summaryrefslogtreecommitdiff
path: root/vcl/source/gdi/impvect.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'vcl/source/gdi/impvect.cxx')
-rw-r--r--vcl/source/gdi/impvect.cxx1204
1 files changed, 1204 insertions, 0 deletions
diff --git a/vcl/source/gdi/impvect.cxx b/vcl/source/gdi/impvect.cxx
new file mode 100644
index 000000000000..0846f5567200
--- /dev/null
+++ b/vcl/source/gdi/impvect.cxx
@@ -0,0 +1,1204 @@
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_vcl.hxx"
+
+#include <stdlib.h>
+#include <vcl/bmpacc.hxx>
+#include <tools/poly.hxx>
+#include <vcl/gdimtf.hxx>
+#include <vcl/metaact.hxx>
+#include <vcl/svapp.hxx>
+#include <vcl/wrkwin.hxx>
+#include <vcl/virdev.hxx>
+#ifndef _SV_VECTORIZ_HXX
+#include <impvect.hxx>
+#endif
+
+// -----------
+// - Defines -
+// -----------
+
+#define VECT_POLY_MAX 8192
+
+// -----------------------------------------------------------------------------
+
+#define VECT_FREE_INDEX 0
+#define VECT_CONT_INDEX 1
+#define VECT_DONE_INDEX 2
+
+// -----------------------------------------------------------------------------
+
+#define VECT_POLY_INLINE_INNER 1UL
+#define VECT_POLY_INLINE_OUTER 2UL
+#define VECT_POLY_OUTLINE_INNER 4UL
+#define VECT_POLY_OUTLINE_OUTER 8UL
+
+// -----------------------------------------------------------------------------
+
+#define VECT_MAP( _def_pIn, _def_pOut, _def_nVal ) _def_pOut[_def_nVal]=(_def_pIn[_def_nVal]=((_def_nVal)*4L)+1L)+5L;
+#define BACK_MAP( _def_nVal ) ((((_def_nVal)+2)>>2)-1)
+#define VECT_PROGRESS( _def_pProgress, _def_nVal ) if(_def_pProgress&&_def_pProgress->IsSet())(_def_pProgress->Call((void*)_def_nVal));
+
+// -----------
+// - statics -
+// -----------
+
+struct ChainMove { long nDX; long nDY; };
+
+static ChainMove aImplMove[ 8 ] = {
+ { 1L, 0L },
+ { 0L, -1L },
+ { -1L, 0L },
+ { 0L, 1L },
+ { 1L, -1L },
+ { -1, -1L },
+ { -1L, 1L },
+ { 1L, 1L }
+ };
+
+static ChainMove aImplMoveInner[ 8 ] = {
+ { 0L, 1L },
+ { 1L, 0L },
+ { 0L, -1L },
+ { -1L, 0L },
+ { 0L, 1L },
+ { 1L, 0L },
+ { 0L, -1L },
+ { -1L, 0L }
+ };
+
+static ChainMove aImplMoveOuter[ 8 ] = {
+ { 0L, -1L },
+ { -1L, 0L },
+ { 0L, 1L },
+ { 1L, 0L },
+ { -1L, 0L },
+ { 0L, 1L },
+ { 1L, 0L },
+ { 0L, -1L }
+ };
+
+// ----------------
+// - ImplColorSet -
+// ----------------
+
+struct ImplColorSet
+{
+ BitmapColor maColor;
+ USHORT mnIndex;
+ BOOL mbSet;
+
+ BOOL operator<( const ImplColorSet& rSet ) const;
+ BOOL operator>( const ImplColorSet& rSet ) const;
+};
+
+// ----------------------------------------------------------------------------
+
+inline BOOL ImplColorSet::operator<( const ImplColorSet& rSet ) const
+{
+ return( mbSet && ( !rSet.mbSet || ( maColor.GetLuminance() > rSet.maColor.GetLuminance() ) ) );
+}
+
+// ----------------------------------------------------------------------------
+
+inline BOOL ImplColorSet::operator>( const ImplColorSet& rSet ) const
+{
+ return( !mbSet || ( rSet.mbSet && maColor.GetLuminance() < rSet.maColor.GetLuminance() ) );
+}
+
+// ----------------------------------------------------------------------------
+
+extern "C" int __LOADONCALLAPI ImplColorSetCmpFnc( const void* p1, const void* p2 )
+{
+ ImplColorSet* pSet1 = (ImplColorSet*) p1;
+ ImplColorSet* pSet2 = (ImplColorSet*) p2;
+ int nRet;
+
+ if( pSet1->mbSet && pSet2->mbSet )
+ {
+ const BYTE cLum1 = pSet1->maColor.GetLuminance();
+ const BYTE cLum2 = pSet2->maColor.GetLuminance();
+ nRet = ( ( cLum1 > cLum2 ) ? -1 : ( ( cLum1 == cLum2 ) ? 0 : 1 ) );
+ }
+ else if( pSet1->mbSet )
+ nRet = -1;
+ else if( pSet2->mbSet )
+ nRet = 1;
+ else
+ nRet = 0;
+
+ return nRet;
+}
+
+// ------------------
+// - ImplPointArray -
+// ------------------
+
+class ImplPointArray
+{
+ Point* mpArray;
+ ULONG mnSize;
+ ULONG mnRealSize;
+
+public:
+
+ ImplPointArray();
+ ~ImplPointArray();
+
+ void ImplSetSize( ULONG nSize );
+
+ ULONG ImplGetRealSize() const { return mnRealSize; }
+ void ImplSetRealSize( ULONG nRealSize ) { mnRealSize = nRealSize; }
+
+ inline Point& operator[]( ULONG nPos );
+ inline const Point& operator[]( ULONG nPos ) const;
+
+ void ImplCreatePoly( Polygon& rPoly ) const;
+};
+
+// -----------------------------------------------------------------------------
+
+ImplPointArray::ImplPointArray() :
+ mpArray ( NULL ),
+ mnSize ( 0UL ),
+ mnRealSize ( 0UL )
+
+{
+}
+
+// -----------------------------------------------------------------------------
+
+ImplPointArray::~ImplPointArray()
+{
+ if( mpArray )
+ rtl_freeMemory( mpArray );
+}
+
+// -----------------------------------------------------------------------------
+
+void ImplPointArray::ImplSetSize( ULONG nSize )
+{
+ const ULONG nTotal = nSize * sizeof( Point );
+
+ mnSize = nSize;
+ mnRealSize = 0UL;
+
+ if( mpArray )
+ rtl_freeMemory( mpArray );
+
+ mpArray = (Point*) rtl_allocateMemory( nTotal );
+ memset( (HPBYTE) mpArray, 0, nTotal );
+}
+
+// -----------------------------------------------------------------------------
+
+inline Point& ImplPointArray::operator[]( ULONG nPos )
+{
+ DBG_ASSERT( nPos < mnSize, "ImplPointArray::operator[]: nPos out of range!" );
+ return mpArray[ nPos ];
+}
+
+// -----------------------------------------------------------------------------
+
+inline const Point& ImplPointArray::operator[]( ULONG nPos ) const
+{
+ DBG_ASSERT( nPos < mnSize, "ImplPointArray::operator[]: nPos out of range!" );
+ return mpArray[ nPos ];
+}
+
+// -----------------------------------------------------------------------------
+
+void ImplPointArray::ImplCreatePoly( Polygon& rPoly ) const
+{
+ rPoly = Polygon( sal::static_int_cast<USHORT>(mnRealSize), mpArray );
+}
+
+// ---------------
+// - ImplVectMap -
+// ---------------
+
+class ImplVectMap
+{
+private:
+
+ Scanline mpBuf;
+ Scanline* mpScan;
+ long mnWidth;
+ long mnHeight;
+
+ ImplVectMap() {};
+
+public:
+
+ ImplVectMap( long nWidth, long nHeight );
+ ~ImplVectMap();
+
+ inline long Width() const { return mnWidth; }
+ inline long Height() const { return mnHeight; }
+
+ inline void Set( long nY, long nX, BYTE cVal );
+ inline BYTE Get( long nY, long nX ) const;
+
+ inline BOOL IsFree( long nY, long nX ) const;
+ inline BOOL IsCont( long nY, long nX ) const;
+ inline BOOL IsDone( long nY, long nX ) const;
+
+};
+
+// -----------------------------------------------------------------------------
+
+ImplVectMap::ImplVectMap( long nWidth, long nHeight ) :
+ mnWidth ( nWidth ),
+ mnHeight( nHeight )
+{
+ const long nWidthAl = ( nWidth >> 2L ) + 1L;
+ const long nSize = nWidthAl * nHeight;
+ Scanline pTmp = mpBuf = (Scanline) rtl_allocateMemory( nSize );
+
+ memset( mpBuf, 0, nSize );
+ mpScan = (Scanline*) rtl_allocateMemory( nHeight * sizeof( Scanline ) );
+
+ for( long nY = 0L; nY < nHeight; pTmp += nWidthAl )
+ mpScan[ nY++ ] = pTmp;
+}
+
+// -----------------------------------------------------------------------------
+
+
+ImplVectMap::~ImplVectMap()
+{
+ rtl_freeMemory( mpBuf );
+ rtl_freeMemory( mpScan );
+}
+
+// -----------------------------------------------------------------------------
+
+inline void ImplVectMap::Set( long nY, long nX, BYTE cVal )
+{
+ const BYTE cShift = sal::static_int_cast<BYTE>(6 - ( ( nX & 3 ) << 1 ));
+ ( ( mpScan[ nY ][ nX >> 2 ] ) &= ~( 3 << cShift ) ) |= ( cVal << cShift );
+}
+
+// -----------------------------------------------------------------------------
+
+inline BYTE ImplVectMap::Get( long nY, long nX ) const
+{
+ return sal::static_int_cast<BYTE>( ( ( mpScan[ nY ][ nX >> 2 ] ) >> ( 6 - ( ( nX & 3 ) << 1 ) ) ) & 3 );
+}
+
+// -----------------------------------------------------------------------------
+
+inline BOOL ImplVectMap::IsFree( long nY, long nX ) const
+{
+ return( VECT_FREE_INDEX == Get( nY, nX ) );
+}
+
+// -----------------------------------------------------------------------------
+
+inline BOOL ImplVectMap::IsCont( long nY, long nX ) const
+{
+ return( VECT_CONT_INDEX == Get( nY, nX ) );
+}
+
+// -----------------------------------------------------------------------------
+
+inline BOOL ImplVectMap::IsDone( long nY, long nX ) const
+{
+ return( VECT_DONE_INDEX == Get( nY, nX ) );
+}
+
+// -------------
+// - ImplChain -
+// -------------
+
+class ImplChain
+{
+private:
+
+ Polygon maPoly;
+ Point maStartPt;
+ ULONG mnArraySize;
+ ULONG mnCount;
+ long mnResize;
+ BYTE* mpCodes;
+
+ void ImplGetSpace();
+
+ void ImplCreate();
+ void ImplCreateInner();
+ void ImplCreateOuter();
+ void ImplPostProcess( const ImplPointArray& rArr );
+
+public:
+
+ ImplChain( ULONG nInitCount = 1024UL, long nResize = -1L );
+ ~ImplChain();
+
+ void ImplBeginAdd( const Point& rStartPt );
+ inline void ImplAdd( BYTE nCode );
+ void ImplEndAdd( ULONG nTypeFlag );
+
+ const Polygon& ImplGetPoly() { return maPoly; }
+};
+
+// -----------------------------------------------------------------------------
+
+ImplChain::ImplChain( ULONG nInitCount, long nResize ) :
+ mnArraySize ( nInitCount ),
+ mnCount ( 0UL ),
+ mnResize ( nResize )
+{
+ DBG_ASSERT( nInitCount && nResize, "ImplChain::ImplChain(): invalid parameters!" );
+ mpCodes = new BYTE[ mnArraySize ];
+}
+
+// -----------------------------------------------------------------------------
+
+ImplChain::~ImplChain()
+{
+ delete[] mpCodes;
+}
+
+// -----------------------------------------------------------------------------
+
+void ImplChain::ImplGetSpace()
+{
+ const ULONG nOldArraySize = mnArraySize;
+ BYTE* pNewCodes;
+
+ mnArraySize = ( mnResize < 0L ) ? ( mnArraySize << 1UL ) : ( mnArraySize + (ULONG) mnResize );
+ pNewCodes = new BYTE[ mnArraySize ];
+ memcpy( pNewCodes, mpCodes, nOldArraySize );
+ delete[] mpCodes;
+ mpCodes = pNewCodes;
+}
+
+// -----------------------------------------------------------------------------
+
+void ImplChain::ImplBeginAdd( const Point& rStartPt )
+{
+ maPoly = Polygon();
+ maStartPt = rStartPt;
+ mnCount = 0UL;
+}
+
+// -----------------------------------------------------------------------------
+
+inline void ImplChain::ImplAdd( BYTE nCode )
+{
+ if( mnCount == mnArraySize )
+ ImplGetSpace();
+
+ mpCodes[ mnCount++ ] = nCode;
+}
+
+// -----------------------------------------------------------------------------
+
+void ImplChain::ImplEndAdd( ULONG nFlag )
+{
+ if( mnCount )
+ {
+ ImplPointArray aArr;
+
+ if( nFlag & VECT_POLY_INLINE_INNER )
+ {
+ long nFirstX, nFirstY;
+ long nLastX, nLastY;
+
+ nFirstX = nLastX = maStartPt.X();
+ nFirstY = nLastY = maStartPt.Y();
+ aArr.ImplSetSize( mnCount << 1 );
+
+ USHORT i, nPolyPos;
+ for( i = 0, nPolyPos = 0; i < ( mnCount - 1 ); i++ )
+ {
+ const BYTE cMove = mpCodes[ i ];
+ const BYTE cNextMove = mpCodes[ i + 1 ];
+ const ChainMove& rMove = aImplMove[ cMove ];
+ const ChainMove& rMoveInner = aImplMoveInner[ cMove ];
+// Point& rPt = aArr[ nPolyPos ];
+ BOOL bDone = TRUE;
+
+ nLastX += rMove.nDX;
+ nLastY += rMove.nDY;
+
+ if( cMove < 4 )
+ {
+ if( ( cMove == 0 && cNextMove == 3 ) ||
+ ( cMove == 3 && cNextMove == 2 ) ||
+ ( cMove == 2 && cNextMove == 1 ) ||
+ ( cMove == 1 && cNextMove == 0 ) )
+ {
+ }
+ else if( cMove == 2 && cNextMove == 3 )
+ {
+ aArr[ nPolyPos ].X() = nLastX;
+ aArr[ nPolyPos++ ].Y() = nLastY - 1;
+
+ aArr[ nPolyPos ].X() = nLastX - 1;
+ aArr[ nPolyPos++ ].Y() = nLastY - 1;
+
+ aArr[ nPolyPos ].X() = nLastX - 1;
+ aArr[ nPolyPos++ ].Y() = nLastY;
+ }
+ else if( cMove == 3 && cNextMove == 0 )
+ {
+ aArr[ nPolyPos ].X() = nLastX - 1;
+ aArr[ nPolyPos++ ].Y() = nLastY;
+
+ aArr[ nPolyPos ].X() = nLastX - 1;
+ aArr[ nPolyPos++ ].Y() = nLastY + 1;
+
+ aArr[ nPolyPos ].X() = nLastX;
+ aArr[ nPolyPos++ ].Y() = nLastY + 1;
+ }
+ else if( cMove == 0 && cNextMove == 1 )
+ {
+ aArr[ nPolyPos ].X() = nLastX;
+ aArr[ nPolyPos++ ].Y() = nLastY + 1;
+
+ aArr[ nPolyPos ].X() = nLastX + 1;
+ aArr[ nPolyPos++ ].Y() = nLastY + 1;
+
+ aArr[ nPolyPos ].X() = nLastX + 1;
+ aArr[ nPolyPos++ ].Y() = nLastY;
+ }
+ else if( cMove == 1 && cNextMove == 2 )
+ {
+ aArr[ nPolyPos ].X() = nLastX + 1;
+ aArr[ nPolyPos++ ].Y() = nLastY + 1;
+
+ aArr[ nPolyPos ].X() = nLastX + 1;
+ aArr[ nPolyPos++ ].Y() = nLastY - 1;
+
+ aArr[ nPolyPos ].X() = nLastX;
+ aArr[ nPolyPos++ ].Y() = nLastY - 1;
+ }
+ else
+ bDone = FALSE;
+ }
+ else if( cMove == 7 && cNextMove == 0 )
+ {
+ aArr[ nPolyPos ].X() = nLastX - 1;
+ aArr[ nPolyPos++ ].Y() = nLastY;
+
+ aArr[ nPolyPos ].X() = nLastX;
+ aArr[ nPolyPos++ ].Y() = nLastY + 1;
+ }
+ else if( cMove == 4 && cNextMove == 1 )
+ {
+ aArr[ nPolyPos ].X() = nLastX;
+ aArr[ nPolyPos++ ].Y() = nLastY + 1;
+
+ aArr[ nPolyPos ].X() = nLastX + 1;
+ aArr[ nPolyPos++ ].Y() = nLastY;
+ }
+ else
+ bDone = FALSE;
+
+ if( !bDone )
+ {
+ aArr[ nPolyPos ].X() = nLastX + rMoveInner.nDX;
+ aArr[ nPolyPos++ ].Y() = nLastY + rMoveInner.nDY;
+ }
+ }
+
+ aArr[ nPolyPos ].X() = nFirstX + 1L;
+ aArr[ nPolyPos++ ].Y() = nFirstY + 1L;
+ aArr.ImplSetRealSize( nPolyPos );
+ }
+ else if( nFlag & VECT_POLY_INLINE_OUTER )
+ {
+ long nFirstX, nFirstY;
+ long nLastX, nLastY;
+
+ nFirstX = nLastX = maStartPt.X();
+ nFirstY = nLastY = maStartPt.Y();
+ aArr.ImplSetSize( mnCount << 1 );
+
+ USHORT i, nPolyPos;
+ for( i = 0, nPolyPos = 0; i < ( mnCount - 1 ); i++ )
+ {
+ const BYTE cMove = mpCodes[ i ];
+ const BYTE cNextMove = mpCodes[ i + 1 ];
+ const ChainMove& rMove = aImplMove[ cMove ];
+ const ChainMove& rMoveOuter = aImplMoveOuter[ cMove ];
+// Point& rPt = aArr[ nPolyPos ];
+ BOOL bDone = TRUE;
+
+ nLastX += rMove.nDX;
+ nLastY += rMove.nDY;
+
+ if( cMove < 4 )
+ {
+ if( ( cMove == 0 && cNextMove == 1 ) ||
+ ( cMove == 1 && cNextMove == 2 ) ||
+ ( cMove == 2 && cNextMove == 3 ) ||
+ ( cMove == 3 && cNextMove == 0 ) )
+ {
+ }
+ else if( cMove == 0 && cNextMove == 3 )
+ {
+ aArr[ nPolyPos ].X() = nLastX;
+ aArr[ nPolyPos++ ].Y() = nLastY - 1;
+
+ aArr[ nPolyPos ].X() = nLastX + 1;
+ aArr[ nPolyPos++ ].Y() = nLastY - 1;
+
+ aArr[ nPolyPos ].X() = nLastX + 1;
+ aArr[ nPolyPos++ ].Y() = nLastY;
+ }
+ else if( cMove == 3 && cNextMove == 2 )
+ {
+ aArr[ nPolyPos ].X() = nLastX + 1;
+ aArr[ nPolyPos++ ].Y() = nLastY;
+
+ aArr[ nPolyPos ].X() = nLastX + 1;
+ aArr[ nPolyPos++ ].Y() = nLastY + 1;
+
+ aArr[ nPolyPos ].X() = nLastX;
+ aArr[ nPolyPos++ ].Y() = nLastY + 1;
+ }
+ else if( cMove == 2 && cNextMove == 1 )
+ {
+ aArr[ nPolyPos ].X() = nLastX;
+ aArr[ nPolyPos++ ].Y() = nLastY + 1;
+
+ aArr[ nPolyPos ].X() = nLastX - 1;
+ aArr[ nPolyPos++ ].Y() = nLastY + 1;
+
+ aArr[ nPolyPos ].X() = nLastX - 1;
+ aArr[ nPolyPos++ ].Y() = nLastY;
+ }
+ else if( cMove == 1 && cNextMove == 0 )
+ {
+ aArr[ nPolyPos ].X() = nLastX - 1;
+ aArr[ nPolyPos++ ].Y() = nLastY;
+
+ aArr[ nPolyPos ].X() = nLastX - 1;
+ aArr[ nPolyPos++ ].Y() = nLastY - 1;
+
+ aArr[ nPolyPos ].X() = nLastX;
+ aArr[ nPolyPos++ ].Y() = nLastY - 1;
+ }
+ else
+ bDone = FALSE;
+ }
+ else if( cMove == 7 && cNextMove == 3 )
+ {
+ aArr[ nPolyPos ].X() = nLastX;
+ aArr[ nPolyPos++ ].Y() = nLastY - 1;
+
+ aArr[ nPolyPos ].X() = nLastX + 1;
+ aArr[ nPolyPos++ ].Y() = nLastY;
+ }
+ else if( cMove == 6 && cNextMove == 2 )
+ {
+ aArr[ nPolyPos ].X() = nLastX + 1;
+ aArr[ nPolyPos++ ].Y() = nLastY;
+
+ aArr[ nPolyPos ].X() = nLastX;
+ aArr[ nPolyPos++ ].Y() = nLastY + 1;
+ }
+ else
+ bDone = FALSE;
+
+ if( !bDone )
+ {
+ aArr[ nPolyPos ].X() = nLastX + rMoveOuter.nDX;
+ aArr[ nPolyPos++ ].Y() = nLastY + rMoveOuter.nDY;
+ }
+ }
+
+ aArr[ nPolyPos ].X() = nFirstX - 1L;
+ aArr[ nPolyPos++ ].Y() = nFirstY - 1L;
+ aArr.ImplSetRealSize( nPolyPos );
+ }
+ else
+ {
+ long nLastX = maStartPt.X(), nLastY = maStartPt.Y();
+
+ aArr.ImplSetSize( mnCount + 1 );
+ aArr[ 0 ] = Point( nLastX, nLastY );
+
+ for( ULONG i = 0; i < mnCount; )
+ {
+ const ChainMove& rMove = aImplMove[ mpCodes[ i ] ];
+ aArr[ ++i ] = Point( nLastX += rMove.nDX, nLastY += rMove.nDY );
+ }
+
+ aArr.ImplSetRealSize( mnCount + 1 );
+ }
+
+ ImplPostProcess( aArr );
+ }
+ else
+ maPoly.SetSize( 0 );
+}
+
+// -----------------------------------------------------------------------------
+
+void ImplChain::ImplPostProcess( const ImplPointArray& rArr )
+{
+ ImplPointArray aNewArr1;
+ ImplPointArray aNewArr2;
+ Point* pLast;
+ Point* pLeast;
+ ULONG nNewPos;
+ ULONG nCount = rArr.ImplGetRealSize();
+ ULONG n;
+
+ // pass 1
+ aNewArr1.ImplSetSize( nCount );
+ pLast = &( aNewArr1[ 0 ] );
+ pLast->X() = BACK_MAP( rArr[ 0 ].X() );
+ pLast->Y() = BACK_MAP( rArr[ 0 ].Y() );
+
+ for( n = nNewPos = 1; n < nCount; )
+ {
+ const Point& rPt = rArr[ n++ ];
+ const long nX = BACK_MAP( rPt.X() );
+ const long nY = BACK_MAP( rPt.Y() );
+
+ if( nX != pLast->X() || nY != pLast->Y() )
+ {
+ pLast = pLeast = &( aNewArr1[ nNewPos++ ] );
+ pLeast->X() = nX;
+ pLeast->Y() = nY;
+ }
+ }
+
+ aNewArr1.ImplSetRealSize( nCount = nNewPos );
+
+ // pass 2
+ aNewArr2.ImplSetSize( nCount );
+ pLast = &( aNewArr2[ 0 ] );
+ *pLast = aNewArr1[ 0 ];
+
+ for( n = nNewPos = 1; n < nCount; )
+ {
+ pLeast = &( aNewArr1[ n++ ] );
+
+ if( pLeast->X() == pLast->X() )
+ {
+ while( n < nCount && aNewArr1[ n ].X() == pLast->X() )
+ pLeast = &( aNewArr1[ n++ ] );
+ }
+ else if( pLeast->Y() == pLast->Y() )
+ {
+ while( n < nCount && aNewArr1[ n ].Y() == pLast->Y() )
+ pLeast = &( aNewArr1[ n++ ] );
+ }
+
+ aNewArr2[ nNewPos++ ] = *( pLast = pLeast );
+ }
+
+ aNewArr2.ImplSetRealSize( nNewPos );
+ aNewArr2.ImplCreatePoly( maPoly );
+}
+
+// ------------------
+// - ImplVectorizer -
+// ------------------
+
+ImplVectorizer::ImplVectorizer()
+{
+}
+
+// -----------------------------------------------------------------------------
+
+ImplVectorizer::~ImplVectorizer()
+{
+}
+
+// -----------------------------------------------------------------------------
+
+BOOL ImplVectorizer::ImplVectorize( const Bitmap& rColorBmp, GDIMetaFile& rMtf,
+ BYTE cReduce, ULONG nFlags, const Link* pProgress )
+{
+ BOOL bRet = FALSE;
+
+ VECT_PROGRESS( pProgress, 0 );
+
+ Bitmap* pBmp = new Bitmap( rColorBmp );
+ BitmapReadAccess* pRAcc = pBmp->AcquireReadAccess();
+
+ if( pRAcc )
+ {
+ PolyPolygon aPolyPoly;
+ double fPercent = 0.0;
+ double fPercentStep_2 = 0.0;
+ const long nWidth = pRAcc->Width();
+ const long nHeight = pRAcc->Height();
+ const USHORT nColorCount = pRAcc->GetPaletteEntryCount();
+ USHORT n;
+ ImplColorSet* pColorSet = (ImplColorSet*) new BYTE[ 256 * sizeof( ImplColorSet ) ];
+
+ memset( pColorSet, 0, 256 * sizeof( ImplColorSet ) );
+ rMtf.Clear();
+
+ // get used palette colors and sort them from light to dark colors
+ for( n = 0; n < nColorCount; n++ )
+ {
+ pColorSet[ n ].mnIndex = n;
+ pColorSet[ n ].maColor = pRAcc->GetPaletteColor( n );
+ }
+
+ for( long nY = 0L; nY < nHeight; nY++ )
+ for( long nX = 0L; nX < nWidth; nX++ )
+ pColorSet[ pRAcc->GetPixel( nY, nX ).GetIndex() ].mbSet = 1;
+
+ qsort( pColorSet, 256, sizeof( ImplColorSet ), ImplColorSetCmpFnc );
+
+ for( n = 0; n < 256; n++ )
+ if( !pColorSet[ n ].mbSet )
+ break;
+
+ if( n )
+ fPercentStep_2 = 45.0 / n;
+
+ VECT_PROGRESS( pProgress, FRound( fPercent += 10.0 ) );
+
+ for( USHORT i = 0; i < n; i++ )
+ {
+ const BitmapColor aBmpCol( pRAcc->GetPaletteColor( pColorSet[ i ].mnIndex ) );
+ const Color aFindColor( aBmpCol.GetRed(), aBmpCol.GetGreen(), aBmpCol.GetBlue() );
+// const BYTE cLum = aFindColor.GetLuminance();
+ ImplVectMap* pMap = ImplExpand( pRAcc, aFindColor );
+
+ VECT_PROGRESS( pProgress, FRound( fPercent += fPercentStep_2 ) );
+
+ if( pMap )
+ {
+ aPolyPoly.Clear();
+ ImplCalculate( pMap, aPolyPoly, cReduce, nFlags );
+ delete pMap;
+
+ if( aPolyPoly.Count() )
+ {
+ ImplLimitPolyPoly( aPolyPoly );
+
+ if( nFlags & BMP_VECTORIZE_REDUCE_EDGES )
+ aPolyPoly.Optimize( POLY_OPTIMIZE_EDGES );
+
+ if( aPolyPoly.Count() )
+ {
+ rMtf.AddAction( new MetaLineColorAction( aFindColor, TRUE ) );
+ rMtf.AddAction( new MetaFillColorAction( aFindColor, TRUE ) );
+ rMtf.AddAction( new MetaPolyPolygonAction( aPolyPoly ) );
+ }
+ }
+ }
+
+ VECT_PROGRESS( pProgress, FRound( fPercent += fPercentStep_2 ) );
+ }
+
+ delete[] (BYTE*) pColorSet;
+
+ if( rMtf.GetActionCount() )
+ {
+ MapMode aMap( MAP_100TH_MM );
+ VirtualDevice aVDev;
+ const Size aLogSize1( aVDev.PixelToLogic( Size( 1, 1 ), aMap ) );
+
+ rMtf.SetPrefMapMode( aMap );
+ rMtf.SetPrefSize( Size( nWidth + 2, nHeight + 2 ) );
+ rMtf.Move( 1, 1 );
+ rMtf.Scale( aLogSize1.Width(), aLogSize1.Height() );
+ bRet = TRUE;
+ }
+ }
+
+ pBmp->ReleaseAccess( pRAcc );
+ delete pBmp;
+ VECT_PROGRESS( pProgress, 100 );
+
+ return bRet;
+}
+
+// -----------------------------------------------------------------------------
+
+BOOL ImplVectorizer::ImplVectorize( const Bitmap& rMonoBmp,
+ PolyPolygon& rPolyPoly,
+ ULONG nFlags, const Link* pProgress )
+{
+ Bitmap* pBmp = new Bitmap( rMonoBmp );
+ BitmapReadAccess* pRAcc;
+ ImplVectMap* pMap;
+ BOOL bRet = FALSE;
+
+ VECT_PROGRESS( pProgress, 10 );
+
+ if( pBmp->GetBitCount() > 1 )
+ pBmp->Convert( BMP_CONVERSION_1BIT_THRESHOLD );
+
+ VECT_PROGRESS( pProgress, 30 );
+
+ pRAcc = pBmp->AcquireReadAccess();
+ pMap = ImplExpand( pRAcc, COL_BLACK );
+ pBmp->ReleaseAccess( pRAcc );
+ delete pBmp;
+
+ VECT_PROGRESS( pProgress, 60 );
+
+ if( pMap )
+ {
+ rPolyPoly.Clear();
+ ImplCalculate( pMap, rPolyPoly, 0, nFlags );
+ delete pMap;
+ ImplLimitPolyPoly( rPolyPoly );
+
+ if( nFlags & BMP_VECTORIZE_REDUCE_EDGES )
+ rPolyPoly.Optimize( POLY_OPTIMIZE_EDGES );
+
+ // #i14895#:setting the correct direction for polygons
+ // that represent holes and non-holes; non-hole polygons
+ // need to have a right orientation, holes need to have a
+ // left orientation in order to be treated correctly by
+ // several external tools like Flash viewers
+ sal_Int32 nFirstPoly = -1;
+ sal_uInt16 nCurPoly( 0 ), nCount( rPolyPoly.Count() );
+
+ for( ; nCurPoly < nCount; ++nCurPoly )
+ {
+ const Polygon& rPoly = rPolyPoly.GetObject( nCurPoly );
+ const sal_uInt16 nSize( rPoly.GetSize() );
+ sal_uInt16 nDepth( 0 ), i( 0 );
+ const bool bRight( rPoly.IsRightOrientated() );
+
+ for( ; i < nCount; ++i )
+ if( ( i != nCurPoly ) && rPolyPoly.GetObject( i ).IsInside( rPoly[ 0 ] ) )
+ ++nDepth;
+
+ const bool bHole( ( nDepth & 0x0001 ) == 1 );
+
+ if( nSize && ( ( !bRight && !bHole ) || ( bRight && bHole ) ) )
+ {
+ Polygon aNewPoly( nSize );
+ sal_uInt16 nPrim( 0 ), nSec( nSize - 1 );
+
+ if( rPoly.HasFlags() )
+ {
+ while( nPrim < nSize )
+ {
+ aNewPoly.SetPoint( rPoly.GetPoint( nSec ), nPrim );
+ aNewPoly.SetFlags( nPrim++, rPoly.GetFlags( nSec-- ) );
+ }
+ }
+ else
+ while( nPrim < nSize )
+ aNewPoly.SetPoint( rPoly.GetPoint( nSec-- ), nPrim++ );
+
+ rPolyPoly.Replace( aNewPoly, nCurPoly );
+ }
+
+ if( ( 0 == nDepth ) && ( -1 == nFirstPoly ) )
+ nFirstPoly = nCurPoly;
+ }
+
+ // put outmost polygon to the front
+ if( nFirstPoly > 0 )
+ {
+ const Polygon aFirst( rPolyPoly.GetObject( static_cast< USHORT >( nFirstPoly ) ) );
+
+ rPolyPoly.Remove( static_cast< USHORT >( nFirstPoly ) );
+ rPolyPoly.Insert( aFirst, 0 );
+ }
+
+ bRet = TRUE;
+ }
+
+ VECT_PROGRESS( pProgress, 100 );
+
+ return bRet;
+}
+
+// -----------------------------------------------------------------------------
+
+void ImplVectorizer::ImplLimitPolyPoly( PolyPolygon& rPolyPoly )
+{
+ if( rPolyPoly.Count() > VECT_POLY_MAX )
+ {
+ PolyPolygon aNewPolyPoly;
+ long nReduce = 0;
+ USHORT nNewCount;
+
+ do
+ {
+ aNewPolyPoly.Clear();
+ nReduce++;
+
+ for( USHORT i = 0, nCount = rPolyPoly.Count(); i < nCount; i++ )
+ {
+ const Rectangle aBound( rPolyPoly[ i ].GetBoundRect() );
+
+ if( aBound.GetWidth() > nReduce && aBound.GetHeight() > nReduce )
+ {
+ if( rPolyPoly[ i ].GetSize() )
+ aNewPolyPoly.Insert( rPolyPoly[ i ] );
+ }
+ }
+
+ nNewCount = aNewPolyPoly.Count();
+ }
+ while( nNewCount > VECT_POLY_MAX );
+
+ rPolyPoly = aNewPolyPoly;
+ }
+}
+
+// -----------------------------------------------------------------------------
+
+ImplVectMap* ImplVectorizer::ImplExpand( BitmapReadAccess* pRAcc, const Color& rColor )
+{
+ ImplVectMap* pMap = NULL;
+
+ if( pRAcc && pRAcc->Width() && pRAcc->Height() )
+ {
+ const long nOldWidth = pRAcc->Width();
+ const long nOldHeight = pRAcc->Height();
+ const long nNewWidth = ( nOldWidth << 2L ) + 4L;
+ const long nNewHeight = ( nOldHeight << 2L ) + 4L;
+ const BitmapColor aTest( pRAcc->GetBestMatchingColor( rColor ) );
+ long* pMapIn = new long[ Max( nOldWidth, nOldHeight ) ];
+ long* pMapOut = new long[ Max( nOldWidth, nOldHeight ) ];
+ long nX, nY, nTmpX, nTmpY;
+
+ pMap = new ImplVectMap( nNewWidth, nNewHeight );
+
+ for( nX = 0L; nX < nOldWidth; nX++ )
+ VECT_MAP( pMapIn, pMapOut, nX );
+
+ for( nY = 0L, nTmpY = 5L; nY < nOldHeight; nY++, nTmpY += 4L )
+ {
+ for( nX = 0L; nX < nOldWidth; )
+ {
+ if( pRAcc->GetPixel( nY, nX ) == aTest )
+ {
+ nTmpX = pMapIn[ nX++ ];
+ nTmpY -= 3L;
+
+ pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX );
+ pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX );
+ pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX );
+ pMap->Set( nTmpY, nTmpX, VECT_CONT_INDEX );
+
+ while( nX < nOldWidth && pRAcc->GetPixel( nY, nX ) == aTest )
+ nX++;
+
+ nTmpX = pMapOut[ nX - 1L ];
+ nTmpY -= 3L;
+
+ pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX );
+ pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX );
+ pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX );
+ pMap->Set( nTmpY, nTmpX, VECT_CONT_INDEX );
+ }
+ else
+ nX++;
+ }
+ }
+
+ for( nY = 0L; nY < nOldHeight; nY++ )
+ VECT_MAP( pMapIn, pMapOut, nY );
+
+ for( nX = 0L, nTmpX = 5L; nX < nOldWidth; nX++, nTmpX += 4L )
+ {
+ for( nY = 0L; nY < nOldHeight; )
+ {
+ if( pRAcc->GetPixel( nY, nX ) == aTest )
+ {
+ nTmpX -= 3L;
+ nTmpY = pMapIn[ nY++ ];
+
+ pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX );
+ pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX );
+ pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX );
+ pMap->Set( nTmpY, nTmpX, VECT_CONT_INDEX );
+
+ while( nY < nOldHeight && pRAcc->GetPixel( nY, nX ) == aTest )
+ nY++;
+
+ nTmpX -= 3L;
+ nTmpY = pMapOut[ nY - 1L ];
+
+ pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX );
+ pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX );
+ pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX );
+ pMap->Set( nTmpY, nTmpX, VECT_CONT_INDEX );
+ }
+ else
+ nY++;
+ }
+ }
+
+ // cleanup
+ delete[] pMapIn;
+ delete[] pMapOut;
+ }
+
+ return pMap;
+}
+
+// -----------------------------------------------------------------------------
+
+void ImplVectorizer::ImplCalculate( ImplVectMap* pMap, PolyPolygon& rPolyPoly, BYTE cReduce, ULONG nFlags )
+{
+ const long nWidth = pMap->Width(), nHeight= pMap->Height();
+
+ for( long nY = 0L; nY < nHeight; nY++ )
+ {
+ long nX = 0L;
+ BOOL bInner = TRUE;
+
+ while( nX < nWidth )
+ {
+ // skip free
+ while( ( nX < nWidth ) && pMap->IsFree( nY, nX ) )
+ nX++;
+
+ if( nX == nWidth )
+ break;
+
+ if( pMap->IsCont( nY, nX ) )
+ {
+ // new contour
+ ImplChain aChain;
+ const Point aStartPt( nX++, nY );
+
+ // get chain code
+ aChain.ImplBeginAdd( aStartPt );
+ ImplGetChain( pMap, aStartPt, aChain );
+
+ if( nFlags & BMP_VECTORIZE_INNER )
+ aChain.ImplEndAdd( bInner ? VECT_POLY_INLINE_INNER : VECT_POLY_INLINE_OUTER );
+ else
+ aChain.ImplEndAdd( bInner ? VECT_POLY_OUTLINE_INNER : VECT_POLY_OUTLINE_OUTER );
+
+ const Polygon& rPoly = aChain.ImplGetPoly();
+
+ if( rPoly.GetSize() > 2 )
+ {
+ if( cReduce )
+ {
+ const Rectangle aBound( rPoly.GetBoundRect() );
+
+ if( aBound.GetWidth() > cReduce && aBound.GetHeight() > cReduce )
+ rPolyPoly.Insert( rPoly );
+ }
+ else
+ rPolyPoly.Insert( rPoly );
+ }
+
+ // skip rest of detected contour
+ while( pMap->IsCont( nY, nX ) )
+ nX++;
+ }
+ else
+ {
+ // process done segment
+ const long nStartSegX = nX++;
+
+ while( pMap->IsDone( nY, nX ) )
+ nX++;
+
+ if( ( ( nX - nStartSegX ) == 1L ) || ( ImplIsUp( pMap, nY, nStartSegX ) != ImplIsUp( pMap, nY, nX - 1L ) ) )
+ bInner = !bInner;
+ }
+ }
+ }
+}
+
+// -----------------------------------------------------------------------------
+
+BOOL ImplVectorizer::ImplGetChain( ImplVectMap* pMap, const Point& rStartPt, ImplChain& rChain )
+{
+ long nActX = rStartPt.X();
+ long nActY = rStartPt.Y();
+ long nTryX;
+ long nTryY;
+ ULONG nFound;
+ ULONG nLastDir = 0UL;
+ ULONG nDir;
+
+ do
+ {
+ nFound = 0UL;
+
+ // first try last direction
+ nTryX = nActX + aImplMove[ nLastDir ].nDX;
+ nTryY = nActY + aImplMove[ nLastDir ].nDY;
+
+ if( pMap->IsCont( nTryY, nTryX ) )
+ {
+ rChain.ImplAdd( (BYTE) nLastDir );
+ pMap->Set( nActY = nTryY, nActX = nTryX, VECT_DONE_INDEX );
+ nFound = 1UL;
+ }
+ else
+ {
+ // try other directions
+ for( nDir = 0UL; nDir < 8UL; nDir++ )
+ {
+ // we already tried nLastDir
+ if( nDir != nLastDir )
+ {
+ nTryX = nActX + aImplMove[ nDir ].nDX;
+ nTryY = nActY + aImplMove[ nDir ].nDY;
+
+ if( pMap->IsCont( nTryY, nTryX ) )
+ {
+ rChain.ImplAdd( (BYTE) nDir );
+ pMap->Set( nActY = nTryY, nActX = nTryX, VECT_DONE_INDEX );
+ nFound = 1UL;
+ nLastDir = nDir;
+ break;
+ }
+ }
+ }
+ }
+ }
+ while( nFound );
+
+ return TRUE;
+}
+
+// -----------------------------------------------------------------------------
+
+BOOL ImplVectorizer::ImplIsUp( ImplVectMap* pMap, long nY, long nX ) const
+{
+ if( pMap->IsDone( nY - 1L, nX ) )
+ return TRUE;
+ else if( pMap->IsDone( nY + 1L, nX ) )
+ return FALSE;
+ else if( pMap->IsDone( nY - 1L, nX - 1L ) || pMap->IsDone( nY - 1L, nX + 1L ) )
+ return TRUE;
+ else
+ return FALSE;
+}