summaryrefslogtreecommitdiff
path: root/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx')
-rw-r--r--svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx b/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx
index 0cda30b50f13..e0f9386f915b 100644
--- a/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx
+++ b/svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx
@@ -66,7 +66,7 @@ namespace drawinglayer
// The shadow for AutoShapes could be handled uniformely by not setting any
// shadow items at the helper model objects and only adding shadow here for
// 2D and 3D (and it works, too), but this would lead to two 3D scenes for
- // the 3D object; one for the shadow aond one for the content. The one for the
+ // the 3D object; one for the shadow and one for the content. The one for the
// shadow will be correct (using ColorModifierStack), but expensive.
if(!get3DShape())
{