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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _B3D_B3DTRANS_HXX
+#define _B3D_B3DTRANS_HXX
+
+// Zu verwendender DephRange des Z-Buffers
+#define ZBUFFER_DEPTH_RANGE ((double)(256L * 256L * 256L))
+
+#include <basegfx/matrix/b3dhommatrix.hxx>
+#include <basegfx/range/b3drange.hxx>
+#include <tools/gen.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/point/b2dpoint.hxx>
+#include <tools/toolsdllapi.h>
+
+// Vorausdeklarationen
+
+/*************************************************************************
+|*
+|* Unterstuetzte Methoden, um das Seitenverhaeltnis einzuhalten
+|*
+\************************************************************************/
+
+enum Base3DRatio
+{
+ Base3DRatioGrow = 1,
+ Base3DRatioShrink,
+ Base3DRatioMiddle
+};
+
+/*************************************************************************
+|*
+|* Typ der Projektion
+|*
+\************************************************************************/
+
+enum Base3DProjectionType
+{
+ Base3DProjectionTypeParallel = 1,
+ Base3DProjectionTypePerspective
+};
+
+/*************************************************************************
+|*
+|* Transformationen fuer alle 3D Ausgaben
+|*
+\************************************************************************/
+
+class TOOLS_DLLPUBLIC B3dTransformationSet
+{
+private:
+ // Object Matrix Object -> World
+ basegfx::B3DHomMatrix maObjectTrans;
+ basegfx::B3DHomMatrix maInvObjectTrans;
+
+ // Orientation Matrix
+ basegfx::B3DHomMatrix maOrientation;
+ basegfx::B3DHomMatrix maInvOrientation;
+
+ // Projection Matrix
+ basegfx::B3DHomMatrix maProjection;
+ basegfx::B3DHomMatrix maInvProjection;
+
+ // Texture Matrices
+ basegfx::B2DHomMatrix maTexture;
+
+ // Speziell zum Umwandeln von Punkten Objekt -> Device
+ basegfx::B3DHomMatrix maObjectToDevice;
+
+ // Transponierte Inverse fuer Vectortransformationen
+ basegfx::B3DHomMatrix maInvTransObjectToEye;
+
+ // Transformation World->View
+ basegfx::B3DHomMatrix maMatFromWorldToView;
+ basegfx::B3DHomMatrix maInvMatFromWorldToView;
+
+ // Parameters for ViewportTransformation
+ basegfx::B3DVector maScale;
+ basegfx::B3DVector maTranslate;
+
+ // ViewPlane DeviceRectangle (vom Benutzer gesetzt)
+ double mfLeftBound;
+ double mfRightBound;
+ double mfBottomBound;
+ double mfTopBound;
+
+ // Near and far clipping planes
+ double mfNearBound;
+ double mfFarBound;
+
+ // Seitenverhaeltnis der 3D Abbildung (Y / X)
+ // default ist 1:1 -> 1.0
+ // Deaktivieren mit 0.0 als Wert
+ double mfRatio;
+
+ // Der gesetzte Ausgabebereich (in logischen Koordinaten)
+ // und der dazugehoerige sichtbare Bereich
+ Rectangle maViewportRectangle;
+ Rectangle maVisibleRectangle;
+
+ // Die tatsaechlich von CalcViewport gesetzten Abmessungen
+ // des sichtbaren Bereichs (in logischen Koordinaten)
+ Rectangle maSetBound;
+
+ // Methode zur Aufrechterhaltung des Seitenverhaeltnisses
+ // default ist Base3DRatioGrow
+ Base3DRatio meRatio;
+
+ // Flags
+ unsigned mbPerspective : 1;
+ unsigned mbWorldToViewValid : 1;
+ unsigned mbInvTransObjectToEyeValid : 1;
+ unsigned mbObjectToDeviceValid : 1;
+ unsigned mbProjectionValid : 1;
+
+public:
+ B3dTransformationSet();
+ virtual ~B3dTransformationSet();
+
+ // Zurueck auf Standard
+ void Reset();
+
+ // ObjectTrans
+ void SetObjectTrans(const basegfx::B3DHomMatrix& rObj);
+ const basegfx::B3DHomMatrix& GetObjectTrans() { return maObjectTrans; }
+ const basegfx::B3DHomMatrix& GetInvObjectTrans() { return maInvObjectTrans; }
+
+ // Orientation
+ void SetOrientation(
+ basegfx::B3DPoint aVRP = basegfx::B3DPoint(0.0,0.0,1.0),
+ basegfx::B3DVector aVPN = basegfx::B3DVector(0.0,0.0,1.0),
+ basegfx::B3DVector aVUP = basegfx::B3DVector(0.0,1.0,0.0));
+ void SetOrientation(basegfx::B3DHomMatrix& mOrient);
+ const basegfx::B3DHomMatrix& GetOrientation() { return maOrientation; }
+ const basegfx::B3DHomMatrix& GetInvOrientation() { return maInvOrientation; }
+
+ // Projection
+ void SetProjection(const basegfx::B3DHomMatrix& mProject);
+ const basegfx::B3DHomMatrix& GetProjection();
+ const basegfx::B3DHomMatrix& GetInvProjection();
+
+ // Texture
+ void SetTexture(const basegfx::B2DHomMatrix& rTxt);
+ const basegfx::B2DHomMatrix& GetTexture() { return maTexture; }
+
+ // Seitenverhaeltnis und Modus zu dessen Aufrechterhaltung
+ double GetRatio() { return mfRatio; }
+ void SetRatio(double fNew=1.0);
+ Base3DRatio GetRatioMode() { return meRatio; }
+ void SetRatioMode(Base3DRatio eNew=Base3DRatioGrow);
+
+ // Parameter der ViewportTransformation
+ void SetDeviceRectangle(double fL=-1.0, double fR=1.0, double fB=-1.0, double fT=1.0, sal_Bool bBroadCastChange=sal_True);
+ void SetDeviceVolume(const basegfx::B3DRange& rVol, sal_Bool bBroadCastChange=sal_True);
+ void GetDeviceRectangle(double &fL, double &fR, double& fB, double& fT);
+ basegfx::B3DRange GetDeviceVolume();
+ double GetDeviceRectangleWidth() const { return mfRightBound - mfLeftBound; }
+ double GetDeviceRectangleHeight() const { return mfTopBound - mfBottomBound; }
+ void SetFrontClippingPlane(double fF=0.0);
+ double GetFrontClippingPlane() { return mfNearBound; }
+ void SetBackClippingPlane(double fB=1.0);
+ double GetBackClippingPlane() { return mfFarBound; }
+ void SetPerspective(sal_Bool bNew);
+ sal_Bool GetPerspective() { return mbPerspective; }
+ void SetViewportRectangle(Rectangle& rRect, Rectangle& rVisible);
+ void SetViewportRectangle(Rectangle& rRect) { SetViewportRectangle(rRect, rRect); }
+ const Rectangle& GetViewportRectangle() { return maViewportRectangle; }
+ void CalcViewport();
+
+ // Spezielle Matritzen anfordern
+ basegfx::B3DHomMatrix GetMatFromObjectToView();
+
+ // Transponierte Inverse fuer Vectortransformationen
+ const basegfx::B3DHomMatrix& GetInvTransObjectToEye();
+
+ // Speziell zum Umwandeln von Punkten Objekt -> Device
+ const basegfx::B3DHomMatrix& GetObjectToDevice();
+
+ // Speziell zum Umwandeln von Punkten World -> View
+ const basegfx::B3DHomMatrix& GetMatFromWorldToView();
+ const basegfx::B3DHomMatrix& GetInvMatFromWorldToView();
+
+ // Bounds des Viewports lesen
+ const Rectangle& GetLogicalViewportBounds();
+ const basegfx::B3DVector& GetScale();
+ const basegfx::B3DVector& GetTranslate();
+
+ // Direkter Zugriff auf verschiedene Transformationen
+ const basegfx::B3DPoint WorldToEyeCoor(const basegfx::B3DPoint& rVec);
+ const basegfx::B3DPoint EyeToWorldCoor(const basegfx::B3DPoint& rVec);
+ const basegfx::B3DPoint EyeToViewCoor(const basegfx::B3DPoint& rVec);
+ const basegfx::B3DPoint ViewToEyeCoor(const basegfx::B3DPoint& rVec);
+ const basegfx::B3DPoint WorldToViewCoor(const basegfx::B3DPoint& rVec);
+ const basegfx::B3DPoint ViewToWorldCoor(const basegfx::B3DPoint& rVec);
+ const basegfx::B3DPoint DeviceToViewCoor(const basegfx::B3DPoint& rVec);
+ const basegfx::B3DPoint ViewToDeviceCoor(const basegfx::B3DPoint& rVec);
+ const basegfx::B3DPoint ObjectToWorldCoor(const basegfx::B3DPoint& rVec);
+ const basegfx::B3DPoint WorldToObjectCoor(const basegfx::B3DPoint& rVec);
+ const basegfx::B3DPoint ObjectToViewCoor(const basegfx::B3DPoint& rVec);
+ const basegfx::B3DPoint ViewToObjectCoor(const basegfx::B3DPoint& rVec);
+ const basegfx::B3DPoint ObjectToEyeCoor(const basegfx::B3DPoint& rVec);
+ const basegfx::B3DPoint EyeToObjectCoor(const basegfx::B3DPoint& rVec);
+ const basegfx::B3DPoint DeviceToEyeCoor(const basegfx::B3DPoint& rVec);
+ const basegfx::B3DPoint EyeToDeviceCoor(const basegfx::B3DPoint& rVec);
+
+ const basegfx::B3DPoint InvTransObjectToEye(const basegfx::B3DPoint& rVec);
+ const basegfx::B2DPoint TransTextureCoor(const basegfx::B2DPoint& rVec);
+
+ static void Frustum(
+ basegfx::B3DHomMatrix& rTarget,
+ double fLeft = -1.0, double fRight = 1.0,
+ double fBottom = -1.0, double fTop = 1.0,
+ double fNear = 0.001, double fFar = 1.0);
+ static void Ortho(
+ basegfx::B3DHomMatrix& rTarget,
+ double fLeft = -1.0, double fRight = 1.0,
+ double fBottom = -1.0, double fTop = 1.0,
+ double fNear = 0.0, double fFar = 1.0);
+ static void Orientation(
+ basegfx::B3DHomMatrix& rTarget,
+ basegfx::B3DPoint aVRP = basegfx::B3DPoint(0.0,0.0,1.0),
+ basegfx::B3DVector aVPN = basegfx::B3DVector(0.0,0.0,1.0),
+ basegfx::B3DVector aVUP = basegfx::B3DVector(0.0,1.0,0.0));
+
+protected:
+ void PostSetObjectTrans();
+ void PostSetOrientation();
+ void PostSetProjection();
+ void PostSetTexture();
+ void PostSetViewport();
+
+ void CalcMatObjectToDevice();
+ void CalcMatFromWorldToView();
+ void CalcMatInvTransObjectToEye();
+
+ virtual void DeviceRectangleChange();
+};
+
+/*************************************************************************
+|*
+|* Viewport fuer B3D
+|*
+|* Verwendet wird hier ein vereinfachtes System, bei dem der abzubildende
+|* Punkt durch VRP repraesentiert wird
+|*
+\************************************************************************/
+
+class TOOLS_DLLPUBLIC B3dViewport : public B3dTransformationSet
+{
+private:
+ basegfx::B3DPoint aVRP; // View Reference Point
+ basegfx::B3DVector aVPN; // View Plane Normal
+ basegfx::B3DVector aVUV; // View Up Vector
+
+public:
+ B3dViewport();
+ virtual ~B3dViewport();
+
+ void SetVRP(const basegfx::B3DPoint& rNewVRP);
+ void SetVPN(const basegfx::B3DVector& rNewVPN);
+ void SetVUV(const basegfx::B3DVector& rNewVUV);
+ void SetViewportValues(
+ const basegfx::B3DPoint& rNewVRP,
+ const basegfx::B3DVector& rNewVPN,
+ const basegfx::B3DVector& rNewVUV);
+
+ const basegfx::B3DPoint& GetVRP() const { return aVRP; }
+ const basegfx::B3DVector& GetVPN() const { return aVPN; }
+ const basegfx::B3DVector& GetVUV() const { return aVUV; }
+
+protected:
+ void CalcOrientation();
+};
+
+/*************************************************************************
+|*
+|* Kamera fuer B3D
+|*
+\************************************************************************/
+
+class TOOLS_DLLPUBLIC B3dCamera : public B3dViewport
+{
+private:
+ basegfx::B3DPoint aPosition;
+ basegfx::B3DPoint aCorrectedPosition;
+ basegfx::B3DVector aLookAt;
+ double fFocalLength;
+ double fBankAngle;
+
+ unsigned bUseFocalLength : 1;
+
+public:
+ B3dCamera(
+ const basegfx::B3DPoint& rPos = basegfx::B3DPoint(0.0, 0.0, 1.0),
+ const basegfx::B3DVector& rLkAt = basegfx::B3DVector(0.0, 0.0, 0.0),
+ double fFocLen = 35.0, double fBnkAng = 0.0,
+ sal_Bool bUseFocLen = sal_False);
+ virtual ~B3dCamera();
+
+ // Positionen
+ void SetPosition(const basegfx::B3DPoint& rNewPos);
+ const basegfx::B3DPoint& GetPosition() const { return aPosition; }
+ void SetLookAt(const basegfx::B3DVector& rNewLookAt);
+ const basegfx::B3DVector& GetLookAt() const { return aLookAt; }
+ void SetPositionAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DVector& rNewLookAt);
+
+ // Brennweite in mm
+ void SetFocalLength(double fLen);
+ double GetFocalLength() const { return fFocalLength; }
+
+ // Neigung links/rechts
+ void SetBankAngle(double fAngle);
+ double GetBankAngle() const { return fBankAngle; }
+
+ // FocalLength Flag
+ void SetUseFocalLength(sal_Bool bNew);
+ sal_Bool GetUseFocalLength() const { return (sal_Bool)bUseFocalLength; }
+
+protected:
+ void CalcNewViewportValues();
+ sal_Bool CalcFocalLength();
+
+ virtual void DeviceRectangleChange();
+};
+
+
+#endif // _B3D_B3DTRANS_HXX