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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_VCL_SKIA_SKIAGDIIMPL_HXX
+#define INCLUDED_VCL_SKIA_SKIAGDIIMPL_HXX
+
+#include <vcl/dllapi.h>
+
+class VCL_DLLPUBLIC SkiaSalGraphicsImpl : public SalGraphicsImpl
+{
+protected:
+ SalGraphics& mrParent;
+ /// Pointer to the SalFrame or SalVirtualDevice
+ SalGeometryProvider* mpProvider;
+
+ // clipping
+ vcl::Region maClipRegion;
+ bool mbUseScissor;
+ bool mbUseStencil;
+
+ bool mbXORMode;
+
+ bool mbAcquiringSkiaContext;
+
+ Color mnLineColor;
+ Color mnFillColor;
+#ifdef DBG_UTIL
+ bool mProgramIsSolidColor;
+#endif
+ sal_uInt32 mnDrawCount;
+ sal_uInt32 mnDrawCountAtFlush;
+ Color mProgramSolidColor;
+ double mProgramSolidTransparency;
+
+ std::unique_ptr<RenderList> mpRenderList;
+
+ void ImplInitClipRegion();
+ void ImplSetClipBit(const vcl::Region& rClip, GLuint nMask);
+ void ImplDrawLineAA(double nX1, double nY1, double nX2, double nY2, bool edge);
+ void CheckOffscreenTexture();
+
+ void ApplyProgramMatrices(float fPixelOffset = 0.0);
+
+public:
+ bool UseProgram(const OUString& rVertexShader, const OUString& rFragmentShader,
+ const OString& preamble = "");
+ bool UseSolid(Color nColor, sal_uInt8 nTransparency);
+ bool UseSolid(Color nColor, double fTransparency);
+ bool UseSolid(Color nColor);
+ void UseSolid();
+ bool UseLine(Color nColor, double fTransparency, GLfloat fLineWidth, bool bUseAA);
+ void UseLine(GLfloat fLineWidth, bool bUseAA);
+ bool UseInvert50();
+ bool UseInvert(SalInvert nFlags);
+
+ void DrawConvexPolygon(sal_uInt32 nPoints, const SalPoint* pPtAry, bool blockAA = false);
+ void DrawConvexPolygon(const tools::Polygon& rPolygon, bool blockAA);
+ void DrawTrapezoid(const basegfx::B2DTrapezoid& trapezoid, bool blockAA);
+ void DrawRect(long nX, long nY, long nWidth, long nHeight);
+ void DrawRect(const tools::Rectangle& rRect);
+ void DrawPolygon(sal_uInt32 nPoints, const SalPoint* pPtAry);
+ void DrawLineSegment(float x1, float y1, float x2, float y2);
+ void DrawPolyPolygon(const basegfx::B2DPolyPolygon& rPolyPolygon, bool blockAA = false);
+ void DrawRegionBand(const RegionBand& rRegion);
+ void DrawTextureRect(const SalTwoRect& rPosAry);
+ // void DrawTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted = false );
+ // void DrawTransformedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY );
+ // void DrawAlphaTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted, bool pPremultiplied );
+ // void DrawTextureDiff( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry, bool bInverted );
+ // void DrawTextureWithMask( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry );
+ // void DrawBlendedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, OpenGLTexture& rAlpha, const SalTwoRect& rPosAry );
+ // void DrawMask( OpenGLTexture& rTexture, Color nMaskColor, const SalTwoRect& rPosAry );
+ void DrawLinearGradient(const Gradient& rGradient, const tools::Rectangle& rRect);
+ void DrawAxialGradient(const Gradient& rGradient, const tools::Rectangle& rRect);
+ void DrawRadialGradient(const Gradient& rGradient, const tools::Rectangle& rRect);
+ // void DeferredTextDraw(OpenGLTexture const & rTexture, const Color nMaskColor, const SalTwoRect& rPosAry);
+
+ void FlushDeferredDrawing();
+ void FlushLinesOrTriangles(DrawShaderType eType, RenderParameters const& rParameters);
+
+public:
+ // get the width of the device
+ GLfloat GetWidth() const { return mpProvider ? mpProvider->GetWidth() : 1; }
+
+ // get the height of the device
+ GLfloat GetHeight() const { return mpProvider ? mpProvider->GetHeight() : 1; }
+
+ /**
+ * check whether this instance is used for offscreen (Virtual Device)
+ * rendering ie. does it need its own context.
+ */
+ bool IsOffscreen() const { return mpProvider == nullptr || mpProvider->IsOffScreen(); }
+
+ /// Oddly not all operations obey the XOR option.
+ enum XOROption
+ {
+ IGNORE_XOR,
+ IMPLEMENT_XOR
+ };
+
+ // initialize pre-draw state
+ void InitializePreDrawState(XOROption eOpt);
+
+ // operations to do before painting
+ void PreDraw(XOROption eOpt = IGNORE_XOR);
+
+ // operations to do after painting
+ void PostDraw();
+
+ void PostBatchDraw();
+
+protected:
+ bool AcquireContext(bool bForceCreate = false);
+ void ReleaseContext();
+
+public:
+ SkiaSalGraphicsImpl(SalGraphics& pParent, SalGeometryProvider* pProvider);
+ virtual ~SkiaSalGraphicsImpl() override;
+
+ virtual void Init() override;
+
+ virtual void DeInit() override;
+
+ virtual void freeResources() override;
+
+ const vcl::Region& getClipRegion() const;
+ virtual bool setClipRegion(const vcl::Region&) override;
+
+ //
+ // get the depth of the device
+ virtual sal_uInt16 GetBitCount() const override;
+
+ // get the width of the device
+ virtual long GetGraphicsWidth() const override;
+
+ // set the clip region to empty
+ virtual void ResetClipRegion() override;
+
+ // set the line color to transparent (= don't draw lines)
+
+ virtual void SetLineColor() override;
+
+ // set the line color to a specific color
+ virtual void SetLineColor(Color nColor) override;
+
+ // set the fill color to transparent (= don't fill)
+ virtual void SetFillColor() override;
+
+ // set the fill color to a specific color, shapes will be
+ // filled accordingly
+ virtual void SetFillColor(Color nColor) override;
+
+ // enable/disable XOR drawing
+ virtual void SetXORMode(bool bSet, bool bInvertOnly) override;
+
+ // set line color for raster operations
+ virtual void SetROPLineColor(SalROPColor nROPColor) override;
+
+ // set fill color for raster operations
+ virtual void SetROPFillColor(SalROPColor nROPColor) override;
+
+ // draw --> LineColor and FillColor and RasterOp and ClipRegion
+ virtual void drawPixel(long nX, long nY) override;
+ virtual void drawPixel(long nX, long nY, Color nColor) override;
+
+ virtual void drawLine(long nX1, long nY1, long nX2, long nY2) override;
+
+ virtual void drawRect(long nX, long nY, long nWidth, long nHeight) override;
+
+ virtual void drawPolyLine(sal_uInt32 nPoints, const SalPoint* pPtAry) override;
+
+ virtual void drawPolygon(sal_uInt32 nPoints, const SalPoint* pPtAry) override;
+
+ virtual void drawPolyPolygon(sal_uInt32 nPoly, const sal_uInt32* pPoints,
+ PCONSTSALPOINT* pPtAry) override;
+
+ virtual bool drawPolyPolygon(const basegfx::B2DHomMatrix& rObjectToDevice,
+ const basegfx::B2DPolyPolygon&, double fTransparency) override;
+
+ virtual bool drawPolyLine(const basegfx::B2DHomMatrix& rObjectToDevice,
+ const basegfx::B2DPolygon&, double fTransparency,
+ const basegfx::B2DVector& rLineWidths, basegfx::B2DLineJoin,
+ css::drawing::LineCap, double fMiterMinimumAngle,
+ bool bPixelSnapHairline) override;
+
+ virtual bool drawPolyLineBezier(sal_uInt32 nPoints, const SalPoint* pPtAry,
+ const PolyFlags* pFlgAry) override;
+
+ virtual bool drawPolygonBezier(sal_uInt32 nPoints, const SalPoint* pPtAry,
+ const PolyFlags* pFlgAry) override;
+
+ virtual bool drawPolyPolygonBezier(sal_uInt32 nPoly, const sal_uInt32* pPoints,
+ const SalPoint* const* pPtAry,
+ const PolyFlags* const* pFlgAry) override;
+
+ // CopyArea --> No RasterOp, but ClipRegion
+ virtual void copyArea(long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth,
+ long nSrcHeight, bool bWindowInvalidate) override;
+
+ // CopyBits and DrawBitmap --> RasterOp and ClipRegion
+ // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
+ void DoCopyBits(const SalTwoRect& rPosAry, SkiaSalGraphicsImpl& rSrcImpl);
+
+ virtual bool blendBitmap(const SalTwoRect&, const SalBitmap& rBitmap) override;
+
+ virtual bool blendAlphaBitmap(const SalTwoRect&, const SalBitmap& rSrcBitmap,
+ const SalBitmap& rMaskBitmap,
+ const SalBitmap& rAlphaBitmap) override;
+
+ virtual void drawBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap) override;
+
+ virtual void drawBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap,
+ const SalBitmap& rMaskBitmap) override;
+
+ virtual void drawMask(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap,
+ Color nMaskColor) override;
+
+ virtual std::shared_ptr<SalBitmap> getBitmap(long nX, long nY, long nWidth,
+ long nHeight) override;
+
+ virtual Color getPixel(long nX, long nY) override;
+
+ // invert --> ClipRegion (only Windows or VirDevs)
+ virtual void invert(long nX, long nY, long nWidth, long nHeight, SalInvert nFlags) override;
+
+ virtual void invert(sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags) override;
+
+ virtual bool drawEPS(long nX, long nY, long nWidth, long nHeight, void* pPtr,
+ sal_uInt32 nSize) override;
+
+ /** Render bitmap with alpha channel
+
+ @param rSourceBitmap
+ Source bitmap to blit
+
+ @param rAlphaBitmap
+ Alpha channel to use for blitting
+
+ @return true, if the operation succeeded, and false
+ otherwise. In this case, clients should try to emulate alpha
+ compositing themselves
+ */
+ virtual bool drawAlphaBitmap(const SalTwoRect&, const SalBitmap& rSourceBitmap,
+ const SalBitmap& rAlphaBitmap) override;
+
+ /** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */
+ virtual bool drawTransformedBitmap(const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX,
+ const basegfx::B2DPoint& rY, const SalBitmap& rSourceBitmap,
+ const SalBitmap* pAlphaBitmap) override;
+
+ /** Render solid rectangle with given transparency
+
+ @param nX Top left coordinate of rectangle
+
+ @param nY Bottom right coordinate of rectangle
+
+ @param nWidth Width of rectangle
+
+ @param nHeight Height of rectangle
+
+ @param nTransparency Transparency value (0-255) to use. 0 blits and opaque, 255 a
+ fully transparent rectangle
+
+ @returns true if successfully drawn, false if not able to draw rectangle
+ */
+ virtual bool drawAlphaRect(long nX, long nY, long nWidth, long nHeight,
+ sal_uInt8 nTransparency) override;
+
+ virtual bool drawGradient(const tools::PolyPolygon& rPolygon,
+ const Gradient& rGradient) override;
+
+ /// queue an idle flush of contents of the back-buffer to the screen
+ void flush();
+
+public:
+ /// do flush of contents of the back-buffer to the screen & swap.
+ void doFlush();
+};
+
+#endif
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */