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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+#include "gradtrns.hxx"
+#include <svx/svdobj.hxx>
+#include <basegfx/range/b2drange.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/matrix/b2dhommatrixtools.hxx>
+#include <vcl/salbtype.hxx> // FRound
+
+//////////////////////////////////////////////////////////////////////////////
+
+void GradTransformer::GradToVec(GradTransGradient& rG, GradTransVector& rV, const SdrObject* pObj)
+{
+ // handle start color
+ rV.aCol1 = rG.aGradient.GetStartColor();
+ if(100 != rG.aGradient.GetStartIntens())
+ {
+ const double fFact((double)rG.aGradient.GetStartIntens() / 100.0);
+ rV.aCol1 = Color(rV.aCol1.getBColor() * fFact);
+ }
+
+ // handle end color
+ rV.aCol2 = rG.aGradient.GetEndColor();
+ if(100 != rG.aGradient.GetEndIntens())
+ {
+ const double fFact((double)rG.aGradient.GetEndIntens() / 100.0);
+ rV.aCol2 = Color(rV.aCol2.getBColor() * fFact);
+ }
+
+ // calc the basic positions
+ const Rectangle aObjectSnapRectangle(pObj->GetSnapRect());
+ const basegfx::B2DRange aRange(aObjectSnapRectangle.Left(), aObjectSnapRectangle.Top(), aObjectSnapRectangle.Right(), aObjectSnapRectangle.Bottom());
+ const basegfx::B2DPoint aCenter(aRange.getCenter());
+ basegfx::B2DPoint aStartPos, aEndPos;
+
+ switch(rG.aGradient.GetGradientStyle())
+ {
+ case XGRAD_LINEAR :
+ {
+ aStartPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMinY());
+ aEndPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY());
+
+ if(rG.aGradient.GetBorder())
+ {
+ basegfx::B2DVector aFullVec(aStartPos - aEndPos);
+ const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0;
+ aFullVec.normalize();
+ aStartPos = aEndPos + (aFullVec * fLen);
+ }
+
+ if(rG.aGradient.GetAngle())
+ {
+ const double fAngle = (double)rG.aGradient.GetAngle() * (F_PI180 / 10.0);
+ const basegfx::B2DHomMatrix aTransformation(basegfx::tools::createRotateAroundPoint(aCenter, -fAngle));
+
+ aStartPos *= aTransformation;
+ aEndPos *= aTransformation;
+ }
+ break;
+ }
+ case XGRAD_AXIAL :
+ {
+ aStartPos = aCenter;
+ aEndPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY());
+
+ if(rG.aGradient.GetBorder())
+ {
+ basegfx::B2DVector aFullVec(aEndPos - aStartPos);
+ const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0;
+ aFullVec.normalize();
+ aEndPos = aStartPos + (aFullVec * fLen);
+ }
+
+ if(rG.aGradient.GetAngle())
+ {
+ const double fAngle = (double)rG.aGradient.GetAngle() * (F_PI180 / 10.0);
+ const basegfx::B2DHomMatrix aTransformation(basegfx::tools::createRotateAroundPoint(aCenter, -fAngle));
+
+ aStartPos *= aTransformation;
+ aEndPos *= aTransformation;
+ }
+ break;
+ }
+ case XGRAD_RADIAL :
+ case XGRAD_SQUARE :
+ {
+ aStartPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMaximum().getY());
+ aEndPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY());
+
+ if(rG.aGradient.GetBorder())
+ {
+ basegfx::B2DVector aFullVec(aStartPos - aEndPos);
+ const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0;
+ aFullVec.normalize();
+ aStartPos = aEndPos + (aFullVec * fLen);
+ }
+
+ if(rG.aGradient.GetAngle())
+ {
+ const double fAngle = (double)rG.aGradient.GetAngle() * (F_PI180 / 10.0);
+ const basegfx::B2DHomMatrix aTransformation(basegfx::tools::createRotateAroundPoint(aEndPos, -fAngle));
+
+ aStartPos *= aTransformation;
+ aEndPos *= aTransformation;
+ }
+
+ if(rG.aGradient.GetXOffset() || rG.aGradient.GetYOffset())
+ {
+ basegfx::B2DPoint aOffset(
+ (aRange.getWidth() * rG.aGradient.GetXOffset()) / 100.0,
+ (aRange.getHeight() * rG.aGradient.GetYOffset()) / 100.0);
+
+ aStartPos += aOffset;
+ aEndPos += aOffset;
+ }
+
+ break;
+ }
+ case XGRAD_ELLIPTICAL :
+ case XGRAD_RECT :
+ {
+ aStartPos = basegfx::B2DPoint(aRange.getMinX(), aCenter.getY());
+ aEndPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY());
+
+ if(rG.aGradient.GetBorder())
+ {
+ basegfx::B2DVector aFullVec(aStartPos - aEndPos);
+ const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0;
+ aFullVec.normalize();
+ aStartPos = aEndPos + (aFullVec * fLen);
+ }
+
+ if(rG.aGradient.GetAngle())
+ {
+ const double fAngle = (double)rG.aGradient.GetAngle() * (F_PI180 / 10.0);
+ const basegfx::B2DHomMatrix aTransformation(basegfx::tools::createRotateAroundPoint(aEndPos, -fAngle));
+
+ aStartPos *= aTransformation;
+ aEndPos *= aTransformation;
+ }
+
+ if(rG.aGradient.GetXOffset() || rG.aGradient.GetYOffset())
+ {
+ basegfx::B2DPoint aOffset(
+ (aRange.getWidth() * rG.aGradient.GetXOffset()) / 100.0,
+ (aRange.getHeight() * rG.aGradient.GetYOffset()) / 100.0);
+
+ aStartPos += aOffset;
+ aEndPos += aOffset;
+ }
+
+ break;
+ }
+ }
+
+ // set values for vector positions now
+ rV.maPositionA = aStartPos;
+ rV.maPositionB = aEndPos;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+void GradTransformer::VecToGrad(GradTransVector& rV, GradTransGradient& rG, GradTransGradient& rGOld, const SdrObject* pObj,
+ sal_Bool bMoveSingle, sal_Bool bMoveFirst)
+{
+ // fill old gradient to new gradient to have a base
+ rG = rGOld;
+
+ // handle color changes
+ if(rV.aCol1 != rGOld.aGradient.GetStartColor())
+ {
+ rG.aGradient.SetStartColor(rV.aCol1);
+ rG.aGradient.SetStartIntens(100);
+ }
+ if(rV.aCol2 != rGOld.aGradient.GetEndColor())
+ {
+ rG.aGradient.SetEndColor(rV.aCol2);
+ rG.aGradient.SetEndIntens(100);
+ }
+
+ // calc the basic positions
+ const Rectangle aObjectSnapRectangle(pObj->GetSnapRect());
+ const basegfx::B2DRange aRange(aObjectSnapRectangle.Left(), aObjectSnapRectangle.Top(), aObjectSnapRectangle.Right(), aObjectSnapRectangle.Bottom());
+ const basegfx::B2DPoint aCenter(aRange.getCenter());
+ basegfx::B2DPoint aStartPos(rV.maPositionA);
+ basegfx::B2DPoint aEndPos(rV.maPositionB);
+
+ switch(rG.aGradient.GetGradientStyle())
+ {
+ case XGRAD_LINEAR :
+ {
+ if(!bMoveSingle || (bMoveSingle && !bMoveFirst))
+ {
+ basegfx::B2DVector aFullVec(aEndPos - aStartPos);
+
+ if(bMoveSingle)
+ {
+ aFullVec = aEndPos - aCenter;
+ }
+
+ aFullVec.normalize();
+
+ double fNewFullAngle(atan2(aFullVec.getY(), aFullVec.getX()));
+ fNewFullAngle /= F_PI180;
+ fNewFullAngle *= -10.0;
+ fNewFullAngle += 900.0;
+
+ // clip
+ while(fNewFullAngle < 0.0)
+ {
+ fNewFullAngle += 3600.0;
+ }
+
+ while(fNewFullAngle >= 3600.0)
+ {
+ fNewFullAngle -= 3600.0;
+ }
+
+ // to int and set
+ sal_Int32 nNewAngle = FRound(fNewFullAngle);
+
+ if(nNewAngle != rGOld.aGradient.GetAngle())
+ {
+ rG.aGradient.SetAngle(nNewAngle);
+ }
+ }
+
+ if(!bMoveSingle || (bMoveSingle && bMoveFirst))
+ {
+ const basegfx::B2DVector aFullVec(aEndPos - aStartPos);
+ const basegfx::B2DPoint aBottomLeft(aRange.getMinX(), aRange.getMaximum().getY());
+ const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
+ const basegfx::B2DVector aOldVec(aBottomLeft - aTopLeft);
+ const double fFullLen(aFullVec.getLength());
+ const double fOldLen(aOldVec.getLength());
+ const double fNewBorder((fFullLen * 100.0) / fOldLen);
+ sal_Int32 nNewBorder(100L - FRound(fNewBorder));
+
+ // clip
+ if(nNewBorder < 0L)
+ {
+ nNewBorder = 0L;
+ }
+
+ if(nNewBorder > 100L)
+ {
+ nNewBorder = 100L;
+ }
+
+ // set
+ if(nNewBorder != rG.aGradient.GetBorder())
+ {
+ rG.aGradient.SetBorder((sal_uInt16)nNewBorder);
+ }
+ }
+
+ break;
+ }
+ case XGRAD_AXIAL :
+ {
+ if(!bMoveSingle || (bMoveSingle && !bMoveFirst))
+ {
+ basegfx::B2DVector aFullVec(aEndPos - aCenter);
+ const basegfx::B2DVector aOldVec(basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY()) - aCenter);
+ const double fFullLen(aFullVec.getLength());
+ const double fOldLen(aOldVec.getLength());
+ const double fNewBorder((fFullLen * 100.0) / fOldLen);
+ sal_Int32 nNewBorder = 100 - FRound(fNewBorder);
+
+ // clip
+ if(nNewBorder < 0L)
+ {
+ nNewBorder = 0L;
+ }
+
+ if(nNewBorder > 100L)
+ {
+ nNewBorder = 100L;
+ }
+
+ // set
+ if(nNewBorder != rG.aGradient.GetBorder())
+ {
+ rG.aGradient.SetBorder((sal_uInt16)nNewBorder);
+ }
+
+ aFullVec.normalize();
+ double fNewFullAngle(atan2(aFullVec.getY(), aFullVec.getX()));
+ fNewFullAngle /= F_PI180;
+ fNewFullAngle *= -10.0;
+ fNewFullAngle += 900.0;
+
+ // clip
+ while(fNewFullAngle < 0.0)
+ {
+ fNewFullAngle += 3600.0;
+ }
+
+ while(fNewFullAngle >= 3600.0)
+ {
+ fNewFullAngle -= 3600.0;
+ }
+
+ // to int and set
+ const sal_Int32 nNewAngle(FRound(fNewFullAngle));
+
+ if(nNewAngle != rGOld.aGradient.GetAngle())
+ {
+ rG.aGradient.SetAngle(nNewAngle);
+ }
+ }
+
+ break;
+ }
+ case XGRAD_RADIAL :
+ case XGRAD_SQUARE :
+ {
+ if(!bMoveSingle || (bMoveSingle && !bMoveFirst))
+ {
+ const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
+ const basegfx::B2DPoint aOffset(aEndPos - aTopLeft);
+ sal_Int32 nNewXOffset(FRound((aOffset.getX() * 100.0) / aRange.getWidth()));
+ sal_Int32 nNewYOffset(FRound((aOffset.getY() * 100.0) / aRange.getHeight()));
+
+ // clip
+ if(nNewXOffset < 0L)
+ {
+ nNewXOffset = 0L;
+ }
+
+ if(nNewXOffset > 100L)
+ {
+ nNewXOffset = 100L;
+ }
+
+ if(nNewYOffset < 0L)
+ {
+ nNewYOffset = 0L;
+ }
+
+ if(nNewYOffset > 100L)
+ {
+ nNewYOffset = 100L;
+ }
+
+ rG.aGradient.SetXOffset((sal_uInt16)nNewXOffset);
+ rG.aGradient.SetYOffset((sal_uInt16)nNewYOffset);
+
+ aStartPos -= aOffset;
+ aEndPos -= aOffset;
+ }
+
+ if(!bMoveSingle || (bMoveSingle && bMoveFirst))
+ {
+ basegfx::B2DVector aFullVec(aStartPos - aEndPos);
+ const basegfx::B2DPoint aBottomLeft(aRange.getMinX(), aRange.getMaximum().getY());
+ const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
+ const basegfx::B2DVector aOldVec(aBottomLeft - aTopLeft);
+ const double fFullLen(aFullVec.getLength());
+ const double fOldLen(aOldVec.getLength());
+ const double fNewBorder((fFullLen * 100.0) / fOldLen);
+ sal_Int32 nNewBorder(100L - FRound(fNewBorder));
+
+ // clip
+ if(nNewBorder < 0L)
+ {
+ nNewBorder = 0L;
+ }
+
+ if(nNewBorder > 100L)
+ {
+ nNewBorder = 100L;
+ }
+
+ // set
+ if(nNewBorder != rG.aGradient.GetBorder())
+ {
+ rG.aGradient.SetBorder((sal_uInt16)nNewBorder);
+ }
+
+ // angle is not definitely necessary for these modes, but it makes
+ // controlling more fun for the user
+ aFullVec.normalize();
+ double fNewFullAngle(atan2(aFullVec.getY(), aFullVec.getX()));
+ fNewFullAngle /= F_PI180;
+ fNewFullAngle *= -10.0;
+ fNewFullAngle += 900.0;
+
+ // clip
+ while(fNewFullAngle < 0.0)
+ {
+ fNewFullAngle += 3600.0;
+ }
+
+ while(fNewFullAngle >= 3600.0)
+ {
+ fNewFullAngle -= 3600.0;
+ }
+
+ // to int and set
+ const sal_Int32 nNewAngle(FRound(fNewFullAngle));
+
+ if(nNewAngle != rGOld.aGradient.GetAngle())
+ {
+ rG.aGradient.SetAngle(nNewAngle);
+ }
+ }
+
+ break;
+ }
+ case XGRAD_ELLIPTICAL :
+ case XGRAD_RECT :
+ {
+ if(!bMoveSingle || (bMoveSingle && !bMoveFirst))
+ {
+ const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
+ const basegfx::B2DPoint aOffset(aEndPos - aTopLeft);
+ sal_Int32 nNewXOffset(FRound((aOffset.getX() * 100.0) / aRange.getWidth()));
+ sal_Int32 nNewYOffset(FRound((aOffset.getY() * 100.0) / aRange.getHeight()));
+
+ // clip
+ if(nNewXOffset < 0L)
+ {
+ nNewXOffset = 0L;
+ }
+
+ if(nNewXOffset > 100L)
+ {
+ nNewXOffset = 100L;
+ }
+
+ if(nNewYOffset < 0L)
+ {
+ nNewYOffset = 0L;
+ }
+
+ if(nNewYOffset > 100L)
+ {
+ nNewYOffset = 100L;
+ }
+
+ rG.aGradient.SetXOffset((sal_uInt16)nNewXOffset);
+ rG.aGradient.SetYOffset((sal_uInt16)nNewYOffset);
+
+ aStartPos -= aOffset;
+ aEndPos -= aOffset;
+ }
+
+ if(!bMoveSingle || (bMoveSingle && bMoveFirst))
+ {
+ basegfx::B2DVector aFullVec(aStartPos - aEndPos);
+ const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
+ const basegfx::B2DPoint aCenterLeft(aRange.getMinX(), aRange.getHeight());
+ const basegfx::B2DVector aOldVec(aCenterLeft - aTopLeft);
+ const double fFullLen(aFullVec.getLength());
+ const double fOldLen(aOldVec.getLength());
+ const double fNewBorder((fFullLen * 100.0) / fOldLen);
+ sal_Int32 nNewBorder(100L - FRound(fNewBorder));
+
+ // clip
+ if(nNewBorder < 0L)
+ {
+ nNewBorder = 0L;
+ }
+
+ if(nNewBorder > 100L)
+ {
+ nNewBorder = 100L;
+ }
+
+ // set
+ if(nNewBorder != rG.aGradient.GetBorder())
+ {
+ rG.aGradient.SetBorder((sal_uInt16)nNewBorder);
+ }
+
+ // angle is not definitely necessary for these modes, but it makes
+ // controlling more fun for the user
+ aFullVec.normalize();
+ double fNewFullAngle(atan2(aFullVec.getY(), aFullVec.getX()));
+ fNewFullAngle /= F_PI180;
+ fNewFullAngle *= -10.0;
+ fNewFullAngle += 900.0;
+
+ // clip
+ while(fNewFullAngle < 0.0)
+ {
+ fNewFullAngle += 3600.0;
+ }
+
+ while(fNewFullAngle >= 3600.0)
+ {
+ fNewFullAngle -= 3600.0;
+ }
+
+ // to int and set
+ const sal_Int32 nNewAngle(FRound(fNewFullAngle));
+
+ if(nNewAngle != rGOld.aGradient.GetAngle())
+ {
+ rG.aGradient.SetAngle(nNewAngle);
+ }
+ }
+
+ break;
+ }
+ }
+}
+
+// eof