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-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-// MARKER(update_precomp.py): autogen include statement, do not remove
-#include "precompiled_sw.hxx"
-
-
-#include <viewimp.hxx>
-#include <viewsh.hxx>
-#include <viewopt.hxx>
-#include <vcl/window.hxx>
-#include <scrrect.hxx> // SwScrollRect, SwScrollRects
-// OD 18.02.2003 #107562# - <SwAlignRect> for <ViewShell::Scroll()>
-#include <frmtool.hxx>
-#ifndef _CURSOR_HXX //autogen
-#include <vcl/cursor.hxx>
-#endif
-#include <vcl/virdev.hxx>
-#ifndef _APP_HXX //autogen
-#include <vcl/svapp.hxx>
-#endif
-#include <txtfrm.hxx>
-#include "crsrsh.hxx"
-#include "rootfrm.hxx"
-#include "pagefrm.hxx"
-
-// OD 12.11.2002 #96272# - include declaration for <SetMappingForVirtDev>
-#include "setmapvirtdev.hxx"
-#include <IDocumentDrawModelAccess.hxx>
-
-// #i75172#
-#include "dview.hxx"
-
-DBG_NAME(RefreshTimer)
-
-SV_IMPL_VARARR(SwStripeArr,SwStripe);
-SV_IMPL_OP_PTRARR_SORT(SwScrollStripes, SwStripesPtr);
-SV_IMPL_OP_PTRARR_SORT(SScrAreas, SwScrollAreaPtr);
-
-/*****************************************************************************
-|*
-|* ViewShell::AddScrollRect()
-|*
-|* Creation MA 07. Mar. 94
-|* Last change AMA 20. July 00
-|*
-|* Description
-|* ViewShell::AddScrollRect(..) passes a registration from a scrolling frame or
-|* rectangle to all ViewShells and SwViewImps respectively.
-|*
-******************************************************************************/
-
-void ViewShell::AddScrollRect( const SwFrm *pFrm, const SwRect &rRect,
- long nOfs )
-{
- ASSERT( pFrm, "Where is my friend, the frame?" );
- BOOL bScrollOn = TRUE;
-
-#ifdef NOSCROLL
- //Auch im Product per speziellem Compilat abschaltbar.
- bScrollOn = FALSE;
-#endif
-
- if( bScrollOn && Imp()->IsScroll() && nOfs <= SHRT_MAX && nOfs >= SHRT_MIN )
- {
- ViewShell *pSh = this;
- do
- {
- pSh->Imp()->AddScrollRect( pFrm, rRect, nOfs );
- pSh = (ViewShell*)pSh->GetNext();
- } while ( pSh != this );
- }
- else
- AddPaintRect( rRect );
-}
-
-/******************************************************************************
-|*
-|* ViewShell::Scroll()
-|*
-|* Ersterstellung MA 07. Mar. 94
-|* Last change AMA 21. July 00
-|*
-|* Description
-|* ViewShell::Scroll() scrolls all rectangles in the pScrollRects-list and
-|* transfers the critical lines by calling SwViewImp::MoveScrollArea(..).
-|*
-******************************************************************************/
-#include <svx/sdrpaintwindow.hxx>
-#include <svx/sdr/overlay/overlaymanager.hxx>
-
-void ViewShell::Scroll()
-{
- SwScrollAreas *pScrollRects = Imp()->GetScrollRects();
- if ( pScrollRects )
- {
- bPaintWorks = FALSE;
- ASSERT( pScrollRects->Count(), "ScrollRects ohne ScrollRects." );
-
- //Abgleichen der Region mit den Scroll-Bereichen!!!
- //Wenn eines der Scroll-Rechtecke ungueltig wird, so muss
- //der PaintMode wahrscheinlich auf PAINT_BACKGROUND umgeschaltet
- //werden.
-
- //Auf die Richtung kommt es an:
- //- Bei einem pos. Ofst muss von hinten nach vorn gescrollt werden.
- //- Bei einem neg. Ofst muss von vorn nach hinten gescrollt werden.
- BOOL bPositive = (*pScrollRects)[0]->GetOffs() > 0;
- if( (*pScrollRects)[0]->IsVertical() )
- bPositive = !bPositive;
- int i = bPositive ? pScrollRects->Count()-1 : 0;
-
- for ( ; bPositive ?
- i >= 0 :
- i < (int)pScrollRects->Count();
- bPositive ?
- --i :
- ++i )
- {
- const SwScrollArea &rScroll = *(*pScrollRects)[ sal::static_int_cast<USHORT>(i) ];
- if( rScroll.Count() )
- {
- int j = bPositive ? rScroll.Count()-1 : 0;
- for ( ; bPositive ? j >= 0 : j < (int)rScroll.Count();
- bPositive ? --j : ++j )
- {
- const SwStripes& rStripes = *rScroll[ sal::static_int_cast<USHORT>(j) ];
- if( rScroll.IsVertical() )
- {
- Rectangle aRectangle( rStripes.GetY() -
- rStripes.GetHeight() + rScroll.GetOffs(),
- rStripes.GetMin(),
- rStripes.GetY() + rScroll.GetOffs(),
- rStripes.GetMax() );
- // OD 18.02.2003 #107562# - align rectangle for scrolling
- SwRect aAlignedScrollRect( aRectangle );
- ::SwAlignRect( aAlignedScrollRect, this );
-
- // #i68597# when scrolling, let DrawingLayer know about refreshed areas,
- // even when no DL objects are in the area. This is needed to allow
- // fully buffered overlay.
- const Rectangle aSourceRect(aAlignedScrollRect.SVRect());
- const Rectangle aTargetRect(
- aSourceRect.Left() - rScroll.GetOffs(), aSourceRect.Top(),
- aSourceRect.Right() - rScroll.GetOffs(), aSourceRect.Bottom());
-
- if(GetWin())
- {
- // SCROLL_NOWINDOWINVALIDATE okay since AddPaintRect below adds the to-be-invalidated region
- GetWin()->Scroll( -rScroll.GetOffs(), 0, aSourceRect, SCROLL_CHILDREN | SCROLL_NOWINDOWINVALIDATE );
- }
-
- // #i68597# if buffered overlay, the buffered content needs to be scrolled directly
- {
- SdrPaintWindow* pPaintWindow = GetDrawView()->GetPaintWindow(0);
-
- if(pPaintWindow)
- {
- sdr::overlay::OverlayManager* pOverlayManager = pPaintWindow->GetOverlayManager();
-
- if(pOverlayManager)
- {
- pOverlayManager->copyArea(aTargetRect.TopLeft(), aSourceRect.TopLeft(), aSourceRect.GetSize());
- }
- }
- }
-
- SwRect aRect( aRectangle );
- Imp()->ScrolledRect( aRect, -rScroll.GetOffs() );
- if ( bPositive )
- aRect.Right( aRect.Left() + rScroll.GetOffs()-1 );
- else
- aRect.Left( aRect.Right() - rScroll.GetOffs() );
- Imp()->AddPaintRect( aRect );
- }
- else
- {
- Rectangle aRectangle( rStripes.GetMin(),
- rStripes.GetY() - rScroll.GetOffs(),
- rStripes.GetRight(),
- rStripes.GetBottom() - rScroll.GetOffs() );
- // OD 18.02.2003 #107562# - use aligned rectangle for scrolling
- SwRect aAlignedScrollRect( aRectangle );
- ::SwAlignRect( aAlignedScrollRect, this );
-
- // #i68597# when scrolling, let DrawingLayer know about refreshed areas,
- // even when no DL objects are in the area. This is needed to allow
- // fully buffered overlay.
- const Rectangle aSourceRect(aAlignedScrollRect.SVRect());
- const Rectangle aTargetRect(
- aSourceRect.Left(), aSourceRect.Top() + rScroll.GetOffs(),
- aSourceRect.Right(), aSourceRect.Bottom() + rScroll.GetOffs());
-
- if(GetWin())
- {
- // SCROLL_NOWINDOWINVALIDATE okay since AddPaintRect below adds the to-be-invalidated region
- GetWin()->Scroll( 0, rScroll.GetOffs(), aSourceRect, SCROLL_CHILDREN | SCROLL_NOWINDOWINVALIDATE );
- }
-
- // #i68597# if buffered overlay, the buffered content needs to be scrolled directly
- {
- SdrPaintWindow* pPaintWindow = GetDrawView()->GetPaintWindow(0);
-
- if(pPaintWindow)
- {
- sdr::overlay::OverlayManager* pOverlayManager = pPaintWindow->GetOverlayManager();
-
- if(pOverlayManager)
- {
- pOverlayManager->copyArea(aTargetRect.TopLeft(), aSourceRect.TopLeft(), aSourceRect.GetSize());
- }
- }
- }
-
- SwRect aRect( aRectangle );
- Imp()->ScrolledRect( aRect, rScroll.GetOffs() );
- if ( bPositive )
- aRect.Bottom( aRect.Top() + rScroll.GetOffs()-1 );
- else
- aRect.Top( aRect.Bottom() + rScroll.GetOffs() );
- Imp()->AddPaintRect( aRect );
- }
- }
- }
- }
- if ( !Imp()->IsScrolled() )
- Imp()->SetScrolled();
-
- Imp()->MoveScrollArea();
- bPaintWorks = TRUE;
- }
-}
-
-/******************************************************************************
-|*
-|* ViewShell::SetNoNextScroll()
-|*
-|* Ersterstellung MA 08. Mar. 94
-|* Letzte Aenderung MA 08. Mar. 94
-|*
-******************************************************************************/
-
-void ViewShell::SetNoNextScroll()
-{
- ViewShell *pSh = this;
- do
- { pSh->Imp()->ResetNextScroll();
- pSh = (ViewShell*)pSh->GetNext();
-
- } while ( pSh != this );
-}
-
-/******************************************************************************
-|*
-|* SwViewImp::AddScrollRect()
-|*
-|* Ersterstellung MA 07. Mar. 94
-|* Last change AMA 21. July 00
-|*
-|* Adds a scrollable rectangle and his critical lines to the list.
-|*
-******************************************************************************/
-
-void SwViewImp::AddScrollRect( const SwFrm *pFrm, const SwRect &rRect,
- long nOffs )
-{
- ASSERT( nOffs != 0, "Scrollen ohne Ofst." );
- SwRect aRect( rRect );
- BOOL bVert = pFrm->IsVertical();
- if( bVert )
- aRect.Pos().X() += nOffs;
- else
- aRect.Pos().Y() -= nOffs;
- if( aRect.IsOver( pSh->VisArea() ) )
- {
- ASSERT( pSh->GetWin(), "Scrolling without outputdevice" );
- aRect._Intersection( pSh->VisArea() );
- SwStripes *pStr;
- if ( !pScrollRects )
- pScrollRects = new SwScrollAreas;
- if( bVert )
- {
- aRect.Pos().X() -= nOffs;
- pStr = new SwStripes( aRect.Right(), aRect.Width(),
- aRect.Top(), aRect.Bottom() );
- if( pFrm->IsTxtFrm() )
- ((SwTxtFrm*)pFrm)->CriticalLines(*pSh->GetWin(), *pStr, nOffs );
- else
- pStr->Insert( SwStripe( aRect.Right(), aRect.Width() ), 0 );
- pScrollRects->InsertCol( SwScrollColumn( pFrm->Frm().Top(),
- pFrm->Frm().Height(), nOffs, bVert ), pStr);
- }
- else
- {
- aRect.Pos().Y() += nOffs;
- pStr = new SwStripes( aRect.Top(), aRect.Height(),
- aRect.Left(), aRect.Right() );
- if( pFrm->IsTxtFrm() )
- ((SwTxtFrm*)pFrm)->CriticalLines(*pSh->GetWin(), *pStr, nOffs );
- else
- pStr->Insert( SwStripe( aRect.Top(), aRect.Height() ), 0 );
- pScrollRects->InsertCol( SwScrollColumn( pFrm->Frm().Left(),
- pFrm->Frm().Width(), nOffs, bVert ), pStr );
- }
- }
- else
- AddPaintRect( rRect );
-}
-
-/******************************************************************************
-|*
-|* SwViewImp::MoveScrollArea()
-|*
-|* Creation AMA 10. July 00
-|* Last change AMA 21. July 00
-|*
-|* Transfers the areas after scrolling to the scrolled list, but only those
-|* parts with critical lines.
-|*
-******************************************************************************/
-
-void SwViewImp::MoveScrollArea()
-{
- if( !pScrolledArea )
- pScrolledArea = new SwScrollAreas;
- for( USHORT nIdx = 0; nIdx < pScrollRects->Count(); ++nIdx )
- {
- SwScrollArea *pScr = (*pScrollRects)[ nIdx ];
- if( pScr->Compress() )
- delete pScr;
- else
- {
- USHORT nIndx;
- if( pScrolledArea->Seek_Entry( pScr, &nIndx ) )
- pScrolledArea->GetObject(nIndx)->Add( pScr );
- else
- pScrolledArea->Insert( pScr );
- }
- }
- delete pScrollRects;
- pScrollRects = NULL;
-}
-
-/******************************************************************************
-|*
-|* SwViewImp::FlushScrolledArea()
-|*
-|* Creation AMA 10. July 00
-|* Last change AMA 21. July 00
-|*
-|* Flushes the scrolled critical lines, that is transfer them to AddPaintRect()
-|* and remove them from the list.
-|*
-******************************************************************************/
-
-void SwViewImp::FlushScrolledArea()
-{
- USHORT nCount = pScrolledArea->Count();
- while( nCount )
- {
- SwScrollArea* pScroll = (*pScrolledArea)[--nCount];
- USHORT nCnt = pScroll->Count();
- while( nCnt )
- {
- SwStripes* pStripes = (*pScroll)[--nCnt];
- if( pScroll->IsVertical() )
- {
- SwRect aRect( 0, pStripes->GetMin(), 0, pStripes->GetWidth() );
- for( USHORT i = 0; i < pStripes->Count(); ++i )
- {
- long nWidth = (*pStripes)[i].GetHeight();
- aRect.Left( (*pStripes)[i].GetY() - nWidth + 1 );
- aRect.Width( nWidth );
- AddPaintRect( aRect );
- }
- }
- {
- SwRect aRect( pStripes->GetMin(), 0, pStripes->GetWidth(), 0 );
- for( USHORT i = 0; i < pStripes->Count(); ++i )
- {
- aRect.Top( (*pStripes)[i].GetY() );
- aRect.Height( (*pStripes)[i].GetHeight() );
- AddPaintRect( aRect );
- }
- }
- pScroll->Remove( nCnt );
- delete pStripes;
- }
- pScrolledArea->Remove( nCount );
- delete pScroll;
- }
- delete pScrolledArea;
- pScrolledArea = NULL;
-}
-
-/******************************************************************************
-|*
-|* SwViewImp::_FlushScrolledArea(..)
-|*
-|* Creation AMA 10. July 00
-|* Last change AMA 21. July 00
-|*
-|* The critical lines, which overlaps with the given rectangle, will be united
-|* with the rectangle and removed from the list.
-|*
-******************************************************************************/
-
-BOOL SwViewImp::_FlushScrolledArea( SwRect& rRect )
-{
- BOOL bRet = FALSE;
- for( USHORT i = pScrolledArea->Count(); i; )
- {
- SwScrollArea* pScroll = (*pScrolledArea)[--i];
- for( USHORT j = pScroll->Count(); j; )
- {
- SwStripes* pStripes = (*pScroll)[--j];
- if( pStripes->Count() )
- {
- if( pScroll->IsVertical() )
- {
- SwRect aRect( pStripes->GetY() - pStripes->GetHeight(),
- pStripes->GetMin(), pStripes->GetHeight(),
- pStripes->GetWidth() );
- if( rRect.IsOver( aRect ) )
- {
- for( USHORT nI = pStripes->Count(); nI; )
- {
- long nWidth = (*pStripes)[--nI].GetHeight();
- aRect.Left( (*pStripes)[nI].GetY() - nWidth + 1 );
- aRect.Width( nWidth );
- if( rRect.IsOver( aRect ) )
- {
- rRect.Union( aRect );
- bRet = TRUE;
- pStripes->Remove( nI );
- nI = pStripes->Count();
- }
- }
- }
- }
- else
- {
- SwRect aRect( pStripes->GetMin(), pStripes->GetY(),
- pStripes->GetWidth(), pStripes->GetHeight() );
- if( rRect.IsOver( aRect ) )
- {
- for( USHORT nI = pStripes->Count(); nI; )
- {
- aRect.Top( (*pStripes)[--nI].GetY() );
- aRect.Height( (*pStripes)[nI].GetHeight() );
- if( rRect.IsOver( aRect ) )
- {
- rRect.Union( aRect );
- bRet = TRUE;
- pStripes->Remove( nI );
- nI = pStripes->Count();
- }
- }
- }
- }
- }
- if( !pStripes->Count() )
- {
- pScroll->Remove( j );
- delete pStripes;
- }
- }
- if( !pScroll->Count() )
- {
- pScrolledArea->Remove( pScroll );
- delete pScroll;
- }
- }
- if( !pScrolledArea->Count() )
- {
- DELETEZ( pScrolledArea );
- SetNextScroll();
- }
- return bRet;
-}
-
-/******************************************************************************
-|*
-|* SwViewImp::RefreshScrolledHdl(..)
-|*
-|* Creation MA 06. Oct. 94
-|* Last change AMA 21. July 00
-|*
-|* Every timerstop one of the critical lines will be painted.
-|*
-******************************************************************************/
-
-IMPL_LINK( SwViewImp, RefreshScrolledHdl, Timer *, EMPTYARG )
-{
- DBG_PROFSTART( RefreshTimer );
-
- if ( !IsScrolled() )
- { DBG_PROFSTOP( RefreshTimer );
- return 0;
- }
-
- SET_CURR_SHELL( GetShell() );
-
- //Kein Refresh wenn eine Selektion besteht.
- if ( GetShell()->IsA( TYPE(SwCrsrShell) ) &&
- (((SwCrsrShell*)GetShell())->HasSelection() ||
- ((SwCrsrShell*)GetShell())->GetCrsrCnt() > 1))
- {
- DBG_PROFSTOP( RefreshTimer );
- return 0;
- }
-
- if( pScrolledArea )
- {
- const SwRect aRect( GetShell()->VisArea() );
- BOOL bNoRefresh = GetShell()->IsA( TYPE(SwCrsrShell) ) &&
- ( ((SwCrsrShell*)GetShell())->HasSelection() ||
- ((SwCrsrShell*)GetShell())->GetCrsrCnt() > 1 );
- if( pScrolledArea->Count() )
- {
- SwScrollArea* pScroll = pScrolledArea->GetObject(0);
- ASSERT( pScroll->Count(), "Empty scrollarea" );
- // OD 21.10.2003 #112616# - for savety reason:
- // react, if precondition named in assertion isn't hold
- if ( pScroll->Count() )
- {
- SwStripes* pStripes = pScroll->GetObject(0);
- // OD 20.10.2003 #112616# - consider also first stripe
- ASSERT( pStripes->Count(), "Empty scrollstripes" );
- // OD 21.10.2003 #112616# - for savety reason:
- // react, if precondition named in assertion isn't hold
- if ( pStripes->Count() )
- {
- const SwStripe &rStripe = pStripes->GetObject(0);
- SwRect aTmpRect = pScroll->IsVertical() ?
- SwRect( rStripe.GetY() - rStripe.GetHeight(), pScroll->GetX(),
- rStripe.GetHeight(), pScroll->GetWidth() ) :
- SwRect( pScroll->GetX(), rStripe.GetY(),
- pScroll->GetWidth(), rStripe.GetHeight() );
- if( aTmpRect.IsOver( aRect ) )
- {
- // SwSaveHdl aSaveHdl( this );
- if( !bNoRefresh )
- _RefreshScrolledArea( aTmpRect );
- }
- // OD 20.10.2003 #112616# - consider also first stripe
- pStripes->Remove( 0 );
- }
- if( pStripes->Count() < 1 )
- {
- pScroll->Remove( USHORT(0) );
- delete pStripes;
- }
- }
- if( !pScroll->Count() )
- {
- pScrolledArea->Remove( pScroll );
- delete pScroll;
- }
- }
- if( !pScrolledArea->Count() )
- {
- delete pScrolledArea;
- pScrolledArea = 0;
- }
- }
-
- //All done?
- if( !pScrolledArea || !pScrolledArea->Count()
- )
- {
- ResetScrolled();
- SetNextScroll();
- aScrollTimer.Stop();
- }
-
- DBG_PROFSTOP( RefreshTimer );
- return 0;
-}
-
-/******************************************************************************
-|*
-|* SwViewImp::_ScrolledRect(..)
-|*
-|* Creation AMA 20. July 00
-|* Last change AMA 21. July 00
-|*
-|* handles the problem of scrolled criticals lines, when they are a part of
-|* a scrolling area again. In this case, their rectangle has to move to the
-|* right position.
-|*
-******************************************************************************/
-
-void SwViewImp::_ScrolledRect( const SwRect& rRect, long nOffs )
-{
- for( USHORT i = pScrolledArea->Count(); i; )
- {
- SwScrollArea* pScroll = (*pScrolledArea)[--i];
- ASSERT( pScroll->Count() == 1, "Missing scrollarea compression 1" );
- SwStripes* pStripes = (*pScroll)[0];
- if( pStripes->Count() )
- {
- SwRect aRect = pScroll->IsVertical() ?
- SwRect( pStripes->GetY() - pStripes->GetHeight(),
- pStripes->GetMin(), pStripes->GetHeight(),
- pStripes->GetWidth() ) :
- SwRect( pStripes->GetMin(), pStripes->GetY(),
- pStripes->GetWidth(), pStripes->GetHeight() );
-
- if( rRect.IsOver( aRect ) )
- {
- BOOL bRecalc = FALSE;
- for( USHORT nI = pStripes->Count(); nI; )
- {
- if( pScroll->IsVertical() )
- {
- long nWidth = (*pStripes)[--nI].GetHeight();
- aRect.Left( (*pStripes)[nI].GetY() - nWidth + 1 );
- aRect.Width( nWidth );
- }
- else
- {
- aRect.Top( (*pStripes)[--nI].GetY() );
- aRect.Height( (*pStripes)[nI].GetHeight() );
- }
- if( rRect.IsInside( aRect ) )
- {
- (*pStripes)[nI].Y() += nOffs;
- bRecalc = TRUE;
- }
- }
- if( bRecalc )
- pStripes->Recalc( pScroll->IsVertical() );
- }
- }
- }
-}
-
-/******************************************************************************
-|*
-|* SwViewImp::_RefreshScrolledArea()
-|*
-******************************************************************************/
-
-//Berechnen der Hoehe fuer das virtuelle Device, Breite und maximaler
-//Speicherbedarf sind vorgegeben.
-#define MAXKB 180L
-
-static void lcl_CalcVirtHeight( OutputDevice *pOut, Size &rSz )
-{
- char nBytes;
- const ULONG nColorCount = pOut->GetColorCount();
- if( 256 >= nColorCount ) // 2^8
- nBytes = 1;
- else
- if( USHRT_MAX >= nColorCount ) // 2^16
- nBytes = 2;
- else
- if( 16777216 >= nColorCount ) // 2^24
- nBytes = 3;
- else
- nBytes = 4; // 2^n
-
- rSz = pOut->LogicToPixel( rSz );
-
- long nKB = MAXKB * 1000;
- nKB /= nBytes;
- if ( rSz.Width() > 0 )
- rSz.Height() = nKB / rSz.Width();
- else
- rSz.Height() = nKB;
-
- rSz = pOut->PixelToLogic( rSz );
-}
-
-void SwViewImp::_RefreshScrolledArea( const SwRect &rRect )
-{
- SwRect aScRect( rRect );
- aScRect.Intersection( GetShell()->VisArea() );
-
- if( aScRect.IsEmpty() )
- return;
-
- BOOL bShowCrsr = FALSE;
- Window *pWin = GetShell()->GetWin();
- if ( pWin && pWin->GetCursor() && pWin->GetCursor()->IsVisible() )
- {
- bShowCrsr = TRUE;
- pWin->GetCursor()->Hide();
- }
-
- //Virtuelles Device erzeugen und einstellen.
- // --> OD 2007-08-16 #i80720#
- // rename variable <pOld> to <pCurrentOut>
- OutputDevice* pCurrentOut = GetShell()->GetOut();
- VirtualDevice *pVout = new VirtualDevice( *pCurrentOut );
- MapMode aMapMode( pCurrentOut->GetMapMode() );
- pVout->SetMapMode( aMapMode );
- Size aSize( aScRect.Width(), 0 );
- lcl_CalcVirtHeight( pCurrentOut, aSize );
- if ( aSize.Height() > aScRect.Height() )
- aSize.Height() = aScRect.Height() + 50;
-
- //unten in der Schleife lassen wir die Rechtecke ein wenig ueberlappen,
- //das muss auch bei der Groesse beruecksichtigt werden.
- aSize = pCurrentOut->LogicToPixel( aSize );
- aSize.Width() += 4; aSize.Height() += 4;
- aSize = pCurrentOut->PixelToLogic( aSize );
- // <--
-
- const SwRootFrm* pLayout = GetShell()->GetLayout();
-
- // #i75172# Avoid VDev if PreRendering is active
- static bool bDoNotUseVDev(GetDrawView()->IsBufferedOutputAllowed());
-
- // --> OD 2007-08-16 #i80720#
- // Enlarge paint rectangle also in case that "own" virtual device <pVout>
- // isn't used. Refactor code a little bit to achieve this.
- const bool bApplyVDev = !bDoNotUseVDev && pVout->SetOutputSize( aSize );
-
- {
- if ( bApplyVDev )
- {
- // --> OD 2007-08-16 #i80720#
- // rename variable <pOld> to <pCurrentOut>
- pVout->SetLineColor( pCurrentOut->GetLineColor() );
- pVout->SetFillColor( pCurrentOut->GetFillColor() );
- // <--
- }
-
- // #i72754# start Pre/PostPaint encapsulation before pOut is changed to the buffering VDev
- const Region aRepaintRegion(aScRect.SVRect());
- GetShell()->DLPrePaint2(aRepaintRegion);
-
- //Virtuelles Device in die ViewShell 'selektieren'
- // --> OD 2007-08-16 #i80720#
- // remember current output device at this place
- OutputDevice* pOldOut = GetShell()->GetOut();
- // <--
- if ( bApplyVDev )
- {
- GetShell()->pOut = pVout;
- }
-
- const SwFrm *pPg = GetFirstVisPage();
- do
- {
- SwRect aRect( pPg->Frm() );
- if ( aRect.IsOver( aScRect ) )
- {
- aRect._Intersection( aScRect );
- do
- {
- Rectangle aTmp( aRect.SVRect() );
- long nTmp = aTmp.Top() + aSize.Height();
- if ( aTmp.Bottom() > nTmp )
- aTmp.Bottom() = nTmp;
-
- aTmp = pOldOut->LogicToPixel( aTmp );
- if( aRect.Top() > pPg->Frm().Top() )
- aTmp.Top() -= 2;
- if( aRect.Top() + aRect.Height() < pPg->Frm().Top()
- + pPg->Frm().Height() )
- aTmp.Bottom() += 2;
- if( aRect.Left() > pPg->Frm().Left() )
- aTmp.Left() -= 2;
- if( aRect.Left() + aRect.Width() < pPg->Frm().Left()
- + pPg->Frm().Width() )
- aTmp.Right() += 2;
- aTmp = pOldOut->PixelToLogic( aTmp );
- SwRect aTmp2( aTmp );
-
- if ( bApplyVDev )
- {
- // OD 12.11.2002 #96272# - use method to set mapping
- //Point aOrigin( aTmp2.Pos() );
- //aOrigin.X() = -aOrigin.X(); aOrigin.Y() = -aOrigin.Y();
- //aMapMode.SetOrigin( aOrigin );
- ::SetMappingForVirtDev( aTmp2.Pos(), &aMapMode, pOldOut, pVout );
- pVout->SetMapMode( aMapMode );
- }
-
- pLayout->Paint( aTmp2 );
- if ( bApplyVDev )
- {
- pOldOut->DrawOutDev( aTmp2.Pos(), aTmp2.SSize(),
- aTmp2.Pos(), aTmp2.SSize(), *pVout );
- }
-
- aRect.Top( aRect.Top() + aSize.Height() );
- aScRect.Top( aRect.Top() );
-
- } while ( aRect.Height() > 0 );
- }
- pPg = pPg->GetNext();
-
- } while ( pPg && pPg->Frm().IsOver( GetShell()->VisArea() ) );
-
- if ( bApplyVDev )
- {
- GetShell()->pOut = pOldOut;
- }
- delete pVout;
-
- // #i72754# end Pre/PostPaint encapsulation when pOut is back and content is painted
- GetShell()->DLPostPaint2(true);
- }
- // <--
-
- if ( bShowCrsr )
- pWin->GetCursor()->Show();
-}
-
-/******************************************************************************
-|*
-|* SwViewImp::RefreshScrolledArea()
-|*
-|* Ersterstellung MA 06. Oct. 94
-|* Letzte Aenderung MA 19. Apr. 95
-|*
-******************************************************************************/
-
-void SwViewImp::RefreshScrolledArea( SwRect &rRect )
-{
- // --> OD 2007-07-24 #123003# - make code robust
- // avoid recursive call
- static bool bRunning( false );
-
- if ( bRunning )
- {
- ASSERT( false, "<SwViewImp::RefreshScrolledArea(..)> - recursive method call - please inform OD" );
- return;
- }
- // <--
-
- //1. Wird auch von der CrsrShell gerufen, um ggf. den Bereich, in den der
- //Crsr gesetzt wird (Absatz, ganze Zeile bei einer Tabelle) aufzufrischen.
- //Allerdings kann es dann natuerlich sein, dass das Rechteck ueberhaupt
- //nicht mit aufzufrischenden Bereichen ueberlappt.
- //2. Kein Refresh wenn eine Selektion besteht.
- if( (GetShell()->IsA( TYPE(SwCrsrShell) ) &&
- (((SwCrsrShell*)GetShell())->HasSelection() ||
- ((SwCrsrShell*)GetShell())->GetCrsrCnt() > 1)))
- {
- return;
- }
-
- // --> OD 2007-07-27 #123003#
- bRunning = true;
- // <--
-
- if( pScrolledArea && pScrolledArea->Count() &&
- !( ( GetShell()->IsA( TYPE(SwCrsrShell) ) &&
- ( ((SwCrsrShell*)GetShell())->HasSelection() ||
- ((SwCrsrShell*)GetShell())->GetCrsrCnt() > 1) ) ) )
- {
- for( USHORT i = pScrolledArea->Count(); i; )
- {
- SwScrollArea* pScroll = (*pScrolledArea)[--i];
- for( USHORT j = pScroll->Count(); j; )
- {
- SwStripes* pStripes = (*pScroll)[--j];
- if( pStripes->Count() )
- {
- SwRect aRect = pScroll->IsVertical() ?
- SwRect( pStripes->GetY() - pStripes->GetHeight(),
- pStripes->GetMin(), pStripes->GetHeight(),
- pStripes->GetWidth() ) :
- SwRect( pStripes->GetMin(), pStripes->GetY(),
- pStripes->GetWidth(), pStripes->GetHeight() );
- if( rRect.IsOver( aRect ) )
- {
- for( USHORT nI = pStripes->Count(); nI; )
- {
- if( pScroll->IsVertical() )
- {
- long nWidth = (*pStripes)[--nI].GetHeight();
- aRect.Left( (*pStripes)[nI].GetY() -nWidth +1 );
- aRect.Width( nWidth );
- }
- else
- {
- aRect.Top( (*pStripes)[--nI].GetY() );
- aRect.Height( (*pStripes)[nI].GetHeight() );
- }
- if( rRect.IsOver( aRect ) )
- {
- pStripes->Remove( nI );
- _RefreshScrolledArea( aRect );
- }
- }
- }
- }
- if( !pStripes->Count() )
- {
- pScroll->Remove( j );
- delete pStripes;
- }
- }
- if( !pScroll->Count() )
- {
- pScrolledArea->Remove( pScroll );
- delete pScroll;
- }
- //Ist da jemand ungeduldig?
- //Nur Mouse und Keyboard, weil wir sonst von jeder billigen
- //Uhr unterbrochen werden.
- if( GetpApp()->AnyInput( INPUT_MOUSEANDKEYBOARD ) )
- break;
- }
- }
-
- //All done?
- if( !pScrolledArea || !pScrolledArea->Count() )
- {
- ResetScrolled();
- SetNextScroll();
- aScrollTimer.Stop();
- }
-
- // --> OD 2007-07-24 #123003#
- bRunning = false;
- // <--
-}
-
-SwStripes& SwStripes::Plus( const SwStripes& rOther, BOOL bVert )
-{
- if( !Count() )
- {
- Insert( &rOther, 0 );
- SetMin( rOther.GetMin() );
- SetMax( rOther.GetMax() );
- return *this;
- }
-
- long nCnt = rOther.Count();
- if( nCnt )
- {
- ChkMin( rOther.GetMin() );
- ChkMax( rOther.GetMax() );
- USHORT nStart = 0;
- if( bVert )
- for( USHORT nIdx = 0; nIdx < nCnt; ++nIdx )
- {
- const SwStripe& rAdd = rOther[ nIdx ];
- long nBottom = rAdd.GetY() - rAdd.GetHeight();
- USHORT nCount = Count();
- USHORT nTmpY = nStart;
- while( nTmpY < nCount )
- {
- SwStripe& rChk = GetObject( nTmpY );
- if( rChk.GetY() - rChk.GetHeight() < rAdd.GetY() )
- break;
- else
- ++nTmpY;
- }
- USHORT nB = nTmpY;
- while( nB < nCount )
- {
- const SwStripe& rChk = GetObject( nB );
- if( rChk.GetY() <= nBottom )
- break;
- else
- ++nB;
- }
- nStart = nTmpY;
- if( nTmpY == nB )
- Insert( rAdd, nTmpY );
- else
- {
- long nChkBottom = rAdd.GetY() - rAdd.GetHeight();;
- const SwStripe& rChkB = GetObject( nB - 1 );
- long nTmp = rChkB.GetY() - rChkB.GetHeight();
- if( nTmp < nChkBottom )
- nChkBottom = nTmp;
- SwStripe& rChk = GetObject( nTmpY );
- if( rAdd.GetY() > rChk.GetY() )
- rChk.Y() = rAdd.GetY();
- rChk.Height() = rChk.GetY() - nChkBottom;
- nChkBottom = nB - nTmpY - 1;
- if( nChkBottom )
- Remove( nTmpY + 1, (USHORT)nChkBottom );
- }
- }
- else
- {
- for( USHORT nIdx = 0; nIdx < nCnt; ++nIdx )
- {
- const SwStripe& rAdd = rOther[ nIdx ];
- long nBottom = rAdd.GetY() + rAdd.GetHeight();
- USHORT nCount = Count();
- USHORT nTmpY = nStart;
- while( nTmpY < nCount )
- {
- SwStripe& rChk = GetObject( nTmpY );
- if( rChk.GetY() + rChk.GetHeight() > rAdd.GetY() )
- break;
- else
- ++nTmpY;
- }
- USHORT nB = nTmpY;
- while( nB < nCount )
- {
- const SwStripe& rChk = GetObject( nB );
- if( rChk.GetY() >= nBottom )
- break;
- else
- ++nB;
- }
- nStart = nTmpY;
- if( nTmpY == nB )
- Insert( rAdd, nTmpY );
- else
- {
- long nChkBottom = rAdd.GetY() + rAdd.GetHeight();;
- const SwStripe& rChkB = GetObject( nB - 1 );
- long nTmp = rChkB.GetY() + rChkB.GetHeight();
- if( nTmp > nChkBottom )
- nChkBottom = nTmp;
- SwStripe& rChk = GetObject( nTmpY );
- if( rAdd.GetY() < rChk.GetY() )
- rChk.Y() = rAdd.GetY();
- rChk.Height() = nChkBottom - rChk.GetY();
- nChkBottom = nB - nTmpY - 1;
- if( nChkBottom )
- Remove( nTmpY + 1, (USHORT)nChkBottom );
- }
- }
- }
- }
- return *this;
-}
-
-BOOL SwStripes::Recalc( BOOL bVert )
-{
- if( !Count() )
- return TRUE;
- Y() = GetObject(0).GetY();
- if( bVert )
- {
- long nTmpMin = GetObject(0).GetY() - GetObject(0).Height();
- for( USHORT nIdx = 1; nIdx < Count(); )
- {
- const SwStripe& rStr = GetObject(nIdx++);
- if( GetY() < rStr.GetY() )
- Y() = rStr.GetY();
- if( nTmpMin > rStr.GetY() - rStr.GetHeight() )
- nTmpMin = rStr.GetY() - rStr.GetHeight();
- }
- Height() = GetY() - nTmpMin;
- }
- else
- {
- long nTmpMax = GetObject(0).GetY() + GetObject(0).Height();
- for( USHORT nIdx = 1; nIdx < Count(); )
- {
- const SwStripe& rStr = GetObject(nIdx++);
- if( GetY() > rStr.GetY() )
- Y() = rStr.GetY();
- if( nTmpMax < rStr.GetY() + rStr.GetHeight() )
- nTmpMax = rStr.GetY() + rStr.GetHeight();
- }
- Height() = nTmpMax - GetY();
- }
- return FALSE;
-}
-
-BOOL SwScrollArea::Compress()
-{
- if( !Count() )
- return TRUE;
- for( USHORT nIdx = Count() - 1; nIdx > 0; --nIdx )
- {
- GetObject(0)->Plus( *GetObject(nIdx), IsVertical() );
- delete GetObject( nIdx );
- Remove( nIdx, 1 );
- }
- ClrOffs();
- return GetObject(0)->Recalc( IsVertical() );
-}
-
-void SwScrollArea::Add( SwScrollArea *pScroll )
-{
- ASSERT( pScroll->Count() == 1, "Missing scrollarea compression 2" );
- ASSERT( Count() == 1, "Missing scrollarea compression 3" );
- GetObject(0)->Plus( *pScroll->GetObject(0), IsVertical() );
- GetObject(0)->Recalc( IsVertical() );
- delete pScroll->GetObject( 0 );
- pScroll->Remove( (USHORT)0, 1 );
- delete pScroll;
-}
-
-/******************************************************************************
-|*
-|* SwScrollAreas::Insert(..)
-|*
-******************************************************************************/
-
-void SwScrollAreas::InsertCol( const SwScrollColumn &rCol,
- SwStripes *pStripes )
-{
- SwScrollArea *pTmp = new SwScrollArea( rCol, pStripes );
- USHORT nIdx;
- if( Seek_Entry( pTmp, &nIdx ) )
- {
- GetObject( nIdx )->SmartInsert( pStripes );
- delete pTmp;
- }
- else
- Insert( pTmp );
-}
-
-
-void SwScrollArea::SmartInsert( SwStripes* pStripes )
-{
- ASSERT( pStripes, "Insert empty scrollstripe?" );
- BOOL bNotInserted = TRUE;
- if( IsVertical() )
- for( USHORT nIdx = 0; nIdx < Count() && bNotInserted; )
- {
- SwStripes* pTmp = GetObject( nIdx++ );
- if( pTmp->GetY() - pTmp->GetHeight() == pStripes->GetY() )
- {
- pTmp->Height() += pStripes->GetHeight();
- pTmp->ChkMin( pStripes->GetMin() );
- pTmp->ChkMax( pStripes->GetMax() );
- if( pStripes->Count() )
- pTmp->Insert( (SwStripeArr*)pStripes, pTmp->Count(), 0 );
- bNotInserted = FALSE;
- }
- else if( pTmp->GetY() == pStripes->GetY() - pStripes->GetHeight() )
- {
- pTmp->Height() += pStripes->GetHeight();
- pTmp->Y() = pStripes->GetY();
- pTmp->ChkMin( pStripes->GetMin() );
- pTmp->ChkMax( pStripes->GetMax() );
- if( pStripes->Count() )
- pTmp->Insert( (SwStripeArr*)pStripes, 0, 0 );
- bNotInserted = FALSE;
- }
- }
- else
- for( USHORT nIdx = 0; nIdx < Count() && bNotInserted; )
- {
- SwStripes* pTmp = GetObject( nIdx++ );
- if( pTmp->GetY() + pTmp->GetHeight() == pStripes->GetY() )
- {
- pTmp->Height() += pStripes->GetHeight();
- pTmp->ChkMin( pStripes->GetMin() );
- pTmp->ChkMax( pStripes->GetMax() );
- if( pStripes->Count() )
- pTmp->Insert( (SwStripeArr*)pStripes, pTmp->Count(), 0 );
- bNotInserted = FALSE;
- }
- else if( pTmp->GetY() == pStripes->GetY() + pStripes->GetHeight() )
- {
- pTmp->Height() += pStripes->GetHeight();
- pTmp->Y() = pStripes->GetY();
- pTmp->ChkMin( pStripes->GetMin() );
- pTmp->ChkMax( pStripes->GetMax() );
- if( pStripes->Count() )
- pTmp->Insert( (SwStripeArr*)pStripes, 0, 0 );
- bNotInserted = FALSE;
- }
- }
- if( !bNotInserted || !Insert( pStripes ) )
- delete pStripes;
-}