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diff --git a/svx/source/sdr/contact/viewcontactofe3dsphere.cxx b/svx/source/sdr/contact/viewcontactofe3dsphere.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_svx.hxx"
+
+#include <svx/sdr/contact/viewcontactofe3dsphere.hxx>
+#include <svx/sphere3d.hxx>
+#include <drawinglayer/primitive3d/sdrsphereprimitive3d.hxx>
+#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
+#include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace sdr
+{
+ namespace contact
+ {
+ ViewContactOfE3dSphere::ViewContactOfE3dSphere(E3dSphereObj& rSphere)
+ : ViewContactOfE3d(rSphere)
+ {
+ }
+
+ ViewContactOfE3dSphere::~ViewContactOfE3dSphere()
+ {
+ }
+
+ drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dSphere::createViewIndependentPrimitive3DSequence() const
+ {
+ drawinglayer::primitive3d::Primitive3DSequence xRetval;
+ const SfxItemSet& rItemSet = GetE3dSphereObj().GetMergedItemSet();
+ const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
+ drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
+
+ // get sphere center and size for geometry
+ basegfx::B3DRange aSphereRange;
+ const basegfx::B3DPoint aSpherePosition(GetE3dSphereObj().Center());
+ const basegfx::B3DVector aSphereSize(GetE3dSphereObj().Size());
+ basegfx::B3DHomMatrix aWorldTransform;
+
+ aWorldTransform.translate(-0.5, -0.5, -0.5);
+ aWorldTransform.scale(aSphereSize.getX(), aSphereSize.getY(), aSphereSize.getZ());
+ aWorldTransform.translate(aSpherePosition.getX(), aSpherePosition.getY(), aSpherePosition.getZ());
+
+ // get 3D Object Attributes
+ drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
+
+ // get segment count
+ const sal_uInt32 nHorizontalSegments(GetE3dSphereObj().GetHorizontalSegments());
+ const sal_uInt32 nVerticalSegments(GetE3dSphereObj().GetVerticalSegments());
+
+ // calculate texture size, use radii for (2 * PI * r) to get a perfect
+ // mapping on the sphere
+ const basegfx::B2DVector aTextureSize(
+ F_PI * ((aSphereSize.getX() + aSphereSize.getZ()) / 2.0), // PI * d
+ F_PI2 * aSphereSize.getY()); // half outline, (PI * d)/2 -> PI/2 * d
+
+ // create primitive and add
+ const drawinglayer::primitive3d::Primitive3DReference xReference(
+ new drawinglayer::primitive3d::SdrSpherePrimitive3D(
+ aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
+ nHorizontalSegments, nVerticalSegments));
+ xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
+
+ // delete 3D Object Attributes
+ delete pSdr3DObjectAttribute;
+
+ return xRetval;
+ }
+ } // end of namespace contact
+} // end of namespace sdr
+
+//////////////////////////////////////////////////////////////////////////////
+// eof