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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+#include <svx/sdrhittesthelper.hxx>
+#include <svx/obj3d.hxx>
+#include <svx/helperhittest3d.hxx>
+#include <svx/sdrpagewindow.hxx>
+#include <svx/sdr/contact/viewobjectcontact.hxx>
+#include <svx/sdr/contact/displayinfo.hxx>
+#include <svx/sdr/contact/objectcontact.hxx>
+#include <drawinglayer/processor2d/hittestprocessor2d.hxx>
+#include <svx/svdpagv.hxx>
+#include <svx/sdr/contact/viewcontact.hxx>
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// #i101872# new Object HitTest as View-tooling
+
+SdrObject* SdrObjectPrimitiveHit(
+ const SdrObject& rObject,
+ const Point& rPnt,
+ sal_uInt16 nTol,
+ const SdrPageView& rSdrPageView,
+ const SetOfByte* pVisiLayer,
+ bool bTextOnly)
+{
+ SdrObject* pResult = 0;
+
+ if(rObject.GetSubList() && rObject.GetSubList()->GetObjCount())
+ {
+ // group or scene with content. Single 3D objects also have a
+ // true == rObject.GetSubList(), but no content
+ pResult = SdrObjListPrimitiveHit(*rObject.GetSubList(), rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly);
+ }
+ else
+ {
+ if(!pVisiLayer || pVisiLayer->IsSet(rObject.GetLayer()))
+ {
+ // single object, 3d object, empty scene or empty group. Check if
+ // it's a single 3D object
+ const E3dCompoundObject* pE3dCompoundObject = dynamic_cast< const E3dCompoundObject* >(&rObject);
+
+ if(pE3dCompoundObject)
+ {
+ const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y());
+
+ if(checkHitSingle3DObject(aHitPosition, *pE3dCompoundObject))
+ {
+ pResult = const_cast< E3dCompoundObject* >(pE3dCompoundObject);
+ }
+ }
+ else
+ {
+ // not a single 3D object; Check in first PageWindow using prmitives (only SC
+ // with split views uses multiple PageWindows nowadays)
+ if(rSdrPageView.PageWindowCount())
+ {
+ const double fLogicTolerance(nTol);
+ const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y());
+ const sdr::contact::ViewObjectContact& rVOC = rObject.GetViewContact().GetViewObjectContact(
+ rSdrPageView.GetPageWindow(0)->GetObjectContact());
+
+ if(ViewObjectContactPrimitiveHit(rVOC, aHitPosition, fLogicTolerance, bTextOnly))
+ {
+ pResult = const_cast< SdrObject* >(&rObject);
+ }
+ }
+ }
+ }
+ }
+
+ return pResult;
+}
+
+/////////////////////////////////////////////////////////////////////
+
+SdrObject* SdrObjListPrimitiveHit(
+ const SdrObjList& rList,
+ const Point& rPnt,
+ sal_uInt16 nTol,
+ const SdrPageView& rSdrPageView,
+ const SetOfByte* pVisiLayer,
+ bool bTextOnly)
+{
+ sal_uInt32 nObjNum(rList.GetObjCount());
+ SdrObject* pRetval = 0;
+
+ while(!pRetval && nObjNum > 0)
+ {
+ nObjNum--;
+ SdrObject* pObj = rList.GetObj(nObjNum);
+
+ pRetval = SdrObjectPrimitiveHit(*pObj, rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly);
+ }
+
+ return pRetval;
+}
+
+/////////////////////////////////////////////////////////////////////
+
+bool ViewObjectContactPrimitiveHit(
+ const sdr::contact::ViewObjectContact& rVOC,
+ const basegfx::B2DPoint& rHitPosition,
+ double fLogicHitTolerance,
+ bool bTextOnly)
+{
+ basegfx::B2DRange aObjectRange(rVOC.getObjectRange());
+
+ if(!aObjectRange.isEmpty())
+ {
+ // first do a rough B2DRange based HitTest; do not forget to
+ // include the HitTolerance if given
+ if(basegfx::fTools::more(fLogicHitTolerance, 0.0))
+ {
+ aObjectRange.grow(fLogicHitTolerance);
+ }
+
+ if(aObjectRange.isInside(rHitPosition))
+ {
+ // get primitive sequence
+ sdr::contact::DisplayInfo aDisplayInfo;
+ const drawinglayer::primitive2d::Primitive2DSequence& rSequence(rVOC.getPrimitive2DSequence(aDisplayInfo));
+
+ if(rSequence.hasElements())
+ {
+ // create a HitTest processor
+ const drawinglayer::geometry::ViewInformation2D& rViewInformation2D = rVOC.GetObjectContact().getViewInformation2D();
+ drawinglayer::processor2d::HitTestProcessor2D aHitTestProcessor2D(
+ rViewInformation2D,
+ rHitPosition,
+ fLogicHitTolerance,
+ bTextOnly);
+
+ // feed it with the primitives
+ aHitTestProcessor2D.process(rSequence);
+
+ // deliver result
+ return aHitTestProcessor2D.getHit();
+ }
+ }
+ }
+
+ return false;
+}
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+// eof