diff options
Diffstat (limited to 'svx/source/sdr/contact/viewcontactofvirtobj.cxx')
-rw-r--r-- | svx/source/sdr/contact/viewcontactofvirtobj.cxx | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/svx/source/sdr/contact/viewcontactofvirtobj.cxx b/svx/source/sdr/contact/viewcontactofvirtobj.cxx new file mode 100644 index 000000000000..0f046bdda97f --- /dev/null +++ b/svx/source/sdr/contact/viewcontactofvirtobj.cxx @@ -0,0 +1,108 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2008 by Sun Microsystems, Inc. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * $RCSfile: viewcontactofvirtobj.cxx,v $ + * $Revision: 1.7 $ + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_svx.hxx" +#include <svx/sdr/contact/viewcontactofvirtobj.hxx> +#include <svx/svdovirt.hxx> +#include <svx/sdr/contact/displayinfo.hxx> +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <drawinglayer/primitive2d/transformprimitive2d.hxx> +#include <vcl/outdev.hxx> + +////////////////////////////////////////////////////////////////////////////// + +namespace sdr +{ + namespace contact + { + SdrVirtObj& ViewContactOfVirtObj::GetVirtObj() const + { + return (SdrVirtObj&)mrObject; + } + + ViewContactOfVirtObj::ViewContactOfVirtObj(SdrVirtObj& rObj) + : ViewContactOfSdrObj(rObj) + { + } + + ViewContactOfVirtObj::~ViewContactOfVirtObj() + { + } + + // Access to possible sub-hierarchy + sal_uInt32 ViewContactOfVirtObj::GetObjectCount() const + { + // Here, SdrVirtObj's need to return 0L to show that they have no + // sub-hierarchy, even when they are group objects. This is necessary + // to avoid that the same VOCs will be added to the draw hierarchy + // twice which leads to problems. + // + // This solution is only a first solution to get things running. Later + // this needs to be replaced with creating real VOCs for the objects + // referenced by virtual objects to avoid the 'trick' of setting the + // offset for painting at the destination OutputDevive. + // + // As can be seen, with primitives, the problem will be solved using + // a transformPrimitive, so this solution can stay with primitives. + return 0L; + } + + drawinglayer::primitive2d::Primitive2DSequence ViewContactOfVirtObj::createViewIndependentPrimitive2DSequence() const + { + drawinglayer::primitive2d::Primitive2DSequence xRetval; + + // use method from referenced object to get the Primitive2DSequence + const drawinglayer::primitive2d::Primitive2DSequence xSequenceVirtual(GetVirtObj().GetReferencedObj().GetViewContact().getViewIndependentPrimitive2DSequence()); + + if(xSequenceVirtual.hasElements()) + { + // create displacement transformation if we have content + ::basegfx::B2DHomMatrix aObjectMatrix; + Point aAnchor(GetVirtObj().GetAnchorPos()); + + if(aAnchor.X() || aAnchor.Y()) + { + aObjectMatrix.set(0, 2, aAnchor.X()); + aObjectMatrix.set(1, 2, aAnchor.Y()); + } + + // create transform primitive + const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::TransformPrimitive2D(aObjectMatrix, xSequenceVirtual)); + xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); + } + + return xRetval; + } + } // end of namespace contact +} // end of namespace sdr + +////////////////////////////////////////////////////////////////////////////// +// eof |