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Diffstat (limited to 'vcl/opengl/salbmp.cxx')
-rw-r--r--vcl/opengl/salbmp.cxx28
1 files changed, 14 insertions, 14 deletions
diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx
index 56a545737199..9a704d9d2879 100644
--- a/vcl/opengl/salbmp.cxx
+++ b/vcl/opengl/salbmp.cxx
@@ -78,7 +78,7 @@ OpenGLSalBitmap::OpenGLSalBitmap()
OpenGLSalBitmap::~OpenGLSalBitmap()
{
Destroy();
- VCL_GL_INFO( "vcl.opengl", "~OpenGLSalBitmap" );
+ VCL_GL_INFO( "~OpenGLSalBitmap" );
}
bool OpenGLSalBitmap::Create( const OpenGLTexture& rTex, long nX, long nY, long nWidth, long nHeight )
@@ -87,7 +87,7 @@ bool OpenGLSalBitmap::Create( const OpenGLTexture& rTex, long nX, long nY, long
OpenGLZone aZone;
Destroy();
- VCL_GL_INFO( "vcl.opengl", "OpenGLSalBitmap::Create from FBO: ["
+ VCL_GL_INFO( "OpenGLSalBitmap::Create from FBO: ["
<< nX << ", " << nY << "] " << nWidth << "x" << nHeight );
mnWidth = nWidth;
@@ -104,7 +104,7 @@ bool OpenGLSalBitmap::Create( const OpenGLTexture& rTex, long nX, long nY, long
else
maTexture = OpenGLTexture( nX, nY, nWidth, nHeight );
mbDirtyTexture = false;
- VCL_GL_INFO( "vcl.opengl", "Created texture " << maTexture.Id() );
+ VCL_GL_INFO( "Created texture " << maTexture.Id() );
return true;
}
@@ -114,7 +114,7 @@ bool OpenGLSalBitmap::Create( const Size& rSize, sal_uInt16 nBits, const BitmapP
OpenGLZone aZone;
Destroy();
- VCL_GL_INFO( "vcl.opengl", "OpenGLSalBitmap::Create with size: " << rSize );
+ VCL_GL_INFO( "OpenGLSalBitmap::Create with size: " << rSize );
if( !isValidBitCount( nBits ) )
return false;
@@ -144,7 +144,7 @@ bool OpenGLSalBitmap::Create( const SalBitmap& rSalBmp, sal_uInt16 nNewBitCount
const OpenGLSalBitmap& rSourceBitmap = static_cast<const OpenGLSalBitmap&>(rSalBmp);
- VCL_GL_INFO("vcl.opengl", "OpenGLSalBitmap::Create from BMP: "
+ VCL_GL_INFO("OpenGLSalBitmap::Create from BMP: "
<< rSourceBitmap.mnWidth << "x" << rSourceBitmap.mnHeight
<< " Bits old: " << mnBits << " new:" << nNewBitCount );
@@ -188,7 +188,7 @@ OpenGLTexture& OpenGLSalBitmap::GetTexture() const
pThis->CreateTexture();
else if( !maPendingOps.empty() )
pThis->ExecuteOperations();
- VCL_GL_INFO( "vcl.opengl", "Got texture " << maTexture.Id() );
+ VCL_GL_INFO( "Got texture " << maTexture.Id() );
return pThis->maTexture;
}
@@ -196,7 +196,7 @@ void OpenGLSalBitmap::Destroy()
{
OpenGLZone aZone;
- VCL_GL_INFO("vcl.opengl", "Destroy OpenGLSalBitmap texture:" << maTexture.Id());
+ VCL_GL_INFO("Destroy OpenGLSalBitmap texture:" << maTexture.Id());
maPendingOps.clear();
maTexture = OpenGLTexture();
maUserBuffer.reset();
@@ -204,7 +204,7 @@ void OpenGLSalBitmap::Destroy()
bool OpenGLSalBitmap::AllocateUserData()
{
- VCL_GL_INFO( "vcl.opengl", "OpenGLSalBitmap::AllocateUserData" );
+ VCL_GL_INFO( "OpenGLSalBitmap::AllocateUserData" );
if( mnWidth && mnHeight )
{
@@ -391,7 +391,7 @@ void OpenGLSalBitmap::ExecuteOperations()
GLuint OpenGLSalBitmap::CreateTexture()
{
- VCL_GL_INFO( "vcl.opengl", "::CreateTexture bits: " << mnBits);
+ VCL_GL_INFO( "::CreateTexture bits: " << mnBits);
GLenum nFormat = GL_RGBA;
GLenum nType = GL_UNSIGNED_BYTE;
sal_uInt8* pData( nullptr );
@@ -426,7 +426,7 @@ GLuint OpenGLSalBitmap::CreateTexture()
}
else
{
- VCL_GL_INFO( "vcl.opengl", "::CreateTexture - convert from " << mnBits << " to 24 bits" );
+ VCL_GL_INFO( "::CreateTexture - convert from " << mnBits << " to 24 bits" );
// convert to 24 bits RGB using palette
pData = new sal_uInt8[mnBufHeight * mnBufWidth * 3];
@@ -463,7 +463,7 @@ GLuint OpenGLSalBitmap::CreateTexture()
lclInstantiateTexture(maTexture, mnBufWidth, mnBufHeight, nFormat, nType, pData);
- VCL_GL_INFO("vcl.opengl", "Created texture " << maTexture.Id() << " bits: " << mnBits);
+ VCL_GL_INFO("Created texture " << maTexture.Id() << " bits: " << mnBits);
if( bAllocated )
delete[] pData;
@@ -479,7 +479,7 @@ bool OpenGLSalBitmap::ReadTexture()
{
sal_uInt8* pData = maUserBuffer.get();
- VCL_GL_INFO( "vcl.opengl", "::ReadTexture " << mnWidth << "x" << mnHeight << " bits: " << mnBits);
+ VCL_GL_INFO( "::ReadTexture " << mnWidth << "x" << mnHeight << " bits: " << mnBits);
if( pData == nullptr )
return false;
@@ -701,7 +701,7 @@ BitmapBuffer* OpenGLSalBitmap::AcquireBuffer( BitmapAccessMode nMode )
if( !maPendingOps.empty() )
{
- VCL_GL_INFO( "vcl.opengl", "** Creating texture and reading it back immediately" );
+ VCL_GL_INFO( "** Creating texture and reading it back immediately" );
if( !CreateTexture() || !AllocateUserData() || !ReadTexture() )
return nullptr;
}
@@ -825,7 +825,7 @@ bool OpenGLSalBitmap::GetSystemData( BitmapSystemData& /*rData*/ )
bool OpenGLSalBitmap::Replace( const Color& rSearchColor, const Color& rReplaceColor, sal_uLong nTol )
{
- VCL_GL_INFO("vcl.opengl", "::Replace");
+ VCL_GL_INFO("::Replace");
OpenGLZone aZone;