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Diffstat (limited to 'vcl/inc/skia/skiagdiimpl.hxx')
-rw-r--r-- | vcl/inc/skia/skiagdiimpl.hxx | 298 |
1 files changed, 298 insertions, 0 deletions
diff --git a/vcl/inc/skia/skiagdiimpl.hxx b/vcl/inc/skia/skiagdiimpl.hxx new file mode 100644 index 000000000000..e6c07afa5f0d --- /dev/null +++ b/vcl/inc/skia/skiagdiimpl.hxx @@ -0,0 +1,298 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_VCL_SKIA_SKIAGDIIMPL_HXX +#define INCLUDED_VCL_SKIA_SKIAGDIIMPL_HXX + +#include <vcl/dllapi.h> + +class VCL_DLLPUBLIC SkiaSalGraphicsImpl : public SalGraphicsImpl +{ +protected: + SalGraphics& mrParent; + /// Pointer to the SalFrame or SalVirtualDevice + SalGeometryProvider* mpProvider; + + // clipping + vcl::Region maClipRegion; + bool mbUseScissor; + bool mbUseStencil; + + bool mbXORMode; + + bool mbAcquiringSkiaContext; + + Color mnLineColor; + Color mnFillColor; +#ifdef DBG_UTIL + bool mProgramIsSolidColor; +#endif + sal_uInt32 mnDrawCount; + sal_uInt32 mnDrawCountAtFlush; + Color mProgramSolidColor; + double mProgramSolidTransparency; + + std::unique_ptr<RenderList> mpRenderList; + + void ImplInitClipRegion(); + void ImplSetClipBit(const vcl::Region& rClip, GLuint nMask); + void ImplDrawLineAA(double nX1, double nY1, double nX2, double nY2, bool edge); + void CheckOffscreenTexture(); + + void ApplyProgramMatrices(float fPixelOffset = 0.0); + +public: + bool UseProgram(const OUString& rVertexShader, const OUString& rFragmentShader, + const OString& preamble = ""); + bool UseSolid(Color nColor, sal_uInt8 nTransparency); + bool UseSolid(Color nColor, double fTransparency); + bool UseSolid(Color nColor); + void UseSolid(); + bool UseLine(Color nColor, double fTransparency, GLfloat fLineWidth, bool bUseAA); + void UseLine(GLfloat fLineWidth, bool bUseAA); + bool UseInvert50(); + bool UseInvert(SalInvert nFlags); + + void DrawConvexPolygon(sal_uInt32 nPoints, const SalPoint* pPtAry, bool blockAA = false); + void DrawConvexPolygon(const tools::Polygon& rPolygon, bool blockAA); + void DrawTrapezoid(const basegfx::B2DTrapezoid& trapezoid, bool blockAA); + void DrawRect(long nX, long nY, long nWidth, long nHeight); + void DrawRect(const tools::Rectangle& rRect); + void DrawPolygon(sal_uInt32 nPoints, const SalPoint* pPtAry); + void DrawLineSegment(float x1, float y1, float x2, float y2); + void DrawPolyPolygon(const basegfx::B2DPolyPolygon& rPolyPolygon, bool blockAA = false); + void DrawRegionBand(const RegionBand& rRegion); + void DrawTextureRect(const SalTwoRect& rPosAry); + // void DrawTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted = false ); + // void DrawTransformedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY ); + // void DrawAlphaTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted, bool pPremultiplied ); + // void DrawTextureDiff( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry, bool bInverted ); + // void DrawTextureWithMask( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry ); + // void DrawBlendedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, OpenGLTexture& rAlpha, const SalTwoRect& rPosAry ); + // void DrawMask( OpenGLTexture& rTexture, Color nMaskColor, const SalTwoRect& rPosAry ); + void DrawLinearGradient(const Gradient& rGradient, const tools::Rectangle& rRect); + void DrawAxialGradient(const Gradient& rGradient, const tools::Rectangle& rRect); + void DrawRadialGradient(const Gradient& rGradient, const tools::Rectangle& rRect); + // void DeferredTextDraw(OpenGLTexture const & rTexture, const Color nMaskColor, const SalTwoRect& rPosAry); + + void FlushDeferredDrawing(); + void FlushLinesOrTriangles(DrawShaderType eType, RenderParameters const& rParameters); + +public: + // get the width of the device + GLfloat GetWidth() const { return mpProvider ? mpProvider->GetWidth() : 1; } + + // get the height of the device + GLfloat GetHeight() const { return mpProvider ? mpProvider->GetHeight() : 1; } + + /** + * check whether this instance is used for offscreen (Virtual Device) + * rendering ie. does it need its own context. + */ + bool IsOffscreen() const { return mpProvider == nullptr || mpProvider->IsOffScreen(); } + + /// Oddly not all operations obey the XOR option. + enum XOROption + { + IGNORE_XOR, + IMPLEMENT_XOR + }; + + // initialize pre-draw state + void InitializePreDrawState(XOROption eOpt); + + // operations to do before painting + void PreDraw(XOROption eOpt = IGNORE_XOR); + + // operations to do after painting + void PostDraw(); + + void PostBatchDraw(); + +protected: + bool AcquireContext(bool bForceCreate = false); + void ReleaseContext(); + +public: + SkiaSalGraphicsImpl(SalGraphics& pParent, SalGeometryProvider* pProvider); + virtual ~SkiaSalGraphicsImpl() override; + + virtual void Init() override; + + virtual void DeInit() override; + + virtual void freeResources() override; + + const vcl::Region& getClipRegion() const; + virtual bool setClipRegion(const vcl::Region&) override; + + // + // get the depth of the device + virtual sal_uInt16 GetBitCount() const override; + + // get the width of the device + virtual long GetGraphicsWidth() const override; + + // set the clip region to empty + virtual void ResetClipRegion() override; + + // set the line color to transparent (= don't draw lines) + + virtual void SetLineColor() override; + + // set the line color to a specific color + virtual void SetLineColor(Color nColor) override; + + // set the fill color to transparent (= don't fill) + virtual void SetFillColor() override; + + // set the fill color to a specific color, shapes will be + // filled accordingly + virtual void SetFillColor(Color nColor) override; + + // enable/disable XOR drawing + virtual void SetXORMode(bool bSet, bool bInvertOnly) override; + + // set line color for raster operations + virtual void SetROPLineColor(SalROPColor nROPColor) override; + + // set fill color for raster operations + virtual void SetROPFillColor(SalROPColor nROPColor) override; + + // draw --> LineColor and FillColor and RasterOp and ClipRegion + virtual void drawPixel(long nX, long nY) override; + virtual void drawPixel(long nX, long nY, Color nColor) override; + + virtual void drawLine(long nX1, long nY1, long nX2, long nY2) override; + + virtual void drawRect(long nX, long nY, long nWidth, long nHeight) override; + + virtual void drawPolyLine(sal_uInt32 nPoints, const SalPoint* pPtAry) override; + + virtual void drawPolygon(sal_uInt32 nPoints, const SalPoint* pPtAry) override; + + virtual void drawPolyPolygon(sal_uInt32 nPoly, const sal_uInt32* pPoints, + PCONSTSALPOINT* pPtAry) override; + + virtual bool drawPolyPolygon(const basegfx::B2DHomMatrix& rObjectToDevice, + const basegfx::B2DPolyPolygon&, double fTransparency) override; + + virtual bool drawPolyLine(const basegfx::B2DHomMatrix& rObjectToDevice, + const basegfx::B2DPolygon&, double fTransparency, + const basegfx::B2DVector& rLineWidths, basegfx::B2DLineJoin, + css::drawing::LineCap, double fMiterMinimumAngle, + bool bPixelSnapHairline) override; + + virtual bool drawPolyLineBezier(sal_uInt32 nPoints, const SalPoint* pPtAry, + const PolyFlags* pFlgAry) override; + + virtual bool drawPolygonBezier(sal_uInt32 nPoints, const SalPoint* pPtAry, + const PolyFlags* pFlgAry) override; + + virtual bool drawPolyPolygonBezier(sal_uInt32 nPoly, const sal_uInt32* pPoints, + const SalPoint* const* pPtAry, + const PolyFlags* const* pFlgAry) override; + + // CopyArea --> No RasterOp, but ClipRegion + virtual void copyArea(long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth, + long nSrcHeight, bool bWindowInvalidate) override; + + // CopyBits and DrawBitmap --> RasterOp and ClipRegion + // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics + void DoCopyBits(const SalTwoRect& rPosAry, SkiaSalGraphicsImpl& rSrcImpl); + + virtual bool blendBitmap(const SalTwoRect&, const SalBitmap& rBitmap) override; + + virtual bool blendAlphaBitmap(const SalTwoRect&, const SalBitmap& rSrcBitmap, + const SalBitmap& rMaskBitmap, + const SalBitmap& rAlphaBitmap) override; + + virtual void drawBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap) override; + + virtual void drawBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, + const SalBitmap& rMaskBitmap) override; + + virtual void drawMask(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, + Color nMaskColor) override; + + virtual std::shared_ptr<SalBitmap> getBitmap(long nX, long nY, long nWidth, + long nHeight) override; + + virtual Color getPixel(long nX, long nY) override; + + // invert --> ClipRegion (only Windows or VirDevs) + virtual void invert(long nX, long nY, long nWidth, long nHeight, SalInvert nFlags) override; + + virtual void invert(sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags) override; + + virtual bool drawEPS(long nX, long nY, long nWidth, long nHeight, void* pPtr, + sal_uInt32 nSize) override; + + /** Render bitmap with alpha channel + + @param rSourceBitmap + Source bitmap to blit + + @param rAlphaBitmap + Alpha channel to use for blitting + + @return true, if the operation succeeded, and false + otherwise. In this case, clients should try to emulate alpha + compositing themselves + */ + virtual bool drawAlphaBitmap(const SalTwoRect&, const SalBitmap& rSourceBitmap, + const SalBitmap& rAlphaBitmap) override; + + /** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */ + virtual bool drawTransformedBitmap(const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, + const basegfx::B2DPoint& rY, const SalBitmap& rSourceBitmap, + const SalBitmap* pAlphaBitmap) override; + + /** Render solid rectangle with given transparency + + @param nX Top left coordinate of rectangle + + @param nY Bottom right coordinate of rectangle + + @param nWidth Width of rectangle + + @param nHeight Height of rectangle + + @param nTransparency Transparency value (0-255) to use. 0 blits and opaque, 255 a + fully transparent rectangle + + @returns true if successfully drawn, false if not able to draw rectangle + */ + virtual bool drawAlphaRect(long nX, long nY, long nWidth, long nHeight, + sal_uInt8 nTransparency) override; + + virtual bool drawGradient(const tools::PolyPolygon& rPolygon, + const Gradient& rGradient) override; + + /// queue an idle flush of contents of the back-buffer to the screen + void flush(); + +public: + /// do flush of contents of the back-buffer to the screen & swap. + void doFlush(); +}; + +#endif + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |