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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2008 by Sun Microsystems, Inc.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: viewcontactoftableobj.cxx,v $
+ * $Revision: 1.4.18.1 $
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+#include "viewcontactoftableobj.hxx"
+#include <svx/svdotable.hxx>
+#include <com/sun/star/table/XTable.hpp>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
+#include <drawinglayer/attribute/sdrattribute.hxx>
+#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
+#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
+#include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
+#include <drawinglayer/attribute/sdrattribute.hxx>
+#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
+#include <drawinglayer/attribute/fillattribute.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <svx/sdr/attribute/sdrtextattribute.hxx>
+#include <svx/sdr/attribute/sdrallattribute.hxx>
+#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
+#include <svx/borderline.hxx>
+#include <drawinglayer/primitive2d/borderlineprimitive2d.hxx>
+
+#include "cell.hxx"
+#include "tablelayouter.hxx"
+
+//////////////////////////////////////////////////////////////////////////////
+
+using namespace com::sun::star;
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ class SdrCellPrimitive2D : public BufferedDecompositionPrimitive2D
+ {
+ private:
+ basegfx::B2DHomMatrix maTransform;
+ attribute::SdrFillTextAttribute maSdrFTAttribute;
+
+ protected:
+ // local decomposition.
+ virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& aViewInformation) const;
+
+ public:
+ SdrCellPrimitive2D(
+ const basegfx::B2DHomMatrix& rTransform,
+ const attribute::SdrFillTextAttribute& rSdrFTAttribute)
+ : BufferedDecompositionPrimitive2D(),
+ maTransform(rTransform),
+ maSdrFTAttribute(rSdrFTAttribute)
+ {
+ }
+
+ // data access
+ const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
+ const attribute::SdrFillTextAttribute& getSdrFTAttribute() const { return maSdrFTAttribute; }
+
+ // compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
+
+ // provide unique ID
+ DeclPrimitrive2DIDBlock()
+ };
+
+ Primitive2DSequence SdrCellPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
+ {
+ Primitive2DSequence aRetval;
+
+ if(getSdrFTAttribute().getFill() || getSdrFTAttribute().getText())
+ {
+ // prepare unit polygon
+ const basegfx::B2DRange aUnitRange(0.0, 0.0, 1.0, 1.0);
+ const basegfx::B2DPolyPolygon aUnitPolyPolygon(basegfx::tools::createPolygonFromRect(aUnitRange));
+
+ // add fill
+ if(getSdrFTAttribute().getFill())
+ {
+ appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, createPolyPolygonFillPrimitive(
+ aUnitPolyPolygon,
+ getTransform(),
+ *getSdrFTAttribute().getFill(),
+ getSdrFTAttribute().getFillFloatTransGradient()));
+ }
+
+ // add text
+ if(getSdrFTAttribute().getText())
+ {
+ appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, createTextPrimitive(
+ aUnitPolyPolygon,
+ getTransform(),
+ *getSdrFTAttribute().getText(),
+ 0,
+ true, false, false));
+ }
+ }
+
+ return aRetval;
+ }
+
+ bool SdrCellPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
+ {
+ if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
+ {
+ const SdrCellPrimitive2D& rCompare = (SdrCellPrimitive2D&)rPrimitive;
+
+ return (getTransform() == rCompare.getTransform()
+ && getSdrFTAttribute() == rCompare.getSdrFTAttribute());
+ }
+
+ return false;
+ }
+
+ // provide unique ID
+ ImplPrimitrive2DIDBlock(SdrCellPrimitive2D, PRIMITIVE2D_ID_SDRCELLPRIMITIVE2D)
+
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ class SdrBorderlinePrimitive2D : public BufferedDecompositionPrimitive2D
+ {
+ private:
+ basegfx::B2DHomMatrix maTransform;
+ SvxBorderLine maLeftLine;
+ SvxBorderLine maBottomLine;
+ SvxBorderLine maRightLine;
+ SvxBorderLine maTopLine;
+
+ // bitfield
+ unsigned mbLeftIsOutside : 1;
+ unsigned mbBottomIsOutside : 1;
+ unsigned mbRightIsOutside : 1;
+ unsigned mbTopIsOutside : 1;
+ unsigned mbInTwips : 1;
+
+ protected:
+ // local decomposition.
+ virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& aViewInformation) const;
+
+ public:
+ SdrBorderlinePrimitive2D(
+ const basegfx::B2DHomMatrix& rTransform,
+ const SvxBorderLine& rLeftLine,
+ const SvxBorderLine& rBottomLine,
+ const SvxBorderLine& rRightLine,
+ const SvxBorderLine& rTopLine,
+ bool bLeftIsOutside,
+ bool bBottomIsOutside,
+ bool bRightIsOutside,
+ bool bTopIsOutside,
+ bool bInTwips)
+ : BufferedDecompositionPrimitive2D(),
+ maTransform(rTransform),
+ maLeftLine(rLeftLine),
+ maBottomLine(rBottomLine),
+ maRightLine(rRightLine),
+ maTopLine(rTopLine),
+ mbLeftIsOutside(bLeftIsOutside),
+ mbBottomIsOutside(bBottomIsOutside),
+ mbRightIsOutside(bRightIsOutside),
+ mbTopIsOutside(bTopIsOutside),
+ mbInTwips(bInTwips)
+ {
+ }
+
+
+ // data access
+ const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
+ const SvxBorderLine& getLeftLine() const { return maLeftLine; }
+ const SvxBorderLine& getBottomLine() const { return maBottomLine; }
+ const SvxBorderLine& getRightLine() const { return maRightLine; }
+ const SvxBorderLine& getTopLine() const { return maTopLine; }
+ bool getLeftIsOutside() const { return mbLeftIsOutside; }
+ bool getBottomIsOutside() const { return mbBottomIsOutside; }
+ bool getRightIsOutside() const { return mbRightIsOutside; }
+ bool getTopIsOutside() const { return mbTopIsOutside; }
+ bool getInTwips() const { return mbInTwips; }
+
+ // compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
+
+ // provide unique ID
+ DeclPrimitrive2DIDBlock()
+ };
+
+ sal_uInt16 getBorderLineOutWidth(const SvxBorderLine& rLineA)
+ {
+ return (1 == rLineA.GetOutWidth() ? 0 : rLineA.GetOutWidth());
+ }
+
+ sal_uInt16 getBorderLineDistance(const SvxBorderLine& rLineA)
+ {
+ return (1 == rLineA.GetDistance() ? 0 : rLineA.GetDistance());
+ }
+
+ sal_uInt16 getBorderLineInWidth(const SvxBorderLine& rLineA)
+ {
+ return (1 == rLineA.GetInWidth() ? 0 : rLineA.GetInWidth());
+ }
+
+ sal_uInt16 getBorderLineWidth(const SvxBorderLine& rLineA)
+ {
+ return getBorderLineOutWidth(rLineA) + getBorderLineDistance(rLineA) + getBorderLineInWidth(rLineA);
+ }
+
+ double getInnerExtend(const SvxBorderLine& rLineA, bool bSideToUse)
+ {
+ if(!rLineA.isEmpty())
+ {
+ if(rLineA.isDouble())
+ {
+ // reduce to inner edge of associated matching line
+ return -((getBorderLineWidth(rLineA) / 2.0) - (bSideToUse ? getBorderLineOutWidth(rLineA) : getBorderLineInWidth(rLineA)));
+ }
+ else
+ {
+ // extend to overlap with single line
+ return getBorderLineWidth(rLineA) / 2.0;
+ }
+ }
+
+ return 0.0;
+ }
+
+ double getOuterExtend(const SvxBorderLine& rLineA)
+ {
+ if(!rLineA.isEmpty())
+ {
+ // extend to overlap with single line
+ return getBorderLineWidth(rLineA) / 2.0;
+ }
+
+ return 0.0;
+ }
+
+ double getChangedValue(sal_uInt16 nValue, bool bChangeToMM)
+ {
+ if(1 == nValue)
+ return 1.0;
+
+ if(bChangeToMM)
+ return nValue * (127.0 / 72.0);
+
+ return (double)nValue;
+ }
+
+ Primitive2DSequence SdrBorderlinePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
+ {
+ Primitive2DSequence xRetval(4);
+ sal_uInt32 nInsert(0);
+ const double fTwipsToMM(getInTwips() ? (127.0 / 72.0) : 1.0);
+
+ if(!getLeftLine().isEmpty())
+ {
+ // create left line from top to bottom
+ const basegfx::B2DPoint aStart(getTransform() * basegfx::B2DPoint(0.0, 0.0));
+ const basegfx::B2DPoint aEnd(getTransform() * basegfx::B2DPoint(0.0, 1.0));
+
+ if(!aStart.equal(aEnd))
+ {
+ const double fExtendIS(getInnerExtend(getTopLine(), false));
+ const double fExtendIE(getInnerExtend(getBottomLine(), true));
+ double fExtendOS(0.0);
+ double fExtendOE(0.0);
+
+ if(getLeftIsOutside())
+ {
+ if(getTopIsOutside())
+ {
+ fExtendOS = getOuterExtend(getTopLine());
+ }
+
+ if(getBottomIsOutside())
+ {
+ fExtendOE = getOuterExtend(getBottomLine());
+ }
+ }
+
+ xRetval[nInsert++] = Primitive2DReference(new BorderLinePrimitive2D(
+ aStart,
+ aEnd,
+ getChangedValue(getLeftLine().GetOutWidth(), getInTwips()),
+ getChangedValue(getLeftLine().GetDistance(), getInTwips()),
+ getChangedValue(getLeftLine().GetInWidth(), getInTwips()),
+ fExtendIS * fTwipsToMM,
+ fExtendIE * fTwipsToMM,
+ fExtendOS * fTwipsToMM,
+ fExtendOE * fTwipsToMM,
+ true,
+ getLeftIsOutside(),
+ getLeftLine().GetColor().getBColor()));
+ }
+ }
+
+ if(!getBottomLine().isEmpty())
+ {
+ // create bottom line from left to right
+ const basegfx::B2DPoint aStart(getTransform() * basegfx::B2DPoint(0.0, 1.0));
+ const basegfx::B2DPoint aEnd(getTransform() * basegfx::B2DPoint(1.0, 1.0));
+
+ if(!aStart.equal(aEnd))
+ {
+ const double fExtendIS(getInnerExtend(getLeftLine(), true));
+ const double fExtendIE(getInnerExtend(getRightLine(), false));
+ double fExtendOS(0.0);
+ double fExtendOE(0.0);
+
+ if(getBottomIsOutside())
+ {
+ if(getLeftIsOutside())
+ {
+ fExtendOS = getOuterExtend(getLeftLine());
+ }
+
+ if(getRightIsOutside())
+ {
+ fExtendOE = getOuterExtend(getRightLine());
+ }
+ }
+
+ xRetval[nInsert++] = Primitive2DReference(new BorderLinePrimitive2D(
+ aStart,
+ aEnd,
+ getChangedValue(getBottomLine().GetOutWidth(), getInTwips()),
+ getChangedValue(getBottomLine().GetDistance(), getInTwips()),
+ getChangedValue(getBottomLine().GetInWidth(), getInTwips()),
+ fExtendIS * fTwipsToMM,
+ fExtendIE * fTwipsToMM,
+ fExtendOS * fTwipsToMM,
+ fExtendOE * fTwipsToMM,
+ true,
+ getBottomIsOutside(),
+ getBottomLine().GetColor().getBColor()));
+ }
+ }
+
+ if(!getRightLine().isEmpty())
+ {
+ // create right line from top to bottom
+ const basegfx::B2DPoint aStart(getTransform() * basegfx::B2DPoint(1.0, 0.0));
+ const basegfx::B2DPoint aEnd(getTransform() * basegfx::B2DPoint(1.0, 1.0));
+
+ if(!aStart.equal(aEnd))
+ {
+ const double fExtendIS(getInnerExtend(getTopLine(), false));
+ const double fExtendIE(getInnerExtend(getBottomLine(), true));
+ double fExtendOS(0.0);
+ double fExtendOE(0.0);
+
+ if(getRightIsOutside())
+ {
+ if(getTopIsOutside())
+ {
+ fExtendOS = getOuterExtend(getTopLine());
+ }
+
+ if(getBottomIsOutside())
+ {
+ fExtendOE = getOuterExtend(getBottomLine());
+ }
+ }
+
+ xRetval[nInsert++] = Primitive2DReference(new BorderLinePrimitive2D(
+ aStart,
+ aEnd,
+ getChangedValue(getRightLine().GetOutWidth(), getInTwips()),
+ getChangedValue(getRightLine().GetDistance(), getInTwips()),
+ getChangedValue(getRightLine().GetInWidth(), getInTwips()),
+ fExtendOS * fTwipsToMM,
+ fExtendOE * fTwipsToMM,
+ fExtendIS * fTwipsToMM,
+ fExtendIE * fTwipsToMM,
+ getRightIsOutside(),
+ true,
+ getRightLine().GetColor().getBColor()));
+ }
+ }
+
+ if(!getTopLine().isEmpty())
+ {
+ // create top line from left to right
+ const basegfx::B2DPoint aStart(getTransform() * basegfx::B2DPoint(0.0, 0.0));
+ const basegfx::B2DPoint aEnd(getTransform() * basegfx::B2DPoint(1.0, 0.0));
+
+ if(!aStart.equal(aEnd))
+ {
+ const double fExtendIS(getInnerExtend(getLeftLine(), true));
+ const double fExtendIE(getInnerExtend(getRightLine(), false));
+ double fExtendOS(0.0);
+ double fExtendOE(0.0);
+
+ if(getTopIsOutside())
+ {
+ if(getLeftIsOutside())
+ {
+ fExtendOS = getOuterExtend(getLeftLine());
+ }
+
+ if(getRightIsOutside())
+ {
+ fExtendOE = getOuterExtend(getRightLine());
+ }
+ }
+
+ xRetval[nInsert++] = Primitive2DReference(new BorderLinePrimitive2D(
+ aStart,
+ aEnd,
+ getChangedValue(getTopLine().GetOutWidth(), getInTwips()),
+ getChangedValue(getTopLine().GetDistance(), getInTwips()),
+ getChangedValue(getTopLine().GetInWidth(), getInTwips()),
+ fExtendOS * fTwipsToMM,
+ fExtendOE * fTwipsToMM,
+ fExtendIS * fTwipsToMM,
+ fExtendIE * fTwipsToMM,
+ getTopIsOutside(),
+ true,
+ getTopLine().GetColor().getBColor()));
+ }
+ }
+
+ xRetval.realloc(nInsert);
+ return xRetval;
+ }
+
+ bool SdrBorderlinePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
+ {
+ if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
+ {
+ const SdrBorderlinePrimitive2D& rCompare = (SdrBorderlinePrimitive2D&)rPrimitive;
+
+ return (getTransform() == rCompare.getTransform()
+ && getLeftLine() == rCompare.getLeftLine()
+ && getBottomLine() == rCompare.getBottomLine()
+ && getRightLine() == rCompare.getRightLine()
+ && getTopLine() == rCompare.getTopLine()
+ && getLeftIsOutside() == rCompare.getLeftIsOutside()
+ && getBottomIsOutside() == rCompare.getBottomIsOutside()
+ && getRightIsOutside() == rCompare.getRightIsOutside()
+ && getTopIsOutside() == rCompare.getTopIsOutside()
+ && getInTwips() == rCompare.getInTwips());
+ }
+
+ return false;
+ }
+
+ // provide unique ID
+ ImplPrimitrive2DIDBlock(SdrBorderlinePrimitive2D, PRIMITIVE2D_ID_SDRBORDERLINEPRIMITIVE2D)
+
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace contact
+ {
+ void impGetLine(SvxBorderLine& aLine, const sdr::table::TableLayouter& rLayouter, sal_Int32 nX, sal_Int32 nY, bool bHorizontal, sal_Int32 nColCount, sal_Int32 nRowCount, bool bIsRTL)
+ {
+ if(nX >= 0 && nX <= nColCount && nY >= 0 && nY <= nRowCount)
+ {
+ const SvxBorderLine* pLine = rLayouter.getBorderLine(nX, nY, bHorizontal);
+
+ if(pLine)
+ {
+ // copy line content
+ aLine = *pLine;
+
+ // check for mirroring. This shall always be done when it is
+ // not a top- or rightmost line
+ bool bMirror(aLine.isDouble());
+
+ if(bMirror)
+ {
+ if(bHorizontal)
+ {
+ // mirror all bottom lines
+ bMirror = (0 != nY);
+ }
+ else
+ {
+ // mirror all left lines
+ bMirror = (bIsRTL ? 0 != nX : nX != nColCount);
+ }
+ }
+
+ if(bMirror)
+ {
+ aLine.SetOutWidth(pLine->GetInWidth());
+ aLine.SetInWidth(pLine->GetOutWidth());
+ }
+
+ return;
+ }
+ }
+
+ // no success, copy empty line
+ const SvxBorderLine aEmptyLine;
+ aLine = aEmptyLine;
+ }
+
+ drawinglayer::primitive2d::Primitive2DSequence ViewContactOfTableObj::createViewIndependentPrimitive2DSequence() const
+ {
+ drawinglayer::primitive2d::Primitive2DSequence xRetval;
+ const sdr::table::SdrTableObj& rTableObj = GetTableObj();
+ const uno::Reference< com::sun::star::table::XTable > xTable = rTableObj.getTable();
+ const SfxItemSet& rObjectItemSet = rTableObj.GetMergedItemSet();
+
+ if(xTable.is())
+ {
+ // create primitive representation for table
+ const sal_Int32 nRowCount(xTable->getRowCount());
+ const sal_Int32 nColCount(xTable->getColumnCount());
+ const sal_Int32 nAllCount(nRowCount * nColCount);
+
+ if(nAllCount)
+ {
+ const sdr::table::TableLayouter& rTableLayouter = rTableObj.getTableLayouter();
+ const bool bIsRTL(com::sun::star::text::WritingMode_RL_TB == rTableObj.GetWritingMode());
+ sdr::table::CellPos aCellPos;
+ sdr::table::CellRef xCurrentCell;
+ basegfx::B2IRectangle aCellArea;
+
+ // create range using the model data directly. This is in SdrTextObj::aRect which i will access using
+ // GetGeoRect() to not trigger any calculations. It's the unrotated geometry.
+ const Rectangle& rObjectRectangle(rTableObj.GetGeoRect());
+ const basegfx::B2DRange aObjectRange(rObjectRectangle.Left(), rObjectRectangle.Top(), rObjectRectangle.Right(), rObjectRectangle.Bottom());
+
+ // for each cell we need potentially a cell primitive and a border primitive
+ // (e.g. single cell). Prepare sequences and input counters
+ drawinglayer::primitive2d::Primitive2DSequence xCellSequence(nAllCount);
+ drawinglayer::primitive2d::Primitive2DSequence xBorderSequence(nAllCount);
+ sal_uInt32 nCellInsert(0);
+ sal_uInt32 nBorderInsert(0);
+
+ // variables for border lines
+ SvxBorderLine aLeftLine;
+ SvxBorderLine aBottomLine;
+ SvxBorderLine aRightLine;
+ SvxBorderLine aTopLine;
+
+ // create single primitives per cell
+ for(aCellPos.mnRow = 0; aCellPos.mnRow < nRowCount; aCellPos.mnRow++)
+ {
+ for(aCellPos.mnCol = 0; aCellPos.mnCol < nColCount; aCellPos.mnCol++)
+ {
+ xCurrentCell.set(dynamic_cast< sdr::table::Cell* >(xTable->getCellByPosition(aCellPos.mnCol, aCellPos.mnRow).get()));
+
+ if(xCurrentCell.is() && !xCurrentCell->isMerged())
+ {
+ if(rTableLayouter.getCellArea(aCellPos, aCellArea))
+ {
+ // create cell transformation matrix
+ basegfx::B2DHomMatrix aCellMatrix;
+ aCellMatrix.set(0, 0, (double)aCellArea.getWidth());
+ aCellMatrix.set(1, 1, (double)aCellArea.getHeight());
+ aCellMatrix.set(0, 2, (double)aCellArea.getMinX() + aObjectRange.getMinX());
+ aCellMatrix.set(1, 2, (double)aCellArea.getMinY() + aObjectRange.getMinY());
+
+ // handle cell fillings and text
+ const SfxItemSet& rCellItemSet = xCurrentCell->GetItemSet();
+ const sal_uInt32 nTextIndex(nColCount * aCellPos.mnRow + aCellPos.mnCol);
+ const SdrText* pSdrText = rTableObj.getText(nTextIndex);
+ drawinglayer::attribute::SdrFillTextAttribute* pAttribute = 0;
+
+ if(pSdrText)
+ {
+ // #i101508# take cell's local text frame distances into account
+ const sal_Int32 nLeft(xCurrentCell->GetTextLeftDistance());
+ const sal_Int32 nRight(xCurrentCell->GetTextRightDistance());
+ const sal_Int32 nUpper(xCurrentCell->GetTextUpperDistance());
+ const sal_Int32 nLower(xCurrentCell->GetTextLowerDistance());
+
+ pAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
+ rCellItemSet,
+ pSdrText,
+ &nLeft,
+ &nUpper,
+ &nRight,
+ &nLower);
+ }
+ else
+ {
+ pAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
+ rCellItemSet,
+ pSdrText);
+ }
+
+ if(pAttribute)
+ {
+ if(pAttribute->isVisible())
+ {
+ const drawinglayer::primitive2d::Primitive2DReference xCellReference(new drawinglayer::primitive2d::SdrCellPrimitive2D(
+ aCellMatrix, *pAttribute));
+ xCellSequence[nCellInsert++] = xCellReference;
+ }
+
+ delete pAttribute;
+ }
+
+ // handle cell borders
+ const sal_Int32 nX(bIsRTL ? nColCount - aCellPos.mnCol : aCellPos.mnCol);
+ const sal_Int32 nY(aCellPos.mnRow);
+
+ // get access values for X,Y at the cell's end
+ const sal_Int32 nXSpan(xCurrentCell->getColumnSpan());
+ const sal_Int32 nYSpan(xCurrentCell->getRowSpan());
+ const sal_Int32 nXRight(bIsRTL ? nX - nXSpan : nX + nXSpan);
+ const sal_Int32 nYBottom(nY + nYSpan);
+
+ // get basic lines
+ impGetLine(aLeftLine, rTableLayouter, nX, nY, false, nColCount, nRowCount, bIsRTL);
+ impGetLine(aBottomLine, rTableLayouter, nX, nYBottom, true, nColCount, nRowCount, bIsRTL);
+ impGetLine(aRightLine, rTableLayouter, nXRight, nY, false, nColCount, nRowCount, bIsRTL);
+ impGetLine(aTopLine, rTableLayouter, nX, nY, true, nColCount, nRowCount, bIsRTL);
+
+ // create the primtive containing all data for one cell with borders
+ xBorderSequence[nBorderInsert++] = drawinglayer::primitive2d::Primitive2DReference(
+ new drawinglayer::primitive2d::SdrBorderlinePrimitive2D(
+ aCellMatrix,
+ aLeftLine,
+ aBottomLine,
+ aRightLine,
+ aTopLine,
+ bIsRTL ? nX == nColCount : 0 == nX,
+ nRowCount == nYBottom,
+ bIsRTL ? 0 == nXRight : nXRight == nColCount,
+ 0 == nY,
+ true));
+ }
+ }
+ }
+ }
+
+ // no empty references; reallocate sequences by used count
+ xCellSequence.realloc(nCellInsert);
+ xBorderSequence.realloc(nBorderInsert);
+
+ // append to target. We want fillings and text first
+ xRetval = xCellSequence;
+ drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, xBorderSequence);
+ }
+ }
+
+ if(xRetval.hasElements())
+ {
+ // check and create evtl. shadow for created content
+ drawinglayer::attribute::SdrShadowAttribute* pNewShadowAttribute = drawinglayer::primitive2d::createNewSdrShadowAttribute(rObjectItemSet);
+
+ if(pNewShadowAttribute)
+ {
+ xRetval = drawinglayer::primitive2d::createEmbeddedShadowPrimitive(xRetval, *pNewShadowAttribute);
+ delete pNewShadowAttribute;
+ }
+ }
+
+ return xRetval;
+ }
+
+ ViewContactOfTableObj::ViewContactOfTableObj(::sdr::table::SdrTableObj& rTableObj)
+ : ViewContactOfSdrObj(rTableObj)
+ {
+ }
+
+ ViewContactOfTableObj::~ViewContactOfTableObj()
+ {
+ }
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+// eof