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-rw-r--r--vcl/aqua/source/a11y/aqua11ytablewrapper.mm182
1 files changed, 152 insertions, 30 deletions
diff --git a/vcl/aqua/source/a11y/aqua11ytablewrapper.mm b/vcl/aqua/source/a11y/aqua11ytablewrapper.mm
index 08205ac8a66b..98454ab8d57b 100644
--- a/vcl/aqua/source/a11y/aqua11ytablewrapper.mm
+++ b/vcl/aqua/source/a11y/aqua11ytablewrapper.mm
@@ -35,38 +35,120 @@ using namespace ::com::sun::star::accessibility;
using namespace ::com::sun::star::awt;
using namespace ::com::sun::star::uno;
-@implementation AquaA11yTableWrapper : NSObject
+@implementation AquaA11yTableWrapper : AquaA11yWrapper
-+(id)childrenAttributeForElement:(AquaA11yWrapper *)wrapper
++(id)childrenAttributeForElement:(AquaA11yTableWrapper *)wrapper
{
- try
+ XAccessibleTable * accessibleTable = [ wrapper accessibleTable ];
+ NSArray* pResult = nil;
+ if( accessibleTable )
{
NSMutableArray * cells = [ [ NSMutableArray alloc ] init ];
- XAccessibleComponent * accessibleComponent = [ wrapper accessibleComponent ];
- XAccessibleTable * accessibleTable = [ wrapper accessibleTable ];
- // find out which cells are actually visible by determining the top-left-cell and the bottom-right-cell
- Size tableSize = accessibleComponent -> getSize();
- Point point;
- point.X = 0;
- point.Y = 0;
- Reference < XAccessible > rAccessibleTopLeft = accessibleComponent -> getAccessibleAtPoint ( point );
- point.X = tableSize.Width - 1;
- point.Y = tableSize.Height - 1;
- Reference < XAccessible > rAccessibleBottomRight = accessibleComponent -> getAccessibleAtPoint ( point );
- if ( rAccessibleTopLeft.is() && rAccessibleBottomRight.is() )
+ try
{
- sal_Int32 idxTopLeft = rAccessibleTopLeft -> getAccessibleContext() -> getAccessibleIndexInParent();
- sal_Int32 idxBottomRight = rAccessibleBottomRight -> getAccessibleContext() -> getAccessibleIndexInParent();
- sal_Int32 rowTopLeft = accessibleTable -> getAccessibleRow ( idxTopLeft );
- sal_Int32 columnTopLeft = accessibleTable -> getAccessibleColumn ( idxTopLeft );
- sal_Int32 rowBottomRight = accessibleTable -> getAccessibleRow ( idxBottomRight );
- sal_Int32 columnBottomRight = accessibleTable -> getAccessibleColumn ( idxBottomRight );
- // create an array containing the visible cells
- for ( sal_Int32 rowCount = rowTopLeft; rowCount <= rowBottomRight; rowCount++ )
+ sal_Int32 nRows = accessibleTable->getAccessibleRowCount();
+ sal_Int32 nCols = accessibleTable->getAccessibleColumnCount();
+
+ if( nRows * nCols < MAXIMUM_ACCESSIBLE_TABLE_CELLS )
{
- for ( sal_Int32 columnCount = columnTopLeft; columnCount <= columnBottomRight; columnCount++ )
+ // make all children visible to the hierarchy
+ for ( sal_Int32 rowCount = 0; rowCount < nRows; rowCount++ )
{
- Reference < XAccessible > rAccessibleCell = accessibleTable -> getAccessibleCellAt ( rowCount, columnCount );
+ for ( sal_Int32 columnCount = 0; columnCount < nCols; columnCount++ )
+ {
+ Reference < XAccessible > rAccessibleCell = accessibleTable -> getAccessibleCellAt ( rowCount, columnCount );
+ if ( rAccessibleCell.is() )
+ {
+ id cell_wrapper = [ AquaA11yFactory wrapperForAccessibleContext: rAccessibleCell -> getAccessibleContext() ];
+ [ cells addObject: cell_wrapper ];
+ [ cell_wrapper release ];
+ }
+ }
+ }
+ }
+ else
+ {
+ XAccessibleComponent * accessibleComponent = [ wrapper accessibleComponent ];
+ // find out which cells are actually visible by determining the top-left-cell and the bottom-right-cell
+ Size tableSize = accessibleComponent -> getSize();
+ Point point;
+ point.X = 0;
+ point.Y = 0;
+ Reference < XAccessible > rAccessibleTopLeft = accessibleComponent -> getAccessibleAtPoint ( point );
+ point.X = tableSize.Width - 1;
+ point.Y = tableSize.Height - 1;
+ Reference < XAccessible > rAccessibleBottomRight = accessibleComponent -> getAccessibleAtPoint ( point );
+ if ( rAccessibleTopLeft.is() && rAccessibleBottomRight.is() )
+ {
+ sal_Int32 idxTopLeft = rAccessibleTopLeft -> getAccessibleContext() -> getAccessibleIndexInParent();
+ sal_Int32 idxBottomRight = rAccessibleBottomRight -> getAccessibleContext() -> getAccessibleIndexInParent();
+ sal_Int32 rowTopLeft = accessibleTable -> getAccessibleRow ( idxTopLeft );
+ sal_Int32 columnTopLeft = accessibleTable -> getAccessibleColumn ( idxTopLeft );
+ sal_Int32 rowBottomRight = accessibleTable -> getAccessibleRow ( idxBottomRight );
+ sal_Int32 columnBottomRight = accessibleTable -> getAccessibleColumn ( idxBottomRight );
+ // create an array containing the visible cells
+ for ( sal_Int32 rowCount = rowTopLeft; rowCount <= rowBottomRight; rowCount++ )
+ {
+ for ( sal_Int32 columnCount = columnTopLeft; columnCount <= columnBottomRight; columnCount++ )
+ {
+ Reference < XAccessible > rAccessibleCell = accessibleTable -> getAccessibleCellAt ( rowCount, columnCount );
+ if ( rAccessibleCell.is() )
+ {
+ id cell_wrapper = [ AquaA11yFactory wrapperForAccessibleContext: rAccessibleCell -> getAccessibleContext() ];
+ [ cells addObject: cell_wrapper ];
+ [ cell_wrapper release ];
+ }
+ }
+ }
+ }
+ }
+ pResult = NSAccessibilityUnignoredChildren( cells );
+ }
+ catch (const Exception &e)
+ {
+ }
+ [cells autorelease];
+ }
+
+ return pResult;
+}
+
++(void)addAttributeNamesTo: (NSMutableArray *)attributeNames object: (AquaA11yWrapper*)pObject
+{
+ XAccessibleTable * accessibleTable = [ pObject accessibleTable ];
+ if( accessibleTable )
+ {
+ sal_Int32 nRows = accessibleTable->getAccessibleRowCount();
+ sal_Int32 nCols = accessibleTable->getAccessibleColumnCount();
+
+
+ if( nRows*nCols < MAXIMUM_ACCESSIBLE_TABLE_CELLS )
+ {
+ [ attributeNames addObject: NSAccessibilityRowsAttribute ];
+ [ attributeNames addObject: NSAccessibilityColumnsAttribute ];
+ }
+ }
+}
+
+-(id)rowsAttribute
+{
+ NSArray* pResult = nil;
+
+ XAccessibleTable * accessibleTable = [ self accessibleTable ];
+ if( accessibleTable )
+ {
+ sal_Int32 nRows = accessibleTable->getAccessibleRowCount();
+ sal_Int32 nCols = accessibleTable->getAccessibleColumnCount();
+ if( nRows * nCols < MAXIMUM_ACCESSIBLE_TABLE_CELLS )
+ {
+ NSMutableArray * cells = [ [ NSMutableArray alloc ] init ];
+ try
+ {
+ // find out number of rows
+ sal_Int32 nRows = accessibleTable->getAccessibleRowCount();
+ for( sal_Int32 n = 0; n < nRows; n++ )
+ {
+ Reference < XAccessible > rAccessibleCell = accessibleTable -> getAccessibleCellAt ( n, 0 );
if ( rAccessibleCell.is() )
{
id cell_wrapper = [ AquaA11yFactory wrapperForAccessibleContext: rAccessibleCell -> getAccessibleContext() ];
@@ -74,16 +156,56 @@ using namespace ::com::sun::star::uno;
[ cell_wrapper release ];
}
}
+ pResult = NSAccessibilityUnignoredChildren( cells );
+ }
+ catch (const Exception &e)
+ {
+ pResult = nil;
}
+ [ cells autorelease ];
}
- [ cells autorelease ];
- return NSAccessibilityUnignoredChildren( cells );
}
- catch (const Exception &e)
+
+ return pResult;
+}
+
+-(id)columnsAttribute
+{
+ NSArray* pResult = nil;
+
+ XAccessibleTable * accessibleTable = [ self accessibleTable ];
+
+ if( accessibleTable )
{
- // TODO: Log
- return nil;
+ sal_Int32 nRows = accessibleTable->getAccessibleRowCount();
+ sal_Int32 nCols = accessibleTable->getAccessibleColumnCount();
+ if( nRows * nCols < MAXIMUM_ACCESSIBLE_TABLE_CELLS )
+ {
+ NSMutableArray * cells = [ [ NSMutableArray alloc ] init ];
+ try
+ {
+ // find out number of columns
+ for( sal_Int32 n = 0; n < nCols; n++ )
+ {
+ Reference < XAccessible > rAccessibleCell = accessibleTable -> getAccessibleCellAt ( 0, n );
+ if ( rAccessibleCell.is() )
+ {
+ id cell_wrapper = [ AquaA11yFactory wrapperForAccessibleContext: rAccessibleCell -> getAccessibleContext() ];
+ [ cells addObject: cell_wrapper ];
+ [ cell_wrapper release ];
+ }
+ }
+ pResult = NSAccessibilityUnignoredChildren( cells );
+ }
+ catch (const Exception &e)
+ {
+ pResult = nil;
+ }
+ [ cells autorelease ];
+ }
}
+
+ return pResult;
}
@end