diff options
Diffstat (limited to 'sw/source/core/view/viewsh.cxx')
-rw-r--r-- | sw/source/core/view/viewsh.cxx | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/sw/source/core/view/viewsh.cxx b/sw/source/core/view/viewsh.cxx index d25ac93e2d3d..95dde86e2a7e 100644 --- a/sw/source/core/view/viewsh.cxx +++ b/sw/source/core/view/viewsh.cxx @@ -139,7 +139,7 @@ lcl_PaintTransparentFormControls(SwViewShell & rShell, SwRect const& rRect) if (rShell.GetWin()) { vcl::Window& rWindow = *(rShell.GetWin()); - const Rectangle aRectanglePixel(rShell.GetOut()->LogicToPixel(rRect.SVRect())); + const tools::Rectangle aRectanglePixel(rShell.GetOut()->LogicToPixel(rRect.SVRect())); PaintTransparentChildren(rWindow, aRectanglePixel); } } @@ -342,9 +342,9 @@ void SwViewShell::ImplEndAction( const bool bIdleEnd ) bool bSizeOK = true; - Rectangle aTmp1( aRect.SVRect() ); + tools::Rectangle aTmp1( aRect.SVRect() ); aTmp1 = GetOut()->LogicToPixel( aTmp1 ); - Rectangle aTmp2( GetOut()->PixelToLogic( aTmp1 ) ); + tools::Rectangle aTmp2( GetOut()->PixelToLogic( aTmp1 ) ); if ( aTmp2.Left() > aRect.Left() ) aTmp1.Left() = std::max( 0L, aTmp1.Left() - 1L ); if ( aTmp2.Top() > aRect.Top() ) @@ -1135,7 +1135,7 @@ void SwViewShell::VisPortChgd( const SwRect &rRect) // ignore objects that are not actually placed on the page if (pObj->IsFormatPossible()) { - const Rectangle &rBound = pObj->GetObjRect().SVRect(); + const tools::Rectangle &rBound = pObj->GetObjRect().SVRect(); if (rBound.Left() != FAR_AWAY) { // OD 03.03.2003 #107927# - use correct datatype const SwTwips nL = std::max( 0L, rBound.Left() - nOfst ); @@ -1150,7 +1150,7 @@ void SwViewShell::VisPortChgd( const SwRect &rRect) } pPage = static_cast<const SwPageFrame*>(pPage->GetNext()); } - Rectangle aRect( aPrevArea.SVRect() ); + tools::Rectangle aRect( aPrevArea.SVRect() ); aRect.Left() = nMinLeft; aRect.Right() = nMaxRight; if( VisArea().IsOver( aPrevArea ) && !mnLockPaint ) @@ -1211,7 +1211,7 @@ void SwViewShell::VisPortChgd( const SwRect &rRect) Imp()->UpdateAccessible(); } -bool SwViewShell::SmoothScroll( long lXDiff, long lYDiff, const Rectangle *pRect ) +bool SwViewShell::SmoothScroll( long lXDiff, long lYDiff, const tools::Rectangle *pRect ) { #if !defined(MACOSX) && !defined(ANDROID) && !defined(IOS) // #i98766# - disable smooth scrolling for Mac @@ -1354,7 +1354,7 @@ bool SwViewShell::SmoothScroll( long lXDiff, long lYDiff, const Rectangle *pRect lScroll = aTmpOldVis.Top() - VisArea().Top(); if ( pRect ) { - Rectangle aTmp( aTmpOldVis.SVRect() ); + tools::Rectangle aTmp( aTmpOldVis.SVRect() ); aTmp.Left() = pRect->Left(); aTmp.Right()= pRect->Right(); GetWin()->Scroll( 0, lScroll, aTmp, ScrollFlags::Children); @@ -1392,12 +1392,12 @@ bool SwViewShell::SmoothScroll( long lXDiff, long lYDiff, const Rectangle *pRect if(!Imp()->m_bStopSmooth) { // start paint on logic base - const Rectangle aTargetLogic(Imp()->m_aSmoothRect.SVRect()); + const tools::Rectangle aTargetLogic(Imp()->m_aSmoothRect.SVRect()); DLPrePaint2(vcl::Region(aTargetLogic)); // get target rectangle in discrete pixels OutputDevice& rTargetDevice = mpTargetPaintWindow->GetTargetOutputDevice(); - const Rectangle aTargetPixel(rTargetDevice.LogicToPixel(aTargetLogic)); + const tools::Rectangle aTargetPixel(rTargetDevice.LogicToPixel(aTargetLogic)); // get source top-left in discrete pixels const Point aSourceTopLeft(pVout->LogicToPixel(aTargetLogic.TopLeft())); @@ -1534,7 +1534,7 @@ void SwViewShell::PaintDesktop_(vcl::RenderContext& /*rRenderContext*/, const Sw for ( auto &rRgn : rRegion ) { - const Rectangle aRectangle(rRgn.SVRect()); + const tools::Rectangle aRectangle(rRgn.SVRect()); // #i93170# // Here we have a real Problem. On the one hand we have the buffering for paint @@ -1720,7 +1720,7 @@ public: }; } -void SwViewShell::Paint(vcl::RenderContext& rRenderContext, const Rectangle &rRect) +void SwViewShell::Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle &rRect) { RenderContextGuard aGuard(mpOut, &rRenderContext, this); if ( mnLockPaint ) @@ -1890,7 +1890,7 @@ void SwViewShell::PaintTile(VirtualDevice &rDevice, int contextWidth, int contex GetWin()->EnableMapMode(false); } - Rectangle aOutRect = Rectangle(Point(tilePosX, tilePosY), + tools::Rectangle aOutRect = tools::Rectangle(Point(tilePosX, tilePosY), rDevice.PixelToLogic(Size(contextWidth, contextHeight))); // Make the requested area visible -- we can't use MakeVisible as that will |