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Diffstat (limited to 'vcl/inc/vcl/salframe.hxx')
-rw-r--r--vcl/inc/vcl/salframe.hxx48
1 files changed, 24 insertions, 24 deletions
diff --git a/vcl/inc/vcl/salframe.hxx b/vcl/inc/vcl/salframe.hxx
index ee59cdd397f8..c5e9aba8d272 100644
--- a/vcl/inc/vcl/salframe.hxx
+++ b/vcl/inc/vcl/salframe.hxx
@@ -78,42 +78,42 @@ struct SystemEnvData;
// - SalFrameStyle -
// -----------------
-#define SAL_FRAME_STYLE_DEFAULT ((sal_uIntPtr)0x00000001)
-#define SAL_FRAME_STYLE_MOVEABLE ((sal_uIntPtr)0x00000002)
-#define SAL_FRAME_STYLE_SIZEABLE ((sal_uIntPtr)0x00000004)
-#define SAL_FRAME_STYLE_CLOSEABLE ((sal_uIntPtr)0x00000008)
+#define SAL_FRAME_STYLE_DEFAULT ((sal_uLong)0x00000001)
+#define SAL_FRAME_STYLE_MOVEABLE ((sal_uLong)0x00000002)
+#define SAL_FRAME_STYLE_SIZEABLE ((sal_uLong)0x00000004)
+#define SAL_FRAME_STYLE_CLOSEABLE ((sal_uLong)0x00000008)
// no shadow effect on WindowsXP
-#define SAL_FRAME_STYLE_NOSHADOW ((sal_uIntPtr)0x00000010)
+#define SAL_FRAME_STYLE_NOSHADOW ((sal_uLong)0x00000010)
// indicate tooltip windows, so they can always be topmost
-#define SAL_FRAME_STYLE_TOOLTIP ((sal_uIntPtr)0x00000020)
+#define SAL_FRAME_STYLE_TOOLTIP ((sal_uLong)0x00000020)
// windows without windowmanager decoration, this typically only applies to floating windows
-#define SAL_FRAME_STYLE_OWNERDRAWDECORATION ((sal_uIntPtr)0x00000040)
+#define SAL_FRAME_STYLE_OWNERDRAWDECORATION ((sal_uLong)0x00000040)
// dialogs
-#define SAL_FRAME_STYLE_DIALOG ((sal_uIntPtr)0x00000080)
+#define SAL_FRAME_STYLE_DIALOG ((sal_uLong)0x00000080)
// partial fullscreen: fullscreen on one monitor of a multimonitor display
-#define SAL_FRAME_STYLE_PARTIAL_FULLSCREEN ((sal_uIntPtr)0x00800000)
+#define SAL_FRAME_STYLE_PARTIAL_FULLSCREEN ((sal_uLong)0x00800000)
// plugged system child window
-#define SAL_FRAME_STYLE_PLUG ((sal_uIntPtr)0x10000000)
+#define SAL_FRAME_STYLE_PLUG ((sal_uLong)0x10000000)
// system child window inside another SalFrame
-#define SAL_FRAME_STYLE_SYSTEMCHILD ((sal_uIntPtr)0x08000000)
+#define SAL_FRAME_STYLE_SYSTEMCHILD ((sal_uLong)0x08000000)
// floating window
-#define SAL_FRAME_STYLE_FLOAT ((sal_uIntPtr)0x20000000)
+#define SAL_FRAME_STYLE_FLOAT ((sal_uLong)0x20000000)
// floating window that needs to be focusable
-#define SAL_FRAME_STYLE_FLOAT_FOCUSABLE ((sal_uIntPtr)0x04000000)
+#define SAL_FRAME_STYLE_FLOAT_FOCUSABLE ((sal_uLong)0x04000000)
// toolwindows should be painted with a smaller decoration
-#define SAL_FRAME_STYLE_TOOLWINDOW ((sal_uIntPtr)0x40000000)
+#define SAL_FRAME_STYLE_TOOLWINDOW ((sal_uLong)0x40000000)
// the window containing the intro bitmap, aka splashscreen
-#define SAL_FRAME_STYLE_INTRO ((sal_uIntPtr)0x80000000)
+#define SAL_FRAME_STYLE_INTRO ((sal_uLong)0x80000000)
/*
-#define SAL_FRAME_STYLE_MINABLE ((sal_uIntPtr)0x00000008)
-#define SAL_FRAME_STYLE_MAXABLE ((sal_uIntPtr)0x00000010)
-#define SAL_FRAME_STYLE_BORDER ((sal_uIntPtr)0x00000040)
-#define SAL_FRAME_STYLE_DOC ((sal_uIntPtr)0x00004000)
-#define SAL_FRAME_STYLE_DIALOG ((sal_uIntPtr)0x00008000)
-#define SAL_FRAME_STYLE_TOOL ((sal_uIntPtr)0x00010000)
-#define SAL_FRAME_STYLE_FULLSIZE ((sal_uIntPtr)0x00020000)
+#define SAL_FRAME_STYLE_MINABLE ((sal_uLong)0x00000008)
+#define SAL_FRAME_STYLE_MAXABLE ((sal_uLong)0x00000010)
+#define SAL_FRAME_STYLE_BORDER ((sal_uLong)0x00000040)
+#define SAL_FRAME_STYLE_DOC ((sal_uLong)0x00004000)
+#define SAL_FRAME_STYLE_DIALOG ((sal_uLong)0x00008000)
+#define SAL_FRAME_STYLE_TOOL ((sal_uLong)0x00010000)
+#define SAL_FRAME_STYLE_FULLSIZE ((sal_uLong)0x00020000)
*/
// ----------------------------------------
@@ -244,7 +244,7 @@ public:
// get current modifier, button mask and mouse position
struct SalPointerState
{
- sal_uIntPtr mnState;
+ sal_uLong mnState;
Point maPos; // in frame coordinates
};
@@ -264,7 +264,7 @@ public:
// set clip region to none (-> rectangular windows, normal state)
virtual void ResetClipRegion() = 0;
// start setting the clipregion consisting of nRects rectangles
- virtual void BeginSetClipRegion( sal_uIntPtr nRects ) = 0;
+ virtual void BeginSetClipRegion( sal_uLong nRects ) = 0;
// add a rectangle to the clip region
virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ) = 0;
// done setting up the clipregion