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-rw-r--r--vcl/source/gdi/outdev6.cxx192
1 files changed, 96 insertions, 96 deletions
diff --git a/vcl/source/gdi/outdev6.cxx b/vcl/source/gdi/outdev6.cxx
index 63f2b7f1f27c..bf26e1711b10 100644
--- a/vcl/source/gdi/outdev6.cxx
+++ b/vcl/source/gdi/outdev6.cxx
@@ -2,7 +2,7 @@
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
+ *
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
@@ -78,18 +78,18 @@ void OutputDevice::DrawGrid( const Rectangle& rRect, const Size& rDist, ULONG nF
if( mbOutputClipped )
return;
- const long nDistX = Max( rDist.Width(), 1L );
- const long nDistY = Max( rDist.Height(), 1L );
- long nX = ( rRect.Left() >= aDstRect.Left() ) ? rRect.Left() : ( rRect.Left() + ( ( aDstRect.Left() - rRect.Left() ) / nDistX ) * nDistX );
- long nY = ( rRect.Top() >= aDstRect.Top() ) ? rRect.Top() : ( rRect.Top() + ( ( aDstRect.Top() - rRect.Top() ) / nDistY ) * nDistY );
- const long nRight = aDstRect.Right();
- const long nBottom = aDstRect.Bottom();
- const long nStartX = ImplLogicXToDevicePixel( nX );
- const long nEndX = ImplLogicXToDevicePixel( nRight );
- const long nStartY = ImplLogicYToDevicePixel( nY );
- const long nEndY = ImplLogicYToDevicePixel( nBottom );
- long nHorzCount = 0L;
- long nVertCount = 0L;
+ const long nDistX = Max( rDist.Width(), 1L );
+ const long nDistY = Max( rDist.Height(), 1L );
+ long nX = ( rRect.Left() >= aDstRect.Left() ) ? rRect.Left() : ( rRect.Left() + ( ( aDstRect.Left() - rRect.Left() ) / nDistX ) * nDistX );
+ long nY = ( rRect.Top() >= aDstRect.Top() ) ? rRect.Top() : ( rRect.Top() + ( ( aDstRect.Top() - rRect.Top() ) / nDistY ) * nDistY );
+ const long nRight = aDstRect.Right();
+ const long nBottom = aDstRect.Bottom();
+ const long nStartX = ImplLogicXToDevicePixel( nX );
+ const long nEndX = ImplLogicXToDevicePixel( nRight );
+ const long nStartY = ImplLogicYToDevicePixel( nY );
+ const long nEndY = ImplLogicYToDevicePixel( nBottom );
+ long nHorzCount = 0L;
+ long nVertCount = 0L;
::com::sun::star::uno::Sequence< sal_Int32 > aVertBuf;
::com::sun::star::uno::Sequence< sal_Int32 > aHorzBuf;
@@ -181,7 +181,7 @@ void OutputDevice::DrawTransparent( const basegfx::B2DPolyPolygon& rB2DPolyPoly,
if( mbInitFillColor )
ImplInitFillColor();
- if((mnAntialiasing & ANTIALIASING_ENABLE_B2DDRAW)
+ if((mnAntialiasing & ANTIALIASING_ENABLE_B2DDRAW)
&& mpGraphics->supportsOperation(OutDevSupport_B2DDraw)
&& ROP_OVERPAINT == GetRasterOp() )
{
@@ -192,7 +192,7 @@ void OutputDevice::DrawTransparent( const basegfx::B2DPolyPolygon& rB2DPolyPoly,
// transform the polygon into device space and ensure it is closed
aB2DPolyPolygon.transform( aTransform );
aB2DPolyPolygon.setClosed( true );
-
+
bool bDrawnOk = true;
if( IsFillColor() )
bDrawnOk = mpGraphics->DrawPolyPolygon( aB2DPolyPolygon, fTransparency, this );
@@ -268,7 +268,7 @@ void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
// try hard to draw it directly, because the emulation layers are slower
if( !pDisableNative
- && mpGraphics->supportsOperation( OutDevSupport_B2DDraw )
+ && mpGraphics->supportsOperation( OutDevSupport_B2DDraw )
#if defined UNX && ! defined QUARTZ
&& GetBitCount() > 8
#endif
@@ -341,11 +341,11 @@ void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
return;
}
- Rectangle aPolyRect( LogicToPixel( rPolyPoly ).GetBoundRect() );
- const Size aDPISize( LogicToPixel( Size( 1, 1 ), MAP_INCH ) );
- const long nBaseExtent = Max( FRound( aDPISize.Width() / 300. ), 1L );
- long nMove;
- const USHORT nTrans = ( nTransparencePercent < 13 ) ? 0 :
+ Rectangle aPolyRect( LogicToPixel( rPolyPoly ).GetBoundRect() );
+ const Size aDPISize( LogicToPixel( Size( 1, 1 ), MAP_INCH ) );
+ const long nBaseExtent = Max( FRound( aDPISize.Width() / 300. ), 1L );
+ long nMove;
+ const USHORT nTrans = ( nTransparencePercent < 13 ) ? 0 :
( nTransparencePercent < 38 ) ? 25 :
( nTransparencePercent < 63 ) ? 50 :
( nTransparencePercent < 88 ) ? 75 : 100;
@@ -396,10 +396,10 @@ void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
}
else
{
- PolyPolygon aPolyPoly( LogicToPixel( rPolyPoly ) );
- Rectangle aPolyRect( aPolyPoly.GetBoundRect() );
- Point aPoint;
- Rectangle aDstRect( aPoint, GetOutputSizePixel() );
+ PolyPolygon aPolyPoly( LogicToPixel( rPolyPoly ) );
+ Rectangle aPolyRect( aPolyPoly.GetBoundRect() );
+ Point aPoint;
+ Rectangle aDstRect( aPoint, GetOutputSizePixel() );
aDstRect.Intersection( aPolyRect );
@@ -424,25 +424,25 @@ void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
if( 1 )
{
if ( mbInitClipRegion )
- ImplInitClipRegion();
+ ImplInitClipRegion();
if ( mbInitLineColor )
ImplInitLineColor();
if ( mbInitFillColor )
ImplInitFillColor();
-
+
Rectangle aLogicPolyRect( rPolyPoly.GetBoundRect() );
Rectangle aPixelRect( ImplLogicToDevicePixel( aLogicPolyRect ) );
if( !mbOutputClipped )
{
- bDrawn = mpGraphics->DrawAlphaRect(
- aPixelRect.Left(), aPixelRect.Top(),
+ bDrawn = mpGraphics->DrawAlphaRect(
+ aPixelRect.Left(), aPixelRect.Top(),
// #i98405# use methods with small g, else one pixel too much will be painted.
// This is because the source is a polygon which when painted would not paint
- // the rightmost and lowest pixel line(s), so use one pixel less for the
+ // the rightmost and lowest pixel line(s), so use one pixel less for the
// rectangle, too.
aPixelRect.getWidth(), aPixelRect.getHeight(),
- sal::static_int_cast<sal_uInt8>(nTransparencePercent),
+ sal::static_int_cast<sal_uInt8>(nTransparencePercent),
this );
}
else
@@ -452,9 +452,9 @@ void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
if( !bDrawn )
{
- VirtualDevice aVDev( *this, 1 );
- const Size aDstSz( aDstRect.GetSize() );
- const BYTE cTrans = (BYTE) MinMax( FRound( nTransparencePercent * 2.55 ), 0, 255 );
+ VirtualDevice aVDev( *this, 1 );
+ const Size aDstSz( aDstRect.GetSize() );
+ const BYTE cTrans = (BYTE) MinMax( FRound( nTransparencePercent * 2.55 ), 0, 255 );
if( aDstRect.Left() || aDstRect.Top() )
aPolyPoly.Move( -aDstRect.Left(), -aDstRect.Top() );
@@ -469,30 +469,30 @@ void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
aVDev.SetFillColor( COL_BLACK );
aVDev.DrawPolyPolygon( aPolyPoly );
- Bitmap aPaint( GetBitmap( aDstRect.TopLeft(), aDstSz ) );
- Bitmap aPolyMask( aVDev.GetBitmap( Point(), aDstSz ) );
+ Bitmap aPaint( GetBitmap( aDstRect.TopLeft(), aDstSz ) );
+ Bitmap aPolyMask( aVDev.GetBitmap( Point(), aDstSz ) );
// #107766# check for non-empty bitmaps before accessing them
if( !!aPaint && !!aPolyMask )
{
- BitmapWriteAccess* pW = aPaint.AcquireWriteAccess();
- BitmapReadAccess* pR = aPolyMask.AcquireReadAccess();
+ BitmapWriteAccess* pW = aPaint.AcquireWriteAccess();
+ BitmapReadAccess* pR = aPolyMask.AcquireReadAccess();
if( pW && pR )
{
- BitmapColor aPixCol;
- const BitmapColor aFillCol( GetFillColor() );
- const BitmapColor aWhite( pR->GetBestMatchingColor( Color( COL_WHITE ) ) );
- const BitmapColor aBlack( pR->GetBestMatchingColor( Color( COL_BLACK ) ) );
- const long nWidth = pW->Width(), nHeight = pW->Height();
- const long nR = aFillCol.GetRed(), nG = aFillCol.GetGreen(), nB = aFillCol.GetBlue();
- long nX, nY;
+ BitmapColor aPixCol;
+ const BitmapColor aFillCol( GetFillColor() );
+ const BitmapColor aWhite( pR->GetBestMatchingColor( Color( COL_WHITE ) ) );
+ const BitmapColor aBlack( pR->GetBestMatchingColor( Color( COL_BLACK ) ) );
+ const long nWidth = pW->Width(), nHeight = pW->Height();
+ const long nR = aFillCol.GetRed(), nG = aFillCol.GetGreen(), nB = aFillCol.GetBlue();
+ long nX, nY;
if( aPaint.GetBitCount() <= 8 )
{
- const BitmapPalette& rPal = pW->GetPalette();
- const USHORT nCount = rPal.GetEntryCount();
- BitmapColor* pMap = (BitmapColor*) new BYTE[ nCount * sizeof( BitmapColor ) ];
+ const BitmapPalette& rPal = pW->GetPalette();
+ const USHORT nCount = rPal.GetEntryCount();
+ BitmapColor* pMap = (BitmapColor*) new BYTE[ nCount * sizeof( BitmapColor ) ];
for( USHORT i = 0; i < nCount; i++ )
{
@@ -507,9 +507,9 @@ void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
for( nY = 0; nY < nHeight; nY++ )
{
- Scanline pWScan = pW->GetScanline( nY );
- Scanline pRScan = pR->GetScanline( nY );
- BYTE cBit = 128;
+ Scanline pWScan = pW->GetScanline( nY );
+ Scanline pRScan = pR->GetScanline( nY );
+ BYTE cBit = 128;
for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan++ )
{
@@ -540,9 +540,9 @@ void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly,
for( nY = 0; nY < nHeight; nY++ )
{
- Scanline pWScan = pW->GetScanline( nY );
- Scanline pRScan = pR->GetScanline( nY );
- BYTE cBit = 128;
+ Scanline pWScan = pW->GetScanline( nY );
+ Scanline pRScan = pR->GetScanline( nY );
+ BYTE cBit = 128;
for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan += 3 )
{
@@ -639,10 +639,10 @@ void OutputDevice::DrawTransparent( const GDIMetaFile& rMtf, const Point& rPos,
}
else
{
- GDIMetaFile* pOldMetaFile = mpMetaFile;
- Rectangle aOutRect( LogicToPixel( rPos ), LogicToPixel( rSize ) );
- Point aPoint;
- Rectangle aDstRect( aPoint, GetOutputSizePixel() );
+ GDIMetaFile* pOldMetaFile = mpMetaFile;
+ Rectangle aOutRect( LogicToPixel( rPos ), LogicToPixel( rSize ) );
+ Point aPoint;
+ Rectangle aDstRect( aPoint, GetOutputSizePixel() );
mpMetaFile = NULL;
aDstRect.Intersection( aOutRect );
@@ -686,7 +686,7 @@ void OutputDevice::DrawTransparent( const GDIMetaFile& rMtf, const Point& rPos,
// copy MapMode state and disable for buffer
const bool bBufferMapModeEnabled(pVDev->IsMapModeEnabled());
pVDev->EnableMapMode(false);
-
+
// copy content from original to buffer
pVDev->DrawOutDev(
aPoint, pVDev->GetOutputSizePixel(), // dest
@@ -717,15 +717,15 @@ void OutputDevice::DrawTransparent( const GDIMetaFile& rMtf, const Point& rPos,
}
else
{
- Bitmap aPaint, aMask;
- AlphaMask aAlpha;
- MapMode aMap( GetMapMode() );
- Point aOutPos( PixelToLogic( aDstRect.TopLeft() ) );
- const BOOL bOldMap = mbMap;
+ Bitmap aPaint, aMask;
+ AlphaMask aAlpha;
+ MapMode aMap( GetMapMode() );
+ Point aOutPos( PixelToLogic( aDstRect.TopLeft() ) );
+ const BOOL bOldMap = mbMap;
aMap.SetOrigin( Point( -aOutPos.X(), -aOutPos.Y() ) );
pVDev->SetMapMode( aMap );
- const BOOL bVDevOldMap = pVDev->IsMapModeEnabled();
+ const BOOL bVDevOldMap = pVDev->IsMapModeEnabled();
// create paint bitmap
( (GDIMetaFile&) rMtf ).WindStart();
@@ -797,16 +797,16 @@ void OutputDevice::ImplDrawBitmapWallpaper( long nX, long nY,
long nWidth, long nHeight,
const Wallpaper& rWallpaper )
{
- BitmapEx aBmpEx;
- const BitmapEx* pCached = rWallpaper.ImplGetImpWallpaper()->ImplGetCachedBitmap();
- Point aPos;
- Size aSize;
- GDIMetaFile* pOldMetaFile = mpMetaFile;
- const WallpaperStyle eStyle = rWallpaper.GetStyle();
- const BOOL bOldMap = mbMap;
- BOOL bDrawn = FALSE;
- BOOL bDrawGradientBackground = FALSE;
- BOOL bDrawColorBackground = FALSE;
+ BitmapEx aBmpEx;
+ const BitmapEx* pCached = rWallpaper.ImplGetImpWallpaper()->ImplGetCachedBitmap();
+ Point aPos;
+ Size aSize;
+ GDIMetaFile* pOldMetaFile = mpMetaFile;
+ const WallpaperStyle eStyle = rWallpaper.GetStyle();
+ const BOOL bOldMap = mbMap;
+ BOOL bDrawn = FALSE;
+ BOOL bDrawGradientBackground = FALSE;
+ BOOL bDrawColorBackground = FALSE;
if( pCached )
aBmpEx = *pCached;
@@ -936,10 +936,10 @@ void OutputDevice::ImplDrawBitmapWallpaper( long nX, long nY,
default:
{
- const long nRight = nX + nWidth - 1L;
- const long nBottom = nY + nHeight - 1L;
- long nFirstX;
- long nFirstY;
+ const long nRight = nX + nWidth - 1L;
+ const long nBottom = nY + nHeight - 1L;
+ long nFirstX;
+ long nFirstY;
if( eStyle == WALLPAPER_TILE )
{
@@ -952,10 +952,10 @@ void OutputDevice::ImplDrawBitmapWallpaper( long nX, long nY,
nFirstY = aPos.Y() + ( ( aSize.Height() - nBmpHeight ) >> 1 );
}
- const long nOffX = ( nFirstX - nX ) % nBmpWidth;
- const long nOffY = ( nFirstY - nY ) % nBmpHeight;
- long nStartX = nX + nOffX;
- long nStartY = nY + nOffY;
+ const long nOffX = ( nFirstX - nX ) % nBmpWidth;
+ const long nOffY = ( nFirstY - nY ) % nBmpHeight;
+ long nStartX = nX + nOffX;
+ long nStartY = nY + nOffY;
if( nOffX > 0L )
nStartX -= nBmpWidth;
@@ -977,11 +977,11 @@ void OutputDevice::ImplDrawBitmapWallpaper( long nX, long nY,
// optimized for non-transparent bitmaps
if( bDrawColorBackground )
{
- const Size aBmpSize( aBmpEx.GetSizePixel() );
- const Point aTmpPoint;
+ const Size aBmpSize( aBmpEx.GetSizePixel() );
+ const Point aTmpPoint;
const Rectangle aOutRect( aTmpPoint, GetOutputSizePixel() );
const Rectangle aColRect( Point( nX, nY ), Size( nWidth, nHeight ) );
- Rectangle aWorkRect;
+ Rectangle aWorkRect;
aWorkRect = Rectangle( 0, 0, aOutRect.Right(), aPos.Y() - 1L );
aWorkRect.Justify();
@@ -1040,9 +1040,9 @@ void OutputDevice::ImplDrawGradientWallpaper( long nX, long nY,
long nWidth, long nHeight,
const Wallpaper& rWallpaper )
{
- Rectangle aBound;
- GDIMetaFile* pOldMetaFile = mpMetaFile;
- const BOOL bOldMap = mbMap;
+ Rectangle aBound;
+ GDIMetaFile* pOldMetaFile = mpMetaFile;
+ const BOOL bOldMap = mbMap;
BOOL bNeedGradient = TRUE;
/*
@@ -1120,7 +1120,7 @@ void OutputDevice::DrawWallpaper( const Rectangle& rRect,
rWallpaper );
}
}
-
+
if( mpAlphaVDev )
mpAlphaVDev->DrawWallpaper( rRect, rWallpaper );
}
@@ -1131,20 +1131,20 @@ void OutputDevice::Erase()
{
if ( !IsDeviceOutputNecessary() || ImplIsRecordLayout() )
return;
-
- BOOL bNativeOK = FALSE;
+
+ BOOL bNativeOK = FALSE;
if( meOutDevType == OUTDEV_WINDOW )
{
Window* pWindow = static_cast<Window*>(this);
- ControlPart aCtrlPart = pWindow->ImplGetWindowImpl()->mnNativeBackground;
+ ControlPart aCtrlPart = pWindow->ImplGetWindowImpl()->mnNativeBackground;
if( aCtrlPart != 0 && ! pWindow->IsControlBackground() )
{
ImplControlValue aControlValue;
Point aGcc3WorkaroundTemporary;
Rectangle aCtrlRegion( aGcc3WorkaroundTemporary, GetOutputSizePixel() );
ControlState nState = 0;
-
- if( pWindow->IsEnabled() ) nState |= CTRL_STATE_ENABLED;
+
+ if( pWindow->IsEnabled() ) nState |= CTRL_STATE_ENABLED;
bNativeOK = pWindow->DrawNativeControl( CTRL_WINDOW_BACKGROUND, aCtrlPart, aCtrlRegion,
nState, aControlValue, rtl::OUString() );
}
@@ -1201,7 +1201,7 @@ bool OutputDevice::DrawEPS( const Point& rPoint, const Size& rSize,
if( mbOutputClipped )
return bDrawn;
- Rectangle aRect( ImplLogicToDevicePixel( Rectangle( rPoint, rSize ) ) );
+ Rectangle aRect( ImplLogicToDevicePixel( Rectangle( rPoint, rSize ) ) );
if( !aRect.IsEmpty() )
{