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diff --git a/vcl/source/app/timer.cxx b/vcl/source/app/timer.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_vcl.hxx"
+
+#include <svsys.h>
+#include <vcl/saltimer.hxx>
+#include <tools/time.hxx>
+#include <vcl/svdata.hxx>
+#include <vcl/svapp.hxx>
+#include <vcl/salinst.hxx>
+#include <tools/debug.hxx>
+#include <vcl/timer.hxx>
+
+
+
+// =======================================================================
+
+#define MAX_TIMER_PERIOD ((ULONG)0xFFFFFFFF)
+
+// ---------------------
+// - TimeManager-Types -
+// ---------------------
+
+struct ImplTimerData
+{
+ ImplTimerData* mpNext; // Pointer to the next Instance
+ Timer* mpSVTimer; // Pointer to SV Timer instance
+ ULONG mnUpdateTime; // Last Update Time
+ ULONG mnTimerUpdate; // TimerCallbackProcs on stack
+ BOOL mbDelete; // Wurde Timer waehren Update() geloescht
+ BOOL mbInTimeout; // Befinden wir uns im Timeout-Handler
+};
+
+// =======================================================================
+
+void Timer::ImplDeInitTimer()
+{
+ ImplSVData* pSVData = ImplGetSVData();
+ ImplTimerData* pTimerData = pSVData->mpFirstTimerData;
+
+ if ( pTimerData )
+ {
+ do
+ {
+ ImplTimerData* pTempTimerData = pTimerData;
+ if ( pTimerData->mpSVTimer )
+ {
+ pTimerData->mpSVTimer->mbActive = FALSE;
+ pTimerData->mpSVTimer->mpTimerData = NULL;
+ }
+ pTimerData = pTimerData->mpNext;
+ delete pTempTimerData;
+ }
+ while ( pTimerData );
+
+ pSVData->mpFirstTimerData = NULL;
+ pSVData->mnTimerPeriod = 0;
+ delete pSVData->mpSalTimer;
+ pSVData->mpSalTimer = NULL;
+ }
+}
+
+// -----------------------------------------------------------------------
+
+static void ImplStartTimer( ImplSVData* pSVData, ULONG nMS )
+{
+ if ( !nMS )
+ nMS = 1;
+
+ if ( nMS != pSVData->mnTimerPeriod )
+ {
+ pSVData->mnTimerPeriod = nMS;
+ pSVData->mpSalTimer->Start( nMS );
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void Timer::ImplTimerCallbackProc()
+{
+ ImplSVData* pSVData = ImplGetSVData();
+ ImplTimerData* pTimerData;
+ ImplTimerData* pPrevTimerData;
+ ULONG nMinPeriod = MAX_TIMER_PERIOD;
+ ULONG nDeltaTime;
+ ULONG nTime = Time::GetSystemTicks();
+
+ if ( pSVData->mbNoCallTimer )
+ return;
+
+ pSVData->mnTimerUpdate++;
+ pSVData->mbNotAllTimerCalled = TRUE;
+
+ // Suche Timer raus, wo der Timeout-Handler gerufen werden muss
+ pTimerData = pSVData->mpFirstTimerData;
+ while ( pTimerData )
+ {
+ // Wenn Timer noch nicht neu ist und noch nicht geloescht wurde
+ // und er sich nicht im Timeout-Handler befindet,
+ // dann den Handler rufen, wenn die Zeit abgelaufen ist
+ if ( (pTimerData->mnTimerUpdate < pSVData->mnTimerUpdate) &&
+ !pTimerData->mbDelete && !pTimerData->mbInTimeout )
+ {
+ // Zeit abgelaufen
+ if ( (pTimerData->mnUpdateTime+pTimerData->mpSVTimer->mnTimeout) <= nTime )
+ {
+ // Neue Updatezeit setzen
+ pTimerData->mnUpdateTime = nTime;
+
+ // kein AutoTimer, dann anhalten
+ if ( !pTimerData->mpSVTimer->mbAuto )
+ {
+ pTimerData->mpSVTimer->mbActive = FALSE;
+ pTimerData->mbDelete = TRUE;
+ }
+
+ // call Timeout
+ pTimerData->mbInTimeout = TRUE;
+ pTimerData->mpSVTimer->Timeout();
+ pTimerData->mbInTimeout = FALSE;
+ }
+ }
+
+ pTimerData = pTimerData->mpNext;
+ }
+
+ // Neue Zeit ermitteln
+ ULONG nNewTime = Time::GetSystemTicks();
+ pPrevTimerData = NULL;
+ pTimerData = pSVData->mpFirstTimerData;
+ while ( pTimerData )
+ {
+ // Befindet sich Timer noch im Timeout-Handler, dann ignorieren
+ if ( pTimerData->mbInTimeout )
+ {
+ pPrevTimerData = pTimerData;
+ pTimerData = pTimerData->mpNext;
+ }
+ // Wurde Timer zwischenzeitlich zerstoert ?
+ else if ( pTimerData->mbDelete )
+ {
+ if ( pPrevTimerData )
+ pPrevTimerData->mpNext = pTimerData->mpNext;
+ else
+ pSVData->mpFirstTimerData = pTimerData->mpNext;
+ if ( pTimerData->mpSVTimer )
+ pTimerData->mpSVTimer->mpTimerData = NULL;
+ ImplTimerData* pTempTimerData = pTimerData;
+ pTimerData = pTimerData->mpNext;
+ delete pTempTimerData;
+ }
+ else
+ {
+ pTimerData->mnTimerUpdate = 0;
+ // kleinste Zeitspanne ermitteln
+ if ( pTimerData->mnUpdateTime == nTime )
+ {
+ nDeltaTime = pTimerData->mpSVTimer->mnTimeout;
+ if ( nDeltaTime < nMinPeriod )
+ nMinPeriod = nDeltaTime;
+ }
+ else
+ {
+ nDeltaTime = pTimerData->mnUpdateTime + pTimerData->mpSVTimer->mnTimeout;
+ if ( nDeltaTime < nNewTime )
+ nMinPeriod = 1;
+ else
+ {
+ nDeltaTime -= nNewTime;
+ if ( nDeltaTime < nMinPeriod )
+ nMinPeriod = nDeltaTime;
+ }
+ }
+ pPrevTimerData = pTimerData;
+ pTimerData = pTimerData->mpNext;
+ }
+ }
+
+ // Wenn keine Timer mehr existieren, dann Clock loeschen
+ if ( !pSVData->mpFirstTimerData )
+ {
+ pSVData->mpSalTimer->Stop();
+ pSVData->mnTimerPeriod = MAX_TIMER_PERIOD;
+ }
+ else
+ ImplStartTimer( pSVData, nMinPeriod );
+
+ pSVData->mnTimerUpdate--;
+ pSVData->mbNotAllTimerCalled = FALSE;
+}
+
+// =======================================================================
+
+Timer::Timer()
+{
+ mpTimerData = NULL;
+ mnTimeout = 1;
+ mbAuto = FALSE;
+ mbActive = FALSE;
+}
+
+// -----------------------------------------------------------------------
+
+Timer::Timer( const Timer& rTimer )
+{
+ mpTimerData = NULL;
+ mnTimeout = rTimer.mnTimeout;
+ mbAuto = FALSE;
+ mbActive = FALSE;
+ maTimeoutHdl = rTimer.maTimeoutHdl;
+
+ if ( rTimer.IsActive() )
+ Start();
+}
+
+// -----------------------------------------------------------------------
+
+Timer::~Timer()
+{
+ if ( mpTimerData )
+ {
+ mpTimerData->mbDelete = TRUE;
+ mpTimerData->mpSVTimer = NULL;
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void Timer::Timeout()
+{
+ maTimeoutHdl.Call( this );
+}
+
+// -----------------------------------------------------------------------
+
+void Timer::SetTimeout( ULONG nNewTimeout )
+{
+ mnTimeout = nNewTimeout;
+
+ // Wenn Timer aktiv, dann Clock erneuern
+ if ( mbActive )
+ {
+ ImplSVData* pSVData = ImplGetSVData();
+ if ( !pSVData->mnTimerUpdate && (mnTimeout < pSVData->mnTimerPeriod) )
+ ImplStartTimer( pSVData, mnTimeout );
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void Timer::Start()
+{
+ mbActive = TRUE;
+
+ ImplSVData* pSVData = ImplGetSVData();
+ if ( !mpTimerData )
+ {
+ if ( !pSVData->mpFirstTimerData )
+ {
+ pSVData->mnTimerPeriod = MAX_TIMER_PERIOD;
+ if( ! pSVData->mpSalTimer )
+ {
+ pSVData->mpSalTimer = pSVData->mpDefInst->CreateSalTimer();
+ pSVData->mpSalTimer->SetCallback( ImplTimerCallbackProc );
+ }
+ }
+
+ // insert timer and start
+ mpTimerData = new ImplTimerData;
+ mpTimerData->mpSVTimer = this;
+ mpTimerData->mnUpdateTime = Time::GetSystemTicks();
+ mpTimerData->mnTimerUpdate = pSVData->mnTimerUpdate;
+ mpTimerData->mbDelete = FALSE;
+ mpTimerData->mbInTimeout = FALSE;
+
+ // !!!!! Wegen SFX hinten einordnen !!!!!
+ ImplTimerData* pPrev = NULL;
+ ImplTimerData* pData = pSVData->mpFirstTimerData;
+ while ( pData )
+ {
+ pPrev = pData;
+ pData = pData->mpNext;
+ }
+ mpTimerData->mpNext = NULL;
+ if ( pPrev )
+ pPrev->mpNext = mpTimerData;
+ else
+ pSVData->mpFirstTimerData = mpTimerData;
+
+ if ( mnTimeout < pSVData->mnTimerPeriod )
+ ImplStartTimer( pSVData, mnTimeout );
+ }
+ else if( !mpTimerData->mpSVTimer ) // TODO: remove when guilty found
+ {
+ DBG_ERROR( "Timer::Start() on a destroyed Timer!" );
+ }
+ else
+ {
+ mpTimerData->mnUpdateTime = Time::GetSystemTicks();
+ mpTimerData->mnTimerUpdate = pSVData->mnTimerUpdate;
+ mpTimerData->mbDelete = FALSE;
+ }
+}
+
+// -----------------------------------------------------------------------
+
+void Timer::Stop()
+{
+ mbActive = FALSE;
+
+ if ( mpTimerData )
+ mpTimerData->mbDelete = TRUE;
+}
+
+// -----------------------------------------------------------------------
+
+Timer& Timer::operator=( const Timer& rTimer )
+{
+ if ( IsActive() )
+ Stop();
+
+ mbActive = FALSE;
+ mnTimeout = rTimer.mnTimeout;
+ maTimeoutHdl = rTimer.maTimeoutHdl;
+
+ if ( rTimer.IsActive() )
+ Start();
+
+ return *this;
+}
+
+// =======================================================================
+
+AutoTimer::AutoTimer()
+{
+ mbAuto = TRUE;
+}
+
+// -----------------------------------------------------------------------
+
+AutoTimer::AutoTimer( const AutoTimer& rTimer ) : Timer( rTimer )
+{
+ mbAuto = TRUE;
+}
+
+// -----------------------------------------------------------------------
+
+AutoTimer& AutoTimer::operator=( const AutoTimer& rTimer )
+{
+ Timer::operator=( rTimer );
+ return *this;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */