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Diffstat (limited to 'toolkit/source/awt/vclxwindows.cxx')
-rw-r--r--toolkit/source/awt/vclxwindows.cxx10
1 files changed, 5 insertions, 5 deletions
diff --git a/toolkit/source/awt/vclxwindows.cxx b/toolkit/source/awt/vclxwindows.cxx
index b25cdce8acba..e13b535ea4d0 100644
--- a/toolkit/source/awt/vclxwindows.cxx
+++ b/toolkit/source/awt/vclxwindows.cxx
@@ -123,7 +123,7 @@ namespace toolkit
// for the real background (everything except the buttons and the thumb),
// use an average between the desired color and "white"
Color aWhite( COL_WHITE );
- Color aBackground = Color( nBackgroundColor );
+ Color aBackground( nBackgroundColor );
aBackground.SetRed( ( aBackground.GetRed() + aWhite.GetRed() ) / 2 );
aBackground.SetGreen( ( aBackground.GetGreen() + aWhite.GetGreen() ) / 2 );
aBackground.SetBlue( ( aBackground.GetBlue() + aWhite.GetBlue() ) / 2 );
@@ -132,19 +132,19 @@ namespace toolkit
sal_Int32 nBackgroundLuminance = Color( nBackgroundColor ).GetLuminance();
sal_Int32 nWhiteLuminance = COL_WHITE.GetLuminance();
- Color aLightShadow = Color( nBackgroundColor );
+ Color aLightShadow( nBackgroundColor );
aLightShadow.IncreaseLuminance( static_cast<sal_uInt8>( ( nWhiteLuminance - nBackgroundLuminance ) * 2 / 3 ) );
aStyleSettings.SetLightBorderColor( aLightShadow );
- Color aLight = Color( nBackgroundColor );
+ Color aLight( nBackgroundColor );
aLight.IncreaseLuminance( static_cast<sal_uInt8>( ( nWhiteLuminance - nBackgroundLuminance ) * 1 / 3 ) );
aStyleSettings.SetLightColor( aLight );
- Color aShadow = Color( nBackgroundColor );
+ Color aShadow( nBackgroundColor );
aShadow.DecreaseLuminance( static_cast<sal_uInt8>( nBackgroundLuminance * 1 / 3 ) );
aStyleSettings.SetShadowColor( aShadow );
- Color aDarkShadow = Color( nBackgroundColor );
+ Color aDarkShadow( nBackgroundColor );
aDarkShadow.DecreaseLuminance( static_cast<sal_uInt8>( nBackgroundLuminance * 2 / 3 ) );
aStyleSettings.SetDarkShadowColor( aDarkShadow );
}