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-rw-r--r--unotools/inc/unotools/fontcvt.hxx8
1 files changed, 4 insertions, 4 deletions
diff --git a/unotools/inc/unotools/fontcvt.hxx b/unotools/inc/unotools/fontcvt.hxx
index 5e50747dacef..d9ccfcb86d92 100644
--- a/unotools/inc/unotools/fontcvt.hxx
+++ b/unotools/inc/unotools/fontcvt.hxx
@@ -57,9 +57,9 @@ public:
//Starts converting the string at position rIndex. It converts as much of
//the string that can be converted to the same symbol font and returns the
//name of that font. rIndex is modified to the last index that was
- //converted. Typically you call if continously until rIndex ==
- //rString.Len() and handle each section as seperate 8bit strings using
- //seperate fonts. Will return an empty string for a continous section
+ //converted. Typically you call if continuously until rIndex ==
+ //rString.Len() and handle each section as separate 8bit strings using
+ //separate fonts. Will return an empty string for a continuous section
//that has no possible mapping.
virtual String ConvertString(String &rString, xub_StrLen &rIndex) = 0;
virtual ~StarSymbolToMSMultiFont() {}
@@ -68,7 +68,7 @@ public:
//with bPerfect set the converter will only try and convert symbols which have
//perfect mappings to the windows symbols fonts. With it not set, it will
//allow somewhat more dubious transformations that are nevertheless
-//recognizably similiar. Even in this mode there will be characters that fail.
+//recognizably similar. Even in this mode there will be characters that fail.
//The users of this might want to make a distinction between failed characters
//which were inside and those outside the unicode private area.
UNOTOOLS_DLLPUBLIC StarSymbolToMSMultiFont *CreateStarSymbolToMSMultiFont(bool bPerfectOnly=false);