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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+#include <svx/sdr/overlay/overlaytriangle.hxx>
+#include <tools/poly.hxx>
+#include <vcl/salbtype.hxx>
+#include <vcl/outdev.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <svx/sdr/overlay/overlaymanager.hxx>
+#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
+#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace overlay
+ {
+ drawinglayer::primitive2d::Primitive2DSequence OverlayTriangle::createOverlayObjectPrimitive2DSequence()
+ {
+ basegfx::B2DPolygon aPolygon;
+
+ aPolygon.append(getBasePosition());
+ aPolygon.append(getSecondPosition());
+ aPolygon.append(getThirdPosition());
+ aPolygon.setClosed(true);
+
+ const drawinglayer::primitive2d::Primitive2DReference aReference(
+ new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D(
+ basegfx::B2DPolyPolygon(aPolygon),
+ getBaseColor().getBColor()));
+
+ return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
+ }
+
+ OverlayTriangle::OverlayTriangle(
+ const basegfx::B2DPoint& rBasePos,
+ const basegfx::B2DPoint& rSecondPos,
+ const basegfx::B2DPoint& rThirdPos,
+ Color aTriangleColor)
+ : OverlayObjectWithBasePosition(rBasePos, aTriangleColor),
+ maSecondPosition(rSecondPos),
+ maThirdPosition(rThirdPos)
+ {
+ }
+
+ OverlayTriangle::~OverlayTriangle()
+ {
+ }
+
+ void OverlayTriangle::setSecondPosition(const basegfx::B2DPoint& rNew)
+ {
+ if(rNew != maSecondPosition)
+ {
+ // remember new value
+ maSecondPosition = rNew;
+
+ // register change (after change)
+ objectChange();
+ }
+ }
+
+ void OverlayTriangle::setThirdPosition(const basegfx::B2DPoint& rNew)
+ {
+ if(rNew != maThirdPosition)
+ {
+ // remember new value
+ maThirdPosition = rNew;
+
+ // register change (after change)
+ objectChange();
+ }
+ }
+ } // end of namespace overlay
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+// eof