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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _SV_SALFRAME_H
+#define _SV_SALFRAME_H
+
+
+#include "vcl/sv.h"
+#include "vcl/salframe.hxx"
+#include "vcl/sysdata.hxx"
+
+#include "salmenu.h"
+#include "saldata.hxx"
+#include "aquavcltypes.h"
+
+#include <vector>
+#include <utility>
+#include <stdexcept>
+
+#include <boost/shared_ptr.hpp>
+
+class AquaSalGraphics;
+class AquaSalFrame;
+class AquaSalTimer;
+class AquaSalInstance;
+class AquaSalMenu;
+class AquaBlinker;
+
+typedef struct SalFrame::SalPointerState SalPointerState;
+
+// ----------------
+// - AquaSalFrame -
+// ----------------
+
+class AquaSalFrame : public SalFrame
+{
+public:
+ NSWindow* mpWindow; // Cocoa window
+ NSView* mpView; // Cocoa view (actually a custom view, see below
+ NSMenuItem* mpDockMenuEntry; // entry in the dynamic dock menu
+ NSRect maScreenRect; // for mirroring purposes
+ AquaSalGraphics* mpGraphics; // current frame graphics
+ AquaSalFrame* mpParent; // pointer to parent frame
+ SystemEnvData maSysData; // system data
+ int mnMinWidth; // min. client width in pixels
+ int mnMinHeight; // min. client height in pixels
+ int mnMaxWidth; // max. client width in pixels
+ int mnMaxHeight; // max. client height in pixels
+ NSRect maFullScreenRect; // old window size when in FullScreen
+ bool mbGraphics:1; // is Graphics used?
+ bool mbFullScreen:1; // is Window in FullScreen?
+ bool mbShown:1;
+ bool mbInitShow:1;
+ bool mbPositioned:1;
+ bool mbSized:1;
+ bool mbPresentation:1;
+
+ ULONG mnStyle;
+ unsigned int mnStyleMask; // our style mask from NSWindow creation
+
+ ULONG mnLastEventTime;
+ unsigned int mnLastModifierFlags;
+ AquaSalMenu* mpMenu;
+
+ SalExtStyle mnExtStyle; // currently document frames are marked this way
+
+ PointerStyle mePointerStyle; // currently active pointer style
+
+ NSTrackingRectTag mnTrackingRectTag; // used to get enter/leave messages
+
+ CGMutablePathRef mrClippingPath; // used for "shaping"
+ std::vector< CGRect > maClippingRects;
+
+ std::list<AquaBlinker*> maBlinkers;
+
+ Rectangle maInvalidRect;
+
+ ULONG mnICOptions;
+
+ boost::shared_ptr< Timer > mpActivityTimer; // Timer to prevent system sleep during presentation
+public:
+ /** Constructor
+
+ Creates a system window and connects this frame with it.
+
+ @throws std::runtime_error in case window creation fails
+ */
+ AquaSalFrame( SalFrame* pParent, ULONG salFrameStyle );
+
+ virtual ~AquaSalFrame();
+
+ virtual SalGraphics* GetGraphics();
+ virtual void ReleaseGraphics( SalGraphics* pGraphics );
+ virtual BOOL PostEvent( void* pData );
+ virtual void SetTitle( const XubString& rTitle );
+ virtual void SetIcon( USHORT nIcon );
+ virtual void SetRepresentedURL( const rtl::OUString& );
+ virtual void SetMenu( SalMenu* pSalMenu );
+ virtual void DrawMenuBar();
+ virtual void Show( BOOL bVisible, BOOL bNoActivate = FALSE );
+ virtual void Enable( BOOL bEnable );
+ virtual void SetMinClientSize( long nWidth, long nHeight );
+ virtual void SetMaxClientSize( long nWidth, long nHeight );
+ virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, USHORT nFlags );
+ virtual void GetClientSize( long& rWidth, long& rHeight );
+ virtual void GetWorkArea( Rectangle& rRect );
+ virtual SalFrame* GetParent() const;
+ virtual void SetWindowState( const SalFrameState* pState );
+ virtual BOOL GetWindowState( SalFrameState* pState );
+ virtual void ShowFullScreen( BOOL bFullScreen, sal_Int32 nDisplay );
+ virtual void StartPresentation( BOOL bStart );
+ virtual void SetAlwaysOnTop( BOOL bOnTop );
+ virtual void ToTop( USHORT nFlags );
+ virtual void SetPointer( PointerStyle ePointerStyle );
+ virtual void CaptureMouse( BOOL bMouse );
+ virtual void SetPointerPos( long nX, long nY );
+ virtual void Flush( void );
+ virtual void Flush( const Rectangle& );
+ virtual void Sync();
+ virtual void SetInputContext( SalInputContext* pContext );
+ virtual void EndExtTextInput( USHORT nFlags );
+ virtual String GetKeyName( USHORT nKeyCode );
+ virtual String GetSymbolKeyName( const XubString& rFontName, USHORT nKeyCode );
+ virtual BOOL MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode );
+ virtual LanguageType GetInputLanguage();
+ virtual SalBitmap* SnapShot();
+ virtual void UpdateSettings( AllSettings& rSettings );
+ virtual void Beep( SoundType eSoundType );
+ virtual const SystemEnvData* GetSystemData() const;
+ virtual SalPointerState GetPointerState();
+ virtual void SetParent( SalFrame* pNewParent );
+ virtual bool SetPluginParent( SystemParentData* pNewParent );
+ virtual void SetExtendedFrameStyle( SalExtStyle );
+ virtual void SetBackgroundBitmap( SalBitmap* );
+ virtual void SetScreenNumber(unsigned int);
+
+ // shaped system windows
+ // set clip region to none (-> rectangular windows, normal state)
+ virtual void ResetClipRegion();
+ // start setting the clipregion consisting of nRects rectangles
+ virtual void BeginSetClipRegion( ULONG nRects );
+ // add a rectangle to the clip region
+ virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight );
+ // done setting up the clipregion
+ virtual void EndSetClipRegion();
+
+ virtual void SetClientSize( long nWidth, long nHeight );
+
+ void UpdateFrameGeometry();
+
+ // trigger painting of the window
+ void SendPaintEvent( const Rectangle* pRect = NULL );
+
+ static bool isAlive( const AquaSalFrame* pFrame )
+ { return GetSalData()->maFrameCheck.find( pFrame ) != GetSalData()->maFrameCheck.end(); }
+
+ static AquaSalFrame* GetCaptureFrame() { return s_pCaptureFrame; }
+
+ NSWindow* getWindow() const { return mpWindow; }
+ NSView* getView() const { return mpView; }
+ unsigned int getStyleMask() const { return mnStyleMask; }
+
+ void getResolution( long& o_rDPIX, long& o_rDPIY );
+
+ // actually the follwing methods do the same thing: flipping y coordinates
+ // but having two of them makes clearer what the coordinate system
+ // is supposed to be before and after
+ void VCLToCocoa( NSRect& io_rRect, bool bRelativeToScreen = true );
+ void CocoaToVCL( NSRect& io_rRect, bool bRelativeToScreen = true );
+
+ void VCLToCocoa( NSPoint& io_rPoint, bool bRelativeToScreen = true );
+ void CocoaToVCL( NSPoint& io_Point, bool bRelativeToScreen = true );
+
+ NSCursor* getCurrentCursor() const;
+
+ CGMutablePathRef getClipPath() const { return mrClippingPath; }
+
+ // called by VCL_NSApplication to indicate screen settings have changed
+ void screenParametersChanged();
+
+ private: // methods
+ /** do things on initial show (like centering on parent or on screen)
+ */
+ void initShow();
+
+ void initWindowAndView();
+
+ private: // data
+ static AquaSalFrame* s_pCaptureFrame;
+
+ // make AquaSalFrame non copyable
+ AquaSalFrame( const AquaSalFrame& );
+ AquaSalFrame& operator=(const AquaSalFrame&);
+};
+
+#endif // _SV_SALFRAME_H