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Diffstat (limited to 'vcl/inc/vcl/seleng.hxx')
-rw-r--r--vcl/inc/vcl/seleng.hxx100
1 files changed, 50 insertions, 50 deletions
diff --git a/vcl/inc/vcl/seleng.hxx b/vcl/inc/vcl/seleng.hxx
index 65539c947778..0e33fa2785d2 100644
--- a/vcl/inc/vcl/seleng.hxx
+++ b/vcl/inc/vcl/seleng.hxx
@@ -54,11 +54,11 @@ public:
virtual void DestroyAnchor() = 0;
// Cursor neu setzen, dabei die beim Anker beginnende
- // Selektion der neuen Cursor-Position anpassen. TRUE == Ok
- virtual BOOL SetCursorAtPoint( const Point& rPointPixel,
- BOOL bDontSelectAtCursor = FALSE ) = 0;
+ // Selektion der neuen Cursor-Position anpassen. sal_True == Ok
+ virtual sal_Bool SetCursorAtPoint( const Point& rPointPixel,
+ sal_Bool bDontSelectAtCursor = sal_False ) = 0;
- virtual BOOL IsSelectionAtPoint( const Point& rPointPixel ) = 0;
+ virtual sal_Bool IsSelectionAtPoint( const Point& rPointPixel ) = 0;
virtual void DeselectAtPoint( const Point& rPointPixel ) = 0;
// Anker loeschen & alles deselektieren
virtual void DeselectAll() = 0;
@@ -88,14 +88,14 @@ private:
MouseEvent aLastMove;
SelectionMode eSelMode;
// Stufigkeit fuer Mausbewegungen waehrend einer Selektion
- USHORT nMouseSensitivity;
- USHORT nLockedMods;
- USHORT nFlags;
+ sal_uInt16 nMouseSensitivity;
+ sal_uInt16 nLockedMods;
+ sal_uInt16 nFlags;
//#if 0 // _SOLAR__PRIVATE
DECL_DLLPRIVATE_LINK( ImpWatchDog, Timer * );
//#endif
- inline BOOL ShouldDeselect( BOOL bModifierKey1 ) const;
+ inline sal_Bool ShouldDeselect( sal_Bool bModifierKey1 ) const;
// determines to deselect or not when Ctrl-key is pressed on CursorPosChanging
public:
@@ -103,13 +103,13 @@ public:
FunctionSet* pFunctions = NULL );
~SelectionEngine();
- // TRUE: Event wurde von Selection-Engine verarbeitet.
- BOOL SelMouseButtonDown( const MouseEvent& rMEvt );
- BOOL SelMouseButtonUp( const MouseEvent& rMEvt );
- BOOL SelMouseMove( const MouseEvent& rMEvt );
+ // sal_True: Event wurde von Selection-Engine verarbeitet.
+ sal_Bool SelMouseButtonDown( const MouseEvent& rMEvt );
+ sal_Bool SelMouseButtonUp( const MouseEvent& rMEvt );
+ sal_Bool SelMouseMove( const MouseEvent& rMEvt );
// Tastatur
- void CursorPosChanging( BOOL bShift, BOOL bMod1 );
+ void CursorPosChanging( sal_Bool bShift, sal_Bool bMod1 );
// wird benoetigt, um bei ausserhalb des Bereichs stehender
// Maus ueber einen Timer Move-Events zu erzeugen
@@ -117,16 +117,16 @@ public:
{ aArea = rNewArea; }
const Rectangle& GetVisibleArea() const { return aArea; }
- void SetAddMode( BOOL);
- BOOL IsAddMode() const;
+ void SetAddMode( sal_Bool);
+ sal_Bool IsAddMode() const;
- void AddAlways( BOOL bOn );
- BOOL IsAlwaysAdding() const;
+ void AddAlways( sal_Bool bOn );
+ sal_Bool IsAlwaysAdding() const;
- void EnableDrag( BOOL bOn );
- BOOL IsDragEnabled() const;
+ void EnableDrag( sal_Bool bOn );
+ sal_Bool IsDragEnabled() const;
void ActivateDragMode();
- BOOL IsInDragMode() const;
+ sal_Bool IsInDragMode() const;
void SetSelectionMode( SelectionMode eMode );
SelectionMode GetSelectionMode() const { return eSelMode; }
@@ -135,9 +135,9 @@ public:
{ pFunctionSet = pFuncs; }
const FunctionSet* GetFunctionSet() const { return pFunctionSet; }
- void SetMouseSensitivity( USHORT nSensitivity )
+ void SetMouseSensitivity( sal_uInt16 nSensitivity )
{ nMouseSensitivity = nSensitivity; }
- USHORT GetMouseSensitivity() const
+ sal_uInt16 GetMouseSensitivity() const
{ return nMouseSensitivity; }
const Point& GetMousePosPixel() const
@@ -147,20 +147,20 @@ public:
void SetWindow( Window*);
Window* GetWindow() const { return pWin; }
- void LockModifiers( USHORT nModifiers )
+ void LockModifiers( sal_uInt16 nModifiers )
{ nLockedMods = nModifiers; }
- USHORT GetLockedModifiers() const { return nLockedMods; }
+ sal_uInt16 GetLockedModifiers() const { return nLockedMods; }
- BOOL IsInSelection() const;
+ sal_Bool IsInSelection() const;
void Reset();
void Command( const CommandEvent& rCEvt );
- BOOL HasAnchor() const;
- void SetAnchor( BOOL bAnchor );
+ sal_Bool HasAnchor() const;
+ void SetAnchor( sal_Bool bAnchor );
// wird im Ctor eingeschaltet
- void ExpandSelectionOnMouseMove( BOOL bExpand = TRUE )
+ void ExpandSelectionOnMouseMove( sal_Bool bExpand = sal_True )
{
if( bExpand )
nFlags |= SELENG_EXPANDONMOVE;
@@ -169,23 +169,23 @@ public:
}
};
-inline BOOL SelectionEngine::IsDragEnabled() const
+inline sal_Bool SelectionEngine::IsDragEnabled() const
{
if ( nFlags & SELENG_DRG_ENAB )
- return TRUE;
+ return sal_True;
else
- return FALSE;
+ return sal_False;
}
-inline BOOL SelectionEngine::IsAddMode() const
+inline sal_Bool SelectionEngine::IsAddMode() const
{
if ( nFlags & (SELENG_IN_ADD | SELENG_ADD_ALW) )
- return TRUE;
+ return sal_True;
else
- return FALSE;
+ return sal_False;
}
-inline void SelectionEngine::SetAddMode( BOOL bNewMode )
+inline void SelectionEngine::SetAddMode( sal_Bool bNewMode )
{
if ( bNewMode )
nFlags |= SELENG_IN_ADD;
@@ -193,7 +193,7 @@ inline void SelectionEngine::SetAddMode( BOOL bNewMode )
nFlags &= (~SELENG_IN_ADD);
}
-inline void SelectionEngine::EnableDrag( BOOL bOn )
+inline void SelectionEngine::EnableDrag( sal_Bool bOn )
{
if ( bOn )
nFlags |= SELENG_DRG_ENAB;
@@ -201,7 +201,7 @@ inline void SelectionEngine::EnableDrag( BOOL bOn )
nFlags &= (~SELENG_DRG_ENAB);
}
-inline void SelectionEngine::AddAlways( BOOL bOn )
+inline void SelectionEngine::AddAlways( sal_Bool bOn )
{
if( bOn )
nFlags |= SELENG_ADD_ALW;
@@ -209,39 +209,39 @@ inline void SelectionEngine::AddAlways( BOOL bOn )
nFlags &= (~SELENG_ADD_ALW);
}
-inline BOOL SelectionEngine::IsAlwaysAdding() const
+inline sal_Bool SelectionEngine::IsAlwaysAdding() const
{
if ( nFlags & SELENG_ADD_ALW )
- return TRUE;
+ return sal_True;
else
- return FALSE;
+ return sal_False;
}
-inline BOOL SelectionEngine::IsInDragMode() const
+inline sal_Bool SelectionEngine::IsInDragMode() const
{
if ( nFlags & SELENG_IN_DRG )
- return TRUE;
+ return sal_True;
else
- return FALSE;
+ return sal_False;
}
-inline BOOL SelectionEngine::IsInSelection() const
+inline sal_Bool SelectionEngine::IsInSelection() const
{
if ( nFlags & SELENG_IN_SEL )
- return TRUE;
+ return sal_True;
else
- return FALSE;
+ return sal_False;
}
-inline BOOL SelectionEngine::HasAnchor() const
+inline sal_Bool SelectionEngine::HasAnchor() const
{
if ( nFlags & SELENG_HAS_ANCH )
- return TRUE;
+ return sal_True;
else
- return FALSE;
+ return sal_False;
}
-inline void SelectionEngine::SetAnchor( BOOL bAnchor )
+inline void SelectionEngine::SetAnchor( sal_Bool bAnchor )
{
if ( bAnchor )
nFlags |= SELENG_HAS_ANCH;