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diff --git a/svx/source/sdr/properties/e3dsceneproperties.cxx b/svx/source/sdr/properties/e3dsceneproperties.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+#include <svx/sdr/properties/e3dsceneproperties.hxx>
+#include <svl/itemset.hxx>
+#include <svl/whiter.hxx>
+#include <svx/svddef.hxx>
+#include <svx/scene3d.hxx>
+#include <svditer.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace properties
+ {
+ E3dSceneProperties::E3dSceneProperties(SdrObject& rObj)
+ : E3dProperties(rObj)
+ {
+ }
+
+ E3dSceneProperties::E3dSceneProperties(const E3dSceneProperties& rProps, SdrObject& rObj)
+ : E3dProperties(rProps, rObj)
+ {
+ }
+
+ E3dSceneProperties::~E3dSceneProperties()
+ {
+ }
+
+ BaseProperties& E3dSceneProperties::Clone(SdrObject& rObj) const
+ {
+ return *(new E3dSceneProperties(*this, rObj));
+ }
+
+ const SfxItemSet& E3dSceneProperties::GetObjectItemSet() const
+ {
+ //DBG_ASSERT(sal_False, "E3dSceneProperties::GetObjectItemSet() maybe the wrong call (!)");
+ return E3dProperties::GetObjectItemSet();
+ }
+
+ const SfxItemSet& E3dSceneProperties::GetMergedItemSet() const
+ {
+ // prepare ItemSet
+ if(mpItemSet)
+ {
+ // filter for SDRATTR_3DSCENE_ items, only keep those items
+ SfxItemSet aNew(*mpItemSet->GetPool(), SDRATTR_3DSCENE_FIRST, SDRATTR_3DSCENE_LAST);
+ aNew.Put(*mpItemSet);
+ mpItemSet->ClearItem();
+ mpItemSet->Put(aNew);
+ }
+ else
+ {
+ // No ItemSet yet, force local ItemSet
+ GetObjectItemSet();
+ }
+
+ // collect all ItemSets of contained 3d objects
+ const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
+ const sal_uInt32 nCount(pSub->GetObjCount());
+
+ for(sal_uInt32 a(0L); a < nCount; a++)
+ {
+ SdrObject* pObj = pSub->GetObj(a);
+
+ if(pObj && pObj->ISA(E3dCompoundObject))
+ {
+ const SfxItemSet& rSet = pObj->GetMergedItemSet();
+ SfxWhichIter aIter(rSet);
+ sal_uInt16 nWhich(aIter.FirstWhich());
+
+ while(nWhich)
+ {
+ // Leave out the SDRATTR_3DSCENE_ range, this would only be double
+ // and always equal.
+ if(nWhich <= SDRATTR_3DSCENE_FIRST || nWhich >= SDRATTR_3DSCENE_LAST)
+ {
+ if(SFX_ITEM_DONTCARE == rSet.GetItemState(nWhich, FALSE))
+ {
+ mpItemSet->InvalidateItem(nWhich);
+ }
+ else
+ {
+ mpItemSet->MergeValue(rSet.Get(nWhich), TRUE);
+ }
+ }
+
+ nWhich = aIter.NextWhich();
+ }
+ }
+ }
+
+ // call parent
+ return E3dProperties::GetMergedItemSet();
+ }
+
+ void E3dSceneProperties::SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems)
+ {
+ // Set SDRATTR_3DOBJ_ range at contained objects.
+ const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
+ const sal_uInt32 nCount(pSub->GetObjCount());
+
+ if(nCount)
+ {
+ // Generate filtered ItemSet which contains all but the SDRATTR_3DSCENE items.
+ // #i50808# Leak fix, Clone produces a new instance and we get ownership here
+ SfxItemSet* pNewSet = rSet.Clone(TRUE);
+ DBG_ASSERT(pNewSet, "E3dSceneProperties::SetMergedItemSet(): Could not clone ItemSet (!)");
+
+ for(sal_uInt16 b(SDRATTR_3DSCENE_FIRST); b <= SDRATTR_3DSCENE_LAST; b++)
+ {
+ pNewSet->ClearItem(b);
+ }
+
+ if(pNewSet->Count())
+ {
+ for(sal_uInt32 a(0L); a < nCount; a++)
+ {
+ SdrObject* pObj = pSub->GetObj(a);
+
+ if(pObj && pObj->ISA(E3dCompoundObject))
+ {
+ // set merged ItemSet at contained 3d object.
+ pObj->SetMergedItemSet(*pNewSet, bClearAllItems);
+ }
+ }
+ }
+
+ delete pNewSet;
+ }
+
+ // call parent. This will set items on local object, too.
+ E3dProperties::SetMergedItemSet(rSet, bClearAllItems);
+ }
+
+ void E3dSceneProperties::SetMergedItem(const SfxPoolItem& rItem)
+ {
+ const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
+ const sal_uInt32 nCount(pSub->GetObjCount());
+
+ for(sal_uInt32 a(0L); a < nCount; a++)
+ {
+ pSub->GetObj(a)->SetMergedItem(rItem);
+ }
+
+ // #i43809# call parent. This will set items on local object, too.
+ E3dProperties::SetMergedItem(rItem);
+ }
+
+ void E3dSceneProperties::ClearMergedItem(const sal_uInt16 nWhich)
+ {
+ const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
+ const sal_uInt32 nCount(pSub->GetObjCount());
+
+ for(sal_uInt32 a(0L); a < nCount; a++)
+ {
+ pSub->GetObj(a)->ClearMergedItem(nWhich);
+ }
+
+ // #i43809# call parent. This will clear items on local object, too.
+ E3dProperties::ClearMergedItem(nWhich);
+ }
+
+ void E3dSceneProperties::PostItemChange(const sal_uInt16 nWhich)
+ {
+ // call parent
+ E3dProperties::PostItemChange(nWhich);
+
+ // local changes
+ E3dScene& rObj = (E3dScene&)GetSdrObject();
+ rObj.StructureChanged();
+
+ switch(nWhich)
+ {
+ case SDRATTR_3DSCENE_PERSPECTIVE :
+ case SDRATTR_3DSCENE_DISTANCE :
+ case SDRATTR_3DSCENE_FOCAL_LENGTH :
+ {
+ // #83387#, #83391#
+ // one common function for the camera attributes
+ // since SetCamera() sets all three back to the ItemSet
+ Camera3D aSceneCam(rObj.GetCamera());
+ sal_Bool bChange(sal_False);
+
+ // for SDRATTR_3DSCENE_PERSPECTIVE:
+ if(aSceneCam.GetProjection() != rObj.GetPerspective())
+ {
+ aSceneCam.SetProjection(rObj.GetPerspective());
+ bChange = sal_True;
+ }
+
+ // for SDRATTR_3DSCENE_DISTANCE:
+ basegfx::B3DPoint aActualPosition(aSceneCam.GetPosition());
+ double fNew = rObj.GetDistance();
+
+ if(fNew != aActualPosition.getZ())
+ {
+ aSceneCam.SetPosition(basegfx::B3DPoint(aActualPosition.getX(), aActualPosition.getY(), fNew));
+ bChange = sal_True;
+ }
+
+ // for SDRATTR_3DSCENE_FOCAL_LENGTH:
+ fNew = rObj.GetFocalLength() / 100.0;
+
+ if(aSceneCam.GetFocalLength() != fNew)
+ {
+ aSceneCam.SetFocalLength(fNew);
+ bChange = sal_True;
+ }
+
+ // for all
+ if(bChange)
+ {
+ rObj.SetCamera(aSceneCam);
+ }
+
+ break;
+ }
+ }
+ }
+
+ void E3dSceneProperties::SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr)
+ {
+ const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
+ const sal_uInt32 nCount(pSub->GetObjCount());
+
+ for(sal_uInt32 a(0L); a < nCount; a++)
+ {
+ pSub->GetObj(a)->SetStyleSheet(pNewStyleSheet, bDontRemoveHardAttr);
+ }
+ }
+
+ SfxStyleSheet* E3dSceneProperties::GetStyleSheet() const
+ {
+ SfxStyleSheet* pRetval = 0L;
+
+ const SdrObjList* pSub = ((const E3dScene&)GetSdrObject()).GetSubList();
+ const sal_uInt32 nCount(pSub->GetObjCount());
+
+ for(sal_uInt32 a(0L); a < nCount; a++)
+ {
+ SfxStyleSheet* pCandidate = pSub->GetObj(a)->GetStyleSheet();
+
+ if(pRetval)
+ {
+ if(pCandidate != pRetval)
+ {
+ // different StyleSheelts, return none
+ return 0L;
+ }
+ }
+ else
+ {
+ pRetval = pCandidate;
+ }
+ }
+
+ return pRetval;
+ }
+
+ void E3dSceneProperties::MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel)
+ {
+ if(pSrcPool && pDestPool && (pSrcPool != pDestPool))
+ {
+ // call parent
+ E3dProperties::MoveToItemPool(pSrcPool, pDestPool, pNewModel);
+
+ // own reaction, but only with outmost scene
+ E3dScene& rObj = (E3dScene&)GetSdrObject();
+ const SdrObjList* pSubList = rObj.GetSubList();
+
+ if(pSubList && rObj.GetScene() == &rObj)
+ {
+ SdrObjListIter a3DIterator(*pSubList, IM_DEEPWITHGROUPS);
+
+ while(a3DIterator.IsMore())
+ {
+ E3dObject* pObj = (E3dObject*)a3DIterator.Next();
+ DBG_ASSERT(pObj->ISA(E3dObject), "In scenes there are only 3D objects allowed (!)");
+ pObj->GetProperties().MoveToItemPool(pSrcPool, pDestPool, pNewModel);
+ }
+ }
+ }
+ }
+
+ void E3dSceneProperties::SetSceneItemsFromCamera()
+ {
+ // force ItemSet
+ GetObjectItemSet();
+
+ E3dScene& rObj = (E3dScene&)GetSdrObject();
+ Camera3D aSceneCam(rObj.GetCamera());
+
+ // ProjectionType
+ mpItemSet->Put(Svx3DPerspectiveItem((UINT16)aSceneCam.GetProjection()));
+
+ // CamPos
+ mpItemSet->Put(Svx3DDistanceItem((UINT32)(aSceneCam.GetPosition().getZ() + 0.5)));
+
+ // FocalLength
+ mpItemSet->Put(Svx3DFocalLengthItem((UINT32)((aSceneCam.GetFocalLength() * 100.0) + 0.5)));
+ }
+ } // end of namespace properties
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+// eof