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Diffstat (limited to 'sw/inc/anchoredobject.hxx')
-rw-r--r--sw/inc/anchoredobject.hxx24
1 files changed, 12 insertions, 12 deletions
diff --git a/sw/inc/anchoredobject.hxx b/sw/inc/anchoredobject.hxx
index c31afee52daa..31b596a9ac72 100644
--- a/sw/inc/anchoredobject.hxx
+++ b/sw/inc/anchoredobject.hxx
@@ -27,13 +27,13 @@
class SdrObject;
class SwFrm;
class SwLayoutFrm;
-class SwTxtFrm;
+class SwTextFrm;
class SwPageFrm;
class SwObjPositioningInProgress;
-class SwFrmFmt;
-class SwFmtAnchor;
+class SwFrameFormat;
+class SwFormatAnchor;
/** wrapper class for the positioning of Writer fly frames and drawing objects
@@ -143,8 +143,8 @@ class SW_DLLPUBLIC SwAnchoredObject
input parameter - reference to the text frame containing the anchor
character.
*/
- void _CheckCharRect( const SwFmtAnchor& _rAnch,
- const SwTxtFrm& _rAnchorCharFrm );
+ void _CheckCharRect( const SwFormatAnchor& _rAnch,
+ const SwTextFrm& _rAnchorCharFrm );
/** check top of line
@@ -162,12 +162,12 @@ class SW_DLLPUBLIC SwAnchoredObject
input parameter - reference to the text frame containing the anchor
character.
*/
- void _CheckTopOfLine( const SwFmtAnchor& _rAnch,
- const SwTxtFrm& _rAnchorCharFrm );
+ void _CheckTopOfLine( const SwFormatAnchor& _rAnch,
+ const SwTextFrm& _rAnchorCharFrm );
// method <sw_HideObj(..)> sets needed data structure values for the
// object positioning
- friend bool sw_HideObj( const SwTxtFrm& _rFrm,
+ friend bool sw_HideObj( const SwTextFrm& _rFrm,
const RndStdIds _eAnchorType,
const sal_Int32 _nObjAnchorPos,
SwAnchoredObject* _pAnchoredObj );
@@ -260,11 +260,11 @@ class SW_DLLPUBLIC SwAnchoredObject
@author OD
- @return SwTxtFrm*
+ @return SwTextFrm*
text frame containing the anchor character. It's NULL, if the object
isn't anchored at-character resp. as-character.
*/
- SwTxtFrm* FindAnchorCharFrm();
+ SwTextFrm* FindAnchorCharFrm();
// accessors to data of position calculation:
// frame vertical position is orient at
@@ -357,8 +357,8 @@ class SW_DLLPUBLIC SwAnchoredObject
void SetCurrRelPos( Point _aRelPos );
// accessors to the format
- virtual SwFrmFmt& GetFrmFmt() = 0;
- virtual const SwFrmFmt& GetFrmFmt() const = 0;
+ virtual SwFrameFormat& GetFrameFormat() = 0;
+ virtual const SwFrameFormat& GetFrameFormat() const = 0;
// accessors to the object area and its position
virtual const SwRect GetObjRect() const = 0;