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Diffstat (limited to 'svx/source/svdraw/svdotextdecomposition.cxx')
-rw-r--r-- | svx/source/svdraw/svdotextdecomposition.cxx | 1258 |
1 files changed, 1258 insertions, 0 deletions
diff --git a/svx/source/svdraw/svdotextdecomposition.cxx b/svx/source/svdraw/svdotextdecomposition.cxx new file mode 100644 index 000000000000..3675c7becac4 --- /dev/null +++ b/svx/source/svdraw/svdotextdecomposition.cxx @@ -0,0 +1,1258 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_svx.hxx" + +#include <svx/svdotext.hxx> +#include <svx/svdoutl.hxx> +#include <basegfx/vector/b2dvector.hxx> +#include <svx/sdr/primitive2d/sdrtextprimitive2d.hxx> +#include <drawinglayer/primitive2d/textprimitive2d.hxx> +#include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx> +#include <basegfx/range/b2drange.hxx> +#include <editeng/editstat.hxx> +#include <vcl/salbtype.hxx> +#include <svx/sdtfchim.hxx> +#include <svl/itemset.hxx> +#include <basegfx/polygon/b2dpolygontools.hxx> +#include <basegfx/polygon/b2dpolygon.hxx> +#include <drawinglayer/animation/animationtiming.hxx> +#include <basegfx/color/bcolor.hxx> +#include <vcl/svapp.hxx> +#include <editeng/eeitemid.hxx> +#include <editeng/escpitem.hxx> +#include <editeng/svxenum.hxx> +#include <editeng/flditem.hxx> +#include <drawinglayer/primitive2d/texthierarchyprimitive2d.hxx> +#include <vcl/metaact.hxx> +#include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx> +#include <drawinglayer/primitive2d/graphicprimitive2d.hxx> +#include <drawinglayer/primitive2d/textlayoutdevice.hxx> +#include <unoapi.hxx> +#include <drawinglayer/geometry/viewinformation2d.hxx> +#include <editeng/outlobj.hxx> +#include <basegfx/matrix/b2dhommatrixtools.hxx> + +////////////////////////////////////////////////////////////////////////////// +// helpers + +namespace +{ + drawinglayer::primitive2d::Primitive2DSequence impConvertVectorToPrimitive2DSequence(const std::vector< drawinglayer::primitive2d::BasePrimitive2D* >& rPrimitiveVector) + { + const sal_Int32 nCount(rPrimitiveVector.size()); + drawinglayer::primitive2d::Primitive2DSequence aRetval(nCount); + + for(sal_Int32 a(0L); a < nCount; a++) + { + aRetval[a] = drawinglayer::primitive2d::Primitive2DReference(rPrimitiveVector[a]); + } + + return aRetval; + } + + class impTextBreakupHandler + { + private: + std::vector< drawinglayer::primitive2d::BasePrimitive2D* > maTextPortionPrimitives; + std::vector< drawinglayer::primitive2d::BasePrimitive2D* > maLinePrimitives; + std::vector< drawinglayer::primitive2d::BasePrimitive2D* > maParagraphPrimitives; + + SdrOutliner& mrOutliner; + basegfx::B2DHomMatrix maNewTransformA; + basegfx::B2DHomMatrix maNewTransformB; + + // the visible area for contour text decomposition + basegfx::B2DVector maScale; + + // #SJ# ClipRange for BlockText decomposition; only text portions completely + // inside are to be accepted, so this is different from geometric clipping + // (which would allow e.g. upper parts of portions to remain). Only used for + // BlockText (see there) + basegfx::B2DRange maClipRange; + + DECL_LINK(decomposeContourTextPrimitive, DrawPortionInfo* ); + DECL_LINK(decomposeBlockTextPrimitive, DrawPortionInfo* ); + DECL_LINK(decomposeStretchTextPrimitive, DrawPortionInfo* ); + + DECL_LINK(decomposeContourBulletPrimitive, DrawBulletInfo* ); + DECL_LINK(decomposeBlockBulletPrimitive, DrawBulletInfo* ); + DECL_LINK(decomposeStretchBulletPrimitive, DrawBulletInfo* ); + + bool impIsUnderlineAbove(const Font& rFont) const; + void impCreateTextPortionPrimitive(const DrawPortionInfo& rInfo); + drawinglayer::primitive2d::BasePrimitive2D* impCheckFieldPrimitive(drawinglayer::primitive2d::BasePrimitive2D* pPrimitive, const DrawPortionInfo& rInfo) const; + void impFlushTextPortionPrimitivesToLinePrimitives(); + void impFlushLinePrimitivesToParagraphPrimitives(); + void impHandleDrawPortionInfo(const DrawPortionInfo& rInfo); + void impHandleDrawBulletInfo(const DrawBulletInfo& rInfo); + + public: + impTextBreakupHandler(SdrOutliner& rOutliner) + : maTextPortionPrimitives(), + maLinePrimitives(), + maParagraphPrimitives(), + mrOutliner(rOutliner), + maNewTransformA(), + maNewTransformB(), + maScale(), + maClipRange() + { + } + + void decomposeContourTextPrimitive(const basegfx::B2DHomMatrix& rNewTransformA, const basegfx::B2DHomMatrix& rNewTransformB, const basegfx::B2DVector& rScale) + { + maScale = rScale; + maNewTransformA = rNewTransformA; + maNewTransformB = rNewTransformB; + mrOutliner.SetDrawPortionHdl(LINK(this, impTextBreakupHandler, decomposeContourTextPrimitive)); + mrOutliner.SetDrawBulletHdl(LINK(this, impTextBreakupHandler, decomposeContourBulletPrimitive)); + mrOutliner.StripPortions(); + mrOutliner.SetDrawPortionHdl(Link()); + mrOutliner.SetDrawBulletHdl(Link()); + } + + void decomposeBlockTextPrimitive( + const basegfx::B2DHomMatrix& rNewTransformA, + const basegfx::B2DHomMatrix& rNewTransformB, + const basegfx::B2DRange& rClipRange) + { + maNewTransformA = rNewTransformA; + maNewTransformB = rNewTransformB; + maClipRange = rClipRange; + mrOutliner.SetDrawPortionHdl(LINK(this, impTextBreakupHandler, decomposeBlockTextPrimitive)); + mrOutliner.SetDrawBulletHdl(LINK(this, impTextBreakupHandler, decomposeBlockBulletPrimitive)); + mrOutliner.StripPortions(); + mrOutliner.SetDrawPortionHdl(Link()); + mrOutliner.SetDrawBulletHdl(Link()); + } + + void decomposeStretchTextPrimitive(const basegfx::B2DHomMatrix& rNewTransformA, const basegfx::B2DHomMatrix& rNewTransformB) + { + maNewTransformA = rNewTransformA; + maNewTransformB = rNewTransformB; + mrOutliner.SetDrawPortionHdl(LINK(this, impTextBreakupHandler, decomposeStretchTextPrimitive)); + mrOutliner.SetDrawBulletHdl(LINK(this, impTextBreakupHandler, decomposeStretchBulletPrimitive)); + mrOutliner.StripPortions(); + mrOutliner.SetDrawPortionHdl(Link()); + mrOutliner.SetDrawBulletHdl(Link()); + } + + drawinglayer::primitive2d::Primitive2DSequence getPrimitive2DSequence(); + }; + + bool impTextBreakupHandler::impIsUnderlineAbove(const Font& rFont) const + { + if(!rFont.IsVertical()) + { + return false; + } + + if((LANGUAGE_JAPANESE == rFont.GetLanguage()) || (LANGUAGE_JAPANESE == rFont.GetCJKContextLanguage())) + { + // the underline is right for Japanese only + return true; + } + + return false; + } + + void impTextBreakupHandler::impCreateTextPortionPrimitive(const DrawPortionInfo& rInfo) + { + if(rInfo.mrText.Len() && rInfo.mnTextLen) + { + basegfx::B2DVector aFontScaling; + drawinglayer::attribute::FontAttribute aFontAttribute( + drawinglayer::primitive2d::getFontAttributeFromVclFont( + aFontScaling, + rInfo.mrFont, + rInfo.IsRTL(), + false)); + basegfx::B2DHomMatrix aNewTransform; + + // add font scale to new transform + aNewTransform.scale(aFontScaling.getX(), aFontScaling.getY()); + + // look for proportional font scaling, evtl scale accordingly + if(100 != rInfo.mrFont.GetPropr()) + { + const double fFactor(rInfo.mrFont.GetPropr() / 100.0); + aNewTransform.scale(fFactor, fFactor); + } + + // apply font rotate + if(rInfo.mrFont.GetOrientation()) + { + aNewTransform.rotate(-rInfo.mrFont.GetOrientation() * F_PI1800); + } + + // look for escapement, evtl translate accordingly + if(rInfo.mrFont.GetEscapement()) + { + sal_Int16 nEsc(rInfo.mrFont.GetEscapement()); + + if(DFLT_ESC_AUTO_SUPER == nEsc) + { + nEsc = 33; + } + else if(DFLT_ESC_AUTO_SUB == nEsc) + { + nEsc = -20; + } + + if(nEsc > 100) + { + nEsc = 100; + } + else if(nEsc < -100) + { + nEsc = -100; + } + + const double fEscapement(nEsc / -100.0); + aNewTransform.translate(0.0, fEscapement * aFontScaling.getY()); + } + + // apply transformA + aNewTransform *= maNewTransformA; + + // apply local offset + aNewTransform.translate(rInfo.mrStartPos.X(), rInfo.mrStartPos.Y()); + + // also apply embedding object's transform + aNewTransform *= maNewTransformB; + + // prepare DXArray content. To make it independent from font size (and such from + // the text transformation), scale it to unit coordinates + ::std::vector< double > aDXArray; + static bool bDisableTextArray(false); + + if(!bDisableTextArray && rInfo.mpDXArray && rInfo.mnTextLen) + { + aDXArray.reserve(rInfo.mnTextLen); + + for(xub_StrLen a(0); a < rInfo.mnTextLen; a++) + { + aDXArray.push_back((double)rInfo.mpDXArray[a]); + } + } + + // create complex text primitive and append + const Color aFontColor(rInfo.mrFont.GetColor()); + const basegfx::BColor aBFontColor(aFontColor.getBColor()); + + // prepare wordLineMode (for underline and strikeout) + // NOT for bullet texts. It is set (this may be an error by itself), but needs to be suppressed to hinder e.g. '1)' + // to be splitted which would not look like the original + const bool bWordLineMode(rInfo.mrFont.IsWordLineMode() && !rInfo.mbEndOfBullet); + + // prepare new primitive + drawinglayer::primitive2d::BasePrimitive2D* pNewPrimitive = 0; + const bool bDecoratedIsNeeded( + UNDERLINE_NONE != rInfo.mrFont.GetOverline() + || UNDERLINE_NONE != rInfo.mrFont.GetUnderline() + || STRIKEOUT_NONE != rInfo.mrFont.GetStrikeout() + || EMPHASISMARK_NONE != (rInfo.mrFont.GetEmphasisMark() & EMPHASISMARK_STYLE) + || RELIEF_NONE != rInfo.mrFont.GetRelief() + || rInfo.mrFont.IsShadow() + || bWordLineMode); + + if(bDecoratedIsNeeded) + { + // TextDecoratedPortionPrimitive2D needed, prepare some more data + // get overline and underline color. If it's on automatic (0xffffffff) use FontColor instead + const Color aUnderlineColor(rInfo.maTextLineColor); + const basegfx::BColor aBUnderlineColor((0xffffffff == aUnderlineColor.GetColor()) ? aBFontColor : aUnderlineColor.getBColor()); + const Color aOverlineColor(rInfo.maOverlineColor); + const basegfx::BColor aBOverlineColor((0xffffffff == aOverlineColor.GetColor()) ? aBFontColor : aOverlineColor.getBColor()); + + // prepare overline and underline data + const drawinglayer::primitive2d::TextLine eFontOverline( + drawinglayer::primitive2d::mapFontUnderlineToTextLine(rInfo.mrFont.GetOverline())); + const drawinglayer::primitive2d::TextLine eFontUnderline( + drawinglayer::primitive2d::mapFontUnderlineToTextLine(rInfo.mrFont.GetUnderline())); + + // check UndelineAbove + const bool bUnderlineAbove( + drawinglayer::primitive2d::TEXT_LINE_NONE != eFontUnderline && impIsUnderlineAbove(rInfo.mrFont)); + + // prepare strikeout data + const drawinglayer::primitive2d::TextStrikeout eTextStrikeout( + drawinglayer::primitive2d::mapFontStrikeoutToTextStrikeout(rInfo.mrFont.GetStrikeout())); + + // prepare emphasis mark data + drawinglayer::primitive2d::TextEmphasisMark eTextEmphasisMark(drawinglayer::primitive2d::TEXT_EMPHASISMARK_NONE); + + switch(rInfo.mrFont.GetEmphasisMark() & EMPHASISMARK_STYLE) + { + case EMPHASISMARK_DOT : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_EMPHASISMARK_DOT; break; + case EMPHASISMARK_CIRCLE : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_EMPHASISMARK_CIRCLE; break; + case EMPHASISMARK_DISC : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_EMPHASISMARK_DISC; break; + case EMPHASISMARK_ACCENT : eTextEmphasisMark = drawinglayer::primitive2d::TEXT_EMPHASISMARK_ACCENT; break; + } + + const bool bEmphasisMarkAbove(rInfo.mrFont.GetEmphasisMark() & EMPHASISMARK_POS_ABOVE); + const bool bEmphasisMarkBelow(rInfo.mrFont.GetEmphasisMark() & EMPHASISMARK_POS_BELOW); + + // prepare font relief data + drawinglayer::primitive2d::TextRelief eTextRelief(drawinglayer::primitive2d::TEXT_RELIEF_NONE); + + switch(rInfo.mrFont.GetRelief()) + { + case RELIEF_EMBOSSED : eTextRelief = drawinglayer::primitive2d::TEXT_RELIEF_EMBOSSED; break; + case RELIEF_ENGRAVED : eTextRelief = drawinglayer::primitive2d::TEXT_RELIEF_ENGRAVED; break; + default : break; // RELIEF_NONE, FontRelief_FORCE_EQUAL_SIZE + } + + // prepare shadow/outline data + const bool bShadow(rInfo.mrFont.IsShadow()); + + // TextDecoratedPortionPrimitive2D is needed, create one + pNewPrimitive = new drawinglayer::primitive2d::TextDecoratedPortionPrimitive2D( + + // attributes for TextSimplePortionPrimitive2D + aNewTransform, + rInfo.mrText, + rInfo.mnTextStart, + rInfo.mnTextLen, + aDXArray, + aFontAttribute, + rInfo.mpLocale ? *rInfo.mpLocale : ::com::sun::star::lang::Locale(), + aBFontColor, + + // attributes for TextDecoratedPortionPrimitive2D + aBOverlineColor, + aBUnderlineColor, + eFontOverline, + eFontUnderline, + bUnderlineAbove, + eTextStrikeout, + bWordLineMode, + eTextEmphasisMark, + bEmphasisMarkAbove, + bEmphasisMarkBelow, + eTextRelief, + bShadow); + } + else + { + // TextSimplePortionPrimitive2D is enough + pNewPrimitive = new drawinglayer::primitive2d::TextSimplePortionPrimitive2D( + aNewTransform, + rInfo.mrText, + rInfo.mnTextStart, + rInfo.mnTextLen, + aDXArray, + aFontAttribute, + rInfo.mpLocale ? *rInfo.mpLocale : ::com::sun::star::lang::Locale(), + aBFontColor); + } + + if(rInfo.mbEndOfBullet) + { + // embed in TextHierarchyBulletPrimitive2D + const drawinglayer::primitive2d::Primitive2DReference aNewReference(pNewPrimitive); + const drawinglayer::primitive2d::Primitive2DSequence aNewSequence(&aNewReference, 1); + pNewPrimitive = new drawinglayer::primitive2d::TextHierarchyBulletPrimitive2D(aNewSequence); + } + + if(rInfo.mpFieldData) + { + pNewPrimitive = impCheckFieldPrimitive(pNewPrimitive, rInfo); + } + + maTextPortionPrimitives.push_back(pNewPrimitive); + + // support for WrongSpellVector. Create WrongSpellPrimitives as needed + if(rInfo.mpWrongSpellVector && !aDXArray.empty()) + { + const sal_uInt32 nSize(rInfo.mpWrongSpellVector->size()); + const sal_uInt32 nDXCount(aDXArray.size()); + const basegfx::BColor aSpellColor(1.0, 0.0, 0.0); // red, hard coded + + for(sal_uInt32 a(0); a < nSize; a++) + { + const EEngineData::WrongSpellClass& rCandidate = (*rInfo.mpWrongSpellVector)[a]; + + if(rCandidate.nStart >= rInfo.mnTextStart && rCandidate.nEnd >= rInfo.mnTextStart && rCandidate.nEnd > rCandidate.nStart) + { + const sal_uInt32 nStart(rCandidate.nStart - rInfo.mnTextStart); + const sal_uInt32 nEnd(rCandidate.nEnd - rInfo.mnTextStart); + double fStart(0.0); + double fEnd(0.0); + + if(nStart > 0 && nStart - 1 < nDXCount) + { + fStart = aDXArray[nStart - 1]; + } + + if(nEnd > 0 && nEnd - 1 < nDXCount) + { + fEnd = aDXArray[nEnd - 1]; + } + + if(!basegfx::fTools::equal(fStart, fEnd)) + { + if(rInfo.IsRTL()) + { + // #i98523# + // When the portion is RTL, mirror the redlining using the + // full portion width + const double fTextWidth(aDXArray[aDXArray.size() - 1]); + + fStart = fTextWidth - fStart; + fEnd = fTextWidth - fEnd; + } + + // need to take FontScaling out of values; it's already part of + // aNewTransform and would be double applied + const double fFontScaleX(aFontScaling.getX()); + + if(!basegfx::fTools::equal(fFontScaleX, 1.0) + && !basegfx::fTools::equalZero(fFontScaleX)) + { + fStart /= fFontScaleX; + fEnd /= fFontScaleX; + } + + maTextPortionPrimitives.push_back(new drawinglayer::primitive2d::WrongSpellPrimitive2D( + aNewTransform, + fStart, + fEnd, + aSpellColor)); + } + } + } + } + } + } + + drawinglayer::primitive2d::BasePrimitive2D* impTextBreakupHandler::impCheckFieldPrimitive(drawinglayer::primitive2d::BasePrimitive2D* pPrimitive, const DrawPortionInfo& rInfo) const + { + if(rInfo.mpFieldData) + { + // Support for FIELD_SEQ_BEGIN, FIELD_SEQ_END. If used, create a TextHierarchyFieldPrimitive2D + // which holds the field type and evtl. the URL + const SvxURLField* pURLField = dynamic_cast< const SvxURLField* >(rInfo.mpFieldData); + const SvxPageField* pPageField = dynamic_cast< const SvxPageField* >(rInfo.mpFieldData); + + // embed current primitive to a sequence + drawinglayer::primitive2d::Primitive2DSequence aSequence; + + if(pPrimitive) + { + aSequence.realloc(1); + aSequence[0] = drawinglayer::primitive2d::Primitive2DReference(pPrimitive); + } + + if(pURLField) + { + pPrimitive = new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence, drawinglayer::primitive2d::FIELD_TYPE_URL, pURLField->GetURL()); + } + else if(pPageField) + { + pPrimitive = new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence, drawinglayer::primitive2d::FIELD_TYPE_PAGE, String()); + } + else + { + pPrimitive = new drawinglayer::primitive2d::TextHierarchyFieldPrimitive2D(aSequence, drawinglayer::primitive2d::FIELD_TYPE_COMMON, String()); + } + } + + return pPrimitive; + } + + void impTextBreakupHandler::impFlushTextPortionPrimitivesToLinePrimitives() + { + // only create a line primitive when we had content; there is no need for + // empty line primitives (contrary to paragraphs, see below). + if(maTextPortionPrimitives.size()) + { + drawinglayer::primitive2d::Primitive2DSequence aLineSequence(impConvertVectorToPrimitive2DSequence(maTextPortionPrimitives)); + maTextPortionPrimitives.clear(); + maLinePrimitives.push_back(new drawinglayer::primitive2d::TextHierarchyLinePrimitive2D(aLineSequence)); + } + } + + void impTextBreakupHandler::impFlushLinePrimitivesToParagraphPrimitives() + { + // ALWAYS create a paragraph primitive, even when no content was added. This is done to + // have the correct paragraph count even with empty paragraphs. Those paragraphs will + // have an empty sub-PrimitiveSequence. + drawinglayer::primitive2d::Primitive2DSequence aParagraphSequence(impConvertVectorToPrimitive2DSequence(maLinePrimitives)); + maLinePrimitives.clear(); + maParagraphPrimitives.push_back(new drawinglayer::primitive2d::TextHierarchyParagraphPrimitive2D(aParagraphSequence)); + } + + void impTextBreakupHandler::impHandleDrawPortionInfo(const DrawPortionInfo& rInfo) + { + impCreateTextPortionPrimitive(rInfo); + + if(rInfo.mbEndOfLine || rInfo.mbEndOfParagraph) + { + impFlushTextPortionPrimitivesToLinePrimitives(); + } + + if(rInfo.mbEndOfParagraph) + { + impFlushLinePrimitivesToParagraphPrimitives(); + } + } + + void impTextBreakupHandler::impHandleDrawBulletInfo(const DrawBulletInfo& rInfo) + { + basegfx::B2DHomMatrix aNewTransform; + + // add size to new transform + aNewTransform.scale(rInfo.maBulletSize.getWidth(), rInfo.maBulletSize.getHeight()); + + // apply transformA + aNewTransform *= maNewTransformA; + + // apply local offset + aNewTransform.translate(rInfo.maBulletPosition.X(), rInfo.maBulletPosition.Y()); + + // also apply embedding object's transform + aNewTransform *= maNewTransformB; + + // prepare empty GraphicAttr + const GraphicAttr aGraphicAttr; + + // create GraphicPrimitive2D + const drawinglayer::primitive2d::Primitive2DReference aNewReference(new drawinglayer::primitive2d::GraphicPrimitive2D( + aNewTransform, + rInfo.maBulletGraphicObject, + aGraphicAttr)); + + // embed in TextHierarchyBulletPrimitive2D + const drawinglayer::primitive2d::Primitive2DSequence aNewSequence(&aNewReference, 1); + drawinglayer::primitive2d::BasePrimitive2D* pNewPrimitive = new drawinglayer::primitive2d::TextHierarchyBulletPrimitive2D(aNewSequence); + + // add to output + maTextPortionPrimitives.push_back(pNewPrimitive); + } + + IMPL_LINK(impTextBreakupHandler, decomposeContourTextPrimitive, DrawPortionInfo*, pInfo) + { + // for contour text, ignore (clip away) all portions which are below + // the visible area given by maScale + if(pInfo && (double)pInfo->mrStartPos.Y() < maScale.getY()) + { + impHandleDrawPortionInfo(*pInfo); + } + + return 0; + } + + IMPL_LINK(impTextBreakupHandler, decomposeBlockTextPrimitive, DrawPortionInfo*, pInfo) + { + if(pInfo) + { + // #SJ# Is clipping wanted? This is text clipping; only accept a portion + // if it's completely in the range + if(!maClipRange.isEmpty()) + { + // Test start position first; this allows to not get the text range at + // all if text is far outside + const basegfx::B2DPoint aStartPosition(pInfo->mrStartPos.X(), pInfo->mrStartPos.Y()); + + if(!maClipRange.isInside(aStartPosition)) + { + return 0; + } + + // Start position is inside. Get TextBoundRect and TopLeft next + drawinglayer::primitive2d::TextLayouterDevice aTextLayouterDevice; + aTextLayouterDevice.setFont(pInfo->mrFont); + + const basegfx::B2DRange aTextBoundRect( + aTextLayouterDevice.getTextBoundRect( + pInfo->mrText, pInfo->mnTextStart, pInfo->mnTextLen)); + const basegfx::B2DPoint aTopLeft(aTextBoundRect.getMinimum() + aStartPosition); + + if(!maClipRange.isInside(aTopLeft)) + { + return 0; + } + + // TopLeft is inside. Get BottomRight and check + const basegfx::B2DPoint aBottomRight(aTextBoundRect.getMaximum() + aStartPosition); + + if(!maClipRange.isInside(aBottomRight)) + { + return 0; + } + + // all inside, clip was successful + } + impHandleDrawPortionInfo(*pInfo); + } + + return 0; + } + + IMPL_LINK(impTextBreakupHandler, decomposeStretchTextPrimitive, DrawPortionInfo*, pInfo) + { + if(pInfo) + { + impHandleDrawPortionInfo(*pInfo); + } + + return 0; + } + + IMPL_LINK(impTextBreakupHandler, decomposeContourBulletPrimitive, DrawBulletInfo*, pInfo) + { + if(pInfo) + { + impHandleDrawBulletInfo(*pInfo); + } + + return 0; + } + + IMPL_LINK(impTextBreakupHandler, decomposeBlockBulletPrimitive, DrawBulletInfo*, pInfo) + { + if(pInfo) + { + impHandleDrawBulletInfo(*pInfo); + } + + return 0; + } + + IMPL_LINK(impTextBreakupHandler, decomposeStretchBulletPrimitive, DrawBulletInfo*, pInfo) + { + if(pInfo) + { + impHandleDrawBulletInfo(*pInfo); + } + + return 0; + } + + drawinglayer::primitive2d::Primitive2DSequence impTextBreakupHandler::getPrimitive2DSequence() + { + if(maTextPortionPrimitives.size()) + { + // collect non-closed lines + impFlushTextPortionPrimitivesToLinePrimitives(); + } + + if(maLinePrimitives.size()) + { + // collect non-closed paragraphs + impFlushLinePrimitivesToParagraphPrimitives(); + } + + return impConvertVectorToPrimitive2DSequence(maParagraphPrimitives); + } +} // end of anonymous namespace + +////////////////////////////////////////////////////////////////////////////// +// primitive decompositions + +void SdrTextObj::impDecomposeContourTextPrimitive( + drawinglayer::primitive2d::Primitive2DSequence& rTarget, + const drawinglayer::primitive2d::SdrContourTextPrimitive2D& rSdrContourTextPrimitive, + const drawinglayer::geometry::ViewInformation2D& aViewInformation) const +{ + // decompose matrix to have position and size of text + basegfx::B2DVector aScale, aTranslate; + double fRotate, fShearX; + rSdrContourTextPrimitive.getObjectTransform().decompose(aScale, aTranslate, fRotate, fShearX); + + // prepare contour polygon, force to non-mirrored for layouting + basegfx::B2DPolyPolygon aPolyPolygon(rSdrContourTextPrimitive.getUnitPolyPolygon()); + aPolyPolygon.transform(basegfx::tools::createScaleB2DHomMatrix(fabs(aScale.getX()), fabs(aScale.getY()))); + + // prepare outliner + SdrOutliner& rOutliner = ImpGetDrawOutliner(); + const Size aNullSize; + rOutliner.SetPaperSize(aNullSize); + rOutliner.SetPolygon(aPolyPolygon); + rOutliner.SetUpdateMode(true); + rOutliner.SetText(rSdrContourTextPrimitive.getOutlinerParaObject()); + + // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition + rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage())); + + // prepare matrices to apply to newly created primitives + basegfx::B2DHomMatrix aNewTransformA; + + // mirroring. We are now in the polygon sizes. When mirroring in X and Y, + // move the null point which was top left to bottom right. + const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0)); + const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0)); + + // in-between the translations of the single primitives will take place. Afterwards, + // the object's transformations need to be applied + const basegfx::B2DHomMatrix aNewTransformB(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( + bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0, + fShearX, fRotate, aTranslate.getX(), aTranslate.getY())); + + // now break up text primitives. + impTextBreakupHandler aConverter(rOutliner); + aConverter.decomposeContourTextPrimitive(aNewTransformA, aNewTransformB, aScale); + + // cleanup outliner + rOutliner.Clear(); + rOutliner.setVisualizedPage(0); + + rTarget = aConverter.getPrimitive2DSequence(); +} + +void SdrTextObj::impDecomposeBlockTextPrimitive( + drawinglayer::primitive2d::Primitive2DSequence& rTarget, + const drawinglayer::primitive2d::SdrBlockTextPrimitive2D& rSdrBlockTextPrimitive, + const drawinglayer::geometry::ViewInformation2D& aViewInformation) const +{ + // decompose matrix to have position and size of text + basegfx::B2DVector aScale, aTranslate; + double fRotate, fShearX; + rSdrBlockTextPrimitive.getTextRangeTransform().decompose(aScale, aTranslate, fRotate, fShearX); + + // use B2DRange aAnchorTextRange for calculations + basegfx::B2DRange aAnchorTextRange(aTranslate); + aAnchorTextRange.expand(aTranslate + aScale); + + // prepare outliner + const bool bIsCell(rSdrBlockTextPrimitive.getCellText()); + SdrOutliner& rOutliner = ImpGetDrawOutliner(); + SdrTextHorzAdjust eHAdj = rSdrBlockTextPrimitive.getSdrTextHorzAdjust(); + SdrTextVertAdjust eVAdj = rSdrBlockTextPrimitive.getSdrTextVertAdjust(); + const sal_uInt32 nOriginalControlWord(rOutliner.GetControlWord()); + const Size aNullSize; + + // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition + rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage())); + rOutliner.SetFixedCellHeight(rSdrBlockTextPrimitive.isFixedCellHeight()); + rOutliner.SetControlWord(nOriginalControlWord|EE_CNTRL_AUTOPAGESIZE); + rOutliner.SetMinAutoPaperSize(aNullSize); + rOutliner.SetMaxAutoPaperSize(Size(1000000,1000000)); + + // add one to rage sizes to get back to the old Rectangle and outliner measurements + const sal_uInt32 nAnchorTextWidth(FRound(aAnchorTextRange.getWidth() + 1L)); + const sal_uInt32 nAnchorTextHeight(FRound(aAnchorTextRange.getHeight() + 1L)); + const bool bVerticalWritintg(rSdrBlockTextPrimitive.getOutlinerParaObject().IsVertical()); + const Size aAnchorTextSize(Size(nAnchorTextWidth, nAnchorTextHeight)); + + if(bIsCell) + { + // cell text is formated neither like a text object nor like a object + // text, so use a special setup here + rOutliner.SetMaxAutoPaperSize(aAnchorTextSize); + + // #i106214# To work with an unchangeable PaperSize (CellSize in + // this case) Set(Min|Max)AutoPaperSize and SetPaperSize have to be used. + // #i106214# This was not completely correct; to still measure the real + // text height to allow vertical adjust (and vice versa for VerticalWritintg) + // only one aspect has to be set, but the other one to zero + if(bVerticalWritintg) + { + // measure the horizontal text size + rOutliner.SetMinAutoPaperSize(Size(0, aAnchorTextSize.Height())); + } + else + { + // measure the vertical text size + rOutliner.SetMinAutoPaperSize(Size(aAnchorTextSize.Width(), 0)); + } + + rOutliner.SetPaperSize(aAnchorTextSize); + rOutliner.SetUpdateMode(true); + rOutliner.SetText(rSdrBlockTextPrimitive.getOutlinerParaObject()); + } + else + { + // check if block text is used (only one of them can be true) + const bool bHorizontalIsBlock(SDRTEXTHORZADJUST_BLOCK == eHAdj && !bVerticalWritintg); + const bool bVerticalIsBlock(SDRTEXTVERTADJUST_BLOCK == eVAdj && bVerticalWritintg); + + // set minimal paper size hor/ver if needed + if(bHorizontalIsBlock) + { + rOutliner.SetMinAutoPaperSize(Size(nAnchorTextWidth, 0)); + } + else if(bVerticalIsBlock) + { + rOutliner.SetMinAutoPaperSize(Size(0, nAnchorTextHeight)); + } + + if((rSdrBlockTextPrimitive.getWordWrap() || IsTextFrame()) && !rSdrBlockTextPrimitive.getUnlimitedPage()) + { + // #i103454# maximal paper size hor/ver needs to be limited to text + // frame size. If it's block text, still allow the 'other' direction + // to grow to get a correct real text size when using GetPaperSize(). + // When just using aAnchorTextSize as maximum, GetPaperSize() + // would just return aAnchorTextSize again: this means, the wanted + // 'measurement' of the real size of block text would not work + Size aMaxAutoPaperSize(aAnchorTextSize); + + if(bHorizontalIsBlock) + { + // allow to grow vertical for horizontal blocks + aMaxAutoPaperSize.setHeight(1000000); + } + else if(bVerticalIsBlock) + { + // allow to grow horizontal for vertical blocks + aMaxAutoPaperSize.setWidth(1000000); + } + + rOutliner.SetMaxAutoPaperSize(aMaxAutoPaperSize); + } + + rOutliner.SetPaperSize(aNullSize); + rOutliner.SetUpdateMode(true); + rOutliner.SetText(rSdrBlockTextPrimitive.getOutlinerParaObject()); + } + + rOutliner.SetControlWord(nOriginalControlWord); + + // now get back the layouted text size from outliner + const Size aOutlinerTextSiz(rOutliner.GetPaperSize()); + const basegfx::B2DVector aOutlinerScale(aOutlinerTextSiz.Width(), aOutlinerTextSiz.Height()); + basegfx::B2DVector aAdjustTranslate(0.0, 0.0); + + // For draw objects containing text correct hor/ver alignment if text is bigger + // than the object itself. Without that correction, the text would always be + // formatted to the left edge (or top edge when vertical) of the draw object. + if(!IsTextFrame() && !bIsCell) + { + if(aAnchorTextRange.getWidth() < aOutlinerScale.getX() && !bVerticalWritintg) + { + // Horizontal case here. Correct only if eHAdj == SDRTEXTHORZADJUST_BLOCK, + // else the alignment is wanted. + if(SDRTEXTHORZADJUST_BLOCK == eHAdj) + { + eHAdj = SDRTEXTHORZADJUST_CENTER; + } + } + + if(aAnchorTextRange.getHeight() < aOutlinerScale.getY() && bVerticalWritintg) + { + // Vertical case here. Correct only if eHAdj == SDRTEXTVERTADJUST_BLOCK, + // else the alignment is wanted. + if(SDRTEXTVERTADJUST_BLOCK == eVAdj) + { + eVAdj = SDRTEXTVERTADJUST_CENTER; + } + } + } + + // correct horizontal translation using the now known text size + if(SDRTEXTHORZADJUST_CENTER == eHAdj || SDRTEXTHORZADJUST_RIGHT == eHAdj) + { + const double fFree(aAnchorTextRange.getWidth() - aOutlinerScale.getX()); + + if(SDRTEXTHORZADJUST_CENTER == eHAdj) + { + aAdjustTranslate.setX(fFree / 2.0); + } + + if(SDRTEXTHORZADJUST_RIGHT == eHAdj) + { + aAdjustTranslate.setX(fFree); + } + } + + // correct vertical translation using the now known text size + if(SDRTEXTVERTADJUST_CENTER == eVAdj || SDRTEXTVERTADJUST_BOTTOM == eVAdj) + { + const double fFree(aAnchorTextRange.getHeight() - aOutlinerScale.getY()); + + if(SDRTEXTVERTADJUST_CENTER == eVAdj) + { + aAdjustTranslate.setY(fFree / 2.0); + } + + if(SDRTEXTVERTADJUST_BOTTOM == eVAdj) + { + aAdjustTranslate.setY(fFree); + } + } + + // prepare matrices to apply to newly created primitives. aNewTransformA + // will get coordinates in aOutlinerScale size and positive in X, Y. + // Translate relative to given primitive to get same rotation and shear + // as the master shape we are working on. For vertical, use the top-right + // corner + const double fStartInX(bVerticalWritintg ? aAdjustTranslate.getX() + aOutlinerScale.getX() : aAdjustTranslate.getX()); + const basegfx::B2DTuple aAdjOffset(fStartInX, aAdjustTranslate.getY()); + basegfx::B2DHomMatrix aNewTransformA(basegfx::tools::createTranslateB2DHomMatrix(aAdjOffset.getX(), aAdjOffset.getY())); + + // mirroring. We are now in aAnchorTextRange sizes. When mirroring in X and Y, + // move the null point which was top left to bottom right. + const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0)); + const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0)); + + // in-between the translations of the single primitives will take place. Afterwards, + // the object's transformations need to be applied + const basegfx::B2DHomMatrix aNewTransformB(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( + bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0, + fShearX, fRotate, aTranslate.getX(), aTranslate.getY())); + + // #SJ# create ClipRange (if needed) + basegfx::B2DRange aClipRange; + + if(rSdrBlockTextPrimitive.getClipOnBounds()) + { + aClipRange.expand(-aAdjOffset); + aClipRange.expand(basegfx::B2DTuple(aAnchorTextSize.Width(), aAnchorTextSize.Height()) - aAdjOffset); + } + + // now break up text primitives. + impTextBreakupHandler aConverter(rOutliner); + aConverter.decomposeBlockTextPrimitive(aNewTransformA, aNewTransformB, aClipRange); + + // cleanup outliner + rOutliner.Clear(); + rOutliner.setVisualizedPage(0); + + rTarget = aConverter.getPrimitive2DSequence(); +} + +void SdrTextObj::impDecomposeStretchTextPrimitive( + drawinglayer::primitive2d::Primitive2DSequence& rTarget, + const drawinglayer::primitive2d::SdrStretchTextPrimitive2D& rSdrStretchTextPrimitive, + const drawinglayer::geometry::ViewInformation2D& aViewInformation) const +{ + // decompose matrix to have position and size of text + basegfx::B2DVector aScale, aTranslate; + double fRotate, fShearX; + rSdrStretchTextPrimitive.getTextRangeTransform().decompose(aScale, aTranslate, fRotate, fShearX); + + // use non-mirrored B2DRange aAnchorTextRange for calculations + basegfx::B2DRange aAnchorTextRange(aTranslate); + aAnchorTextRange.expand(aTranslate + aScale); + + // prepare outliner + SdrOutliner& rOutliner = ImpGetDrawOutliner(); + const sal_uInt32 nOriginalControlWord(rOutliner.GetControlWord()); + const Size aNullSize; + + rOutliner.SetControlWord(nOriginalControlWord|EE_CNTRL_STRETCHING|EE_CNTRL_AUTOPAGESIZE); + rOutliner.SetFixedCellHeight(rSdrStretchTextPrimitive.isFixedCellHeight()); + rOutliner.SetMinAutoPaperSize(aNullSize); + rOutliner.SetMaxAutoPaperSize(Size(1000000,1000000)); + rOutliner.SetPaperSize(aNullSize); + rOutliner.SetUpdateMode(true); + rOutliner.SetText(rSdrStretchTextPrimitive.getOutlinerParaObject()); + + // set visualizing page at Outliner; needed e.g. for PageNumberField decomposition + rOutliner.setVisualizedPage(GetSdrPageFromXDrawPage(aViewInformation.getVisualizedPage())); + + // now get back the layouted text size from outliner + const Size aOutlinerTextSiz(rOutliner.CalcTextSize()); + const basegfx::B2DVector aOutlinerScale( + basegfx::fTools::equalZero(aOutlinerTextSiz.Width()) ? 1.0 : aOutlinerTextSiz.Width(), + basegfx::fTools::equalZero(aOutlinerTextSiz.Height()) ? 1.0 : aOutlinerTextSiz.Height()); + + // prepare matrices to apply to newly created primitives + basegfx::B2DHomMatrix aNewTransformA; + + // #i101957# Check for vertical text. If used, aNewTransformA + // needs to translate the text initially around object width to orient + // it relative to the topper right instead of the topper left + const bool bVertical(rSdrStretchTextPrimitive.getOutlinerParaObject().IsVertical()); + + if(bVertical) + { + aNewTransformA.translate(aScale.getX(), 0.0); + } + + // calculate global char stretching scale parameters. Use non-mirrored sizes + // to layout without mirroring + const double fScaleX(fabs(aScale.getX()) / aOutlinerScale.getX()); + const double fScaleY(fabs(aScale.getY()) / aOutlinerScale.getY()); + rOutliner.SetGlobalCharStretching((sal_Int16)FRound(fScaleX * 100.0), (sal_Int16)FRound(fScaleY * 100.0)); + + // mirroring. We are now in aAnchorTextRange sizes. When mirroring in X and Y, + // move the null point which was top left to bottom right. + const bool bMirrorX(basegfx::fTools::less(aScale.getX(), 0.0)); + const bool bMirrorY(basegfx::fTools::less(aScale.getY(), 0.0)); + + // in-between the translations of the single primitives will take place. Afterwards, + // the object's transformations need to be applied + const basegfx::B2DHomMatrix aNewTransformB(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( + bMirrorX ? -1.0 : 1.0, bMirrorY ? -1.0 : 1.0, + fShearX, fRotate, aTranslate.getX(), aTranslate.getY())); + + // now break up text primitives. + impTextBreakupHandler aConverter(rOutliner); + aConverter.decomposeStretchTextPrimitive(aNewTransformA, aNewTransformB); + + // cleanup outliner + rOutliner.SetControlWord(nOriginalControlWord); + rOutliner.Clear(); + rOutliner.setVisualizedPage(0); + + rTarget = aConverter.getPrimitive2DSequence(); +} + +////////////////////////////////////////////////////////////////////////////// +// timing generators +#define ENDLESS_LOOP (0xffffffff) +#define ENDLESS_TIME ((double)0xffffffff) +#define PIXEL_DPI (96.0) + +void SdrTextObj::impGetBlinkTextTiming(drawinglayer::animation::AnimationEntryList& rAnimList) const +{ + if(SDRTEXTANI_BLINK == GetTextAniKind()) + { + // get values + const SfxItemSet& rSet = GetObjectItemSet(); + const sal_uInt32 nRepeat((sal_uInt32)((SdrTextAniCountItem&)rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue()); + bool bVisisbleWhenStopped(((SdrTextAniStopInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue()); + double fDelay((double)((SdrTextAniDelayItem&)rSet.Get(SDRATTR_TEXT_ANIDELAY)).GetValue()); + + if(0.0 == fDelay) + { + // use default + fDelay = 250.0; + } + + // prepare loop and add + drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat : ENDLESS_LOOP); + drawinglayer::animation::AnimationEntryFixed aStart(fDelay, 0.0); + aLoop.append(aStart); + drawinglayer::animation::AnimationEntryFixed aEnd(fDelay, 1.0); + aLoop.append(aEnd); + rAnimList.append(aLoop); + + // add stopped state if loop is not endless + if(0L != nRepeat) + { + drawinglayer::animation::AnimationEntryFixed aStop(ENDLESS_TIME, bVisisbleWhenStopped ? 0.0 : 1.0); + rAnimList.append(aStop); + } + } +} + +void impCreateScrollTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, bool bForward, double fTimeFullPath, double fFrequency) +{ + bool bVisisbleWhenStopped(((SdrTextAniStopInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue()); + bool bVisisbleWhenStarted(((SdrTextAniStartInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE )).GetValue()); + const sal_uInt32 nRepeat(((SdrTextAniCountItem&)rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue()); + + if(bVisisbleWhenStarted) + { + // move from center to outside + drawinglayer::animation::AnimationEntryLinear aInOut(fTimeFullPath * 0.5, fFrequency, 0.5, bForward ? 1.0 : 0.0); + rAnimList.append(aInOut); + } + + // loop. In loop, move through + if(nRepeat || 0L == nRepeat) + { + drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat : ENDLESS_LOOP); + drawinglayer::animation::AnimationEntryLinear aThrough(fTimeFullPath, fFrequency, bForward ? 0.0 : 1.0, bForward ? 1.0 : 0.0); + aLoop.append(aThrough); + rAnimList.append(aLoop); + } + + if(0L != nRepeat && bVisisbleWhenStopped) + { + // move from outside to center + drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, bForward ? 0.0 : 1.0, 0.5); + rAnimList.append(aOutIn); + + // add timing for staying at the end + drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); + rAnimList.append(aEnd); + } +} + +void impCreateAlternateTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, double fRelativeTextLength, bool bForward, double fTimeFullPath, double fFrequency) +{ + if(basegfx::fTools::more(fRelativeTextLength, 0.5)) + { + // this is the case when fTextLength > fFrameLength, text is bigger than animation frame. + // In that case, correct direction + bForward = !bForward; + } + + const double fStartPosition(bForward ? fRelativeTextLength : 1.0 - fRelativeTextLength); + const double fEndPosition(bForward ? 1.0 - fRelativeTextLength : fRelativeTextLength); + bool bVisisbleWhenStopped(((SdrTextAniStopInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE)).GetValue()); + bool bVisisbleWhenStarted(((SdrTextAniStartInsideItem&)rSet.Get(SDRATTR_TEXT_ANISTOPINSIDE )).GetValue()); + const sal_uInt32 nRepeat(((SdrTextAniCountItem&)rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue()); + + if(!bVisisbleWhenStarted) + { + // move from outside to center + drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, bForward ? 0.0 : 1.0, 0.5); + rAnimList.append(aOutIn); + } + + // loop. In loop, move out and in again. fInnerMovePath may be negative when text is bigger then frame, + // so use absolute value + const double fInnerMovePath(fabs(1.0 - (fRelativeTextLength * 2.0))); + const double fTimeForInnerPath(fTimeFullPath * fInnerMovePath); + const double fHalfInnerPath(fTimeForInnerPath * 0.5); + const sal_uInt32 nDoubleRepeat(nRepeat / 2L); + + if(nDoubleRepeat || 0L == nRepeat) + { + // double forth and back loop + drawinglayer::animation::AnimationEntryLoop aLoop(nDoubleRepeat ? nDoubleRepeat : ENDLESS_LOOP); + drawinglayer::animation::AnimationEntryLinear aTime0(fHalfInnerPath, fFrequency, 0.5, fEndPosition); + aLoop.append(aTime0); + drawinglayer::animation::AnimationEntryLinear aTime1(fTimeForInnerPath, fFrequency, fEndPosition, fStartPosition); + aLoop.append(aTime1); + drawinglayer::animation::AnimationEntryLinear aTime2(fHalfInnerPath, fFrequency, fStartPosition, 0.5); + aLoop.append(aTime2); + rAnimList.append(aLoop); + } + + if(nRepeat % 2L) + { + // repeat is uneven, so we need one more forth and back to center + drawinglayer::animation::AnimationEntryLinear aTime0(fHalfInnerPath, fFrequency, 0.5, fEndPosition); + rAnimList.append(aTime0); + drawinglayer::animation::AnimationEntryLinear aTime1(fHalfInnerPath, fFrequency, fEndPosition, 0.5); + rAnimList.append(aTime1); + } + + if(0L != nRepeat) + { + if(bVisisbleWhenStopped) + { + // add timing for staying at the end + drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); + rAnimList.append(aEnd); + } + else + { + // move from center to outside + drawinglayer::animation::AnimationEntryLinear aInOut(fTimeFullPath * 0.5, fFrequency, 0.5, bForward ? 1.0 : 0.0); + rAnimList.append(aInOut); + } + } +} + +void impCreateSlideTiming(const SfxItemSet& rSet, drawinglayer::animation::AnimationEntryList& rAnimList, bool bForward, double fTimeFullPath, double fFrequency) +{ + // move in from outside, start outside + const double fStartPosition(bForward ? 0.0 : 1.0); + const sal_uInt32 nRepeat(((SdrTextAniCountItem&)rSet.Get(SDRATTR_TEXT_ANICOUNT)).GetValue()); + + // move from outside to center + drawinglayer::animation::AnimationEntryLinear aOutIn(fTimeFullPath * 0.5, fFrequency, fStartPosition, 0.5); + rAnimList.append(aOutIn); + + // loop. In loop, move out and in again + if(nRepeat > 1L || 0L == nRepeat) + { + drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat - 1L : ENDLESS_LOOP); + drawinglayer::animation::AnimationEntryLinear aTime0(fTimeFullPath * 0.5, fFrequency, 0.5, fStartPosition); + aLoop.append(aTime0); + drawinglayer::animation::AnimationEntryLinear aTime1(fTimeFullPath * 0.5, fFrequency, fStartPosition, 0.5); + aLoop.append(aTime1); + rAnimList.append(aLoop); + } + + // always visible when stopped, so add timing for staying at the end when not endless + if(0L != nRepeat) + { + drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); + rAnimList.append(aEnd); + } +} + +void SdrTextObj::impGetScrollTextTiming(drawinglayer::animation::AnimationEntryList& rAnimList, double fFrameLength, double fTextLength) const +{ + const SdrTextAniKind eAniKind(GetTextAniKind()); + + if(SDRTEXTANI_SCROLL == eAniKind || SDRTEXTANI_ALTERNATE == eAniKind || SDRTEXTANI_SLIDE == eAniKind) + { + // get data. Goal is to calculate fTimeFullPath which is the time needed to + // move animation from (0.0) to (1.0) state + const SfxItemSet& rSet = GetObjectItemSet(); + double fAnimationDelay((double)((SdrTextAniDelayItem&)rSet.Get(SDRATTR_TEXT_ANIDELAY)).GetValue()); + double fSingleStepWidth((double)((SdrTextAniAmountItem&)rSet.Get(SDRATTR_TEXT_ANIAMOUNT)).GetValue()); + const SdrTextAniDirection eDirection(GetTextAniDirection()); + const bool bForward(SDRTEXTANI_RIGHT == eDirection || SDRTEXTANI_DOWN == eDirection); + + if(basegfx::fTools::equalZero(fAnimationDelay)) + { + // default to 1/20 second + fAnimationDelay = 50.0; + } + + if(basegfx::fTools::less(fSingleStepWidth, 0.0)) + { + // data is in pixels, convert to logic. Imply PIXEL_DPI dpi. + // It makes no sense to keep the view-transformation centered + // definitions, so get rid of them here. + fSingleStepWidth = (-fSingleStepWidth * (2540.0 / PIXEL_DPI)); + } + + if(basegfx::fTools::equalZero(fSingleStepWidth)) + { + // default to 1 milimeter + fSingleStepWidth = 100.0; + } + + // use the length of the full animation path and the number of steps + // to get the full path time + const double fFullPathLength(fFrameLength + fTextLength); + const double fNumberOfSteps(fFullPathLength / fSingleStepWidth); + double fTimeFullPath(fNumberOfSteps * fAnimationDelay); + + if(fTimeFullPath < fAnimationDelay) + { + fTimeFullPath = fAnimationDelay; + } + + switch(eAniKind) + { + case SDRTEXTANI_SCROLL : + { + impCreateScrollTiming(rSet, rAnimList, bForward, fTimeFullPath, fAnimationDelay); + break; + } + case SDRTEXTANI_ALTERNATE : + { + double fRelativeTextLength(fTextLength / (fFrameLength + fTextLength)); + impCreateAlternateTiming(rSet, rAnimList, fRelativeTextLength, bForward, fTimeFullPath, fAnimationDelay); + break; + } + case SDRTEXTANI_SLIDE : + { + impCreateSlideTiming(rSet, rAnimList, bForward, fTimeFullPath, fAnimationDelay); + break; + } + default : break; // SDRTEXTANI_NONE, SDRTEXTANI_BLINK + } + } +} + +////////////////////////////////////////////////////////////////////////////// +// eof |