Bitmap& rBmp, long nMaxBmpDPIX, long nMaxBmpDPIY )
+{
+ Bitmap aBmp( rBmp );
+
+ if( !aBmp.IsEmpty() )
+ {
+ Point aPoint;
+ const Rectangle aBmpRect( aPoint, aBmp.GetSizePixel() );
+ Rectangle aSrcRect( rSrcPt, rSrcSz );
+
+ // do cropping if neccessary
+ if( aSrcRect.Intersection( aBmpRect ) != aBmpRect )
+ {
+ if( !aSrcRect.IsEmpty() )
+ aBmp.Crop( aSrcRect );
+ else
+ aBmp.SetEmpty();
+ }
+
+ if( !aBmp.IsEmpty() )
+ {
+ // do downsampling if neccessary
+ Size aDstSizeTwip( PixelToLogic( LogicToPixel( rDstSz ), MAP_TWIP ) );
+
+ // #103209# Normalize size (mirroring has to happen outside of this method)
+ aDstSizeTwip = Size( labs(aDstSizeTwip.Width()), labs(aDstSizeTwip.Height()) );
+
+ const Size aBmpSize( aBmp.GetSizePixel() );
+ const double fBmpPixelX = aBmpSize.Width();
+ const double fBmpPixelY = aBmpSize.Height();
+ const double fMaxPixelX = aDstSizeTwip.Width() * nMaxBmpDPIX / 1440.0;
+ const double fMaxPixelY = aDstSizeTwip.Height() * nMaxBmpDPIY / 1440.0;
+
+ // check, if the bitmap DPI exceeds the maximum DPI (allow 4 pixel rounding tolerance)
+ if( ( ( fBmpPixelX > ( fMaxPixelX + 4 ) ) ||
+ ( fBmpPixelY > ( fMaxPixelY + 4 ) ) ) &&
+ ( fBmpPixelY > 0.0 ) && ( fMaxPixelY > 0.0 ) )
+ {
+ // do scaling
+ Size aNewBmpSize;
+ const double fBmpWH = fBmpPixelX / fBmpPixelY;
+ const double fMaxWH = fMaxPixelX / fMaxPixelY;
+
+ if( fBmpWH < fMaxWH )
+ {
+ aNewBmpSize.Width() = FRound( fMaxPixelY * fBmpWH );
+ aNewBmpSize.Height() = FRound( fMaxPixelY );
+ }
+ else if( fBmpWH > 0.0 )
+ {
+ aNewBmpSize.Width() = FRound( fMaxPixelX );
+ aNewBmpSize.Height() = FRound( fMaxPixelX / fBmpWH);
+ }
+
+ if( aNewBmpSize.Width() && aNewBmpSize.Height() )
+ aBmp.Scale( aNewBmpSize );
+ else
+ aBmp.SetEmpty();
+ }
+ }
+ }
+
+ return aBmp;
+}
+
+// -----------------------------------------------------------------------------
+
+BitmapEx OutputDevice::GetDownsampledBitmapEx( const Size& rDstSz,
+ const Point& rSrcPt, const Size& rSrcSz,
+ const BitmapEx& rBmpEx, long nMaxBmpDPIX, long nMaxBmpDPIY )
+{
+ BitmapEx aBmpEx( rBmpEx );
+
+ if( !aBmpEx.IsEmpty() )
+ {
+ Point aPoint;
+ const Rectangle aBmpRect( aPoint, aBmpEx.GetSizePixel() );
+ Rectangle aSrcRect( rSrcPt, rSrcSz );
+
+ // do cropping if neccessary
+ if( aSrcRect.Intersection( aBmpRect ) != aBmpRect )
+ {
+ if( !aSrcRect.IsEmpty() )
+ aBmpEx.Crop( aSrcRect );
+ else
+ aBmpEx.SetEmpty();
+ }
+
+ if( !aBmpEx.IsEmpty() )
+ {
+ // do downsampling if neccessary
+ Size aDstSizeTwip( PixelToLogic( LogicToPixel( rDstSz ), MAP_TWIP ) );
+
+ // #103209# Normalize size (mirroring has to happen outside of this method)
+ aDstSizeTwip = Size( labs(aDstSizeTwip.Width()), labs(aDstSizeTwip.Height()) );
+
+ const Size aBmpSize( aBmpEx.GetSizePixel() );
+ const double fBmpPixelX = aBmpSize.Width();
+ const double fBmpPixelY = aBmpSize.Height();
+ const double fMaxPixelX = aDstSizeTwip.Width() * nMaxBmpDPIX / 1440.0;
+ const double fMaxPixelY = aDstSizeTwip.Height() * nMaxBmpDPIY / 1440.0;
+
+ // check, if the bitmap DPI exceeds the maximum DPI (allow 4 pixel rounding tolerance)
+ if( ( ( fBmpPixelX > ( fMaxPixelX + 4 ) ) ||
+ ( fBmpPixelY > ( fMaxPixelY + 4 ) ) ) &&
+ ( fBmpPixelY > 0.0 ) && ( fMaxPixelY > 0.0 ) )
+ {
+ // do scaling
+ Size aNewBmpSize;
+ const double fBmpWH = fBmpPixelX / fBmpPixelY;
+ const double fMaxWH = fMaxPixelX / fMaxPixelY;
+
+ if( fBmpWH < fMaxWH )
+ {
+ aNewBmpSize.Width() = FRound( fMaxPixelY * fBmpWH );
+ aNewBmpSize.Height() = FRound( fMaxPixelY );
+ }
+ else if( fBmpWH > 0.0 )
+ {
+ aNewBmpSize.Width() = FRound( fMaxPixelX );
+ aNewBmpSize.Height() = FRound( fMaxPixelX / fBmpWH);
+ }
+
+ if( aNewBmpSize.Width() && aNewBmpSize.Height() )
+ aBmpEx.Scale( aNewBmpSize );
+ else
+ aBmpEx.SetEmpty();
+ }
+ }
+ }
+
+ return aBmpEx;
+}
+
+// -----------------------------------------------------------------------------
+
+void Printer::DrawGradientEx( OutputDevice* pOut, const Rectangle& rRect, const Gradient& rGradient )
+{
+ const PrinterOptions& rPrinterOptions = GetPrinterOptions();
+
+ if( rPrinterOptions.IsReduceGradients() )
+ {
+ if( PRINTER_GRADIENT_STRIPES == rPrinterOptions.GetReducedGradientMode() )
+ {
+ if( !rGradient.GetSteps() || ( rGradient.GetSteps() > rPrinterOptions.GetReducedGradientStepCount() ) )
+ {
+ Gradient aNewGradient( rGradient );
+
+ aNewGradient.SetSteps( rPrinterOptions.GetReducedGradientStepCount() );
+ pOut->DrawGradient( rRect, aNewGradient );
+ }
+ else
+ pOut->DrawGradient( rRect, rGradient );
+ }
+ else
+ {
+ const Color& rStartColor = rGradient.GetStartColor();
+ const Color& rEndColor = rGradient.GetEndColor();
+ const long nR = ( ( (long) rStartColor.GetRed() * rGradient.GetStartIntensity() ) / 100L +
+ ( (long) rEndColor.GetRed() * rGradient.GetEndIntensity() ) / 100L ) >> 1;
+ const long nG = ( ( (long) rStartColor.GetGreen() * rGradient.GetStartIntensity() ) / 100L +
+ ( (long) rEndColor.GetGreen() * rGradient.GetEndIntensity() ) / 100L ) >> 1;
+ const long nB = ( ( (long) rStartColor.GetBlue() * rGradient.GetStartIntensity() ) / 100L +
+ ( (long) rEndColor.GetBlue() * rGradient.GetEndIntensity() ) / 100L ) >> 1;
+ const Color aColor( (BYTE) nR, (BYTE) nG, (BYTE) nB );
+
+ pOut->Push( PUSH_LINECOLOR | PUSH_FILLCOLOR );
+ pOut->SetLineColor( aColor );
+ pOut->SetFillColor( aColor );
+ pOut->DrawRect( rRect );
+ pOut->Pop();
+ }
+ }
+ else
+ pOut->DrawGradient( rRect, rGradient );
+}
+
+// -----------------------------------------------------------------------------
+
+void Printer::DrawGradientEx( OutputDevice* pOut, const PolyPolygon& rPolyPoly, const Gradient& rGradient )
+{
+ const PrinterOptions& rPrinterOptions = GetPrinterOptions();
+
+ if( rPrinterOptions.IsReduceGradients() )
+ {
+ if( PRINTER_GRADIENT_STRIPES == rPrinterOptions.GetReducedGradientMode() )
+ {
+ if( !rGradient.GetSteps() || ( rGradient.GetSteps() > rPrinterOptions.GetReducedGradientStepCount() ) )
+ {
+ Gradient aNewGradient( rGradient );
+
+ aNewGradient.SetSteps( rPrinterOptions.GetReducedGradientStepCount() );
+ pOut->DrawGradient( rPolyPoly, aNewGradient );
+ }
+ else
+ pOut->DrawGradient( rPolyPoly, rGradient );
+ }
+ else
+ {
+ const Color& rStartColor = rGradient.GetStartColor();
+ const Color& rEndColor = rGradient.GetEndColor();
+ const long nR = ( ( (long) rStartColor.GetRed() * rGradient.GetStartIntensity() ) / 100L +
+ ( (long) rEndColor.GetRed() * rGradient.GetEndIntensity() ) / 100L ) >> 1;
+ const long nG = ( ( (long) rStartColor.GetGreen() * rGradient.GetStartIntensity() ) / 100L +
+ ( (long) rEndColor.GetGreen() * rGradient.GetEndIntensity() ) / 100L ) >> 1;
+ const long nB = ( ( (long) rStartColor.GetBlue() * rGradient.GetStartIntensity() ) / 100L +
+ ( (long) rEndColor.GetBlue() * rGradient.GetEndIntensity() ) / 100L ) >> 1;
+ const Color aColor( (BYTE) nR, (BYTE) nG, (BYTE) nB );
+
+ pOut->Push( PUSH_LINECOLOR | PUSH_FILLCOLOR );
+ pOut->SetLineColor( aColor );
+ pOut->SetFillColor( aColor );
+ pOut->DrawPolyPolygon( rPolyPoly );
+ pOut->Pop();
+ }
+ }
+ else
+ pOut->DrawGradient( rPolyPoly, rGradient );
+}